Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic Origins (ORI) Rare
Promo Set (000) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hangarback Walker occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.04%

Hangarback Walker Discussion

TheGodofNight on Modern Affinity

1 hour ago

@mrbaldwin89

Yes,I am on MTGO, now moreso because of the pandemic. Username name is: Nightspawn Sorry for the super long delay in responding, I must have missed this when you initially asked.

@TacoMan14

So both Hangarback Walker and Walking Ballista are great cards, and do have homes in the Affinity/Robots builds that are running copies of Hardened Scales. So the reason these two don't typically make the cut in more conventional builds, is because they require mana dumps. While Walking Ballista is more flexible than Hangarback Walker, the issue is the amount of resources you need to put into both. Since a round in Modern is usually decided or over by turn 4, these two don't make the cut. Having to dump 4 mana into Ballista to add counters isn't effective, but 4 mana for 2 counters (Hardened Scales) is better,and 4 mana for 3 counters (2 copies of hardened scales) is even better; it is more flexible in a lot of respects. However, in traditional builds, most decks aren't running a lot of lands, so 4 mana is a premium in decks like these. As for Hangarback, 1 mana for 1 counter is good, and 1 mana for 2 counters (hardened scales) is great, either way, you need to tap the creature which limits the number of counters you can put on, so you are spending a far more previous resource in this case, time/turns. Each turn you tap Hangarback down to add a counter, you are not attacking or blocking with it. Sure, it makes 1/1s, but at the cost of sacrificing it. It's all about making the most of all of your resources: mana, creatures, artifacts, time. Of course, having fun is the most important. So feel free to try both out and see what you like and what works for your meta. I hope that this information helps.

BRG24 on Feels good to be Delirious (Pioneer)

2 weeks ago

Really nice deck. I’ve been playing around with delirium and find that X-cost artifacts like Walking Ballista, Hangarback Walker, or as I run, Stonecoil Serpent can be really strong. They can be a decent body on board, are very flexible in when you can play them, but they can also be cast for 0 to get two card types in the graveyard. I’d also maybe recommend Grisly Salvage and Crop Sigil as alternative delirium enablers, and Fabled Passage as an improved Evolving Wilds, if your budget can handle it. Deck looks really cool and I hope this has been helpful.

wallisface on Artifact shit show

1 month ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

Gidgetimer on Companion stipulations

1 month ago

You won't be able to run them if they have more than one of the same hybrid mana symbol as Samut does. You aren't even able to have cards such as Hangarback Walker because its mana cost contains twice.

TogbusPrime on Gerrard eggs

1 month ago

I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion

Clashboy15 on Golgari CoCoConstrictor V2.2

2 months ago

Hmm... Cool Deck! But I feel like two more copies of Hardened Scales would be better than steel leaf since its a GGG creature with no synergy in the deck. Also, have you thought about Walking Ballista? I know it doesn't synergize well with coco, but maybe you can take it out? It'll give you access to great cards like Walking Ballista, Hangarback Walker and other x creatures.

fmastrome2008 on Yarok shenanigans

2 months ago

You've got some cool stuff going on in this deck. I feel like it's too slow.

No mana rocks or T1 mana accelerators. Things like Sol Ring, Birds of Paradise, Arcane Signet, Golgari Signet, etc... are all mostly budget options so you have more things to do on your opening turns.

You're lacking removal and/or counterspells. 1v1, I prefer counterspells. Play groups, I prefer mass removal such as Toxic Deluge, Damnation, etc.

I'd recommend some more tutors too. I see you have Worldly Tutor already, but adding things like Prime Speaker Vannifar, Birthing Pod, Finale of Devastation do a lot for a deck like this.

Combos go really well in this deck. With Yarok out, Palinchron + 6 lands makes infinite mana, as well as a number of others. I have a list on my profile showcasing infinite mana combos in my deck. Use this for things like Hangarback Walker, Altar of the Brood, Cauldron Familiar, Thassa's Oracle, etc... to combo kill your opponents.

Some decent interaction is casting Woodland Bellower, searching for Fierce Empath, and tutoring Craterhoof Behemoth / other fattie, as well as Wood Elves off the second Bellower trigger to nab 2 basics to ensure you can cast Craterhoof the following turn.

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