As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
Printings View all
|Mystery Booster (MYS1)||Common|
|Throne of Eldraine (ELD)||Common|
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Dark Ascension (DKA)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fling occurrence in decks from the last year
Latest Decks as Commander
1 week ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
2 weeks ago
4 weeks ago
Magmastorm: Nice, thanks! Your assessment of Bloodbriar's weakness are pretty spot on, in addition to the fact that "Brian" (as our little playgroup refers to him) can't actually win a game on his own. He needs trample, or pro-color, or unblockable, or Fling or something else in combination with it to actually close out a game. Regardless, I enjoy building around and playing the card, so I keep doing it.
It honestly comes down to the fact that we liked sacrifice themed decks, and Bloodbriar inspired us to build a whole crapload of them. I feel like in a lot of my Brian decks, he could be taken out, replaced with something more synergetic with everything else and the deck could be made better... but that's not the point. The point is I want to play this weird-ass, off-color, "sacrifice-tribal" enabler card and see how big I get it and how fast. XP :D
But an Atog and Brian deck sounds cool. Maybe Fling em both? If you do make it, definitely let me see it. =D
I just swapped Hunger of the Howlpack out for Burst of Strength, actually. However I've now realized that Costly Plunder is the only way I can crack Ichor Wellspring for that second card, so... looks like I found a spot for Hunger, again! Thanks a lot!
1 month ago
Fling would be good with Godzilla for sure, and stonecoil situationally. I suggested Weaponize the Monsters because you have lots of low mana small creatures which you can practically fling repeatedly. If you have Fiery Emancipation in play, it would be 2 mana for 6 repeating damage which seems nice.
1 month ago
1 month ago
The problem with the jund one is that it is red goblins are outside of black or green, and there is no reason for this spell not to be mono-red. It is literally a card that makes any creature into Preyseizer Dragon, which is strictly a red card - a problematic design from a color pie as well.
I compared the Naya one with a nerfed Finale, because putting the creature into hand and putting on the battlefield is a big nerf. That double bonus on the X cost of the charm is does not outweigh the benefit of putting the creature straight on the battlefield. And the reducing the price of creatures by 1 this turn is really bad, since if you cast this card to find a decent creature, you will not be able the reduction to play the creature, so it is meaningless.
2 months ago
Nice deck. :^)
2 months ago
I think it would be a better proposition to make the spells cost 1 of the main color (e.g. black for Grixis) and then a hybrid of the ally colors. Then focus the spell's effects on the main color's interaction with the allies to design them.
Also I believe MaRo has said that tribal non-creatures will not happen again. It caused a lot of interaction ruckus.
I have to disagree Boza about what is within the color pie for each shard. The grixis one is mainly black, but red does sacrifice and can use that to remove creatures, with say Goblin Grenade or Fling. Blue however... is a long stretch to have do either of these, so perhaps the idea of a hybrid shard spell is not particularly interesting as the color pie sets too many restrictions, unless you straight up copy what the Shards have been doing in the Alara block - e.g. Grixis doing reanimation for a turn.
Unless the OP changed the cards since your posting, I think it's unfair to compare the Naya one to Finale of Devastation. For X = 2, you get to find a 4 CMC or less creature and put into your hand. Then for the rest of the turn your creature cards costs less.
What I find iffy is the combination of X spells with something that benefits casting other spells - like the Jund one granting your other creature spells Devour 2... The scaling of the card works directly against its other benefits. That just seems like bad design, even if it is intended as a conscious choice between scaling the effect and taking advantage of the sub-effect.
The Jund one is certainly still within green's color pie. Mycoloth is mono green with Devour. Green can create a lot of tokens. Usually it depends on something else like Avenger of Zendikar, but they do get a few odd X spells Gelatinous Genesis or Sylvan Offering.
I agree about both the Esper and Bant ones having little hold within Blue's slice of the color pie. Blue can create tokens, but usually not in bulk without depending on a 3rd party.