Delighted Halfling

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Delighted Halfling

Creature — Halfling Citizen

: Add .

: Add one mana of any colour. Spend this mana only to cast a legendary spell, and that spell can't be countered.

CickNason on Sigard the Heron's enchantment

2 weeks ago

Enchantress inclusions

Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options

Mana Fixing

Sanctum Weaver scales with all your auras

Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments

Delighted Halfling makes your commander and all legendaries uncounterable

Protection

Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells

Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.

Veil of Summer is OP nonsense

Myrel, Shield of Argive is a legendary Grand Abolisher with upside

Synergy Picks

Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana

Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed

Well Rested for the buffs, life and draw all for 2 mana

Hope this helped

CickNason on Prosshy Prossh

2 weeks ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

Caerwyn on How Can I Put Ziatora, …

1 month ago

Frenzied Tilling is a terrible card. Five mana to destroy one land and get one tapped basic? Yikes.

Why don’t you start with the basics before doing anything weird. Cultivate gets you one untapped land, possibly a second if you do not have a land to play for turn, basically making it cost one or two mana. You have your classic dorks, like Birds of Paradise. Delighted Halfling would be particularly good for you, given your high prevalence of legendary cards. You could cut your three-mana rocks and go with the many two-mana options available.

Ramp should not be fancy - it should be efficient. You want to play it early so you can start playing big things faster - that means you really want to focus on mana ramp which costs one or two mana (or functionally costs one or two mana because it gives you untapped lands).

euqinU on Improve my Magus Lucea Kane …

1 month ago

This is my currently only one deck, I plan to add a Birds of Paradise Poison Dart Frog Delighted Halfling but I don't know if I have enough. Lucea Kane X-Spells

Tsukimi on

3 months ago

So many new exploratory bant commander applications, this is one of the combos I was most excited for, but really not into the UB stuff so gonna wait until they have mtg cards. Also your last comment is right about Ahau as far as I know.

For suggestions:

Surprised Seedborn Muse isn't on the list. Always good to have a backup plan if your commander is removed a lot, and more importantly SB Muse untaps all of your lands each turn. Without having enough mana flash alone often falls short in multiplayer games. Seedborn Muse will also help get your commanders out in a single round. To this end more cheap mana dorks would help like Delighted Halfling or Gyre Sage because they will untap each step with your commander.

You have a lot of things that give counters but not a lot of payoff, cards like Abzan Falconer and Zegana, Utopian Speaker come to mind.

Big fan of Inspiring Call in counter decks too.

I have a Bant token deck that has a lot of good small-guys-who-make-other-guys type cards like Aether Channeler, if you want to check it out for suggestions. Can't Catch Me, I'm the GingerBant Man! [Primer]

I see March of multitudes and flurry of wings, I've tried to run a lot of cards like that but I've found they almost always want to be played later in the game. If you want to have smaller pieces set up for before your commanders come out, cards like Aether channeler and mana dorks will go a long way. Creatures that make creatures will work better with the convoke theme as well. Very fun and original looking deck!

Tsukimi on Help with deck creation for …

7 months ago

As always legendofa has a lot of great suggestions. You have access to a lot of T1 dorks like Delighted Halfling and Llanowar Elves etc. to ensure you can reliably get Doric out by turn 3. Cards that could provide haste like Lightning Greaves or Concordant Crossroads also might be worth giving everyone at the table haste. I also use Runadi, but that only works for more expensive creatures. I think Legend makes a great suggestion in aiming for smaller legendary creatures that will be out before Doric and ready to attack. Since you need 1G every time you want to flip her, I'd go a little heavier on the ramp and T1 dorks. If you want you can always go for green anthem type effects to buff your smaller legendaries like Thunderfoot Baloth and Sylvan Anthem.

Epidilius on Spy Cat (with Primer!)

9 months ago

What are your thoughts on some of the LotR cards? Delighted Halfling would probably be exccellent here.

DawnsRayofLight on Animar 2.0

9 months ago

30 lands is a bit low, especially since you don't have much low end ramp, even then , given the curve, that is a bit low, you may want to crank it up to 33-34

some early game ramp:

Birds of Paradise

Delighted Halfling

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Sakura-Tribe Elder

Nature's Lore

Three Visits

Farseek

Ancestral Statue goes infinite with Animar. Once Animar has 4 +1/1 counters on him, you can keep recurring ancestral statue

Drops:

Isochron Sceptre, Fabricate, Planar Portal, Mox Amber, Arcane Signet, Chromatic Lantern

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