Nissa, Who Shakes the World

Nissa, Who Shakes the World

Legendary Planeswalker — Nissa

Whenever you tap a Forest for mana, gain an additional .

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Nissa, Who Shakes the World Discussion

edster on Synergies with Unbound Flourishing in Modern

4 weeks ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

wallisface on mono-green-proliferate-need-help

1 month ago

CloudFrog if you’re wanting to go down the route of running a playset of Nissa, Who Shakes the World, then I would suggest the following changes:

  • ditch the other walkers, as well as all your enchants & artifacts.

  • go up to 24 lands, and run around 8 mana dorks to accelerate your mana base.

  • look to add 3-4 Rishkar, Peema Renegade as your primary way to add counters and bolster the team, while also providing you the ramp needed to get Nissa out early.

  • I like your existing creatures of Duskshell Crawler, Evolution Sage, Llanowar Elves and Pollenbright Druid. The other ones i’m unsure on (though they’re not bad). I think Arboreal Grazer could be good as early ramp, as well as a defender for keeping Nissa safe.

  • with all that ramp, 2-3 copies of Harmonize might be good. In any case, i wouldn’t bother with card draw outside of that card

CloudFrog on mono-green-proliferate-need-help

1 month ago

wallisface Thanks again for the advice and time! I'd like to get this concept working for now. I've removed some of the higher cost cards and rejigged a few creatures for now.

With the walkers, I was thinking Nissa, Who Shakes the World would work well.

CloudFrog on First deck in 17 years. …

1 month ago

The current game plan is to win using Champion of Lambholt to get lots of damage though uncontested.

Other concepts are having 4 Nissa, Who Shakes the World and ulting early with proliferate. Considering using Untamed Kavu. I put in some Duskshell Crawlers for now as a way to get trample.

CloudFrog on First deck in 17 years. …

1 month ago

I would like to get 4 Nissa, Who Shakes the World in the deck and try and ult her early with proliferate. Vivien Reid kinda a stand in for now.

flowing chalice with proliferate is really great land acceleration. Cost two to get one mana, then after a few proliferate I'm getting many manna extra a turn.

TriusMalarky on Are we seeing a shift …

1 month ago

Green regularly provides haste, specifically in the context of "chonky monster or turning lands into creatures". Elly isn't all the way "chonky" but giving up to +6/+6 to your board seems pretty chonky to me.

See, typically green provides haste to specific large creatures, such as Craterhoof Behemoth(and newer variants) where it makes sense for it to have haste for the card's intended purpose. It also gets haste in cases like Nissa, Who Shakes the World(and a variety of other Nissas), mostly because Wizards didn't want to add the layer of "now you need to track which basic forest entered play this turn".

Here, it's the "trample and haste combo" which is often used by green as a "by the way, you're dead" effect, specifically in conjunction with some p/t buff, which we see here.

I guess the "you have no maximum hand size" thing is a bit odd, but then again it's not color tied -- it's mostly slapped onto things that draw a crap ton of cards in a way that makes all that card draw pointless if you just had to discard them all, so it's often seen in blue. Well, I guess it's excluded from black card draw, which makes sense as black often wants stuff in the grave anyways and its draw is so good even with the life cost that it needs that drawback.

KBK7101 on Multani, Maro-Sorcerer - Yavimaya's Fury (v1.50)

1 month ago

Ended up going with this (https://scryfall.com/card/usg/349/forest) and that (https://scryfall.com/card/usg/348/forest) as my new basics. Card Kingdom had enough in stock so that I could grab them all in one package. Am legitimately excited for swapping those out. Picking out basic land art is honestly one of my favorite parts of deckbuilding and finding some that "match" my commander gives me the same feeling as finding a cool combo or synergy. Thanks for the heads up on those!!

Ashaya is for target/all "nonland permanent" protection. Cyclonic Rift and stuff like that. Not something I have to deal with in games here at home, but something I'm sure I'd see in public games. Veteran Explorer is a bit weak, I agree. It was mainly a politics/group hug thing anyway. Debating cutting Spore Frog and Zendikar Resurgent as well due to it's high cost and the fact that Vernal Bloom and Nissa, Who Shakes the World do the same thing but for cheaper (the ramp part, anyway. Not worried about the draw part).

Cards that I have here at home that are probably going in are Thought Vessel (Which I swore was already in the deck lol), Grothama, All-Devouring (again), Crop Rotation and Akroma's Memorial.

Daron6 on yes

1 month ago

Try to add (if your budget allow) those cards Lovestruck Beast , Elvish Mystic , Steel Leaf Champion , Nissa, Who Shakes the World

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