As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
|Have (2)||orzhov_is_relatively_okay819 , abritt|
Combos Browse all
- Fling + Myr Battlesphere
- Arc Runner + Fling
- Fling + Reverberate
- Fling + Kiln Fiend
- Act of Treason + Fling
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 days ago
1 week ago
You've made a small mistype on you description of Treasonous Ogre in your ramp section. You've said 3 mana for 1 life is steep, which I thought was an absurd statement, so I looked at the cards and saw you clearly meant 3 life for 1 mana. I like the idea of this though, as Fling has always made my favourite faces from opponents
1 week ago
Combining both abilities (Threaten and Fling) is pretty unusual, the reason being that it is obviously very powerful. Letting aside Angrath, there's only one card in your colours that can do it: Grab the Reins. You don't play it in both Tariel and Kresh, so it could definitely replace Angrath in both decks. I also stumbled upon Helm of Possession. This seems like a great addition to the decks.
2 weeks ago
Fair enough on those points. Keeping the tapped land count low is always a good idea, but I am more lenient when the land also doubles as a impactful spell when I need it. Essentially I view MDFC's as a flexible spell in the land slot. As far as for the individual cards, Kazuul's Fury Flip is just another form of Fling so it's more for redundancy in your deck, but as for Ondu Inversion Flip and Valakut Awakening Flip (forgot to mention this one earlier), I have nothing but high praise for both those cards. Both have over-performed for me.
While the casting cost of Inversion is high, I would disagree that it has zero upside. Most board wipes aren't necessary until later in the game where high cmc is less of a problem, but Inversion has the added bonus of never getting stuck in your hand since you can always play it as a land. That being said, Ondu Inversion Flip is best suited in green decks since it hits non-land permanents. Boros can struggle to rebuild after a board wipe like that.
2 weeks ago
I'd just like to weigh in on the Kazuul's Fury Flip suggestion if you don't mind. I don't think you replace Fling or Thud with it; however, I think it would be a solid addition to the deck. The way I view most MDFC's is as a land with upside. I'll usually cut a basic land (assuming I have plenty, and you do in this deck) and plan on playing the MDFC as a land 75% of the time. However, 25% of the time it'll be a relevant spell. That's why MDFC's are so good. They act as lands that have an occasional spell tacked on. Following that train of thought, Ondu Inversion Flip might be something to consider in place of one of your board wipes. That would also free up a slot for an additional card.
Also, a card that I think would be hilarious in this deck is Lifeline. You don't need it as your reanimation package is already solid, but it would definitely do work in this deck.
2 weeks ago
You have a point about Taurean Mauler. I haven't ever drawn it late, so I never thought about it. I either draw it early or never, but that doesn't mean you're wrong.
Wheel of Fortune and Wheel of Misfortune aids opponents sure, but Boros doesn't have much other way to get several cards in hand at once. Until they print better draw in these colors, it's what I'm going with.
Reconstruct History hasn't been in here long, so I don't have the largest sample size. But what I have seen, it's almost NEVER been a dud. Still in testing phase though, so it could turn out you're right.
Yeah. I'm wanting to play this deck more midrangey, not glass-cannon. I think that's just a difference of deck styles like you said. I hate not being able to interact with opponents. I'm a big advocate for having what removal I do. I wish I could fit more, but I just have to accept Boros isn't the MOST interactive color combo.
2 weeks ago
lil_cheez THANKS! I appreciate the upvote!
Kazuul's Fury Flip is neat. I don't like that it's three mana. I do like that it's potentially a land if I need the land drop. I haven't tested ENOUGH with the new updates to be able to give a definite answer. What I have right now is better in Thud and Fling (and obviously my commander). It is tied for third with Rupture if I decide to add a third effect. Being able to finish everyone off at once is an appealing, but I'm not sure if I'll be able to pull it off safely.