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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eiganjo, Seat of the Empire
Legendary Land
: Add
Channel — , Discard Eiganjo this: This deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.
Michigone on
Isshin for a Fight
2 months ago
Change Log 04-Mar-2023
Cut/Move to Maybe Board:
- 1x Plains
- 1x Mountain
- Ogre Battledriver
Add/Move to Main Board:
Michigone on
Isshin for a Fight
2 months ago
A few quality of life changes. I've been thinking about lowering my curve and what some effective cuts are to the deck in order to do that. I originally had Ardoz, Cobbler of War in the main deck, but he got cut early on and replaced with Ogre Battledriver. Ogre is a great card, and particularly useful because it gives creatures haste, which is a valuable tool in this deck. That is the primary reason that it's been in here as long as it has. BUT, and I bet you could sense that coming, so many of my creatures/effects make tokens that are tapped and attacking or just attacking (11 effects in the deck, compared to 4 effects in the deck that create tokens that are not "tapped and attacking), and specifically on the attack step, so giving tokens the benefit of haste is wasted as they cannot participate in combat. Therefore I am switching back to Ardoz, as it does the same thing for less, which definitely helps with curve reduction. If I end up missing the haste, I can always switch back
Two other small changes. I am changing out one Plains for an Eiganjo, Seat of the Empire and one Mountain for a Sokenzan, Crucible of Defiance. I used an Eiganjo in an online game last night to remove a particularly troublesome attacker, and I didn't even have to waste a card slot on it. Furthermore, I have quite a few legendary creatures in the deck, and this allows me to have reduced costs on the channeling ability for those cards.
One thing I have noticed with the deck, and it was something that Crow-Umbra had mentioned, is that I am a little mana light in the deck. Every few games or so I get mana screwed. This is more likely due to poor use of mulligans on my part rather than actual land count in the deck, but 2 more lands would feel better, but I'm unsure where to find those cuts. Anyway, that's it for now. On to lots of testing. As always, feedback is greatly appreciated!
KBK7101 on
Glorious Angels
5 months ago
Hello and welcome back to the game! Commander is definitely the best format for the game these days (in my opinion, anyway) and Giada is one of the best commanders printed this past year. Great choice!
You can definitely tweak this deck to be a lot smoother, and none of my suggestions will be terribly expensive (which is a subjective term, I know).
Recommended cuts:
-
Archway Angel You don't have any Gates, so you don't get any benefit from her.
-
Goldenglow Moth Too low impact.
-
Valiant Veteran You have four (technically five because of the changeling Bloodline Pretender) Soldiers in the deck. A cool card, for sure, but doesn't have enough support here.
-
Unclaimed Territory and Unknown Shores These are much better for multicolor decks.
-
Join Forces and Righteousness Like the above cards, these are nice but they don't quite fit here. Join Forces is great in a deck like Anax and Cymede or Feather, the Redeemed!
Recommended additions:
- Bonders' Enclave and War Room to replace the two lands. These two cards can help mono white's card draw woes immensely. Other potential lands to look at are Cave of the Frost Dragon Windbrisk Heights and Eiganjo, Seat of the Empire.
Oblation and Swords to Plowshares for some more removal. Oblation can also be used on your stuff, either to protect it by shuffling it into the deck or just to draw some cards.
- Angels tend to lend themselves really well into lifegain themes. I see you already have Resplendent Angel in here (which is great! I love that card!) so why not take a look at Righteous Valkyrie and/or Angelic Accord/Valkyrie Harbinger? Both are great on their own and can turn games around when working together.
I have a Rule 0 commander deck featuring Serra the Benevolent as commander. While not exactly the same, it can be pretty close to what Giada wants to do.(Rule 0 meaning "Hey guys, would it be okay if I bend the rules and play this? If not, it's cool. I'll use Lyra Dawnbringer instead.") Here's the link if you would like to check it out for some other ideas/inspirations.
(RULE 0) Serra the Benevolent - Song of All (v1.4)
On a similar note, the user Guerric has a fantastic Giada deck on here that I'm pretty sure is the highest rated one. His deck would probably offer much better advice/insight than mind could. His deck is below. (Hope you don't mind me putting you on the spot like this!)
[Primer] Helming the Host of Heaven *Update*
That's all I have for now. Hopefully this helps some!
KBK7101 on
Glorious Angels
5 months ago
Hello and welcome back to the game! Commander is definitely the best format for the game these days (in my opinion, anyway) and Giada is one of the best commanders printed this past year. Great choice!
You can definitely tweak this deck to be a lot smoother, and none of my suggestions will be terribly expensive (which is a subjective term, I know).
Recommended cuts:
-
Archway Angel You don't have any Gates, so you don't get any benefit from her.
-
Goldenglow Moth Too low impact.
-
Valiant Veteran You have four (technically five because of the changeling Bloodline Pretender) Soldiers in the deck. A cool card, for sure, but doesn't have enough support here.
-
Unclaimed Territory and Unknown Shores These are much better for multicolor decks.
-
Join Forces and Righteousness Like the above cards, these are nice but they don't quite fit here. Join Forces is great in a deck like Anax and Cymede or Feather, the Redeemed!
Recommended additions:
- Bonders' Enclave and War Room to replace the two lands. These two cards can help mono white's card draw woes immensely. Other potential lands to look at are Cave of the Frost Dragon Windbrisk Heights and Eiganjo, Seat of the Empire.
Oblation and Swords to Plowshares for some more removal. Oblation can also be used on your stuff, either to protect it by shuffling it into the deck or just to draw some cards.
- Angels tend to lend themselves really well into lifegain themes. I see you already have Resplendent Angel in here (which is great! I love that card!) so why not take a look at Righteous Valkyrie and/or Angelic Accord/Valkyrie Harbinger? Both are great on their own and can turn games around when working together.
I have a Rule 0 commander deck featuring Serra the Benevolent as commander. While not exactly the same, it can be pretty close to what Giada wants to do.(Rule 0 meaning "Hey guys, would it be okay if I bend the rules and play this? If not, it's cool. I'll use Lyra Dawnbringer instead.") Here's the link if you would like to check it out for some other ideas/inspirations.
(RULE 0) Serra the Benevolent - Song of All (v1.4)
On a similar note, the user Guerric has a fantastic Giada deck on here that I'm pretty sure is the highest rated one. His deck would probably offer much better advice/insight than mind could. His deck is below. (Hope you don't mind me putting you on the spot like this!)
[Primer] Helming the Host of Heaven *Update*
That's all I have for now. Hopefully this helps some!
Max_Hammer on
I’m Rick Grimes, Bitch 2.0
5 months ago
Howdy, I think your mana base could use some work-shopping. As for what you have right now, it's good. You don't need to remove anything, nothing here is hurting you. However, there might be something you missed. The only reason I can see for having this number of basics is for Emeria, but I think you could get even more value elsewhere. For the record, I'm not saying to include all of these, but I am giving you some choices as to what you might wanna include. I suggested the ones that seemed like the best choices.
Removal:
For removal, we have a few choices. Scavenger Grounds is graveyard hate, which is fine because we only have one piece of recursion and it's Emeria. Blast Zone is pretty solid removal, just in case. Field of Ruin can get rid of someone else's Emeria or other problem land. Eiganjo, Seat of the Empire can be removal when you need it, and a land when you don't. And lastly, Kabira Takedown Flip in a token deck takes down pretty much anything without hexproof.
Protection:
Your stuff is important! Keep it safe with these cards. Eiganjo Castle is nice for anyone especially important, as can Karakas, if you can swallow the high pricetag. Sejiri Shelter Flip can keep a creature safe once, assuming you don't need the mana. Nephalia Academy is fun when playing against specific deck strategies. Now, for a lot of them all at once, Kor Haven, Mystifying Maze, and Labyrinth of Skophos (With a shoutout to Maze of Ith) all prevent people from bonking you too hard.
Misc.
Everything else that wasn't in those two categories. Windbrisk Heights can play you a free Mass Calcify when you need it, just for swinging with 3 tokens. Reliquary Tower because this is Commander. War Room, depending on how much draw you need. Idyllic Grange may as well replace a Plains if you plan to keep focusing on Emeria. Arcane Lighthouse is just another Detection Tower effect. And for the final one, Karoo. I dig the bouncelands. They're perfect turn 2 plays and might help you ramp a little bit extra.
And one more thing aside from all of this! Caged Sun is, in my opinion, better than Gauntlet of Power. One extra mana for blocking out my opponents feels worth it.
enraged on
Selesnya lifegain Lurrus
5 months ago
Oooh, also if you have wild cards for them Boseiju, Who Endures and Eiganjo, Seat of the Empire are powerful lands that can act as spells. I'd pop in two of each over basics but that's a lot of rares that could go elsewhere.
Hi_diddly_ho_neighbor on
Yomiji, Who You Didn't Know Was This Good.
5 months ago
Oh this is a very interesting use of mass land destruction. Have you thought about running more legendary lands to play off of Yomiji's ability? There are a decent amount of legendary utility lands in white: Eiganjo Castle, Eiganjo, Seat of the Empire, Flagstones of Trokair (really good with MLD), Geier Reach Sanitarium, Karakas, Mikokoro, Center of the Sea, and Untaidake, the Cloud Keeper. There are a couple enchantment's matter legendary lands in white as well, but they have less synergy/utility here.
Avacyn, Angel of Hope is generally pretty solid in decks running MLD.
What about Tragic Arrogance over something like All Is Dust. It lets you keep Yomiji around, but has basically the same effect.
I also really like Heroes' Podium and Relic of Legends in legendary matters decks.
I know you weren't really asking for suggestions, but I think this is a really cool deck idea so I got a little excited haha.
+1 from me
wallisface on Yorions gone - what cards …
7 months ago
So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:
Land (23)
-
3x Marsh Flats
Creature (31)
-
3x Solitude
Artifact (6)
-
4x Aether Vial
-
1x Batterskull
Sideboard (15)
Have (2) | gildan_bladeborn , Azdranax |
Want (6) | jw560211_magic , OrcishMetal , Amaterasu312 , Thefrigidbagel , zachi , theyounghansolo |