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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Vorinclex, Monstrous Raider vs opponents doubling seasons.
- Does tutoring Vorinclex, Monstrous Raider with Yisan, the Wanderer Bard double the verse counters?
- Can you stack multiple replacement effects that do the same (or similar) things?
- How does Omnath, Locus of Mana interact with cards that double counters?
- Does Vorinclex create an anti-synergie with time counters?
Vorinclex, Monstrous Raider
Legendary Creature — Phyrexian Praetor
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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1 week ago
Just put double brackets .... around the card names. That will link them, so long you spell the names right. I'm going to repost them here and give thoughts:
Epic Struggle - not bad, I guess, but if you have trouble flooding the board, not reliable.
Resourceful Defense - cute, but seem slow in a deck that you say already isn't fast. I like that you can move the counters off creatures that die; it would be good with sac outlets, if you are running any. Otherwise, it just becomes an insurance policy if your spores get nicked in battle or through spot removal. I probably wouldn't run it.
The Ozolith - this card always seems good, and might be better for this deck. It's cheap to cast (but expensive to buy), but again, probably not great in this deck unless you are running sac outlets, and sacrifice is a main theme of the deck.
Meren of Clan Nel Toth - Again, I don't think it's great here. Unless you are playing from the graveyard, she only offers spot recursion in a slot where more spores could be.
Lae'zel, Vlaakith's Champion - I do like this one. Low to the ground, and provides a useful bump for spore counters.
Deepglow Skate - not bad for a one-time doubling season. I think I used to run it, but traded it out to lower the mana curve. It's worth running, and seeing what kind of mileage you can get out of it. Thrummingbird is another consideration.
Adrix and Nev, Twincasters - I like this one, too. I'm going to consider it!
Vorinclex, Monstrous Raider - if you've got it, run it.
Inexorable Tide - this one looks worthwhile, too.
Nemata, Primeval Warden - I like it; on theme, draws cards.
Sporecrown Thallid - I could take it or leave it.
Yawgmoth, Thran Physician - seems too good not to run if you have a copy. Draws cards, proliferates, and can eventually remove problem creatures.
I'd love to see your decklist if you can post it. Maybe we can figure out that identity crisis and smooth things out. You should be able to get started before turn 13. It's not going to be a top level deck, but I do believe it can be fun and hang at a table.
1 week ago
This seems like a pretty slow and clunky build for Fynn. You'd be better served to make Vorinclex, Monstrous Raider the commander since you have so much +1/+1 counter synergy. Just swap out the deathtouch creatures for more with infect. If you'd like some ideas for a more aggressive and synergistic Fynn build, check my deck out here Touch of Death. Also, 11 basics is too few to be running to consistently hit with Isolated Watchtower.
4 weeks ago
worst could be played by opponent: Controlldeck or Vorinclex, Monstrous Raider
1 month ago
Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.
The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.
It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible
Here are some common big mana effects for each mono-color identity:
- White (W) : Caged Sun, Gauntlet of Power, Extraplanar Lens
- Blue (U) : Caged Sun, Gauntlet of Power, Extraplanar Lens, High Tide
- Black (B) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Crypt Ghast, Nirkana Revenant, Cabal Coffers, Magus of the Coffers
- Red (R) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Gauntlet of Might
- Green (G) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Mana Reflection, Zendikar Resurgent, Nyxbloom Ancient, Vernal Bloom
This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.
Well, let us begin in WUBRG order!
White: Sacred Mesa
This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.
It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.
However, Luminarch Ascension has many downsides:
- You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
- Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
- Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.
It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)
Black: Chainer, Dementia Master
This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.
An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.
Green: Kamahl, Fist of Krosa
Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)
All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.
1 month ago
Surprised to not see Vorinclex, Monstrous Raider in this list. Not only does it provide another Doubling Season effect of planeswalkers entering with double counters, but it also doubles the number of counters from +X abilities, as well as basically removing other players' abilities to get counters on their stuff. It's obviously more fragile than doubling season but I've found that having what is essentially another copy (with the added caveat of extra loyalty from the "cost" of putting loyalty counters on) is invaluable.
1 month ago
Carth the Lion is a solid include in the 99 of any superfriends deck that runs Golgari colors. Combine him with Vorinclex, Monstrous Raider, who I see you already have in there, and you're going to be having a great day ulting your walkers the turn after they come out if not the turn you cast them.
1 month ago
2 months ago
I love how creative you've been in terms of the cards you've added. So many that would be rather weak without the proliferate mechanic and almost no player that has recently started playing knows about. +1 for that alone!
Would Contagion Clasp also fit, in the role of providing more proliferation redundancy? I'd say cards like Vorinclex, Monstrous Raider and Doubling Season would be perfect in here, but you probably didn't include these for budget reasons.