As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fling Discussion

eliakimras on YEET! [[Primer]]

3 days ago

Have you considered Kazuul's Fury  Flip as your third Fling?

MistaMint on YEET! [[Primer]]

1 week ago

You've made a small mistype on you description of Treasonous Ogre in your ramp section. You've said 3 mana for 1 life is steep, which I thought was an absurd statement, so I looked at the cards and saw you clearly meant 3 life for 1 mana. I like the idea of this though, as Fling has always made my favourite faces from opponents

seshiro_of_the_orochi on Should I Keep Angrath in …

1 week ago

Combining both abilities (Threaten and Fling) is pretty unusual, the reason being that it is obviously very powerful. Letting aside Angrath, there's only one card in your colours that can do it: Grab the Reins. You don't play it in both Tariel and Kresh, so it could definitely replace Angrath in both decks. I also stumbled upon Helm of Possession. This seems like a great addition to the decks.

Hi_diddly_ho_neighbor on YEET! [[Primer]]

2 weeks ago

Fair enough on those points. Keeping the tapped land count low is always a good idea, but I am more lenient when the land also doubles as a impactful spell when I need it. Essentially I view MDFC's as a flexible spell in the land slot. As far as for the individual cards, Kazuul's Fury  Flip is just another form of Fling so it's more for redundancy in your deck, but as for Ondu Inversion  Flip and Valakut Awakening  Flip (forgot to mention this one earlier), I have nothing but high praise for both those cards. Both have over-performed for me.

While the casting cost of Inversion is high, I would disagree that it has zero upside. Most board wipes aren't necessary until later in the game where high cmc is less of a problem, but Inversion has the added bonus of never getting stuck in your hand since you can always play it as a land. That being said, Ondu Inversion  Flip is best suited in green decks since it hits non-land permanents. Boros can struggle to rebuild after a board wipe like that.

Valakut Awakening  Flip is just straight gas. Great card draw in red at instant speed that is essentially your own personal Wheel of Fortune. This card has gone into every red deck I own.

Hi_diddly_ho_neighbor on YEET! [[Primer]]

2 weeks ago

I'd just like to weigh in on the Kazuul's Fury  Flip suggestion if you don't mind. I don't think you replace Fling or Thud with it; however, I think it would be a solid addition to the deck. The way I view most MDFC's is as a land with upside. I'll usually cut a basic land (assuming I have plenty, and you do in this deck) and plan on playing the MDFC as a land 75% of the time. However, 25% of the time it'll be a relevant spell. That's why MDFC's are so good. They act as lands that have an occasional spell tacked on. Following that train of thought, Ondu Inversion  Flip might be something to consider in place of one of your board wipes. That would also free up a slot for an additional card.

Also, a card that I think would be hilarious in this deck is Lifeline. You don't need it as your reanimation package is already solid, but it would definitely do work in this deck.

Deathstroke2791 on YEET! [[Primer]]

2 weeks ago

You have a point about Taurean Mauler. I haven't ever drawn it late, so I never thought about it. I either draw it early or never, but that doesn't mean you're wrong.

I used to think the same thing about Thud and Fling, but you'd be surprised how effective and needed they actually are.

Wheel of Fortune and Wheel of Misfortune aids opponents sure, but Boros doesn't have much other way to get several cards in hand at once. Until they print better draw in these colors, it's what I'm going with.

Reconstruct History hasn't been in here long, so I don't have the largest sample size. But what I have seen, it's almost NEVER been a dud. Still in testing phase though, so it could turn out you're right.

Yeah. I'm wanting to play this deck more midrangey, not glass-cannon. I think that's just a difference of deck styles like you said. I hate not being able to interact with opponents. I'm a big advocate for having what removal I do. I wish I could fit more, but I just have to accept Boros isn't the MOST interactive color combo.

Deathstroke2791 on YEET! [[Primer]]

2 weeks ago

lil_cheez THANKS! I appreciate the upvote!

Kazuul's Fury  Flip is neat. I don't like that it's three mana. I do like that it's potentially a land if I need the land drop. I haven't tested ENOUGH with the new updates to be able to give a definite answer. What I have right now is better in Thud and Fling (and obviously my commander). It is tied for third with Rupture if I decide to add a third effect. Being able to finish everyone off at once is an appealing, but I'm not sure if I'll be able to pull it off safely.

wallisface on Mad's Death's Shadow

3 weeks ago

Why Thud instead of Fling? I would have thought the instant-speed would have been much more useful as a way to respond to killspells etc?

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