Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

IHATENAMES on Maraxus of Keld Pump & Dump

1 day ago

Ideas:

Feldon of the Third Path reanimation

Seasoned Pyromancer tokens

Anger haste

Haze of Rage pump with buyback a mono red staple for most of my decks.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 week ago

Well, the Maze's End price spike is starting. Interesting that it had a spike just before New Capenna and then came down. Did people think gates would be in that set or something?

Gond's Gate looks good. I wonder who the new gates commander will be now that Golos is banned (such a stupid banning). Perhaps we will see one spoiled in this set?

Alaundo is reeeeeeaaaaallly interesting. Jhoira of the Ghitu was one of my first commanders, but she is too slow by today's standards. Alaundo is in a stronger color pair and you can cascade up the mana curve if you order your "suspended" creatures correctly. I like this one.

Jan Jensen is also really cool. Definitely breakable with Clock of Omens and a card like Liquimetal Torque to turn Jan into an artifact. But I just like him because he is the first commander since Feldon of the Third Path that makes me want to jam my deck full of Phyrexian Triniform-esq artifact creatures and keep bringing them back. His ability doesn't actually bring them back like Feldon's does, but something about him made me instantly think about that strat. Make a legendary Goblin Welder you cowards!

TypicalTimmy on Card creation challenge

3 weeks ago

There are plenty of reasons to sacrifice your own creature. For example, it will remove a pesky Darksteel Mutation. Likewise, Feldon of the Third Path can make tremendous work out of something like that.

Similarly, if you have a 0/1 plant token from an Avenger of Zendikar, you can drop a single token and effectively have no meaningful change to your boardstate.

Also, notice how it says you may exile five cards from a graveyard, but it never specifies yours. You can now exile the best cards from an opponents graveyard. For example, suppose they are using a Strip Mine combo. Now you can exile Strip Mine and end that nasty gamelock.

There are plenty, numerous reasons to choose the second option.


But no reason to be snarky about it ;)

KBK7101 on Good Card Design

1 month ago

I agree with legendofa but I also think that good card design can come from the story behind the character and the way that the card interprets that story into gameplay. Cards like Feldon of the Third Path and Titania, Protector of Argoth are perfect examples of this.

Basshunter on Feldon of the Third Path - Loran's Smile (v1.3)

1 month ago

Hi, have you thought about Knollspine Dragon? It's a nice card-draw-engine (even got discard), specially since you can use its ETB any turn you want with Feldon of the Third Path...

Wuzibo on Questioning the Iona Banning

2 months ago

shadow63

Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.

So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck

TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.

plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.

Wuzibo on Questioning the Iona Banning

2 months ago

Hello.

I took a few year hiatus from the game. One of the last things I did was pick up an Iona, Shield of Emeria for my kaalia deck.

Upon returning to the game, i have learned she has been banned from the format. Ok, fair enough, she is quite strong.

But then I looked up why she was banned. "Because locking mono-colored people out of the game isn't fair/in the spirit of the format/whatever."

Bullshit. Pure bullshit. She should be unbanned or Leyline of the Void and Rest in Peace should be banned because they completely lock out a mono-red artifact/graveyard player. I used to play daretti. The whole reason I switched to Kaalia was because of Leyline of the void and Rest in Peace coupled with the fact that mono-red doesn't have enchantment removal, which simply stopped me from playing my deck with no recourse. I played Daretti, Scrap Savant but Feldon of the Third Path, Squee, Goblin Nabob and Squee, the Immortal, and Heiko Yamazaki, the General all are similarly just boned hard with no recourse by it.

"But you can still Introduction to Annihilation, Nevinyrral's Disk, Oblivion Stone, or Scour from Existence it."

Ok, yeah, and the mono-colored player could do that to Iona. Or, they could run Mycosynth Lattice and make everything colorless so she becomes irrelevant. So why is she banned?

There is literally no justification for Iona being banned that doesn't also justify the banning of other cards.

"It's unfun"

So is sire of insanity and being slaverlocked and stax.

"It prevents players from getting to play the game"

So do the enchantments i mentioned above, sire of insanity, and slaverlocking. So does stax.

"It's overpowered"

Yeah, so is everything with annihilator.

At the very least, Leyline of the void should be banned until they print a mono-red enchantment removal card because it makes it so mono-red graveyard decks don't get to actually play their deck and get to only play a half assed gimped version of it, and it can start the game on the board. This is exactly why they said they banned iona. "its not in the spirit of the game to basically lock one mono-colored player out of the game". Except theyre not "locked out". They can still play lands and colorless artifacts and try to find a land based or artifact based answer to Iona. Same as me with my daretti deck when the game started with Leyline of the Void out. Sure, i couldn't use my graveyard stuff, and even if i ulted my commander, it wouldn't do anything, so i might as well not play him, but i can still just hardcast all my artifacts and stuff.. You couldn't cheat out iona turn 1. You can't put RIP out turn 1. Leyline can be on the board turn zero, so there isn't even an argument that the red deck should be winning before leyline hits the field. So like, Iona doesn't actually lock a mono-colored player out of the game. It just feels that way. The same as permanent enchantment based graveyard hate does to mono-red.

Also, Iona should be unbanned, because according to most people mono-white is the worst commander color, so Mono-white needs something strong, or they should follow their reasoning for the ban to its logical conclusion and ban a bunch of other stuff. If they had just banned her for a generic "she's too strong" i would have accepted it, but they didn't. They gave a reason that is the exact reason I found playing Mono-red graveyard artifacts no fun at all.

Just Reban "painter's servant".

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