Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

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Hangarback Walker Discussion

DevoMelvminster on Forger of burn

4 weeks ago

Ashnod's Altar + Hangarback Walker could end a game real quick. Sac all your creatures for 2 each, spend it on Hangarback Walker , sac the walker, win the game.

bakeraj4 on Abzan Scales

4 weeks ago

9-lives, ramping into large Stonecoil Serpent and Hangarback Walker isn't what we are trying to do. With Hardened Scales , Winding Constrictor , or Conclave Mentor paying 2 to 4 mana into x is fine and getting a few bonus counters. This kind of deck wants to finish the game before x can be large. Stonecoil is great right now because it can block niv and blanks most of that decks cards.

9-lives on Abzan Scales

4 weeks ago

Wow! Very solid deck for counters! Love the low mana cost of all of the counter cards, except for Stonecoil Serpent and Hangarback Walker ! What do you plan on doing with these, considering you have no ramp? Inspiring Call is an amazing card for your deck! Do you think you should also add Shalai, Voice of Plenty in your deck, considering it's a great stax card with low CMC, so it could take the place of 1x Stonecoil Serpent or 1x Hangarback Walker ?

itsbuzzi on Ensoul My Artifact

1 month ago

I took a look at the deck, and I think the potency of the cards just isn't there. Facing competitive decks I feel this build (ensoul) works best to win fast, not with value late game, but you still need some sort of value to draw cards and keep going until you win the game or if you get dragged into late game by control or midrange.

Sram may be good to draw more cards but in your build the potency of the cards you draw aren't as good as in a normal ensoul deck. You should try testing him in a generic ensoul build and see how many draws you can get to see if he is good enough.

As for Emry/Lurrus both are great at recurring cards and keeping resources up by being able to play cards from the grave, but there is a lot of easy graveyard hate cards that simply turn off these abilities but out of either of them game 2 and 3 but I feel Emry is more consistent because if you run Lurrus in the side you need to waste a turn putting her in your hand then a turn casting her and you might be able to get value right away if she isn't killed afterwards. Emry has the same problem but can cost a lot less and is run in the main deck. I personally wouldn't run any of these are Emry/Lurrus can be shut down too early.

For value I found Hangarback Walker is amazing in a board stall and The Royal Scions are great at being cheap, can get through damage and draw cards with high loyalty so you don't need to worry about them dying the next turn even getting hit for 5 damage (in the mirror). I run 2 Hangarback Walker as it's just a 2 drop and I'd like to see 1 on occasion and I run 1 The Royal Scions as I really don't want to see them until I really go to late game and need an amazing topdeck. As for other value cards I told you I run Experimental Frenzy which is fun but I saw a funny deck running Storm Herald . Could be worth it to see how they work.

AngelicResonance on Ensoul My Artifact

1 month ago

I'd say the Sram build is pretty fast, but I'd need to build and test it to really make sure. I'll probably make a list sometime in the future.

Emry definitely feels like a lategame card, especially when the Stonecoil Serpent and Hangarback Walker are present. I like to think of Sram as an early game draw piece.

Happymaster19 on Boros Artifact Deck

2 months ago

I can see this moving towards a Construct tribal. Arcbound Stinger , Steel Overseer , and Hangarback Walker are modestly priced. Metallic Mimic and Walking Ballista aren’t quite cheap but can be worked into.

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