Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
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|Commander / EDH||Legal|
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Inspiring Statuary Discussion
1 day ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
1 week ago
Hallo Spell_Slam! Thank you for your comment!
This is still a prototype for the deck and some cards you mentioned are continuously going in and out from the list. I do not always use the live edit tool to switch cards from main to maybe and often, when i take out a card, i forget to add it back again at the maybeboard. Daretti, Gamble and the Dynamo are among them and they're on the radar for sure.
When i added Path to Exile , i considered that this deck perhaps prefers to give away lands rather than life, since it wins through combat damage. I tested Dispatch , but the risk is that it will become useless if I am too far behind for some reason.
I'm not totally sold on Scrap Trawler either, as maybe i prefer having things in my graveyard more than i want to have them in my hand.
Idol of Oblivion has worked really well in all my tests, i'm inclined to think i'll keep it, but i agree on the Bauble and the Phoenix though. They're in only until I decide what to replace them with (the Dynamo, probably). Thank you for your suggestions, that was very kind of you!
BransBranflakes, thank you for stopping by!
3 Drinks are better than 3 cards for sure, and with Anointed Procession and/or Illusionist's Bracers on the field, that makes for 5-7 drinks. Now you just have to figure out how to make the opponent pay for them too!
I thank you for the degenerative suggestions, but i'm trying to keep up with my group's meta and to be a good boy (a little). GoOoOOolems!
Hallo again discipleofgary73!
Inspiring Statuary is intresting, but i play very few non-artifact spells in this deck and they're already relatively cheap. Glimmervoid and Summoning Station were noted though!
1 week ago
The aesthetics are chef's kiss
Maybe Genesis Chamber , Inspiring Statuary , Summoning Station , Mirrorworks , Glimmervoid , and Pia Nalaar for other aritifact-focused cards. If you end up going for lots of tokens, Anointed Procession and Requiem Angel might be fun.
Thanks for stopping by!
3 weeks ago
You might consider adding some black artifact synergy cards, since food tokens are artifacts for some strange reason. Just some off the top of my head include Ovalchase Daredevil , Underhanded Designs , Keskit, the Flesh Sculptor , Herald of Anguish , Marionette Master and Inspiring Statuary . Just and idea!
3 weeks ago
Thoughts on these? Soulscour , Bonders' Enclave , Arch of Orazca , Throne of the High City , Eye of Doom , Inspiring Statuary , Blinkmoth Urn , Coalition Flag , Endless Horizons , Mistveil Plains , Lapse of Certainty , Not of This World , Champion's Helm , Tome of Legends , Argivian Archaeologist , Serenity
1 month ago
Have you considered Inspiring Statuary and Scour from Existence ? Inspiring Statuary will allow you to tap artifacts to cast Scour From Existence to deal with the Karn, The Great Creator/ Mycosynth Lattice combo.
1 month ago
Dawn of Hope trumps Well of Lost Dreams just by the fact it can fuel itself. Yes, it costs a substantial amount of mana and effort to get it started, but it's better than a draw engine that's completely dead without outside help.
Winning the entire game that early is too extreme for me. I prefer Commander when it plays like a board game: a lot of back and forth and anyone has a chance of victory. Curbstomping like that will alienate my deck and is not something I want to participate in.
Our decks function differently. Inspiring Statuary works in yours, but not in mine.
1 month ago
I run so many Nonbasics because Mono-coloured decks are capable of doing so and maximize the value out of their manabases. Every Utility Land is essentially an 'extra spell.'
Cataclysmic Gearhulk and the cards that don't have generic costs are also unaffected by improvise. Inspiring Statuary can only affects 31 spells in my deck, which is about 47%. A Mana Rock that can't pay towards half of a deck's spells doesn't sound great.
The six non-Equipment artifacts are either already Mana Rocks or have beneficial activated abilties that I'd rather leave open. The lone artifact creature Cataclysmic Gearhulk more often than not dies to its own ability. If Gearhulk does stick around, then I'd leave it untapped so it can attack and block. None of these artifacts could be used to improvise.
This deck functions off of minimal resources. I don't need to drop every Equipment I have available. Halvar Flip only needs one solid Equipment to be a serious problem for opponents. An alternative threat with one or two Equipment is more than enough. Inspiring Statuary wouldn't have much to work with in most situations.
One of White's major strengths is its ability to purge the board. Flip I'm not afraid to lose everything if it means stifling my opponents' own gameplans. This is why I don't run a lot of Mana Rocks: they will inevitably get blown up. Inspiring Statuary would be no different. I don't even run Mana Doublers anymore because my heavy use of sweepers utterly ruins their effectiveness.
I don't need to give it a try when I know it's going to fail.
Explorer's Scope and Isolated Watchtower don't have any consistency. They look at the top card of the library and hope for the best. Sensei's Divining Top isn't going to fix them. I can be mana-screwed with Top out as well. Scrying Sheets is a land that hasn't aged well. Tthere are plenty of lands that straight up draw cards