Feldon of the Third Path
Legendary Creature — Human Artificer
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Feldon of the Third Path Discussion
2 months ago
Nightmare Shepherd is one of the best as it adds a lot of functionality with no upfront cost and allows you to exploit sacrifice mechanics like evoke. Creating token clones with etb/ltb can easily become overpowered, especially when combined with populate. In fact I built a great ETB Roon EDH deck around it using cards like Yosei, the Morning Star, Protean Hulk and Wayfaring Temples that clone themselves. Token clone generation is amazing because it's essentially ETB blinking as a side effect. You have some cards that do it already listed under abuse but I think the mechanic is good enough and has enough viable cards that it might be worth making a new category for it.
Token clone makers
Stolen Identity Blade of Selves Mirror Mockery Zndrsplt's Judgment Repudiate / Replicate Hour of Eternity Supplant Form Dance of Many Minion Reflector Bramble Sovereign Progenitor Mimic Anointed Procession Quasiduplicate Rhys the Redeemed Back from the Brink Dual Nature Mimic Vat Rite of Replication Song of the Worldsoul Helm of the Host Doubling Season Parallel Lives Battle for Bretagard Mechanized Production Orvar, the All-Form Prototype Portal Saheeli, the Gifted Saheeli's Artistry Seance Second Harvest Soul Foundry Spitting Image Splinter Twin Replication Technique Saheeli Rai Mirror March Mirrorworks Molten Echoes Mythos of Illuna Sublime Epiphany Flamerush Rider Felhide Spiritbinder Littjara Mirrorlake God-Pharaoh's Gift Hofri Ghostforge Kiki-Jiki, Mirror Breaker Followed Footsteps Nightmare Shepherd Osgir, the Reconstructor Echo Storm Cackling Counterpart Esika's Chariot Feldon of the Third Path Flameshadow Conjuring Trickster's Talisman & of course anything with populate.
Also some other blink type cards:
Blink-Yorion, Sky Nomad Conditional bounce- Cunning Evasion ETB clone- Wall of Stolen Identity Graveyard blink- Cauldron of Souls, Twilight Shepherd, Adarkar Valkyrie ETB Abuse- Jalira, Master Polymorphist, Proteus Staff, Master Transmuter. Listing the ones that specifically clone or blink artifacts in their own group might be helpful too.
2 months ago
2 months ago
king-saproling, thank you for suggesting cards for this deck. You are the first and for that I am glad.
However, I don't know how much I want those cards... I addressed Basalt Monolith in the "About Infinite Mana" tab thing saying that I don't want cards that are too cheesy. Anyone could see that Basalt would be very strong, so it's not a very interesting choice for this deck. It's also a card I ran in the first iteration of the deck and it wasn't very fun since the deck isn't very strong nor competitive. Gemstone Array is a very cool card, I personally like storage effects even though they aren't that strong usually, but this deck feels more synergistic when I use tappy stuff, and tappy stuff sounds cool. This deck also has a fair bit of ramp as well. Livio, Oathsworn Sentinel is another cool card, but I think Flickerform or Angel of Condemnation are better and I've already taken out Flickerform. Mimic Vat is really neat and does have an advantage over Osgir, the Reconstructor and Feldon of the Third Path in that you can use opponents' creatures or stop a specific creature from entering the graveyard, but it's less flexible when it comes to choice and I don't know if I need more recursion.
I don't know if it's necessary for me to talk this much, but I felt like it was giving you more respect. If you think your suggestions are good and I just missed why, please tell me. I want to do what's best for this deck, especially since I made it so unfocused despite the investment I put in.
3 months ago
You basically use Feldon to copy Tuktuk in your graveyard, then you sacc the copy to create a 5/5 Goblin Golem, then you untap and repeat the process to create infinite golems.
Problem is, I don't know where to go from here lol. There's so many types of decks and color combos that can def take advantage of this and I don't know what to choose.
Just wanna know tho, is the combo worth anything or am I just talking out my own ass?
4 months ago
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
4 months ago
Brudiclad needs 2 things to function token-wise: Lots of tokens, and good tokens (usually token creatures). You want a lot of tokens that can then become your good tokens. Bear this in mind when making cuts and additions.
I'm seeing your proportions of your deck are a little skewed. Your land is very light...even the most competitive and low-curve decks have more mana than you're running. I would start with about 35-37 lands depending on how our final average CMC and included mana rocks look.
Remember your core strategy: you want tokens. You have so many planeswalkers (and a few other cards like It That Betrays ) that don't help that. Those are the first things I'd cut to make more useful tokens. Check out cards that allow you to 'turn' non-tokens into tokens you can use. Things like Cackling Counterpart and/or Feldon of the Third Path .
Your deck needs a few more cards to boot. A commander deck has 100 cards in it, including your commander.
Final note: You cannot play Mishra, Artificer Prodigy in this deck...Bruidclad does not have black mana in it's identity.
It will also help people make suggestions for your deck if you move the list out of the Maybeboard and into the 'main' part of the deck, so we can look at mana curve, etc.
5 months ago
There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.
Outpost Siege - Draw, works nice with top so you can guarantee you can cast it
Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .
Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion
Feldon of the Third Path - Useful in an ETB build
Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements
Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers
Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki
Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO
Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.
Nevinyrral's Disk - Enchantment removal/wipe
Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.
Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.
Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...
Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.
Endless Atlas - Continuous draw is nice to have
Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.
I'm looking forward to your detailed response :)
5 months ago
My favorite is Feldon of the Third Path . Just big, reanimating stompy stuff like dragons, eldrazi, and arbitrarily large artifacts. It was this commander that originally got me into EDH, so I think that's why I fancy it so much.