Inspiring Statuary

Inspiring Statuary

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Inspiring Statuary Discussion

lagotripha on Mono Green Manufacturing

1 week ago

Treasure Map  Flip is a solid value engine with synergies. Inspiring Statuary lets you cast some big spells, or small spells fast. Rampage of the Clans lets you turn a bunch of tokens into centaurs for beatdown. Grinding Station opens up synergies with your own graveyard while offering a backup wincon.

Splashing into more colours feels fairly low cost here between gilded goose and treasure tokens, even before looking at the MH2 legendaries. I'm talking options like Ravenous Squirrel , Disciple of the Vault and Savvy Hunter - things that love artifacts and can help smooth out the curve. Basically every colour has 1 or 2 drops that love artifacts - I'm most used to splashing black but there is something in all of them.

Heliogabale on The Queen's Booty! (Grixis Pirates) **PRIMER**

3 weeks ago

Not only is Shared Animosity cheaper, but it stays on the board an provides the boost turn after turn.

I feel you are gambling a lot on Arcane Adaptation while it seems unnecessary to me. Most of your creatures are Pirates, and those that are not should generate enough value to disregard the tribal element. Chart a Course is a one-shot draw that could make room for repeated draw. This could free 2 spots for Reconnaissance Mission and a Bident of Thassa , both are better than Coastal Piracy.

I would cut Prosperous Pirates to make way for Malcolm, Keen-Eyed Navigator ; a potential of 3 treasures per turn is better than a one-time effect for 2 treasures.

Marionette Master is a very convoluted way of attempting to benefit from your treasures, while you should actually try to hold on to them so you can trigger Mechanized Production or Revel in Riches, making it a non-bo card. I would replace it with Archetype of Imagination (or Sun Quan, Lord of Wu if you have one, or both!) which could win you the game for the same casting cost. This also replaces your Nemesis Mask, freeing a spot for something like Cover of Darkness .

Brass's Bounty and Pirate's Pillage are also one-shot deals that could make way for more stable pieces, like Inspiring Statuary , allowing you to tap your treasures for colorless mana.

I hope I am not overwhelming you with this cascade of suggestions, hopefully some of these will be helpful to you!

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    Hardhitta7 on I AM THE STORM!!

    2 months ago

    Nice list! I’m building Galazeth as well but mine wins with Hellkite Tyrant .

    I never seen Herbal Poultice before. Think I’ll add it to my list.

    For suggestions I like Shimmer Dragon , Mnemonic Deluge , and Inspiring Statuary .

    jamochawoke on WWG1WGA

    2 months ago

    I'm a mono-white equipment player who uses Nahiri. One of the best secret tech cards I've found available for this deck archetype is Inspiring Statuary . It basically turns all your Equipment, and itself, into mana rocks for all non-artifact spells! Got your field wiped? Need to cast your commander after the 3rd or so removal? This thing helps you go beast-mode on a recovery turn, or even net you enough mana to end the game the turn it comes out if you've got a few equipments already out and a big play in hand.

    ninja8244 on [EDH] Gyome Iron Chef

    2 months ago

    Gluttonous Troll is a new card that works really well. Some other cards to note are God-Eternal Bontu , Inspiring Statuary , Mazirek, Kraul Death Priest , and Cranial Plating .

    Omniscience_is_life on Galazeth Prismari

    2 months ago

    That would be

    Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .

    I did that with the following code:

    [[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
    

    ZEMOtheSinner on ∙|(⤟ Gigantes Historiæ 1.2 ⤠)|∙

    2 months ago

    Hallo Spell_Slam! Thank you for your comment!
    This is still a prototype for the deck and some cards you mentioned are continuously going in and out from the list. I do not always use the live edit tool to switch cards from main to maybe and often, when i take out a card, i forget to add it back again at the maybeboard. Daretti, Gamble and the Dynamo are among them and they're on the radar for sure.
    When i added Path to Exile , i considered that this deck perhaps prefers to give away lands rather than life, since it wins through combat damage. I tested Dispatch , but the risk is that it will become useless if I am too far behind for some reason.
    I'm not totally sold on Scrap Trawler either, as maybe i prefer having things in my graveyard more than i want to have them in my hand.
    Idol of Oblivion has worked really well in all my tests, i'm inclined to think i'll keep it, but i agree on the Bauble and the Phoenix though. They're in only until I decide what to replace them with (the Dynamo, probably). Thank you for your suggestions, that was very kind of you!


    BransBranflakes, thank you for stopping by!
    3 Drinks are better than 3 cards for sure, and with Anointed Procession and/or Illusionist's Bracers on the field, that makes for 5-7 drinks. Now you just have to figure out how to make the opponent pay for them too!
    I thank you for the degenerative suggestions, but i'm trying to keep up with my group's meta and to be a good boy (a little). GoOoOOolems!


    Hallo again discipleofgary73!
    Inspiring Statuary is intresting, but i play very few non-artifact spells in this deck and they're already relatively cheap. Glimmervoid and Summoning Station were noted though!

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