As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fling Discussion

Saccox on Spiteburn Awakener (Modern Budget Burn Combo)

1 week ago

TheMeadiator ehhhh good question,i don't say. In my opinion i take out furnace celebration but it depends on how you want to play the deck,there isn't a right answer. A little idea: one Fling ?

Polaris on Lutri's Mechanics

2 weeks ago

Just the usual suspects. You can make an infinite loop by copying a copy spell (though this will usually run you 7+ mana), which you can take advantage of with prowess, magecraft, Ral, Storm Conduit and anything else that triggers when you "cast or copy" a spell.

The other usual suspects are things that have prohibitive costs and two is better than one (i.e. Emergent Ultimatum and the like) and things that have additional non-mana costs, like Fling , Neoform , or Channeled Force . Discarding three cards to Channeled Force and copying it with Lutri deals 3 damage to two targets and draws you six cards. Harrow and Thrill of Possibility also do nice things in this vein.

As far as the Mavinda combo, it's not as good as you're thinking. Mavinda doesn't let you cast the spell for free—you still need to pay its costs to cast it. Again, all Lutri does if you cast it there is get you one extra copy of whatever spell you're re-casting.

Polaris on How does the stack and …

1 month ago

This is true of any cost to cast or activate, by the way. Activated abilities are written "cost: effect" (like Viscera Seer ), and paying the costs is part of the process of activating the ability. The same applies for a spell like Fling . By the time players can respond, you've already paid any costs. Sacrificed creatures are in the graveyard, lands are tapped, etc. In most situations, no one can interfere with you paying a cost.

Mechanon on Iron Rampage (Artifact Beatdown)

1 month ago

Frosto I would usually just sac a creature with Fling if its subject to some kind of burn or removal. That might be handy though, thanks.

hungry000 on Help wanted - Budget modern ball lightning

1 month ago

I think you could use some more ways to fill the graveyard. Magmatic Channeler is a great repeatable discard outlet that can dig for reanimation spells and also become a threat itself. Four Channelers and four removal spells like Bloodchief's Thirst or Burst Lightning would be a good way to fill out the last 8 cards of the deck.

I also recommend playing Merchant of the Vale over Cathartic Reunion . Cathartic is a powerful draw spell, but you only really need one Ball Lightning in the graveyard for Thunderkin Awakener , and being able to Haggle away a Lightning Skelemental on turn 1 into Thunderkin on turn 2 is really good.

Finally, four Fling and four Village Rites feels like too many. I'd cut two of each to play four Ransack the Lab , which is a really good enabler since it finds reanimation spells and pitches Ball Lightnings into the graveyard at the same time without needing to have a Ball in hand.

If you want, check out this budget 8-Ball deck I made: 8-Ball Elementals | Budget Battle Box. It features all of those cards I mentioned above and has a budget sideboard that you could use for reference in the future.

TheVectornaut on Rakdos ball

1 month ago

It should be noted that Call of the Death-Dweller can only bring back one Thunderkin Awakener since two would have a combined cmc of 4. Another possible card to look at could be Thud . I found it to be fairly fun as a pseudo- Lightning Bolt with Hellspark Elemental when I wasn't sacrificing my opponents' own creatures. The 6 power elementals would make any Fling effects even better than that, although you don't get the combat damage trigger like with Assault Strobe . Still a way to clear blockers or just ignore them entirely though.

zapyourtumor on Living Weapon Slayer

1 month ago

I'd love to see this deck tweaked to actually make use of the living weapon mechanic more instead of being a nerfed affinity deck. Unfortunately I can't really think of any way to use the mechanic yet. I thought maybe we could make use of the fact that the artifact stays after the germ dies by sacrificing the creature to Village Rites or Fling and then using something to flicker the artifacts (e.g. Ghostly Flicker would become a double Zombify , although it's blue). Hopefully there's a better strategy unique to living weapons though.

shadow63 on Pioneer Prowess

2 months ago

Abrade could be good in the side Fling could be fun

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