Overview

As soon as Ivy, Gleeful Spellthief was spoiled, I knew I wanted to build this deck. Ivy provides a unique twist for a Simic commander. I want to make as many copies of Ivy as possible and smash the table with them. The primer will get filled in as time goes on.

To put it best, Ivy is a value engine in the command zone for . Ivy is a 2/1 with flying that reads “whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. A copy of an Aura spell becomes a token.” Ivy doubles the value of targeted spells. Normally, the only target spells people are playing is removal, such as Swords to Plowshares. Outside of Zada, Hedron Grinder style decks, most players are not looking to play things like Combat Research. Why? Cards like this walk into the trap of getting “two for one’d.” However, Ivy not only gets around this downside, but simply abuses it. With Ivy and another creature, there will be two instances of Combat Research, adding double the potential card draw. As well, you still have one instance of Combat Research even if one of the creatures gets removed. Speaking of removal, this same principle applies to protection spells like Shore Up. Now, this effect becomes exponential as more copies of Ivy grants more copies of the targeted spell.

One of the methods to get multiple Ivy, Gleeful Spellthiefs is to remove the legend rule. Here are some of the cards that facilitate this:

Mutate Rules (From MTG Wiki):

.

The full rules about mutate can be found here on MTG Wiki (https://mtg.fandom.com/wiki/Mutate). However, there are some things I want to point out.

    Mutating creature spell is a creature spell.
    The resulting merged creature has all of the characteristics (name, creature type, color, power, and toughness) of the topmost card or token, and it also has all abilities (the part in the text box) from its other cards and tokens.
    The characteristics of the combined merged creature are copyable.
    If the merged creature has an ability referring to it by name, it means “this creature”, even if the mutating creature causes it to have a new name.

In the Commander variant, if a commander is part of a merged creature, the resulting creature is a commander. If it leaves the battlefield and the commander is moved to the command zone instead, that permanent and the other cards contained by that permanent go to the appropriate zone while the commander card goes to the command zone.

Why is this important? Because mutate is one method to start creating an army of Ivy, Gleeful Spellthief kinda. Let’s take the example of Ivy, Gleeful Spellthief and Migratory Greathorn. With Ivy, Gleeful Spellthief already on the field, mutate Migratory Greathorn onto Ivy and put Greathorn as the top creature. Now, you have a flying 3 /4 Migratory Greathorn that puts a basic land into play tapped and has “whenever a player casts a spell that targets only a single creature other than Migratory Greathorn, you may copy that spell. The copy targets Migratory Greathorn. (A copy of an aura spell becomes a token.). Great, now there is a creature with Ivy’s ability that isn’t legendary and can be copied. Let’s keep it going. Let’s say that Wood Elves is already on the field and you target it with Cackling Counterpart. Once it resolves, you will have two Wood Elves and two of the mutated Migratory Greathorns/Ivy. Let’s take one more step. Let’s target Wood Elves with Dreamtail Heron. Because it isn’t targeting the Greathorns, you can copy the mutate trigger two more times. This gets you three cards and two basic lands onto the battlefield tapped. This works also if Wood Elves is targeted by Migratory Greathorn first with Ivy on the field. The Greathorn trigger can be placed on top of Ivy to gain the same result.


So, wait. Where are all the mutate creatures? Here is my problem with mutuate:

First, it costs way too much to mutate. Besides Sea-Dasher Octopus and Gemrazer, I don’t think most of the mutate creatures are worth the cost. Even some of the other cheaper mutate creatures need other mutuate creatures to have an impactful effect. This deck has a low-cmc and most mutate creatures don’t support my low curve well.

Second, there isn’t enough support. This mechanic is currently only in one set Ikoria, Lair of Behemoths and there are only 12 mutate creatures in Ivy’s colors. Of those 12, only two are worth my time, Sea-Dasher Octopus and Gemrazer. Sea-Dasher Octopus is instant speed and draws a card after damage for . Gemrazer is Naturalize that modifies Ivy into a 4/4 with trample and reach. Even then, I’ve cut both of them from my list. Yes, they help make tokens of Ivy. However, Vesuvan Duplimancy does the same thing and isn’t taking two card slots.

Enchantress is another route that Ivy could take. Because Aura spells target, Ivy will gain a copy attached to her. In this shell, most of the aura cards will either make creatures unblockable, scry, or draws a card. Now, Ivy doubles the value of each aura played. This route is especially strong with Ancestral Mask which compounds off itself.


Once again, why is there no classic enchantress support? I think enchantress is an archetype best supported with . Ivy misses out on cards like Ethereal Armor, Michiko's Reign of Truth  , and All That Glitters. As well, most enchantress effects (like Herald of the Pantheon, Argothian Enchantress, and Enchantress’ Presence) trigger off cast, not enter. As of now, Setessan Champion, Sanctum Weaver, Eutropia the Twice-Favored, or Eidolon of Blossoms is my only consideration to add into the deck due to its constellation effect. With cheaper enchantments, constellation gets out of hand quickly. Though this list is not an enchantress build, it leans very heavily on auras.

Early Game (Turn 1 to 3):


Mid Game (Turn 4 to 7):


Late Game (Turn 7 to beyond):

9.13.2022

There are some things that worked on paper but not in practice. Uro, Titan of Nature's Wrath is a big beater that draws and ramps. However, there are better things that I could be doing at after testing. Astral Dragon is another one that seems good. Unfortunately, there aren’t many targets for Astral Dragon. When things like Rhystic Study or Parallel Lives are on the field then Astral Dragon is insane. Other than that, Astral Dragon doesn’t pull its weight like I would like. Kodama of the West Tree provides trample and ramp for modified creatures.Rapid Hybridization replaced Reality Shift for cheaper removal. March of Swirling Mists for more protection, especially against boardwipes. Eutropia the Twice-Favored is Uro’s replacement. Eutropia the Twice-Favored pumps a creature and provides flying and gets out of hand in multiples. Rancor doesn’t initially draw a card like Rune of Might, but it does return to hand. Because Rancor doesn’t go away, it can trigger Setessan Champion and Eutropia the Twice-Favored. Gala Greeters replaced Mirrox Box for ramp and another card that goes crazy in multiples. Prismatic Vista isn’t necessary. Temple of Mystery works just fine and provides scrying.


9.13.2022

I want almost every action to result in drawing cards. Setessan Champion, especially with Ivy on the field, will trigger twice per enchantment. As well, Sanctum Weaver provides large amounts of mana so that I can continuously play my cards. I like Rune of Might for trample. I wanted Helm of the Host to work, but it is outclassed by Vesuvan Duplimancy. Endurance is busted, but not necessary. Bala Ged Recovery   works just fine as another Eternal Witness and triggers magecraft. I think Clever Impersonator is good, as it can copy any permanent. However, I’m more concerned to pushing toward with my gameplan rather than copying something from my opponent that may or may not fit with what I’m doing.

Feedback

Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it’s great to have other people submitting their input.


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27% Casual

73% Competitive

Top Ranked
Date added 1 month
Last updated 2 days
Exclude colors WBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 0 Rares

22 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.25
Tokens Beast 3/3 G, Bird 1/1 W, Bird 2/2 U, Copy Clone, Day, Frog Lizard 3/3 G, Night, Treasure
Folders Uncategorized, EDH I'm Playing, Other People's Decks I Like, intersting decks
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