Hangarback Walker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic Origins (ORI) Rare

Combos Browse all

Tokens

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

Hangarback Walker Discussion

Zordy93 on Necronomicon | Teysa Karlov | Primer

1 week ago

Masterful i'm testing your list and it's very solid, THX. I changed just one thing: -IN Hangarback Walker -OUT Hunted Witness

Hangarback Walker it's pretty strong in the mid game and with Black Market and the other ramps you can cast it for high values. The only cons are that you can pick it from gy only with Phyrexian Reclamation , but still, you can tutor for it in the same way as Hunted Witness . Also it's a great top deck!

grimcase21 on Varolz Counters EDH

2 weeks ago

Hi l0ry,

Varolz is probably my favorite deck that I've built so far, but the ideal route is to go with a elf ball shell. Play all the dorks you can find because 1) they are very early mana ramp, 2) you can sac them to protect your commander, and 3) you can scavenge them when you're done with them (nice thing is the elves usually pay for themselves, float mana, sac and use it to scavenge). Don't forget Birds of Paradise

That is step # 1 for consistency mana to do crazy stuff. Step 2 is either consistent mill, or consistent tutor, or both. For the mill plan, best card to use is Mesmeric Orb . Get that turn 1 with soul ring, and you're going places. There are a lot of budget options to mill. On the other hand, with the tutors you'll be more consistent and basically turn into an one-turn-kill with either Phyrexian Dreadnought or Death's Shadow on your commander or something that has infect.

Cards to think about, as they have work wonders for me

Vergil_Redgrail on Selling Extra EDH Pieces

1 month ago

Trimmed down the decks that I'm playing and now I'm selling off what's left. Cards are NM unless otherwise noted, and I can send pictures upon request. Prices are negotiable, take the whole lot for $230

1x Foil Morophon, the Boundless

1x Contamination MP

1x Worldly Tutor (6th) MP

1x Diabolic Intent (Planeshift) SP

1x Karn, the Great Creator

1x Green Sun's Zenith (Mirrodin Besieged)

1x Torment of Hailfire

1x Earthcraft

1x Winter Orb (Eternal Masters)

1x Carpet of Flowers

1x Staff of Domination

1x Hangarback Walker

1x Foil Mystical Tutor (From the Vault)

1x Minamo, School at Water's Edge

1x Blood Moon (MM17)

1x Sliver Hivelord

1x Patriarch's Bidding

1x Fist of Suns (CM17)

1x Foil Manaweft Sliver (M14)

1x Mana Echoes MP

1x The First Sliver

1x Vanquisher's Banner (Promo Pack Embossed)

1x Foil Galerider Sliver (M14)

1x Shared Animosity (Explorers of Ixalan)

Kjartan on cheerios except not

1 month ago

Really nice deck. I don't see the use in Myr Sire , however, as all of your death triggers wants non-tokens. ( Hangarback Walker would just be a better version of the same card anyways)

Maybe run Necropede instead, would help you clear out troublesome creatures if you can't go off.

Or Walking Ballista for the same reason. It, of course, doesn't work as removal while you're comboing, but it's a much way to deal with stuff like Eidolon of the Great Revel .

Epochrasite is also an option, it's very slow, but it gives you an angle for a fair win of you're disrupted halfway through your combo for some reason.

Rhadamanthus on Hangarback Walker dies to infect ...

1 month ago

So you know: the reason this happens is because a creature dying for 0 or less toughness and +1/+1 and -1/-1 counters removing each other are both "state based actions". If the game sees any SBAs that need to be taken care of, it handles them all simultaneously right before the next time a player would get priority to take another action. In your example this means Hangarback Walker still had all the +1/+1 and -1/-1 counters on it the moment before it died.

Gandolfini on Hangarback Walker dies to infect ...

1 month ago

If a Hangarback Walker or Hooded Hydra dies to infect damage, does it still create tokens equal to the counters it had on it before taking damage in the form of -1/-1 counters?

SideBae on Ezuri, Claw of Progress

2 months ago

You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .

Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.

Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.

Similar to your Inkmoth Nexus , Blighted Agent can produce an insta-win.

Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.

Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.

Right. That's all I can think of right now. Good luck!

hungry000 on Armageddon & Taxes

2 months ago

Thanks, I do too ;). Sorry for the late reply, I was at a camp for a few days.

I don't think it would be a good idea to play any 0 cost permanents (other than lands of course) since they'd all get blown up by the Kirin combo, which is the main plan of the deck. There is some argument for Chalice of the Void since it's super good post-Armageddon and it can help stall while you're finding the combo, but it's a waste if you end up blowing it up after playing it. A Hangarback Walker could be okay as well since it leaves a board presence behind. I'll try both of them out.

The reason I'm playing Ramunap Excavator is because it can be searched out by Eladamri's Call , which (kinda) means you have 5 copies of Excavator while only needing to devote 1 actual card slot to it. That leaves more room for other cards to keep you alive until you can assemble the lock.

I only call this a Death and Taxes deck because it was an inspiration for the shell and they both have taxes and land destruction; after testing it a few times, I can tell you that this deck does NOT play anything like D&T, though it is capable of doing some of the land denial shenanigans that D&T uses for its main plan. Unlike D&T, which is more about incremental advantages, this deck is able to make a huge tempo swing at once with the Kirin combo; thus, it doesn't focus as much on disruption and instead focuses more on getting the combo together and capitalizing on the power of Armageddon by skewing the evenness in your favor.

And for the record, the reason D&T decks only play 4 noncreatures other than Vial is because they play 4 little Thalia. Since I'm not playing them, that restriction on noncreatures is unnecessary. Although, I can see 1 small Thalia making it in as another thing to make your opponent suffer with post-Armageddon.

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Hangarback Walker occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.04%