Pyrite Spellbomb

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature, player or planeswalker.

, Sacrifice Pyrite Spellbomb: Draw a card.

Icbrgr on Burn Moon

1 month ago

If you are gonna main deck Blood Moon and not have it as a sideboard option I'd just go all in on a Skred Red control build.

Koth of the Hammer, Snow-Covered Mountain, Scrying Sheets Skred, Mind Stone, Pyrite Spellbomb, Galvanic Blast, Relic of Progenitus, Torpor Orb, Trinisphere.

contada on $100 Lantern Control

2 months ago

wallisface Updated based on some of your feedback.

Opted out of the counterspell idea. They would also have the issue of requiring keeping cards in hand, which is an issue for Ensnaring Bridge.

I don't want to splash black just for hand disruption. To compensate for that weakness, I went up to a full set of Spellskite to protect against exiles. With Emry and the engineers, I wasn't that worried about destroys, but an Anguished Unmaking would really ruin my day.

As for threat removal, options in UR are a bit limited. I went with a wildcard with Chaos Warp. Permanent removal lets the deck deal with enchantments now, as well as a wider range of creatures than just the Pyrite Spellbomb alone. Of course there is the risk that one problem permanent is replaced by another, but I'll take the gamble. It's not the most mana efficient either, but it does let me stay in 2 colors, reducing the chance of getting mana screwed.

Delphen7 on How to Handle Multiple 'Infinite' …

3 months ago

Player A has Spike Feeder and Heliod, Sun-Crowned.

Player B is playing eggs, and has managed to reach the point where they can loop Pyrite Spellbomb (via Faith's Reward, multiple Lotus Bloom, and Conjurer's Bauble)

Anytime Player B can put a lethal Spellbomb trigger on the stack, Player A can respond by gaining more life. Since both players are technically advancing their boardstates, but the game is going nowhere, what happens?

EVEN-ELITE on No Banlist Golos

7 months ago

This deck is hilarious! If you want to go full Bomberman (Brian Kelly style), then why not include Pyrite Spellbomb? It would allow you to kill everyone with Black Lotus.

zapyourtumor on Deep Saga

8 months ago

I'd probably drop 2nd map for Pyrite Spellbomb

Drop Unholy Heat for Prismatic Ending (no drc and its one of the main reasons to go white)

Lurrus not letting you run Knight of the Reliquary is big sad

Also even if you're going deep into saga 4 loam is kinda bad, maybe 2?

wallisface on Lobotomy

10 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

foxinsox on INSANE!▷ Slag Fiend ◁【AFFINITY!】 NEW! from【AFR!】

1 year ago

How about Pyrite Spellbomb instead of the Shriekhorn? A way to ping those pesky creatures like Lurrus and also a returning cantrip/shock with Emry?

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