Fling

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fling

Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target (creature, player or planeswalker).

Blackerhawk on Affinity and what to cut

2 weeks ago

Hey nuperokaso , thanks for the input. Black mana was in the deck for the alternative equip cost of Cranial Plating, but Mistvault Bridge coming into play tapped does slow me down. I do have 4 Memnites and 4 Welding Jars in my collection, and could replace the remaining 2 Myr Enforcers with those. Or maybe instead of the Gingerbrute? Would you go Fling over Shrapnel Blast? As it can do a lot more damage with the Cranial Plating attached to a creature and with the Arcbound Ravager after he eats the rest of the crew...

I greatly appreciate your response and any other input is more than welcome.

Crow_Umbra on The Charnel Army

2 weeks ago

The thought of swinging an unblocked 0/5 Coram, then Entomb-ing any big beater is pretty hilarious. Besides Brawn & Anger, I'm interested in if most Coram decks will use Voltron & anthem components to make commander damage consistently viable. Fling & Tainted Strike are also kinda cheeky options with the big beaters in these decks.

Xarabas on Chandras Cavalcade

3 months ago

i’m not convinced that either Experimental Frenzy or Footfall Crater do anything useful for you here.

Well the problem of this deck is, that it is a bit slow and can't do much against control. Experimental Frenzy especially when paired with Runaway Steam-Kin gives me a lot of card advantage. I had a lot of games where I waited until my enemy was tapped out and couldn't counter Experimental Frenzy and it helped me get back in the game.

I am absolutely not sure about Footfall Crater as well. Another Problem of this Deck is when I keep getting jump blocked by tiny creatures. Fling helps against that but sometimes I just want to have trample and keep my creature alive.

your land count is super-low considering your mana curve and your requirement to hit at least 3 lands - i’d go up to 22-23. it’ll be better just to run a mountain instead of Kazuul's Fury

Okay sure I'll give it a try when playtesting :)

where’s Lightning Bolt!!

In the Mail I hope :D This was once a standard Deck and it's very low budget. I'll keep updating it with better cards from time to time tho.

bluusteem on Sacrifice for Damage

4 months ago

Love the deck.

Just wondering if you know about Corpse Explosion. I love the idea that if you exile a creature card you can do damage to each creature and planeswalker, can be used well just for damage and also board wipe.

Also Fling is awesome for this deck because of sacking a creature and doing damage to creature or player.

hootsnag on Ruby Control

7 months ago

Harrow would have been god tier if it was red. Green already has much better ramp. They definitely could have done more with sacrifice for red. It already fits into the theme. I love using red cards like Fling and Reckless Abandon.

DreadKhan on BBEG Deck Ideas

8 months ago

I feel like you could also look into running a lot of wipes, stax or other salt inducing things, such that the deck will naturally end up the archenemy and everyone will unite against them. Do the other decks compete with one another? If so, something that does Goad or Goad-like effects would be cool. TBH, if I had to pick a commander to try out as an Archenemy type deck, I'd be very tempted to go with Kresh the Bloodbraided. 5 mana for a 3/3 isn't very spicy, but he quickly can get very, very out of hand, it's not unusual for you to do something like Mandate of Abaddon or Phyrexian Scriptures and then one shot people one at a time with your gigantic Kresh. Lots of cards synergize with Kresh, ranging from Grim Feast and anything that works with/is Rite of the Raging Storm. Big Goad effects like Disrupt Decorum and Spectacular Showdown also add a nasty surprise, and Insurrection is a great turn-around-is-fair-play type effect for an Archenemy. You can even make the deck on the cheap using stuff like Fleshbag Marauder (there are a bajillion at this point, especially if you'll pay 4 for a 4 power one), these generate a lot of power if you also have Savra, Queen of the Golgari (or something similar) out. Pestilence and similar effects are very good in here, they let you both clear out weenie blockers while also pumping Kresh ever bigger by winnowing away the chaff. Kresh will quickly crush everyone, you just need to add fun stuff like evasion or trample to make his immense power count. If you build this right it should be quite scary to play against, and the odd Fling can be a nice way to punish the players for killing Kresh.

Another great option might be Sauron, the Dark Lord, the more the party does the bigger the 'threat' gets, and it's almost impossible to remove Sauron. It's easy to sneak in some powerful Changelings to work as a better base army, but the whole 'orc army' thing is in and of itself very stereotypical in D&D. I like Grixis because you get Blue, meaning you have access to the odd counter. In particular I'd look into stuff like Stronghold Machinist, effect-on-a-stick creatures are good for an Archenemy because they tend to soak up the opponent's cards, even something like Royal Assassin is card advantage over time. Since the Army can get pretty big you can use Voltron stuff with it, and if you use Anthems (Berserkers' Onslaught, Dauthi Embrace, and Whip of Erebos come to mind) they'll work on both the Army and Sauron, which is cool Big Bad energy for the deck.

Rhadamanthus on Is power//toughness of Dracoplasm determined …

10 months ago

You're right that Dracoplasm uses last known information, just like Fling and other similar effects. When the text makes reference to the "sacrificed creatures" (the current cleaned-up text just says "those creatures"), it means the creature objects that were sacrificed as they existed at the time, the same as any other effect that uses information about a sacrificed object to determine its results.

Neither the original printed text nor the current text is written in a way that would exclude any other P/T altering effects or only look at the printed characteristics of the card that were sacrificed. If Dracoplasm's ability was written in a way to exile the sacrificed creatures and reference the P/T of "the exiled cards" then the result would be what your friend is saying, but that's not how this ability works.

Havefun2 on Is power//toughness of Dracoplasm determined …

10 months ago

I cast Claim the Firstborn on creature(1/1), then equip with Grafted Wargear (4/3), attack and finish with Fling for 4 dmg. But my friend said that Dracoplasm is not working that way, it check stats on that creature card. (no bonus stats for equipment, aura, counters,...) Dracoplasm is 0/0 on card, and if i sacrifice it for another Dracoplasm, then "New one " have same stats as first Dracoplasm or it become 0/0?

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