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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Faldorn, Dread Wolf Herald
Legendary Creature — Human Druid
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
, , Discard a card: Exile the top card of your library. You may play it this turn.
DarkKiridon on
Torgal, The Best Boy
1 month ago
Yeah! I love wolves! I know it's 7 mana, but I see the medallion, the crystal, and some ramp pieces in the list so its possible to cast it for cheaper and ahead on curve (with a bunch of forests in play hopefully).
I had a Tovolar, Dire Overlord
Flip deck for awhile but I hardly played it because Day/Nightbound sucks, but I recently brewed a Faldorn, Dread Wolf Herald
deck and might put that together someday.
77hi77 on WOTC announcement - All Commanders …
1 year ago
One of my favourite decks that I run is Faldorn, Dread Wolf Herald, I'd love to see that pop off with Prosper, Tome-Bound. I think they'd be really fun partners, you get wolves and treasures with every card you play.
seshiro_of_the_orochi on
2 years ago
This looks pretty cool! I'm still pondering if I should build Mama Bear, especially because I already have Goreclaw. But then again, Duskana is basically the antithesis to her. We'll see.
Some cards I'd consider for this deck are these:
Welcoming Vampire. It's not a 2/2 itself, but draws additional cards. Seems good enough.
Wild Pair. It weirdly doesn't work here if you have anthem effects, but it's insane with a deck full of 2/2s.
Faldorn, Dread Wolf Herald. Draws cards and makes quite a lot of 2/2s.
Hornet Queen. It's a 2/2, but it brings 6 flying, deathtouching power. Great for defense. And just imagine casting literally anything with a Wild Pair out to get this thing in addition.
Bane of Progress. 'Nuff said ;)
Thanks to Duskana caring about base P/T, Goreclaw, Terror of Qal Sisma actually works quite well here. If you properly stack her trigger and Duskana's, your 2/2s will become 6/6 trampling forces of nature.
Dusk / Dawn is perfect for the deck. Boardwipe? Check. Big splashy value spell? Check!
Ayula's Influence would need quite a lot of land recursion to play it here, so that's a clear maybe.
Femme_Fatale on Official missing/incorrect card/token thread
2 years ago
ForceablePizza: None of what you mentioned were missing the thick treatment. Captain N'ghathrod
, Faldorn, Dread Wolf Herald
and Firkraag, Cunning Instigator
are treatments that only exist irl and in our database as thick. The default treatment for each is only in foil, and the extended border treatment for each is in both normal and foil.
Raugrin Triome does not have a standard promo as far as I can find across all vendors. It does have though Raugrin Triome, the borderless treatment, Raugrin Triome *pp* the promo pack and Raugrin Triome *f-pre* the pre-release promo. The final two which are treated as treatments, primarily because doing anything other than automatic treatments is needlessly wasting time.
You may want to read this site updates article to get more information on how tappedout deals with treatments. And this article about variations to better learn about those.
Now in making this post I double checked the card previews to make sure they were right and lo-and behold the CLB's were not showing their thick displays. I can do it manually but it should be showing up automatically. This made me double check what the text deck auto-complete list shows you, and it does not display the thick treatment. It should look like this Captain N'ghathrod *thick*.
So they are in the site, however the deck editor and the card preview here seems to have bugs which I'll forward to the devs.
ForceablePizza on Official missing/incorrect card/token thread
2 years ago
Captain N'ghathrod
Missing Thick Treatment
Faldorn, Dread Wolf Herald
Missing Thick treatment
Raugrin Triome Missing Promo Art & Pricing
Firkraag, Cunning Instigator
Missing Thick Treatment
Please note, the missing treatment listed above are in addition to the treatments that are already in the database. These cards have both a "Foil" and a "Thick" treatments. Based on how many are currently missing, I am sure there are more from the CLB set that are missing their "Thick" treatments as well, but I am still imputing my collection, slowly.
Thanks, for your help.
tindolos on
Paradox Power - Upgrade
2 years ago
Initial Changes
Out
- Lunar Hatchling
- Frost Fair Lure Fish
- Karvanista, Loyal Lupari
- The Fugitive Doctor
- Jenny Flint
- Madame Vastra
- Graham O'Brien
- Bill Potts
- Start the TARDIS
- Flatline
- Truth or Consequences
- River Song
- Heaven Sent
- Psychic Paper
- Fugitive of the Judoon
- Become the Pilot
- Twice Upon a Time
- Thijarian Witness
- Dan Lewis
- Strax, Sontaran Nurse
- Confession Dial
- Ponder
- Preordain
- Talisman of Curiosity
- Talisman of Impulse
- Cursed Mirror
- Sonic Screwdriver
- Temple of Abandon
- Temple of Mystery
- Temple of Epiphany
- Gallifrey Council Chamber
- Temple of the False God
In
- Laelia, the Blade Reforged
- Caves of Chaos Adventurer
- Kami of Celebration
- Urabrask, Heretic Praetor
- Plargg and Nassari
- Etali, Primal Storm
- Jacob Hauken, Inspector Flip
- Durnan of the Yawning Portal
- Ignite the Future
- Valakut Exploration
- Chandra, Torch of Defiance
- Maelstrom Wanderer
- Ravenform
- Delayed Blast Fireball
- Tlincalli Hunter
- You Find Some Prisoners
- The Parting of the Ways
- Wild-Magic Sorcerer
- Faldorn, Dread Wolf Herald
- Nalfeshnee
- Kami of Whispered Hopes
- Incubation Druid
- Gyre Sage
- Three Visits
- Nature's Lore
- Rampant Growth
- Kodama's Reach
- Wooded Ridgeline
- Tangled Islet
- Highland Forest
- Hinterland Harbor
- Sulfur Falls
Gleeock on What is Gruul to you?
2 years ago
plakjekaas. Klothys, God of Destiny was actually one I was thinking of for breaking the mold of the usual Gruul-faire a little bit & yes, she lends herself to MLD & such more than alot of people like, but she is pretty decent to build a punisher deck as well. Meria, Scholar of Antiquity was another... Though, personally I think she is a little too Urzatastic & really not feeling, also she (Meria) isn't all that unique if you were to bring what she is outside of the color pair. The Gruul Ice-troll guy from Kaldheim is pretty neat as well, though he is more generic Timmie-ramp & less bringing Gruul in a new direction. I have seen someone build Faldorn, Dread Wolf Herald to be a pretty kickass polymorph subtheme deck, but again, when you actually lean into that "play from exile" theme, it feels pretty lackluster in Gruul vs. Rakdos.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
3 years ago
I wasn't able to play a multiplayer game this weekend but ran 9 games of 1v1. I won 7/9 games as unblocked angels seems to be consistently good. 6 games were against Necron Precron, 2 games against Faldorn Exiles & 1 game against Aesi Landfall. Made a couple swaps to give Pyre of Heroes a shot. Didn't touch the lifegain package but messed with the protection one. Since all 9 games were duels, some of the changes weren't great.
Eye of Vecna for Pyre of Heroes
Cosmic Intervention for The Ozolith
Angel of Condemnation for Karmic Guide
Angel of Jubilation for Inspiring Overseer
Starnheim Unleashed for Luminarch Ascension
Search for Glory for Enlightened Tutor
I notably left in Together Forever and didn't put in Breathkeeper Seraph because I wanted to see if there were synergies between Together Forever and Pyre of Heroes.
Lost 1 game against Necron Precon due to a combination of things. I missed 2 land drops early in the game and was forced to use Enlightened Tutor for a Sol Ring so I could play my hand. Later in the game Ioverplayed the hand and got hit by Shard of the Nightbringer followed by Their Name is Death on the next turn. I was definitely kicking myself at the end because I had Emeria Shepherd and played it when I should've held it. Necrons actually did pretty well against this deck overall as they had fliers which stopped some early attacks. In the end though, as with most precons, they ran out of gas while Angels could keep chugging along and beefing up.
Lost 1 game against Faldorn Exiles due to Food Chain & Eternal Scourge with Faldorn, Dread Wolf Herald producing a million wolves on turn 4. With no answers in hand, it was a quick and clear loss.
I was able to get Pyre of Heroes out in several games. One of my favorite combinations was using it on Inspiring Overseer to drop in Serra Paragon and then recasting Inspiring Overseer for the extra life and draw. On the following turn I sacrificed it again to grab Battle Angels of Tyr and hit for even more draw.
During the final game against Aesi Landfall I wanted to see how much value I could get out of Pyre of Heroes so I kept an obviously risky hand. My starting hand consisted of Arid Mesa, Plains, Fabled Passage, Emergence Zone, Mutavault, Pyre of Heroes, and Path to Exile. Aesi had a pretty slow start without much ramp but dropped Aesi, Tyrant of Gyre Strait turn 5 which I promptly pathed. The only Angel I drew was Angelic Curator which I pyred into Inspiring Overseer. I also had Together Forever on the board so when I pyred Inspiring Overseer into Serra Paragon I was able to bounce it back to hand and recast Angelic Curator on the same turn. Next turn I cast Inspiring Overseer and pyred that into Thraben Watcher and started swinging for lots of damage.
In a multiplayer game other players would've had more answers for our board and Pyre of Heroes may not stick around. However, I don't think it seems threatening on its own and most times it's just a value engine. I think there may be a case for swapping it out for Eye of Vecna. They cost the same for 2 colorless. Their activations are also the same at 2 colorless. The differences are the 2 damage we take for Vecna and also that the draw occurs on upkeep before our draw phase and we have to pay the 2 and life if we want the card. If we drop Vecna early game and we're looking for something key, usually a land or a low cost angel and there's no guarantee that we'll get it. So if we're on turn 4, we've expended 2/3 available mana on drawing either a land or a 2cmc angel because we can't play anyting else. If we aren't dropping Vecna early and instead on turn 6-7 then it's pretty slow compared to its counterparts. Yes it replaces itself but nothing else we do will give us cards the turn we need it. All the other draw cards play into our strategy of either playing angels, attacking or gaining life. Also, the ones we pay into can be done on opponents turn when we're holding up answers, so there's no "wasted mana".
Out of the current swaps The Ozolith and Luminarch Ascension were very mediocre. This is likely due to the duel format and will need more testplaying in a 4-man setting. I was able to get The Ozolith up to 18 counters one game but it didn't matter since I was dead the next turn.
I think just based on this trial run that Pyre of Heroes deserves a strong consideration especially with Inspiring Overseer. Let me know your thoughts!
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