Hangarback Walker

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. (Dying is being put into the graveyard from the battlefield.)

, : Put a +1/+1 counter on Hangarback Walker.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    AllergicToHumans on Eldrazi Budget

    2 months ago

    Batman18 Hangarback Walker is interesting, I'm not quite sure that it would have a lot of symmetry with my deck but it seems to be pretty strong. As for Ulamog, the Ceaseless Hunger I'm on a strict budget of $200 and Artisan of Kozilek works well enough for me when being $70 cheaper.

    TheOfficialCreator on Card creation challenge

    2 months ago

    enter image description here


    Create an XX artifact creature along the lines of Walking Ballista, Cryptic Trilobite, or Hangarback Walker.

    itsbuzzi on Jeskai Ensoul (PNR)

    3 months ago

    Hey Alebasso, no bother at all! I only have a free account here so I can't have fancy updates showing cards in and out so I tried my best with my update section. Glad it got you to the correct answer because, yes, they aren't there because I never considered them for the deck.

    I felt like Smith's etb ability is nice to get another body but growing was a bit slow, and you can't Ensoul them. My list goes to get damage in quick. If they searched for an enchantment and put the artifacts on the bottom instead of giving me a Gingerbrute and putting my enchantments on the bottom that would be nice. Plus with the addition of Hushbringer in the side running Smith is pretty bad because no etb trigger.

    Patchwork was a brief thought but I played Hangarback Walker prior and felt that they are very similar and both was too slow as well. The ward ability is nice but can still be played around. Similar to Hangarback Walker where once destroyed he made at least one body, that was then shortly destroyed as well.

    Not that either is a bad card I feel they don't fit with my deck. There are a few ways to build Ensoul. UR goes for more aggressive plays, UW is more artifact heavy, Jeskai is a bit of both. There may be other color combinations but I feel these are the most popular 3 and personally the best versions. I like Jeskai because you get a bit of both sides of the coin although playing it you need to figure out which side is better for what you have.

    Both Ingenious Smith and Patchwork Automaton are decent cards but better in a more artifact heavy build like the UW version. I only have some of this artifact heavy aspect here but not enough to go "all in" on the specific archtype.

    Hope that helped!

    Rebullet on Counter Deck

    3 months ago

    yea Fabled Passage is fantastic. now looking at your lands it is much better, you are hard pressed to have a dead land in the beginning as long as you draw more than 1 in the opening hand. though you are running 5 cost creatures and you average mana cost is relatively high i would not go below 23 lands as a rule unless my avg mana cost was below 2.0. your avg mana cost is currently 2.64. there are some things that you can finagle to make lower lands work like cost reducers and mana ramp, but your deck really needs lands and neither of those options fix the issue so i would say cut some things.

    second thing. other than lands your non creature cards are unfocused and detrimental. you have too many situational cards that can be dead cards in many matchups. when putting in cards to deal with matchups you want to put things that deal with many things effectively in the mainboard and efficient things that deal with specific decks in the sideboard. you also want to avoid putting too much instant interaction into a creature based deck. doing so can split your focus, sometimes you will have too many instants and no creatures making it so you can only play defensive. you should focus your mainboard to your strategy only and have only a few cards to deal with threats. 4 assassins trophies is more than enough. usually in games getting a single permanent removed is the difference between a win and a loss. you want to focus on putting as many threats onto the board as possible instead of worrying what your opponent has out. in this sense Cremate, Thoughtseize, Gaea's Blessing are purely detrimental to you in the mainboard. cards like Oblivion's Hunger and Inspiring Call do nothing to advance your board state and rely on you having a sufficient board state to function correctly. if you have no creatures out then they are dead cards. Abrupt Decay is really good but you want to cut down on things that do not progress your own board state, same thing with Riveteers Charm. Assassin's Trophy is the most efficient and versatile removal you have access to so you should focus that card and leave the others out.

    now on to domri. you only ever want up to 2 legendary anything unless they are your main strategy for the deck or if they have value from being replaced. domri is neither. he is there for utility. this logic also applies for large costed creatures. if you have big mana cost things then you will likely draw more if you have more, making them dead draws until you have the ability to cast them. Exava, Rakdos Blood Witch and Kalonian Hydra are much to costly for an aggro deck to have 4 of them. you should cut them down to 1 or 2 so that your early game doesnt suffer.

    now that i look at this closer you have nothing that "produces counters" for your creatures. all your creatures produce a set and then continue, the only one who really produces counters is Kalonian Hydra and that is very inefficent. your board without a kalonian hydra cannot grow beyond their own scope. you should look into putting in some counter producers like Hangarback Walker, Nissa, Voice of Zendikar, The Ozolith (kinda counts), Dreadhorde Butcher etc. things that have a way to continuously get counters without limiting it like with evolve.

    Rebullet on Counter Deck

    3 months ago

    think of some plays these changes could generate. - turn 1: Hardened Scales - turn 2: Hangarback Walker for x = 1, make with 2 counters - turn 3: Winding Constrictor then pay 1 into hangarback walker, giving it 3 counters. enemy kills it with kill spell. you get 5 thopters. - turn 4: Nissa, Voice of Zendikar using -2 giving the 5 thopters and Winding Constrictor each 3 +1 counters, swing for 25.

    now that sounds like a good time. and is a predictable outcome. no one wants to see hangarback walker get big. they will kill it as soon as they can.

    Rebullet on Counter Deck

    3 months ago

    hmmmmm. it is looking better but i believe you have too many kill spells and not enough in the way of big stompy. 4 assassins trophy should be quite enough to suit your needs. looking more closely you no longer have much in the way of counter creation. the only things i can see are bloodhall ooze (which is a nice card that i didnt remember) and kalonian hydra, you need some quick consistent counter creation. i would suggest cutting the other 6 instants, 2 domris, all sorceries and 2 kalonian hydras (good when you can play him, bad when you cant so less is more in this case, should focus on counter creation then having him as a big card that comes in later) and all birds of paradise for 4 Hardened Scales, 4 Hangarback Walker, 3 Walking Ballista, 2 Nissa, Voice of Zendikar, and 4 Stonecoil Serpent. these creatures will give you consistent counter generation as well as being powerful deterrents to enemies. nissa will make your board larger every turn. stone coil is fuggin great. hangarback walker can get bigger every turn. walking ballista can kill basically anything with enough counters. pair that with hardened scales and and winding constrictor and you have a major board presence every turn no matter what you play. try these changes and lets see how it looks.

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