Fling

Fling

Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Standard Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Vintage Legal
Brawl Legal
Pre-release Legal
Gladiator Legal
Modern Legal
Pauper Legal
Unformat Legal
Leviathan Legal
Pauper EDH Legal
Limited Legal
Oathbreaker Legal

Fling occurrence in decks from the last year

Latest Decks as Commander

Fling Discussion

Polaris on Chaos wand timings

2 days ago

The short answer is that yes, people can respond to it and no, there's no delayed trigger happening. Continue reading for the long answer.

Your confusion seems to be how things happen during the resolution of a spell or ability. While an effect is resolving, you take all of its actions before anything else happens. Once Chaos Wand starts resolving, no one can do anything until the opponent exiles their cards, finds an instant or sorcery, you cast that card, and the exiled cards are returned to the bottom of their library. You can't intervene during any of these steps to use something like Time Stop , and your opponent can't counter the spell yet (though they can if they wait).

A little terminology to be clear here: When a spell or ability goes onto the stack, it's being cast (if it's a spell) or activated (if it's an activated ability). A triggered ability triggers when its condition occurs, but isn't actually put onto the stack until the event that triggered it finishes.

Now, on to how casting spells or triggering abilities as a result of something happening during the resolution of the spell works: When Chaos Wand 's effect finds a suitable spell, you can cast it. As usual, you pay any applicable costs (Chaos Wand ignores mana cost, but maybe it also costs life or a sacrifice ( Fling ?), or maybe it has a kicker cost you'd like to pay). You choose any modes and targets as usual, then put it onto the stack. If it targets something you don't have a valid target for (maybe you got a counterspell) then you can't cast it. Chaos Wand is still resolving, so your opponent puts the exiled cards back on the bottom of their library.

Now that all of the steps in Chaos Wand's ability are complete, it finishes resolving. At this point, priority passes around to the players, and anyone who wants to respond to the spell that was just cast can now do so. Your opponent can now counter the spell you just got from Chaos Wand. If no one responds, you then resolve the spell.

Triggered abilities work similarly. Let's say the spell you got from Chaos Wand was Deny Reality , which has cascade. As Chaos Wand is resolving, the opponent exiles cards and flips Deny Reality. You pick a target and cast it. Its cascade ability triggers when it's cast, but you hold the trigger for a moment because your opponent needs to put the exiled cards on the bottom of their library. Once Chaos Wand's ability finishes resolving, you put the cascade trigger on the stack. At this point, players can respond. If no one does, the cascade resolves and you start flipping cards until you find a spell that costs less than 5.

Grisbane on Lathril Blade of the Elves

2 weeks ago

Thanks for upboating my deck. This may also do well with its own Jarad, Golgari Lich Lord in the 99. I know first hand having played elves since elfball was first a thing back in the tempest days that having an alt win con besides what is expected can make the difference. Jarad is a Fling on a Golgari Elven body. That wins games, a lot.

Reliquarian on Morophon Eldrazi balanced

2 weeks ago

I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).

Some card suggestions to accomplish getting multiple eldrazi into play in 1 turn are: Elvish Piper , Quicksilver Amulet , Sneak Attack , Mana Echoes , Animar, Soul of Elements

Some suggestions to use your eldrazi quickly once they are in play are: Barrage Tyrant , Brion Stoutarm , Fervor , Rhythm of the Wild , Fires of Yavimaya

Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize

Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!

Osbert on Morophon Eldrazi balanced

2 weeks ago

For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.

If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.

Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.

I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.

Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .

kpres on "You Made Dis?....I Made Dis!" Yasova Theft EDH

1 month ago

I feel like this deck wants to be fairly aggro, but you've built it to have quite a bit of control.

Shadowspear or Arcane Lighthouse would help you to target things that would be otherwise untargetable.

Arena and other fight effects could help you ditch your stolen creature similar to the Fling mechanics you currently have. I feel like you'll run out steam really quickly with all of these one-off effects. Maybe use Jalira, Master Polymorphist for a repeatable way to transform random stuff you steal from opponents into useful permanent stuff you need. I would also recommend Prime Speaker Vannifar or any other card with this effect like Birthing Pod. Throw in some really good, efficient green creatures too.

You should be getting enough card advantage by stealing opponents' stuff and transforming it into flings and polymorphs, but the deck needs to win. You're relying on the opponents having good creatures to steal, but you need to have good creatures too.

Yasova is a really cool commander, not one I see often. I like where you are going with this. Good luck!

MagicMarc on Joe Land matter/ stompy gruul [need Help]

1 month ago

Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:

Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury  Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.

Strangelove on Storm Fury

2 months ago

+1 Mizuki_Minami!

+1 Crop Rotation... its cheap now! (I also think you should def play +1 Harrow)

+1 Impact Resonance... chunk.

+? Overblaze... more chunk.

+? Cerebral Vortex... maybe?

...more evasion!!!

+1 Lazotep Plating... this is so good!

+1 Sheltering Word... this is gonna gain you like 20+ life

+1 Simic Charm... yes plz

Refuse / Cooperate...

Insidious Will...

...Idk if you wanted to do this or not (it seems like you avoided Increasing Vengeance, etc.)... Idk if you feel like you need them, but just a heads up...

-1 Fling... because the sacrifice is a cost you can't throw Kalamax twice T.T

-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!

-3 Electrostatic Field/Guttersnipe/Murmuring Mystic... idk if I like these... you're not playing for pure storm and these don't trigger off copies.

-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.

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