Inkmoth Nexus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inkmoth Nexus

Land

: Add .

: This becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. This is still a land. (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

SyntheticEvil13 on Gruul Hardened Scales

3 months ago

Yeah, the Ozolith wording is easy to misread. The important part is that The Ozolith does not replace modular. If a modular creature dies, I can still put the modular counters onto another artifact creature, and The Ozolith also gets counters equal to what the creature had when it left. So it effectively lets the deck double dip on counters. With Zabaz, the Glimmerwasp, the modular trigger gets even better because Zabaz adds an extra +1/+1 counter when a modular triggered ability puts counters on one of my creatures. That extra counter does not come from The Ozolith, but it does make the modular side of the exchange stronger. I agree that the Snakeskin Veil / Winding Constrictor / Conclave Mentor line sounds fun, but that feels more like an Abzan counters version of the deck. This build is more focused on artifact/modular lines with Arcbound Ravager, Zabaz, the Glimmerwasp, Walking Ballista, Inkmoth Nexus, Urza's Saga, and The Ozolith. So for this shell, I still like Tamiyo's Safekeeping because it protects any permanent, not just creatures.

This is from Scryfall.

"The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first."

SyntheticEvil13 on Gruul Hardened Scales

3 months ago

Thank you DragonMaster420! It was late when I entered the info. I thought that I had gone back over everything, but I somehow missed that, lol.

I agree that Snakeskin Veil and Revitalizing Repast are interesting options, especially because +1/+1 counters matter so much in Hardened Scales. That said, I would not automatically call them better than Tamiyo's Safekeeping.

The big advantage of Tamiyo's Safekeeping is that it protects any permanent, not just a creature. That means it can protect cards like Hardened Scales, The Ozolith, Urza's Saga, Inkmoth Nexus, Agatha's Soul Cauldron, or a key creature. That flexibility matters a lot. Snakeskin Veil adding a +1/+1 counter is nice, but being creature only is a real limitation.

The idea of dropping red and moving into black is not crazy in theory, but I think that becomes a different deck. Black gives access to cards like Winding Constrictor, Abrupt Decay, and Assassin's Trophy, which are definitely strong. But red is not only here for Whipflare. Red also gives access to Zabaz, the Glimmerwasp's sacrifice ability, which is very relevant for modular lines, The Ozolith, and moving counters around at the right time.

Veethevvitch on Dr. Thran-tastic

5 months ago

If I may, I also have a few suggestion to make from fellow mono black player to another !

I would like you to consider Filth since you are already running Urborg, Tomb of Yawgmoth and you also already have a sacking option with your Phyrexian Tower.

Also i would suggest Mirrex and Rogue's Passage / Access Tunnel since it does help you ramp up the infect effect like your Inkmoth Nexus if its something that you'd be into.

And lastly since you have some expensive mana cost spells maybe it wouldnt hurt you to run some fast mana ritual like Dark Ritualfoil, Culling the Weak or Cabal Ritual.

And not sure what the game plan is with the deck like if you play against more casual or optimized pods but i could suggest a few infinite combos in mono black if ever you are interested in having an alternative wincon besides creatures beatdown of infect/poison counters!

Mattio38 on Black Panther - Living Lands

8 months ago

Hi guys and thanks for stopping by, I really appreciate.

theNeroTurtle also thank you for the upvote! However about the ruling I think you're incorrect. A non-creature permanent (such as a land) can have +1/+1 counters placed on it. For it to become a creature it will need more actions. For example _Earthbending_as Crow_Umbra says. Other options I have in my deck are cards like Nissa, Vital Force and Sylvan Awakening and of course there are lands that can animate itself such as one of my wincons Inkmoth Nexus. All those animated lands have a certain base power and toughness, and will have a number of +1/+1 counters on top of that!

legendofa on EEOE

10 months ago

I saw your question about Inkmoth Nexus and Cathedral of War, and the short answer is that promos cards and bonus sheet cards don't usually change legality. So even though they're in EOE packs, they're not Standard-legal. They can be used in Limited formats, but that's pretty much it.

Galbrush on Official missing/incorrect card/token thread

10 months ago

I've built an EOE deck (EEOE) and used two of the land cards, Cathedral of War and Inkmoth Nexus, and the deckbuilder is saying they're illegal for standard play. I understand they're remakes of older cards, but I think the new ones should be legal, right? they were in the packs, right?

DreadKhan on Colorless

1 year ago

Apologies in advance if these cards are all terrible, I have a fondness for questionable cards!

Not sure if it's truly better than a Waste very often, but Spawning Bed is pretty much a free roll, right? If you draw it late game you can make 15 power for 7 mana via a land (and your Commander). There is also Springjack Pasture, which can repeatedly make a 5/3 for you for 5 mana, not bad if you're low on cards IMHO.

Even weirder, if Graaz is out Inkmoth Nexus is 5 power and still have flying, so it's a 2 shot kill, and a one-shot if you can give it Doublestrike.

Maybe Deserted Temple? It's great with your Mishra's Workshop, or something like Scorched Ruins if you want backup targets.

I'm not sure if it's too slow, but Urza's Cave exists and seems decent to find Factory.

If you ever want a colourless creature removal option maybe Transmogrifying Wand? 2 power is REALLY bad vs your deck, not quite enough to kill a Juggernaut, let alone your Commander, and you do get 3 uses before it's empty.

Thanks for posting this, Graaz is such a crazy Commander!

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