Inspiring Statuary

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inspiring Statuary

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

seshiro_of_the_orochi on Bodach-Rocais

2 weeks ago

This looks pretty cool! It seems ou might have a pretty perfect balanceof artifacts and non-artifact to benefit from Inspiring Statuary. So maybe try it once?

Profet93 on Arna's Kennundrüm: Counters Auraquipment?

1 month ago

Last_Laugh +1

I'm not too familiar with this archetype but I'll do my best. Given your deck has a focus on your commander which has built in ward and you are in blue, some additional draw can't hurt. I like Mystic Remora for a cheap and easy draw source. Perhaps even a Cloud Key or Semblance Anvil for artifact ramp? Speaking of artifacts, I would put in the Academy Ruins in the maybeboard over vault of the archangel. Vault requires a lot of mana and isn't necessary while academy requires less mana and can recur 1/3rd of your deck.

Sword of Vengeance > Wand of Orcus - You aren't a token or zombie based strategy. I do understand the appeal of having a wide token base which can help against edict effects. That being said, you already have a fair amount of hexproof/shroud so boardwipes are your biggest issues. I would suggest something similar to flicker as a means to reutilize ETB effects and protect from wipes but given it would remove auras and equipments, it isn't as helpful. As such Sword of vengeance is keyword soup which is also easier to cast at the same CMC.

Inspiring Statuary - Idk if this is good for your build but I imagine u can tap your (used) equipment to help pay for other stuff.

Stoneforge Mystic > Brotherhood Regalia - Ward is nice, can't be blocked is better. Do you need the redundancy for ward? I feel you might be better served with Stoneforge which replaces itself and can help cheat equipment into play.

How has Blade of Shared Souls been playing for you? Seems cool but not needed. Perhaps a Codsworth, Handy Helper might be more helpful as a ramp piece.

Same question with Assassin Gauntlet and Anduril, Narsil Reforged, how have they been?

Overall it's a solid deck. I think my favorite card in here is the conqueror's flail! Triple boost while requiring them to use instants prior to battle, gotta love it all for 2 mana! I like how you have a balance of removal, defense and artifacts. Your creature count is slightly low for my tastes but given your commander is the lynchpin of the deck, it makes sense to prioritize artifacts > creature count.

seshiro_of_the_orochi on Santa, Elves, Reindeer, and Toys [primer]

7 months ago

Quick heads-up, there are two Hazoret's Monument in here.

Great to see that Chiss-Goria in the deck, it's such a great card. Very cool deck in general. In case you want a cheap alternativ to a Mycosynth Golem, maybe try out Inspiring Statuary. Also, to amp up your token production, Academy Manufactor would be a fine addition.

king-saproling on Democracy is Fun!

9 months ago

Cool deck! Personally I would make these swaps:

Messenger Jays -> Academy Manufactor
Lieutenants of the Guard -> Coalition Flag (fun to put on Tivit since he has Ward 3)
Venser's Journal -> Auton Soldier (can copy Tivit!)
Winged Words -> Battle Mastery (double strike on Tivit to double his effect)
Propaganda -> Thorough Investigation
Warden of Evos Isle -> Worn Powerstone
Emergency Powers -> Anointed Procession
Fact or Fiction -> Spark Double
Dig Through Time -> Irenicus's Vile Duplication
Eligeth, Crossroads Augur -> Inspiring Statuary (can tap itself to reduce costs, also allows you to tap clues & treasures to reduce costs)
Sphinx Sovereign -> Brago's Representative
Treasure Cruise -> Sakashima of a Thousand Faces
Opt -> Sakashima the Impostor
Unesh, Criosphinx Sovereign -> Time Sieve
Vexing Sphinx -> Mirkwood Bats
Aetherize -> Mondrak, Glory Dominus
Sphinx of Foresight -> Rise and Shine
Glyph Keeper -> Cyberdrive Awakener

Doogie_Howser on Dragon Pirates in Space

9 months ago

Inspiring Statuary is a great call! I think that is a definite add. Brudiclad, Telchor Engineer is a bit too slow, but Urza, Lord High Artificer seems interesting. I'll give it a shot. I think Hullbreacher is banned :(

Richieg on Dragon Pirates in Space

10 months ago

Or potentially Inspiring Statuary so that we can tap our treasures without losing them?

jamochawoke on Valduk equipment monored

11 months ago

Also, since you are running a lot of artifacts in this deck, especially equipments that normally don't tap, you might want to consider adding Inspiring Statuary since it will ramp you very hard for all your other spells once you have a few of the artifacts out.

tkjanacek on Korvold, Food-Cursed

1 year ago

Skullclamp is $5, but it's good with creature tokens, which you make a lot of, and is playable in a lot of decks. Mahadi, Emporium Master lets you turn creature tokens into treasures. Inspiring Statuary makes all your food tokens into mana rocks. Idol of Oblivion draws a lot of cards. Tireless Provisioner, Killer Service make a lot of food tokens. Arterial Alchemy makes a lot of blood tokens. Khalni Garden makes a plant. Judith absolutely isn't bad here, I would much rather cut Bog Naughty, Ciril Ungol Patrol, Dimir House Guard, Galadriel, Scream Puff, Skybeast Tracker, Bake into a Pie, Giant's Skewer, Horned Helm. While they are flavorful, they are very inefficient.

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