Vorinclex, Monstrous Raider
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

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Slashdance on Shalai, Full Auto - Primer

1 month ago

qbaq84 Thank you! I do like Skyshroud Elf, but for the moment I am trying to keep the creature ramp to a minimum. I have a lot of 2-drops for ramp at the moment, but only 3 one drops, so I like Avacyn's Pilgrim a little bit more, and Skyrshroud is only green-specific ramp with added fixing at a cost. That said, I'll keep it in mind!

Also, I did make some changes just now: All Will Be One is back in the deck, I decided it really earned it's place due to it's removal capability (not for damage against an opponent).

Archangel of Thune and Spike Feeder are out ... they weren't performing as strong individually, though they had a nice infinite combo. AWB1 adds two infinite combos in their place.

Also added Vorinclex, Monstrous Raider and Branching Evolution, two more counter doublers. I removed Parallel Lives as it was a remnant from when I had more tokens in the deck and somehow missed removing it.

Took out Wood Elves as well, just not enough forests to justify it, and if anything I'd rather search for plains or mountains since we have more green lands anyhow.

Lastly, we added Doubling Season ... I don't actually own the card yet, but it's simply the best card for this deck, period. I will be getting one very soon. Until then, I added a Primordial Hydra to the deck.

CamraMaan on Interaction between Vorinclex, Monstrous Raider …

1 month ago

Does Capricopian's wording prevent Vorinclex, Monstrous Raider from triggering, due to my opponent controlling the activated ability...? Thanks in advance!

CamraMaan on Clarification on Vorinclex, Monstrous Raider …

1 month ago

I know that -1/-1 and +1/+1 counters on the same creature cancel each other out, but is this optional, or mandatory? Say I have Vorinclex, Monstrous Raider in play, my opponent has a base 2/2 creature with two +1/+1 counters on it, and he blocks my 1/1 infect creature with it. Vorinclex will double the -1/-1 counters put on his creature, which will cancel out the two +1/+1 counters. But say I want to proliferate and put more -1/-1 counters on the creature? Do I have the option of keeping both +1/+1 and -1/-1 counters on the creature, so that I can pursue proliferation shenanigans? Thanks in advance!

forneyt on Leinore, The Counter Queen

1 month ago

Hardened Scales and Vorinclex, Monstrous Raider are pretty dope for counter decks like this one!

Hamza, Guardian of Arashin can make your big creatures cheap, and Gavony Township is a decent mana-sink if you end up top-decking.

Kodama of the West Tree, Bramblewood Paragon, Gnarlid Colony, Trollbred Guardian, and Tuskguard Captain each give your creatures with counters on them trample (Kodama being the best one).

Abzan Falconer gives them flying instead.

Basri's Lieutenant is a fun card since it can repopulate your board after a board wipe and can block a lot of problematic creatures like multicolored commanders.

TheBestMagicCard on Atraxa - Planeswalkers-Poison-Proliferate-Turns

3 months ago

Resourceful Defense is a cool card, and I've considered putting it in, but ultumately I think it's too defensive and slow. The Ozolith effect is only relevant when a Planeswaller dies with counters on it, which would really only be from targeted removal... This is very conditional, and depends on me losing to work.

The second ability would be more why I would put this card in, but it's expensive, and compared to cheaper or free Proliferate effects, and cards like Vorinclex, Monstrous Raider, Pir, Imaginative Rascal, and Ajani Unyielding are way more powerful for the mana cost.

Resourceful Defense costs three mana to not really do anything when it enters, then another five mana to reduce the loyalty of a Planeswalker. I think it's just not worth the mana cost for the effects when I can just proliferate or use better cards.

I'm currently editing the explanation of the deck as it's changed a lot with so many new relevant cards. I'll include notable exclusions as a spoiler. For example, a card I squeezed out recently is Inexorable Tide, which is awesome and super powerful, but in trying to make the deck faster and more resilient, I wanted to make room for cheaper cards. I would put Inexorable Tide back in before I put Reaourceful Defence in.

But it is a cool card, and I wish it was more effective. Thanks for the suggestion!

Licecolony on Mono-Green SuperFriends!

3 months ago

Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!

I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.

Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).

Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim

We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven



Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.



Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3

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