Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nissa, Who Shakes the World
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, gain an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
1 month ago
I thought of this thread I could make while reflecting on a few decks I've made in the past.
I've often considered ways that I could possibly cast Gleemax in a normal game without infinite combos. It seems fairly easy now with all the mana doublers and triplers in the game, but in this post I wanted to focus on damage, not mana, as there are so many unique ways to achieve absolutely ridiculous amounts of damage in MTG.
So what is the most amount of damage you've dealt in a game of MTG without using any form of infinite/indefinite combo?
My top is 2 to the power of (1.3 times 10 to the 95th power), done by using Sasaya's Essence combined with all my Forests on field (courtesy of Nissa, Who Shakes the World) plus a Yew Spirit. Unfortunately I could not ever find a way for a calculator to give me how much damage that is; rest assured it's over a googol. Well over.
1 month ago
1 month ago
Maybe take two Ancients and two Nissa, Who Shakes the World?
3 months ago
I've had that happen a few times with custom cards, but in my Chromium deck Tallowisp was often one of the best keys to victory.
Dimir Infiltrator in a The Mimeoplasm deck allows you to grab Phyresis, then all you need to do is get a big creature into the graveyard (like The Tarrasque), then play Mimmy and make a big unblockable creature, then give it infect. Very good.
3 months ago
Chromatic Lantern and Chromatic Orrery would help with your mana-base problems, as well as Shard Convergence and Sylvan Scrying. Nissa, Who Shakes the World works best in mono-green decks, so I don't know how nessecary it is here.
4 months ago
Just a couple random things! I feel like Myriad Landscape is a decent card in a deck at the power level I suspect you play at, as is Blighted Woodland. You might like Nissa, Who Shakes the World, she is a really good way to generate huge mana for your Commander. Karametra's Acolyte can be significant ramp, Green tends to have high devotion. I always try to find space for Transmogrifying Wand in a mono-Green deck, I'd even run it in fairly competitive decks, nobody cares about a 2/4 in Commander, 3 uses is pretty impressive.
4 months ago
What kind of budget are you working with?
Azusa, Lost but Seeking is awesome for extra landfall triggers in a turn. Cabaretti Courtyard is also a good search land for doubling up on landfall triggers. Since you have a fair few lands with sacrifice abilities, World Shaper might be worth some consideration, too.
A few more good cards for this in no particular order: Embodiment of Fury, Awakening of Vitu-Ghazi, Druid Class, Field of the Dead ($$), Nissa, Who Shakes the World / Nissa, Vital Force, Omnath, Locus of Rage.
As far as things you can cut to make room: Canopy Baloth is kind of meh since it doesn't have any kind of evasion. Could swap this out for Embodiment of Fury. Might of Murasa could come out for the Awakening, since it's a similar costed effect (surprise giant blocker for only 1 effective mana more). Light Up the Stage feels out of place, could be cut for Druid Class for good gains.
Reviving Dose could also be cut for one of the Nissas - essentially, you're paying 3 mana for 3 life, where you could instead pay 5 mana for an epic planeswalker that makes you more land creatures. I'm also not a particular fan of Weather the Storm, although IMO it's at least situationally better than reviving dose. You could even cut both of those life gain spells and add both Nissas.
7 months ago
Unless I'm missing something about how this deck is supposed to play, you're running way too many lands here. Your typical commander deck has probably between 34-40 lands. My Lord Windgrace landfall deck (in which the lands are extremely important) only runs 42. The upside of this fact though is that it takes away some of what is the most painful part of tweaking my decks: deciding what to cut. You need to cut a bunch of forests. Also, I'm not sure why you're running Mirror Gallery. It doesn't look like you're trying to copy any legendaries
You could probably consider swapping one of them out for Nykthos, Shrine to Nyx. This is a great mono-colored commander land.
Getting a bunch of extra land drops in a turn is great with stuff like Azusa, Lost but Seeking and Exploration, but unless you're able to draw extra cards to replace those lands, you're just gonna wind up with an empty hand and hoping for something good from your top deck. Cultivator Colossus is a great way to dump some lands onto the battlefield and keep your hand full in doing so.
Cultivate is a great way to dig some lands out of your library, and there's other good spells that do similar things. Harrow, Kodama's Reach, Three Visits, and Nature's Lore among others can help you ramp up and thin lands out of your library. You may want to include some more of these types of spells.
Personally, I like to include some redundant effects along with my commander. Omnath can help you pile up mana, sure, but you'll lose it all if he gets zapped. Horizon Stone can help hedge your bets in case something happens to your commander.
There's lots of Nissa planeswalkers that interact nicely with your lands, most notably Nissa, Who Shakes the World. You should definitely look into some of those.
Lastly, given what Omnath can do and since you're clearly looking to produce absurd amounts of mana, it kinda looks like you're lacking a real payoff for all that production/retention. You need some outlets into which to sink all that mana so that you can close out the game. Finale of Devastation is a pretty popular one in these types of decks. You might also want to consider Helix Pinnacle as a surprise alternate win-con if you're sitting on a pile of 100 or more mana. Not to mention, being mono-green, there's tons of enormous and expensive creatures with devastating effects (I'm looking at you, Craterhoof Behemoth) you can run as well.
I hope this is helpful, I'd say you've probably got about 20 slots to replace forests with stuff that's more fun than basic lands. You say this is your first EDH deck, so in case you were unaware, EDHREC is a great resource for ideas while brewing your decks. Good luck!