Pir's Whim


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Pir's Whim


For each player, choose whether or not they are a friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.

Browse Alters

Pir's Whim Discussion

Rzepkanut on Land "fetchers".

2 weeks ago

I have a few more that were missed:

Ehsteve on Lord Windgrace's Serfs

3 weeks ago

For the most part all the usual inclusions seem to be there apart from perhaps a Sol Ring . Even in this style of deck it can make a lot of difference in your ability to curve out or supplement a land-light opening hand. Especially with 4 mana ramp spells like Pir's Whim and Tempt with Discovery (though they haven't made their way to the mainboard yet) this is very true since you can pump those out on turn 2.

You could also consider running an eye over your land ratios since you have quite a large amount of colourless sources (I think 18) so cutting down a few might work in improving your opening hands. Some of them can conditionally generate coloured mana, but that's nearly half the mana base that can turn a really quick start into a slog.

LVL_666 on The Queen's Egg

1 month ago

Daevied, apologies for the really late reply - i've been kind of distracted from Slivers as of late. Given the context of this deck here are my suggestions:

  • Mox Diamond can be subbed out for the new Arcane Signet .
  • Mana Crypt is a tough one, but I can throw out suggestions for any of the Talismans from the Modern Horizons or Onslaught sets (I didn't feel like leaving a link to the onslaught cycle, but they're allied colors)
  • More lands? Uh...i'd probably use some basics along with Prismatic Vista . Honestly, not sure what you're asking when you said "two more lands?" hope I answered your question.
  • "two another mana rocks/manadorks/rampant growth like effects?" So...what you're asking is what other ramp spells would I recommend? Well those would be anything that may target typed lands (so we can target those duals). So that would leave us: Farseek , Ranger's Path , and/or Pir's Whim . I'm sure there are more spells out there you can use, those were just off the top of my head. Hope those suggestions help!

Again, sorry for the late response.

deathchobo on Yarok loves lands

1 month ago

I run a windgrace land matter deck and if i may sugest the following card:

- Field of the Dead THIS CARD IS BUNKER if build around,if you can lower your basic land count and ensure that is always active one way is to split your basic land in two with snow covered land and Vesuva - Mirage Mirror can copy it

- Dread Presence is crazy good with urborg, also work wonder with Mirage Mirror

- Gaea's Cradle with the price tag on your deck i asume budget is not so much an issu

- Glacial Chasm for protection and combo well with Command the Dreadhorde

- Volrath's Stronghold nice recurtion and board wipe protection plus exelent with World Shaper

- Hour of Promise - Realms Uncharted - Elvish Reclaimer - Sylvan Scrying - Pir's Whim all good land tutor Beseech the Queen just a decent tutor if you have a good manabase

- Squandered Resources great underaterd card

-i think Dryad Harbor would be great with Deadeye Navigator to grand additional landfall triger even at instant speed.

i can sugest more let me know if you are interested let me know

apex457 on Muldrotha Lands Matter

2 months ago

Eric8828 this was a deck built mostly from what I had, aside from a few fetch lands and I plan on doing some playtesting before I add or remove any cards, also I have enough land tutors Hour of Promise , Tempt with Discovery and Pir's Whim that I didn't really feel a need for Realms Uncharted

Ashcashcash on Titania EDH

3 months ago


Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

hellokitty6666666666666 on Giving Good People Bad Permanents

3 months ago

hey Strangelove, thanks for the suggestions a ton

yeah i generally go enchant heavy, but especially in this deck because they're just generally harder to shoot down than creatures

Endless Whispers and Xantcha, Sleeper Agent are both amazing. i don't know how i missed over them. definitely both going in when i get a chance to tweak the deck a bit. probably Kynaios and Tiro of Meletis if i can find a little room, too.

i like Wild Research in a zedruu shell where i can kinda gimp it a little more with big mana and graveyard shenanigans

i should probably add in Pir's Whim , not sure why i wasn't already running it. i have a copy and generally use it in my sillier decks.

sadly Cruel Entertainment isn't on mtgo

you're absolutely right about Vow of Malice , and i should swap it with Vow of Flight

Load more

Pir's Whim occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%