Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

Latest Decks as Commander

Hangarback Walker Discussion

RNR_Gaming on Janky Pioneer Affinity

2 weeks ago

There was a list when the format first came out that used Rampage of the Clans and Hangarback Walker and it was throwing up some decent results until dimir took over.

GenericToaster on Selvala, Mama Hydra

1 month ago

Here's a couple of my classic mono green stompy suggestions

Nykthos, Shrine to Nyx

Nyx Lotus

WHAT THE GUY ABOVE ME SAID

Karametra's Acolyte (combos with Umbral Mantle)

Llanowar Tribe (combos with umbral mantle for huge llanowar tribe but not infinite mana)

Steelbane Hydra

Walking Ballista

Hangarback Walker

Shamanic Revelation

Omnath, Locus of Mana

in a deck like this it also may be worth it to invest in some protection for selvala, as well as getting haste on her to use that ability ASAP

Lightning Greaves

Swiftfoot Boots

shrapnel_ on Robots Final

2 months ago

I always liked the idea of affinity/robots and tried splashing with with lots of colors. Between the mana issues and seeing so much value in colorless land ended up not splashing. This ended up not only being fun as hell, but so versatile and resilient that it's beating lots of competitive decks in testing.

Bottled Cloister, Sea Gate Wreckage, and Ghirapur Orrery have some pretty crazy interaction for draw.

The Ozolith is insane with modular creatures since it doubles their counters when they die.

General shenanigans with the Urza lands and Walking Ballista, Hangarback Walker, and Animation Module/Steel Overseer continue to be unpredictable and explosive as well.

SQUID-MAGIC on GrimGrin

2 months ago

Nice! I like what you did here. As a fellow Grimgrin player, I can see that you have a powerful deck here. I did a similar deck, except I made it on a budget of about $100. If you would like to check out some of the cards I put in there, you can head on over to my page. I made my deck more of an aristocrats-style deck and I think your deck could benefit from some cards like Hangarback Walker and Black Market to get Grimgrin's wheels going. Overall, I love the style of the deck you have here. Keep up the good work!

SQUID-MAGIC on I Fought The Claw And The Claw Won

3 months ago

Wow, great deck! Nice, it's on a decent budget. A card that would fit in the deck is Feed the Pack. If you have a creature with a death trigger, like Chasm Skulker or Hangarback Walker, it works incredibly well.

Hi_diddly_ho_neighbor on The Best Artifact Colors: Golgari

3 months ago

bushido_man96: Cranial Plating is an excellent idea and pairs well with the Marionette Master. Thank you for the suggestion.

I was just kicking around the idea of Attrition + Ornithopter combo over Glissa + Thornbite Staff. However, since deck slots are so tight, I think I'll just stick with the combo requiring fewer deck slots.

I ran Increasing Ambition because I was out of other black tutor cards in my possession and I like that I can still cast it from my graveyard if it gets self-milled. However, I think I am going to move towards Scrapyard Recombiner instead. It is more restrictive, but it still can find my finishers and Glissa can always reanimate the Recombiner.

So I think part of the deck's problem is that I focused to much on recurring value (i.e. the Bauble pieces). I am going to re-evaluate how many of those I really need, as well as some of the under performing cards. I might replace a few of them with some more impactful cards like Myr Battlesphere, Duplicant, Hangarback Walker, and Cranial Plating.

ironballsmcgee on the o's of the pioneer

3 months ago

Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.

Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.

Either way love the deck!

TheGodofNight on Modern Affinity

3 months ago

@mrbaldwin89

Yes,I am on MTGO, now moreso because of the pandemic. Username name is: Nightspawn Sorry for the super long delay in responding, I must have missed this when you initially asked.

@TacoMan14

So both Hangarback Walker and Walking Ballista are great cards, and do have homes in the Affinity/Robots builds that are running copies of Hardened Scales. So the reason these two don't typically make the cut in more conventional builds, is because they require mana dumps. While Walking Ballista is more flexible than Hangarback Walker, the issue is the amount of resources you need to put into both. Since a round in Modern is usually decided or over by turn 4, these two don't make the cut. Having to dump 4 mana into Ballista to add counters isn't effective, but 4 mana for 2 counters (Hardened Scales) is better,and 4 mana for 3 counters (2 copies of hardened scales) is even better; it is more flexible in a lot of respects. However, in traditional builds, most decks aren't running a lot of lands, so 4 mana is a premium in decks like these. As for Hangarback, 1 mana for 1 counter is good, and 1 mana for 2 counters (hardened scales) is great, either way, you need to tap the creature which limits the number of counters you can put on, so you are spending a far more previous resource in this case, time/turns. Each turn you tap Hangarback down to add a counter, you are not attacking or blocking with it. Sure, it makes 1/1s, but at the cost of sacrificing it. It's all about making the most of all of your resources: mana, creatures, artifacts, time. Of course, having fun is the most important. So feel free to try both out and see what you like and what works for your meta. I hope that this information helps.

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