Fling

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature.

This deals damage equal to the sacrificed creature's power to any target (creature, player, planeswalker or battle).

DragonMaster420 on Does sacrificing as a cost …

3 months ago

no, it goes to the grave and is THEN considered "dies". your previous assumption was correct. the way to "make sense of it" is that game actions use "last known information" when the card is no longer on the field. that's how things like Fling work when you pump up a creature then use Fling.

End_Of_The_Line on End_Of_The_Line

3 months ago

Crow_Umbra,

First, on Command Beacon, is the second effect at instant speed? Becuase depending on the answer I could use it to (possibly) negate the +2 general mana cost if I were to place it back into the command zone.

Second, I definitely will replace three of my snow mountains to add Strip Mine, Volatile Fault, & War Room.

Third, I think I will replace Fellwar Stone for Ruby Medallion. Fellwar Stone has a slight condition on helping me get red mana that the opponent has to have a land that produces, or is able to produce, red mana. Might be over dramatic but shrugs.

Fourth, I will definitely add Chandra's Ignition. Along with Bothersome Quasit because it combos well with the goad cards that I do have in my deck. So, that leaves only one "slot" places left (two if I didn't add Command Beacon). I am definitely eye-ing Fling & Cursed Mirror though that would take the last "slot" places, and in other notes Jeska's Will & Valakut Awakening  Flip for their card draw but I wouldn't know what cards to replace for them or any of the other 'Stuff to Consider' cards.

Fifth, on Swap Outs, the second card recommendation the person commented was Liquimetal Torque, so I think I will replace Liquimetal Coating for it, more mana consistency while only a slight debuff on the cheeky main effect. though of course I wouldn't mind if you gave your opinion on that too.

Six, I have two more decks I potentially face, one commanded by Kilo, Apogee Mind, the other commanded by Ashling, the Limitless.

Crow_Umbra on End_Of_The_Line

3 months ago

It's all good. That experience was one of the odder interactions I've had in my time here.

Cool, glad you have proxies available to you. I try to hone in any recs based on potential budget.

Even personal play groups develop their own little meta over time. To that end, besides the commanders listed in your primer, are there any others that you regularly encounter?

Here are some ideas I have, I'll put them in accordions so I don't blow up your wall:

Since you have proxies at your disposal, I think you can swap in some more utility lands to get even more value out of some of those basic land slots:

I totally agree that swinging in with a huge Kratos is a fun way to pilot this deck, but I think you can lean more into the forced combat element of it. Since you play against things like Ur-Dragon, Eldrazi, & Sheoldred, forcing them into combat could be super beneficial:

  • Ur-Dragon and (maybe) the Eldrazi, need to get their color fixing right in order to start taking off (assuming this is a five color Drazi), which means they may rely on mana dorks and other smaller utility creatures to help get them running.

  • Sheoldred may be in a similar position, if it isn't a creature or token heavy deck, may have a smaller board that also relies on squishier utility creatures

  • Kratos' damage effect "encourages" opponents to not leave their creatures untapped. Kratos is one big Punisher effect, so your opponents will have to weigh cost benefit of not attacking or tapping their creatures somehow.

  • Red has plenty of access to Goad effects, giving you another means of forcing attacks.

  • All of this is to say that I think the Kratos damage should take a more secondary priority to forced combat control.

I think you've received some solid recommendations from the other comments already on your deck. I'll try not to suggest anything that's already there.

Generally speaking, I think cutting back on red Auras that mostly focus on Kratos could be helpful. Some other standouts that I think can be swapped:

  • Icy Manipulator - Seems kinda slow for a single target effect.

  • Liquimetal Coating - I can see the cheeky line of play with turning something into an artifact in response to a Vandal Blast, but I think this could be another spot for something more consistently beneficial.

One of my homies runs a Deimos deck that's pretty fun, but he doesn't have a list online yet. He does have a Kardur deck that could be another source for forced combat ideas.

Hope this all helped

nuperokaso on JUNK

4 months ago
  1. Play one Ziatora's Proving Ground for fetching.
  2. Play one surveil land for fetching, such as Commercial District.
  3. Your deck is 3 colors and plans to play both Ball Lightning and Groundbreaker on curve, which requires absolutely flawless mana base. I am aware that Blood Moon and Path to Exile exist, but this deck may be the one in which you don't want to play basic lands at all. Playing just dual lands is not enough - consider your opening hand is Blackcleave Cliffs, Swamp, Thornspire Verge and Blooming Marsh. You have 4 lands and yet can't play your elementals. Increase number of Cavern of Souls, play some lands such as City of Brass and Fire-Lit Thicket. Reflecting Poolfoil works well with those "any color" lands.
  4. Fling costs 2 mana. Go with Callous Sell-Sword, which costs only one mana and may be played as a creature. Your plan is to fling after combat anyway. Village Rites also exists.
  5. Damnation is too slow for Modern. Try some combination of Toxic Deluge and Brotherhood's End. Another problem is that it's reactive card - it may be better worth to play some proactive card such as Bloodbraid Elf. If you won't play 4 mana spells, you can decrease the number of lands.
  6. One Spitebellows may be fun inclusion.
  7. In the end, your deck is a burn deck. Go with full playset of Lightning Bolt and go down to two Fatal Push.

Rhadamanthus on Taigam and Alternate Casting Costs

4 months ago

The thing about Arena, though, is in this case it appears to have been wrong for almost an entire year before getting fixed (Edge of Eternities was released last summer), so it's not a 100% reliable resource for the most technical and quirky interactions.

As was noted earlier, having been warped or evoked isn't a copiable characteristic, so that doesn't factor into the result. This also isn't a case where there's an object in the cost of the original that needs to be referred to (like the creature sacrificed for Fling) to determine an effect. With the bug fix, we're getting clarification that what really matters is whether or not the warp/evoke cost "was paid" for each given spell, not whether the alternative warp/evoke cost was selected for the original casting.

For something like this that depends on very precise wording to determine the interaction, it's not surprising for you to see varied and conflicting opinions on it. That's what you found here, after all.

DragonMaster420 on SwordFORGE - Hammer time

7 months ago

Sword of War and Peace and Sword of Sinew and Steel would help alongside light & shadow to protect against the main removal of the format. blue and green by themselves don't have too much hard removal. with a hammer on Cacophony Scamp, it might be hard to get the death trigger since its unlikely to die in battle, and the opponent will know not to target it. so you could use Fling for an instant 22 damage. Imperial Recruiter can search up any of your creatures. i'd also recommend Steelshaper's Gift and Mox Opal

Altoman on The Wicker Man, Recaned

8 months ago

Personally I would remove all 4 Rite of Consumption and replace them with 2 Dragon Breath and 2 Shred Memory.

To me, Rite of Consumption is a disaster recipe for a simple Counterspell. You are working so hard to put big boys on the field, why would you sacrifice them? If you absolutely want to use that mechanic, use Fling instead. It is at instant speed.

As for Shred Memory, don't read the first part. It's main use is to find Exhumefoil (or maybe Fling)

Finally, I would exchange Funeral Charm with Duress. It's not about the discard, it's about looking at their hand to see if you can unleash the combo. However Funeral Charm is great in the sidedeck.

TypicalTimmy on Card creation challenge

8 months ago

Nautical Scourge

Creature - Leviathan

When Nautical Scourge enters, discard down to two cards.

Your maximum hand size is two.

10/8


Fling, Reverberate lol

Nice challenge. Repeat but you can't do hand size adjustments

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