Nissa, Who Shakes the World

Nissa, Who Shakes the World

Legendary Planeswalker — Nissa

Whenever you tap a Forest for mana, gain an additional .

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Nissa, Who Shakes the World Discussion

brandonplaysmagic on Best Rule 0 Commander

2 months ago

When I first learned the format, I actually thought you could use any legendary planeswalker as a commander. So my first ever build was a Nissa, Who Shakes the World deck as it had just dropped. It’s since turned into (fittingly) my Ashaya, Soul of the Wild deck. But yeah, I’d definitely say that Nissa first really got me.

plakjekaas on Yavimaya, Cradle of Growth + …

3 months ago

The decks I want to play those Nissa's in, already play mostly basics, which is why Yavimaya, Cradle of Growth is not going to add much. Because you want the planeswalkers to be good even if you can't find Yavimaya.

Don't get me wrong, it's a powerful synergy on paper, but the tools to find a Nissa, Who Shakes the World after you've found your Yavimaya, Cradle of Growth seem not that great, not worth the trouble for a many-colored deck that could just as well play something like Mirari's Wake. Combine that with the fact that it's hard to keep your planeswalkers alive in multiplayer EDH, and it doesn't feel that practical to assemble & maintain, even though it feels very powerful when in play.

If only your commander would be able to find one of the pieces... but Golos, Tireless Pilgrim was banned because it makes plans like that too easy '^^

TL;DR: decks in which Nissa, Who Shakes the World is good, don't need a Yavimaya, Cradle of Growth to make it good, and planeswalker-tutors are usually not allround good enough in EDH to make this combo worth to assemble.

TypicalTimmy on Yavimaya, Cradle of Growth + …

3 months ago

I have not been seeing this so I'm not sure if it is currently in the public eye, but Yavimaya, Cradle of Growth combos with Nissa, Who Shakes the World as well as Nissa, Worldwaker.

Not unlike how Urborg, Tomb of Yawgmoth combos with Liliana of the Dark Realms if you get her emblem online - a much harder thing to pull off.

edster on Synergies with Unbound Flourishing in Modern

4 months ago

Been testing unbound with newer cards and other deck lists:

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

wallisface on mono-green-proliferate-need-help

5 months ago

CloudFrog if you’re wanting to go down the route of running a playset of Nissa, Who Shakes the World, then I would suggest the following changes:

  • ditch the other walkers, as well as all your enchants & artifacts.

  • go up to 24 lands, and run around 8 mana dorks to accelerate your mana base.

  • look to add 3-4 Rishkar, Peema Renegade as your primary way to add counters and bolster the team, while also providing you the ramp needed to get Nissa out early.

  • I like your existing creatures of Duskshell Crawler, Evolution Sage, Llanowar Elves and Pollenbright Druid. The other ones i’m unsure on (though they’re not bad). I think Arboreal Grazer could be good as early ramp, as well as a defender for keeping Nissa safe.

  • with all that ramp, 2-3 copies of Harmonize might be good. In any case, i wouldn’t bother with card draw outside of that card

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