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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Halfling Citizen
: Add .
: Add one mana of any colour. Spend this mana only to cast a legendary spell, and that spell can't be countered.
3 months ago
As always legendofa has a lot of great suggestions. You have access to a lot of T1 dorks like Delighted Halfling and Llanowar Elves etc. to ensure you can reliably get Doric out by turn 3. Cards that could provide haste like Lightning Greaves or Concordant Crossroads also might be worth giving everyone at the table haste. I also use Runadi, but that only works for more expensive creatures. I think Legend makes a great suggestion in aiming for smaller legendary creatures that will be out before Doric and ready to attack. Since you need 1G every time you want to flip her, I'd go a little heavier on the ramp and T1 dorks. If you want you can always go for green anthem type effects to buff your smaller legendaries like Thunderfoot Baloth and Sylvan Anthem.
4 months ago
What are your thoughts on some of the LotR cards? Delighted Halfling would probably be exccellent here.
5 months ago
30 lands is a bit low, especially since you don't have much low end ramp, even then , given the curve, that is a bit low, you may want to crank it up to 33-34
some early game ramp:
Ancestral Statue goes infinite with Animar. Once Animar has 4 +1/1 counters on him, you can keep recurring ancestral statue
Isochron Sceptre, Fabricate, Planar Portal, Mox Amber, Arcane Signet, Chromatic Lantern
5 months ago
Your deck has next to no ramp/rocks, at least no cheap-to-cast ones. Having them could greatly increase the speed of your deck (and maybe reduce its average CMC at the same time. I'd consider cards like Arcane Signet, Coalition Relic, Fellwar Stone, Patriar's Seal and Relic of Legends. If you can afford it, Mox Amber would also be really good in this deck. More mana dorks like Delighted Halfling or Birds of Paradise would also help.
5 months ago
Oh... Hello there. I just want to talk about some experiences with new cards and some returned creatures. Obviously counting with my playgroup as experience.
First of all, I want to talk about how Cavern-Hoard Dragon is absurd. However the original CMC be like 9 mana, it's incredible how easy and powerfull it can be casted in early or midgame, depending of your opponents of course. Can be another ramp source and damage dealer with Old Gnawbone and Ancient Copper Dragon. In my case, I switched Immersturm Predator for it, because Predator hardly can take care of your battlefield without a creature, or even if your oponent manages to protect their target card in graveyard.
Another change that was added is Last March of the Ents. Almost all dragons have toughness around 4 or more. And this spell was like a finisher, because it cannot be negated, and if you have only a dragon 4/4, it will draw 4 cards for you and drop any number of creatures from your hand to battlefield. It's absolutely insane. I changed O-Kagachi, Vengeful Kami for this. I feel this dragon still powerfull, but it's just a target of Tiamat effect, and now we have new powerfull choices to use. Not to mention the need to have haste to give O-Kagachi full potention.
Well, another choices to add or remove that I did: Thrakkus the Butcher -> Klauth, Unrivaled Ancient (Thrakkus was realy unneeded, because swing with my dragons basically end games, just with their original powers. Klauth provides mana correction and ramp based in my dragon's attacks) Greater Good -> Ancient Gold Dragon (This change was more a test than anything, but AGD provides a good sinergy with Last March of Ents, Scourge of Valkas, Terror of Peaks, and creates good blockers. I realy liked the change).
Mana base: I use now all the fetch lands, shock, some triomas and some goodstuffs to ramp and filter cards in the deck.
Maybe, just maybe... Delighted Halfling? Just thinking...
Well, this is just a report of tests and changes in my deck, because is very similar of yours. I want to know how is your opinion about, and what think could be useful or not to us, the biggest dragon deck users of TappedOut hahaha And I want to contribute more here, so that's it... See ya
5 months ago
Some minor changes with the LotR set and Aftermath-
Out: Caged Sun - In Nissa, Resurgent Animist Possibly controversial decision, but IMO Caged Sun is the weakest by far of any of the mana doublers as without Yavimaya out, about half my lands aren't affected by it- nor are any of the rocks. Nissa will allow my curve to be smoother as well as provide some card advantage.
Out: Fyndhorn Elves - In: Delighted Halfling Pretty much a straight upgrade here. We only ever need like one out of three mana sources to provide a green pip usually, and the "can't be countered" is amazing as it works on pretty much every payoff that's not Genesis Wave. Additionally, with the Nissa change above, we actually don't want any mana-dork elves if we can help it as those are "bad" hits with Nissa's second trigger. Only bombs left.
Out: Tectonic Edge - In: Gemstone Caverns Tectonic Edge's art has kept it in this deck for a long time, but with Wasteland and Strip Mine and Dust Bowl, we don't really need it. I've finally gone and grabbed a Gemstone Caverns with sufficiently pretty art to replace it.
5 months ago
Non-Bowmaster musing: Delighted Halfling is the only hobbit-related card with that epiteth in its name, I'm guessing it's because they want to be able to reprint it with DnD-favlor, or possibly introduce Halflings as a thing in Magic proper (although IMO they're pretty redundant to Kithkin)