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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Showdown of the Skalds
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
: Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
, : Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

![Hazezon Tamar feature for Hazezon's Always Got It - [Updated 05/28/25]](http://static.tappedout.net/mtg-cards-2/legends/hazezon-tamar/2014-hazezon-tamar-cropped.jpg)



Icbrgr on
Boros Skalds
2 months ago
Mainboard Modern format transfer Suggestions:
-
2x Battlefield Forge + 2x Mountain < 4x Arid Mesa
maybe cut Showdown of the Skalds for Manamorphose... maybe a 2-2 split?
Fluggleshmuggits on
Cube Eternal
1 year ago
IN
Regal Bunnicorn
Palace Jailer
Mondrak, Glory Dominus
Serra Paragon
Pestermite
Displacer Kitten
Force of Will
Lorien Revealed
Virtue of Knowledge
Jadar, Ghoulcaller of Nephalia
Sedgemoor Witch
Troll of Khazad-dum
Archon of Cruelty
Dragon's Rage Channeler
Death-Greeter's Champion
Pest Infestation
Questing Beast
Timberland Ancient
Vindicate
Figure of Destiny
Showdown of the Skalds
Yuriko, the Tiger's Shadow
Expressive Iteration
Prismari Command
Witherbloom Command
Eater of Virtue
Syr Ginger, the Meal Ender
Golos, Tireless Pilgrim
Restless Spire
Restless Vinestalk
Lavaclaw Reaches
OUT
Seal Away
Ranger-Captain of Eos
Anointed Procession
Rhox Veteran
Thought Scour
Search for Azcanta
Flip
Compulsive Research
Capsize
Talrand, Sky Summoner
Vampire Nighthawk
Desecration Demon
Street Wraith
Twisted Abomination
Pillage
Bedlam Reveler
Sixth Sense
Jolrael, Mwonvuli Recluse
Elvish Aberration
Boros Reckoner
Ajani Vengeant
Dimir Charm
Electrolyze
Expansion / Explosion
Golgari Charm
Orzhov Charm
Everflowing Chalice
Prismatic Lens
Duplicant
Wandering Fumarole
Lumbering Falls
09102023 on
Naya Adventures
1 year ago
Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.
The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.
Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.
Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.
I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.
That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.
If you have any more suggestions, please let me know.
nuperokaso on
Jupiiii
2 years ago
I suggest not to play "card drawing" such as Showdown of the Skalds. That's not how Boros decks work and they force you to play cards when you don't want them. Rather play card advantage that impacts board state with "enters the battlefield" triggers. An example of such card is Sun Titan. You can then recycle such creatures with Angelic Renewal.
KBK7101 on
Mono Red Weenie Hyper Budget Value Engine
3 years ago
Another great budget deck! I'm currently painting a Spartan miniature so the theme of this deck is right on point for me right now. lol
Would Showdown of the Skalds be worth it as a finisher? Or is that too expensive for Modern?
beeplus on
Uril in control
3 years ago
Hi IslesWing
- Season of Growth: Yes I find this card usually worth it. The main bonus is 2 mana vs usual 3 for enchantress effects even though it's not as good. plus it is an enchantment to trigger other enchantresses. The random scry effect is a nice bonus too.
Sythis is in the deck for sure! The best recent cards for the deck.
For mass draw, Hunter's Insight is most efficient, but Uril really benefits from drawing before combat. I would not play Hunter's Prowess as it is too costly and I don't really care about +3/+3 or trample. I played Rishkar's Expertise for a while since that allows you to mass draw then drop an aura before combat. I've also tried wheel of fortune but found it lacking in this deck, refilling my opponents hands was too risky. I have never played Reliquary Tower and don't recall ever thinking I would have won if I had it. Better to just get good mana fixing. I would play showdown over escape because it's an enchantment. For all these cards, I would most likely add Showdown of the Skalds
- Tempered in Solitude - Haven't tried it, but my first thought is that the trigger is too late. Another aura that cantrips would probably be better.
IslesWing on
Uril in control
3 years ago
Edit: links.
Season of Growth re: Is it usually drawing you 3+ cards? Does it feel dead in games where you draw it after enchanting Uril/people manage to remove Uril once/twice?
Mass draw: Hunter's Insight and Hunter's Prowess Reliquary Tower
Kamigawa Best Selective cantrip:Commune with Spirits
~1 per turn Tempered in Solitude card from Kamigawa.
While I'm here I forgot to mention I also run Escape to the Wilds which is awesome for refilling hand, and not having to discard (+1 land drop), and am looking for a slot for Showdown of the Skalds
DankMagicianD on
Die, Snowflake!
3 years ago
First, the new additions. Florian, Voldaren Scion and Laelia, the Blade Reforged are both creatures that reward us for attacking with more cards to play, and don't mind being mutate targets. Orzhov Signet, Boros Signet, and Rakdos Signet are here because I needed more ramp. Showdown of the Skalds pulls double duty, giving me more cards while buffing my creatures with counters that work well with Snapdax. Manabarbs is just plain evil. I couldn't resist. Damn is versatile, wiping the board when I'm behind or picking off a select target when I'm not. Blasphemous Act is often a one mana sweeper. Enough said. Ruinous Ultimatum has a hefty mana cost, but can easily win the game on the spot. Finally, the manabase was rebalanced to better cast my spells.