Pyrite Spellbomb

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pyrite Spellbomb


, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature, player or planeswalker.

, Sacrifice Pyrite Spellbomb: Draw a card.

colinplaysmagic89 on $60 Mono Red Prowess with Upgrade Path to Murktide

2 months ago

I threw together the sideboard for the $60 version based on what I could fit into the budget, but here's a general explanation of the sideboard choices:

Abrade Abrade doubles as a removal spell against creature decks and artifact hate against decks like Hammertime, Affinity, and Hardened Scales. While you can also snag a turn one Amulet of Vigor on the draw against Titan, this might be too slow. Abrade also deals with Chalice of the Void

Dragon's Claw Whenever you are in a matchup where you need to race, Dragon's Claw gains you a ton of life. Bring it in in the mirror and against burn, for sure.

Kozilek's Return This card serves a few different purposes. Because it only deals two damage, your prowess creatures will survive the spell, meaning you can use this to clear the board in matchups like Hammertime, Yawgmoth, or Creature based decks. But the spell is also colorless, meaning that it can kill creatures with protection from Red like Sanctifier en-Vec

Smash to Smithereens This gives us some extra reach against hammer and burn while also destroying their shadowspear or getting rid of an artifact blocker.

Unholy Heat This is a removal spell for matchups like Yawgmoth where we need to get through blockers or anything where we need to kill something. This can also take care of a primiveal titan if we have delirium.

Pyrite Spellbomb This card is more Sanctifier En-Vec protection.

Tormod's Crypt Zero mana graveyard hate. Because it's zero mana, it also is good for getting prowess/delirum triggers.

Soul-Guide Lantern One mana graveyard hate that gets past leyline of sanctity, or deals with a single target in the graveyard and then cantrips.

wallisface on Goblins Whack!!!

3 months ago

You have a bunch of cards here that don't belong in a mainboard - they're sideboard cards. If you're playing with a sideboard, then they should go there. You never want these cards to ever be in a mainboard. They are: Dragon's Claw, Pyrite Spellbomb, Tormod's Crypt, Smash to Smithereens, and Leyline of Combustion. I would also suggest that Flame Slash is a really dubious choice for a card.

Icbrgr on Burn Moon

6 months ago

If you are gonna main deck Blood Moon and not have it as a sideboard option I'd just go all in on a Skred Red control build.

Koth of the Hammer, Snow-Covered Mountain, Scrying Sheets Skred, Mind Stone, Pyrite Spellbomb, Galvanic Blast, Relic of Progenitus, Torpor Orb, Trinisphere.

contada on $100 Lantern Control

8 months ago

wallisface Updated based on some of your feedback.

Opted out of the counterspell idea. They would also have the issue of requiring keeping cards in hand, which is an issue for Ensnaring Bridge.

I don't want to splash black just for hand disruption. To compensate for that weakness, I went up to a full set of Spellskite to protect against exiles. With Emry and the engineers, I wasn't that worried about destroys, but an Anguished Unmaking would really ruin my day.

As for threat removal, options in UR are a bit limited. I went with a wildcard with Chaos Warp. Permanent removal lets the deck deal with enchantments now, as well as a wider range of creatures than just the Pyrite Spellbomb alone. Of course there is the risk that one problem permanent is replaced by another, but I'll take the gamble. It's not the most mana efficient either, but it does let me stay in 2 colors, reducing the chance of getting mana screwed.

Delphen7 on How to Handle Multiple 'Infinite' …

9 months ago

Player A has Spike Feeder and Heliod, Sun-Crowned.

Player B is playing eggs, and has managed to reach the point where they can loop Pyrite Spellbomb (via Faith's Reward, multiple Lotus Bloom, and Conjurer's Bauble)

Anytime Player B can put a lethal Spellbomb trigger on the stack, Player A can respond by gaining more life. Since both players are technically advancing their boardstates, but the game is going nowhere, what happens?

EVEN-ELITE on No Banlist Golos

1 year ago

This deck is hilarious! If you want to go full Bomberman (Brian Kelly style), then why not include Pyrite Spellbomb? It would allow you to kill everyone with Black Lotus.

zapyourtumor on Deep Saga

1 year ago

I'd probably drop 2nd map for Pyrite Spellbomb

Drop Unholy Heat for Prismatic Ending (no drc and its one of the main reasons to go white)

Lurrus not letting you run Knight of the Reliquary is big sad

Also even if you're going deep into saga 4 loam is kinda bad, maybe 2?

wallisface on Lobotomy

1 year ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

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