Urabrask, Heretic Praetor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Vintage Legal

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Made_Compleat on Pia Nalaar

1 year ago

Wow, I love this deck! It looks like a fairly powerful take on Pia. I notice you included Urabrask the Hidden. I think that if you're going to include a version of Urabrask, you might want Urabrask, Heretic Praetor who directly synergizes with your deck. If you include it, you might also want to run Drannith Magistrate to lock your opponents out of drawing cards.

Optimator on Harry Du Bois Catchin' Cryptid Critters

1 year ago

Underrated commanders. Very fun.

Passionate Archaeologist works for all spells, so perhaps if you want to add more draw later you could consider Visions of Phyrexia, Outpost Siege, and Urabrask, Heretic Praetor. Green has tons of draw these days, but having a few effects that impulse-draw might be worth it. Reckless Impulse and Wrenn's Resolve are very efficient too.

Optimator on Anarchy Burger

1 year ago

Pain Distributor - decent ramp, deals significant damage if your opponents use the treasures. Emergency blocker

Path of the Pyromancer - decent card selection

Urabrask's Forge - not an instant/sorcery but a strong repeatable source of damage

Vindictive Flamestoker - slow, but could draw you cards.

Solphim, Mayhem Dominus - mega power increase. 'Nuff said

Auntie Blyte, Bad Influence - could be good if you have a lot of symmetrical effects

Visions of Phyrexia - you can't utilize the Powerstone too well, but it's a free card each turn like Outpost Siege

Urabrask, Heretic Praetor - more impulse draw with a bit of a penalty to your opponent. Not as good of a blocker as the other Urabrasks with no first strike

Mishra's Command - modal, damage and card selection

Mechanized Warfare - not as good as all your other options for Torbran redundancy/damage enhancement

Brotherhood's End - modality is nice

The Red Terror - strong synergy with all the damage you're throwing around

Let the Galaxy Burn - an option for a board-wipe.

Khârn the Betrayer - chaotic, draws cards potentially

Jaya, Fiery Negotiator - strong synergy, has the misfortune of being a planeswalker. RIP

hiiii on Piss Off, Norin

2 years ago

king-saproling Hmm I thought about including Risky Move, I guess it could be cool since I'd just give them Noring but they'd have to let go of a creature... I'll definitely consider it! Honor-Worn Shaku could be pretty cool. It'd be good redundancy for Relic of Legends. I feel like Kyren Negotiations would be really cool if I could tap Norin during every player's turn. The problem is, when he re-enters the battlefield he's affected by summoning sickness, so I can only use him to proc Kyren on my turn, and then its damage becomes kinda eh... Smoke is a sick card for this deck, but I don't really wanna run cards like that with my playgroup. I'll keep it in mind tho!

Bloodline Pretender is cool, it'd give me a nice blocker, but it doesn't do anything else for the deck so I'm not sure whether or not I should include it.

Urabrask, Heretic Praetor, Laelia, the Blade Reforged, Caves of Chaos Adventurer and Visions of Phyrexia are all really cool cards, but because my win cons all cost quite a lot in this deck, I'd hate to impulse draw them without having the mana to cast them and then have to dig even deeper to find replacements... Bottled Cloister has straight draw, but it suffers from a different issue in that unless I have Gustha's Scepter, I can't play any of my instants during opponents' turns... the draw is nice, but I might as well play something like Howling Mine which gives a similar effect. Mind's Eye's pretty pog tho!

Thanks for all the recommendations! I'll definitely keep in mind even the ones I said might not work :D

Load more
Have (1) PrismMTG
Want (0)