Inkmoth Nexus

Inkmoth Nexus

Land

: Gain .

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (11) mentor4242 , Purple_Peach , WFP , Pangolin223 , EventualRawR , puls3evo , Thundrle , matty266 , Goldrhino541 , RedDevil420 , MarkTaylorTSax

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Inkmoth Nexus occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.02%

Inkmoth Nexus Discussion

xSKINCOLLECTORx on The Caretaker

3 weeks ago

I use Dust Bowl to sac my Blinkmoth Nexus and Inkmoth Nexus to blow up lands. It’s 4 mana to do, but once shirei is going off mana usually isn’t an issue

Hynx on Simic can't be blocked!

4 weeks ago

do you have problems with removal? id suggest Apostle's Blessing if you do. or Vines of Vastwood. if you decided on an infect tweak, Inkmoth Nexus Blighted Agent with Invigorate is beautiful. giving your opponent life means nothing if you are going for the 10 poison counter win. Im also a fan of Groundswell for the landfall trigger.

Kaigz on Thrumilling stone

1 month ago

So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:

Counter Spells

Swan Song

Dispel

Foil

Misdirection

Spell Pierce

Fodder for Arcum

Manakin

Millikin

Blinkmoth Nexus

Inkmoth Nexus

Mishra's Factory

Dread Statuary

Guardian Idol

Misc

Elixir of Immortality - in case you get hit with the dreaded board wipe

Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.

QuirkyQU33FER on The Caretaker

1 month ago

dude i just found out Inkmoth Nexus and Blinkmoth Nexus will come back in this deck!! land recursion! if they were the 1/1's when they die

xSKINCOLLECTORx on Deliberate Denial of Death to the Dead

1 month ago

I like to use Dust Bowl to sac an activated Blinkmoth Nexus or Inkmoth Nexus to blow up a land and get my nexus back

Kholek on Riku of Two Timmies

2 months ago

Great looking deck. with Insurrection I would suggest Inkmoth Nexus .

If you can make multiple copies and more combat phases. this could be a win card.

Umpherio on Lord Windgrace's Realms

2 months ago

CHANGELOG 16/12/2019

Removed

Added

  • Boseiju, Who Shelters All - I realized this deck needs more protection against countermagic. So, I figured this would make a great inclusion.

Ehsteve on Lord Windgrace Jund Lands.dec

2 months ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

Load more