Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Vorinclex, Monstrous Raider Discussion

Minousmancer on Witherbloom Storm (Budget)

1 day ago


4x Lovestruck Beast is better and faster then my combination choice of 1x 1x 2x Blex, Vexing Pest + Grakmaw, Skyclave Ravager + Vorinclex, Monstrous Raider I chose my creatures for flavor over efficiency plus Vorinclex, Monstrous Raider is just nasty.

razelfark on Sultai Landfall

5 days ago

I see you have a strong combo with Nissa of Shadowed Boughs with her minus to setup a free Vorinclex, Monstrous Raider to the board that you can follow up with Professor Onyx . That seems interesting, but you look like your lacking ways to protect her if you resolve her. You may want to include some sweepers into your deck like Extinction Event or Shadows' Verdict to clean up the board for when you want to resolve your Nissa or for general survival as a lot of decks are finding ways to hit the board wide quickly.

For your land base, I would probably suggest removing the Evolving Wilds and just go with basic lands or more of the Triome lands. The reason for this suggestion is that you are running Cultivate , Fabled Passage , and Binding the Old Gods . With soo many cards to take lands from your deck, this may lead to you very quickly turning your Cultivate and Evolving Wilds / Fabled Passage into dead draws from taking your few basics from deck too quickly.

Cosima, God of the Voyage  Flip is a tricky card and I know you are using the Evolving Wilds to help trigger this card more likely then the Nissa. If that is the case then you would need more basics in the deck as previously stated (meaning you would need to trim pathways to keep the wilds).

You may want to consider running one Saw It Coming in the main board to make your opponent guess what you really have foretold since you are running the draw, kill, and extra turn spell already. Players will hesitate to play cards when they see certain spells once they know what kind of cards you foretell.

I think these small adjustments should boost your consistency a bit for your gameplay. Wish you the best of luck with the deck.

Caerwyn on Win Con for Gruul Enchantress?

6 days ago

First, I am not sure you commander is all that great for an Enchantress deck. She's effectively a Llanowar Elves in the Command Zone since her attack trigger is going to be largely irrelevant for many enchantment types.

You are also going to have a fair number of problems due to the lack of White. White gives you access to a number of powerful payoffs, including a large number of enchantresses, strong enchantment finishers like Sigil of the Empty Throne and Ethereal Armor , and removal in the form of Darksteel Mutation and exile enchantments.

Red in particular suffers from a lack of great Enchantment synergies--as a color, it is designed to be rather uninteractive with Enchantments. So, outside of combat shenanigans (which you said you did not want to do), you are in a bit of a bind.

The only real enchantment-related wincon I can think of that has synergy with your commander is Helix Pinnacle . That at least provides you something you can do with mana from attacking. But that is still a minimum amount of counters per turn--you would want to increase that amount substantially. Cards like Doubling Season and Vorinclex, Monstrous Raider help with this some.

You could use various Green enchantments that stick on lands and increase their output-- Dawn's Reflection , Utopia Sprawl , etc.--but those leave you quite susceptible to common land removal like Strip Mine . You would then want some sort of big finishers that are mana intensive (such as hydras with Doubling Season, large X spells, Helix Pinnacle, etc.) you can sink the mana into.

Davie_Bones on Simic Land Counters

2 weeks ago

Vorinclex, Monstrous Raider is always a great choice

Bkotz on

1 month ago

Iv been using Liliana, Death Mage to bring back Vorinclex, Monstrous Raider to my hand when it gets destroyed.

I mainly play bo1 so a sideboard isn’t used other then for situational instances.

Crystalline Giant is a chump blocker and a possible answer to flying creatures.

I’m playing this on arena so I currently only own 1 copy of Fae of Wishes

CavemanlyMan on Phyrexian Perfection

1 month ago

I guess I have a couple cards to suggest that play into your strategy.

Perhaps Karmic Justice , and perhaps less so Martyr's Bond .

Ghostly Prison is of course a white propaganda, but I'm assuming it probably got cut at some point.

Also, it's kind of sad that it's a creature, but who can pass up a second doubling season in Vorinclex, Monstrous Raider .

I suppose depending on how consistently you get Atraxa out, lands that enter with counters or that you can put counters on tend to be pretty good.

MagicMarc on Problems with life gain

1 month ago

You could use the new Vorinclex, Monstrous Raider to mess up them getting counters.

Or maybe splash for white and go Naya for Solemnity .

Mcat1999 on Strixhaven spoiler season

1 month ago

I'd go Jund. Cheat out Vorinclex, Monstrous Raider and slap down Rowan and Onyx.

Crack that emblem off and get to copying.

Use a 1-cmc Learn spell such as Guiding Voice or First Day of Class if you can manage some more cost-reduction.

Find Confront the Past (Lesson). = .

Imagine if you cast and copy Guiding Voice / First Day of Class.

  • 2x Magecraft triggers
  • 1x Cast
  • 1x Copy

Then you Learn out 2x Confront the Past. If you have the cost reduction, like a second Rowan out, you could even go for Environmental Sciences as it now too costs . Either way,

  • 4x Magecraft triggers.
  • 1x Cast
  • 1x Cast
  • 1x Copy
  • 1x Copy

Boom. -12/+12 life spread. If you got E.Sciences, then the life spread is -12/+20 because you gain +2 life for each E.Science.

I mean I know this isn't ideal and obviously we are only what, 43 cards spoiled as of my post? But still, you see the kind of nonsense this causes? It's just... I don't know, man. I get it, to a degree. A school for mages so you want to encourage spell slinging. I understand that. But it just feels broken and wrong.

Maybe it's just me, but I feel like Learn is far too powerful. There's practically zero downside to it, and given that the WOTC team said Energy from Kaladesh was broken as it too had inherently no drawbacks, then by their own logic Learn is also inherently broken as it has no drawbacks.

At least Companion forced you to build a deck a very specific way. This doesn't even say that! In fact they even encourage the abuse with colorless spells!

It's just all a bunch of silly nonsense. Will the set be fun? Of course. Will there be amazing combos that players find? Sure. Will it lead to many highlights and laughs? Absolutely.

But is it properly balanced? Not at all.

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