Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs more to cast.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elite Spellbinder Discussion

RebelGenius on The Pain of Loss [[Flicker Combo/Control]]

1 week ago

zapyourtumor Firstly, thank you for all the suggestions!

I'm currently hitting myself on the head for missing Shriekmaw , it's perfect in here. I also didn't even consider Elite Spellbinder , it's also perfect in this deck. Sin Collector would definitely be a nice sideboard card.

Ah, my mistake on the Surgicals, I'll get that fixed.

As for Wispmare , it's interesting, I'll definitely play around with it. The whole deck is kinda in alpha phase, so there's gonna be a lot of playing around.

I had thought of putting Solitude in the deck, but I thought that with the other removal spells I thought that having Mirran Crusader as a more offensive body would be better. Do you think that I should swap them?

zapyourtumor on The Pain of Loss [[Flicker Combo/Control]]

1 week ago

I like your deck.

My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.

Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.

A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .

With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.

P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice

Sorin_Markov_1947 on Orzhov Aggro

1 month ago

This doesn't feel like an aggro deck. This feels more like midrange, but trying to play small threats.

You have a good plan with the creatures, although it maybe isn't quick enough. Take a look at mono-white aggro decks if you want to look at white-based aggro in Standard.

There are several more grindy spells in this list for an aggro deck. You don't want to be worrying about non-creatures really, so Fracture is almost a dead card. Plumb the Forbidden is definitely a grindy card. You don't want to be sacrificing your creatures since you're relying on those to win quickly. Sparring Regimen is okay, but still slow. You'll maybe get 2-3 counters out of it before your opponent stabilizes, and that's just not enough for a three-mana spell in aggro. Same for Show of Confidence , really. The whole learn mechanic is more grindy and plays for card advantage. Not as good for an aggro deck.

Devastating Mastery is a very odd choice. You're an aggro deck. If the game goes long, you've almost definitely lost. You don't want to ever be in a position where you want a boardwipe. You have to win with small creatures and wiping those means a game loss 9/10 times.

I think there are two paths for this deck. 1, you keep some of the cards I mentioned and become Orzhov midrange, but give up your fast creatures and put in bigger ones. Or 2, remove most of the aforementioned cards and add in things like Maul of the Skyclaves , Luminarch Aspirant , Seasoned Hallowblade , Elite Spellbinder , and more (again, check out mono-white aggro decks) and become a full aggro deck.

Haystak112 on Hand in Control

1 month ago

Shadrix Silverquill performs well enough as a one-of. Keeping the oppents with an empty board state helps. And Elite Spellbinder was in my original plan but I'm out of wildcards at the moment

Sorin_Markov_1947 on Hand in Control

1 month ago

Silverquill Silencer and/or Elite Spellbinder seems like a shoo-in here. Better than Kitesail Freebooter imo. Also, how effective are you finding Shadrix Silverquill ? In theory, he seems really bad, but I'm not crafting him to test him any time soon.

DanMcSharp on Strixtwitch

1 month ago

Hello again,

Looks like you already got some fine suggestions from razelfark, but I might have a few other ideas.

I think Elite Spellbinder should go straight in the main deck. It's never a dead card and fits with your flying theme. It has a nice ETB that's still underrated and it would pair well with Nightmare Shepherd too.

Killian, Ink Duelist Seems like a good 2 drops but it's a bit annoying that he's legendary. If you decide to run Elite Spellbinder (or if you're used to the meta) you could consider mixing in a few Silverquill Silencer . It's always good to make your opponent not want to cast the 1 spell that you expect them to play to ruin your day, and even if Silverquill Silencer only trigger onces, it's still a 3/2 for 2 that drew a card and gained 3 life.

You could probably add maybe like 2 Plumb the Forbidden . You do have some creatures you don't mind sacrificing like Eyetwitch , Inkling Summoning , extra Killian, Ink Duelist , and it's always great to use in response to removal, especially board wipes. Could also be used to trigger Nightmare Shepherd when you see fit, or to get a surprise lethal attack on something that went unblocked with Shadewing Laureate .

One of the big upside of the Lesson cards is that they give you a bunch of options to chose from. If I was you I would remove an Umbral Juke and add a Pest Summoning because you never know when you'll want 2 blockers or creatures to sacrifice, that gains life.

End finally, Dramatic Finale could be a interesting fit since it creates flying tokens on top of boosting them, and that would include the ones from Nightmare Shepherd too.

Cheers!

ahthornev2 on Death & Taxes

2 months ago

CommandSiber, you can pretty much play whatever hatebears/good white creatures you want as long as they fit the meta you're playing in. There are a lot of playable creatures, too long for me to list honestly. Sometimes it's good to swap a bunch of hatebears with other ones, too. Catching your opponents off-guard with something that straight counters their strategy feels pretty good. The pool is super deep and it really depends on your meta.

I'm adding new cards from Strixhaven, though. Mila, Crafty Companion  Flip does a great Leovold impression and Elite Spellbinder becomes one of the best cards in the deck, not sure if anything else makes a final cut but those 2 cards are here to stay.

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