As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
|Have (3)||orzhov_is_relatively_okay819 , danaran117 , abritt|
|Want (3)||Cool_Cat , Skullzer7 , Onmyway2thetopz|
Combos Browse all
- Fling + Myr Battlesphere
- Arc Runner + Fling
- Fling + Reverberate
- Fling + Kiln Fiend
- Act of Treason + Fling
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Neat concept! Pyrohemia is a super cool card.
I think you could maybe lean a bit more into the prison theme here. Some cards like Manamorphose and Fling seem more like filler. Deflecting Palm also doesn't really do much here, since it will only redirect one instance of Pyrohemia. The next cards to cut, if you do need to cut more, would probably be Rile and maybe a land.
To replace these cards I would probably go up to a 3rd Pyrohemia. Some classic prison cards are Ensnaring Bridge and Blood Moon, which are unfortunately pretty expensive but do a lot of work. Maindeck Blood Moon especially looks very strong here, even if you can only get a hold of 2 copies. Some other cards like Fury could probably be good here to pitch extra copies of Pyrohemia, but its unfortunately quite expensive as well and I would definitely prioritize getting Moons over this.
Blasphemous Act is a very strong card, but also pretty conditional. I think including a a few smaller wipes like Slagstorm would be a good idea (maybe 2?). Chandra, Torch of Defiance is a very strong walker that isn't too expensive, and you could include 2 or so copies here. Walkers seem good since they aren't hit by Pyrohemia.
Monored Prison frequently plays rituals like Desperate Ritual (and used to play Simian Spirit Guide rip monke) to ramp faster into their 3 drop prison pieces. It could help you drop an earlier Pyrohemia, although it wont let you drop a turn 2 3-drop into a turn 3 pyrohemia.
4 weeks ago
Hi, it's me again. I have come with a few new ideas for the deck:
See you around :) good luck with this fun deck
1 month ago
zapyourtumor thanks for clarifying. I guess with my hammer deck that means that in an ideal scenario I’d swing and push through 22 combat damage with doublestrike, then Fling the creature for another 11. If the stars aligned and I had a clear path, that is.
1 month ago
zapyourtumor hey I have a general rules question for you if you had a moment. It’s probably a question with an obvious answer but I’m hesitant. When casting a spell like Fling or Thud, is the spell checking only the power of the actual creature itself (as printed on the card) or if it’s equipped with a Colossus Hammer does it factor in that additional bump to the creature’s power? I feel like it’s the latter, but the wording leaves me unsure.
2 months ago
With the additions of Blood Fountain. and Deadly Dispute the pauper build of affinity has pretty much shifted towards Rakdos. I have some mixed feelings about that. This deck used to be a bit more unique, since few people were playing Disciple of the Vault. While less unique at this point, I'm still glad that more are enjoying it. I also like the addition of Wedding Invitation, which acts as an alternate to Fling.
2 months ago
According to an old myth, a king once posed his advisors an awkward problem: how to prove whether a crown was pure gold. The guy who figured it out was stumped until he took a bath. As he sank into the water he noticed his body was displacing it, and in a moment of epiphany he realized this was a method to check the crown. Evidently, this was such a stimulating realization that he jumped clean out of the bathhouse and took off down the street, buck-ass nude and shouting “I’ve got it!”
You’ve probably heard this story, and know the point I’m making: the Izzet League, Guild of Engineers and Magewrights, can best be described as a pack of over-caffeinated nerds hell-bent on chasing moments just like that. Coincidentally, this parallels the experience many magic players pursue in a given match. While you can have those moments doing anything, if you’re looking to thematically mimic Archimedes at the moment of streaking epiphany, preferably laying aside public indecency, Izzet the place to be. Today, we’re discussing commanders tied to three prevailing Blue-Red themes: Storm, Chance, and Gunslinging. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
I don’t necessarily mean the keyword, though Thousand-Year Storm is admittedly a favorite: I mean instants and sorceries as an overall theme. Bear with me on this: If I were to assign a card type to each color…
Understand that my suggestion here isn’t that any color has the best of the associated card type, but rather that each card type is among the color’s primary thematic interactions. Green has the closest relationship with lands, Black kills/resurrects/abuses creatures, etc. Sorceries, being generally cruder but also more powerful than instants, tie in thematically with Red, which is cruder and... not more powerful, but definitely more direct than Blue, a subtle and minimalist color.
Izzet, then, has a primary interaction with both instants and sorceries, focusing on non-permanent spells in order to capture the thematic essence of spellcraft. If you want to rock the hell out of the game by wizarding it up, I have some commanders for you to Ponder!
Simple, potent, and tasty. A copy of any given spell is welcome, and firing from the hip off the top deck is quite thematic, quasi-literally throwing ideas at your opponents, technically before you even have them.
This is very pretty art, and while maybe not the best choice for slamming down massive X drops, for raining down a pile of cantrips Veyran’s your best friend. Who would say no to getting bigger whenever you cast a spell AND doubling both the card’s own effect and that of any accompanying triggers, like Archmage Emeritus, Aria of Flame, and Firemind's Research? With a potential for solid command damage AND a great doubling effect, this is a fantastic commander.
Or, if you think cantrips are for wusses, Vadrik is probably more your speed. Power him up with, say, the Runechanter's Pike, wheel a few times, and unleash all manner of insanities by slamming down a hideously overpowered Banefire or Blue Sun's Zenith. Heck, go for broke and play Epic Experiment while having Thousand-Year Storm out as well. If anyone’s still alive after your thirty-minute turn, they’ll probably have lost all will to go on anyway.
Just as this is the pairing of inspiration, Izzet is also about boom-bust gameplay. There’s an element of chaos to it, yes, but rather than inflicting lunacy on everyone Izzet also has the potential to ride a private brainwave straight across the finish line, whether in control or not. Sometimes your plan will go off like an atom bomb. Sometimes it will fizzle, wheeze, and grind to a sad little halt. Regardless, that type of gameplay will be a LOT of fun.
I did promise to talk about a coin deck back in the Red article. Okaun is potentially (unreasonably) large, Zndrsplt occasionally supportive. Seeing them together is worrisome: three lucky tosses and Whispersilk Cloak or something like will kill an opponent, and it’s not unlikely. Add Krark's Thumb and you’ll probably overstock your hand, break a thousand P/T on a single creature, and strike a blow for gamblers everywhere. Bring mana rocks, bring evasion, and above all… bring Fling.
Wheeling is a mechanic that clearly illustrates chaos in magic, both for good and for bad. Doing it every time you cast a spell? Glorious. No plans. No guarantees. Just making like a leaf on the wind. Any win you get out of this commander is EARNED.
Nekusar, the Mindrazer, the sphinx-that-shall-not-be-named, or Smothering Tithe ruining the local meta? Have I got a solution for you! Jump across that fuzzy line of lunacy Izzet players so love to skip along and never draw a card again. This is neat, completely sidestepping a fundamental mechanic of the game. Throw in a few permanents that draw at instant speed, wizards are good like that, and tot up options as needed. I am very, very excited to see decks built around this.
This is wordplay at its worst, and I apologize. Again, I don’t necessarily mean commanders that ping you to death. Rather, I mean commanders that are trigger-happy on the draw, or vice versa. The act of drawing is, in metaphorical terms, new ideas coming to you over the course of your wizardly duel, and ideas are very much in the provenance of Izzet. It’s only appropriate that a few commanders in this pairing either reward you for having lots of ideas or ensure you have lots of them. Obligatory mention of buggy rewards from The Locust God and Kindred Discovery goes here.
And, of course, this is where Wattles the Wizened himself comes into the conversation, being exactly what the theme sounds like. Draw cards, give him deathtouch, and torch the board. Go for broke on this moldy old cheese and attach Ophidian Eye. It’s not exactly creative, but it’s certainly effective. You know, compared to Jhoira of the Ghitu this is practically calm, but people don’t really respond to her that way. I’d like to profess ignorance as to why that might be, but having built several artifact combo decks I really can’t. She’s a solid choice, not that offensive in and of herself, and I recommend her to anyone not willing to go full Breya, Etherium Shaper. This is one I wouldn’t immediately recommend to anyone angling to compete, insomuch as one can in a casual format. However, as the literal god of insight and inspiration (and smiting Zeus-style), he’s thematically perfect. Depending on what you draw, you either get another card or a Lightning Bolt. On an indestructible, sometime 6/5 creature, that’s pretty nice. If your deck is of a caliber where it doesn’t depend on its commander, this is a very innocuous choice that’s going to mislead a lot of people and yet still get you a lot of utility.
And, for my personal favorite… She tried to replace my Okaun/Zndrsplt deck. She tried, and failed, but I still have a great deal of affection for her. This is a commander made to wheel all day who has the color access to nearly every instance of that mechanic. Fill that graveyard with ephemeral goodness, sprinkle a few evasion cantrips for flavor, and tag opponents HARD with a sweet old lady. Then bake them cookies, just to rub it in. Seriously, someone teach their grandmother magic and have her play Rielle. You’ll break the internet.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for an old favorite, Golgari!
2 months ago
Building an Akiri deck I'm on the artifact matters path, perhaps this utility can improve the flow if you find it lacking in places, and increase the value of X
2 months ago
the idea beneath this deck is amazing! i would like to suggest some things... -urza's saga is a MUST to be included; if you use saga you could cut 1 Zabaz -arcbound worker is amazing as the 1-drop -in order to increase as much as possible your Arcbound Crusher you should add 1-2 Genesis Chamber, in this way you can really maximize your Fling - as other suggested Shrapnel Blast could be a good finisher/removal but i guess you could bring in Galvanic Blast -Spire of Industry could help fix your mana, as well as Glimmervoid -if you have modular trigger you need Arcbound Ravager
that's my point of view!! anyway super funny deck!!