Feldon of the Third Path
Legendary Creature — Human Artificer
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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|Commander / EDH||Legal|
Feldon of the Third Path occurrence in decks from the last year
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Latest Decks as Commander
Feldon of the Third Path Discussion
1 week ago
Terror of the Peaks might be a decent include. I actually just slotted it into my own Norin brew. I feel like it's strictly better than Warstorm Surge since you can copy it with things like Blade of Selves or Helm of the Host (as the user above suggested).
Plus, if it gets killed, you can get it back from the graveyard with Feldon of the Third Path, unlike enchantments that fill the same niche.
3 weeks ago
1 month ago
Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.
- Sol Ring, Thought Vessel, 3 Talismans
- 3 Pain lands, 3 Filter lands
- Gavony Township, Rogue's Passage, Kessig Wolf Run
- Gargoyle Castle, Naya Panorama
Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.
Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.
Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.
If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.
1 month ago
1 month ago
Also, Queso_Fresco, the way the doubling works is that, at the beginning of the end step, three triggers (one from each archfiend) will go on the stack. The first one checks how much life each opponent has lost this turn (6 so far), and then makes them lose that much again. The second trigger looks at how much life each opponent has lost (now it's 12, because it counts the initial combat damage and the first trigger) and makes them lose 12. The third trigger checks, sees that each opponent has lost 24 life, and makes them lose another 24. That's 6 (from the first trigger) + 12 (second trigger) + 24 (third trigger) life lost.
It is kind of confusing how the abilities recheck each time, but it makes for some very fun synergies.
1 month ago
Creature - spy spider
Whem ~ enters the battlefield look at your opponents hand deck and credit card.
Whenever an opponent draws a card (that isn't the first they drew each turn) or tries to hide information from you create a 1/4 spider creature token with reach.
I cannot think of a single other creature type in the game (besides spiders) that is green and commonly has stats like 1/4. If it says reach it's probably a spider.
Next challenge. Either the one above again, or the thing Feldon of the Third Path is looking at.
2 months ago
+1 my guy!
I really like ghired. A 5 mana 10/10 is a lot of fun in commander! There are a few populate tricks you could lean in to if you like the Mimic Vat effects like: Feldon of the Third Path, Seance, Stone Idol Trap, Zektar Shrine Expedition, Angelic Favor... were my favorites.
I would try to lower the curve and play some more ramp. The more you consistently play ghired, the happier you'll be.
-1Song of the Worldsoul... slow
-1Courage in Crisis... proliferate wut
-1Beastmaster Ascension... slow
-1Tendershoot Dryad... great card, but it has little synergy when you already make so many other tokens
2 months ago
I forgot about Stinkdrinker Daredevil when talking about ramp. He's dope.
If I had to come up with some ratios right now on the spot, I might say to run 36 lands, 10 ramp pieces plus the two free-summoners and Stinkdrinker for 13 total, 6 card-draw cards (8 if you include the two that are giants. Let's exclude them for a sec) Lets say you want 27 giants including the two from the card-advantage pile. That leaves 17 cards for utility and removal. Not a tiny amount but not a ton either. Maybe 9 removal cards and 8 utility? Maybe cut a giant or a removal or utility card for some more card draw too?
Hmm... just realized that list doesn't include any "Brion" cards... Might want to trim two giants (and maybe one ramp card. Be careful with that!) add Mimic Vat or Feldon of the Third Path... Phyrexian Processor too... you've got some decisions ahead of you! Perhaps a removal card or two can be cut. You may miss them though!
Anyway, no matter how you massage the numbers, you're probably looking at something like that.