Inkmoth Nexus

Inkmoth Nexus

Land

: Gain .

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Latest Decks as Commander

Inkmoth Nexus Discussion

Unlife on Boros Infect

1 month ago

I think this is great, I love the new take on infect. Most of my suggestions have to do with the manabase, I know you're running a fairly limited base but I would consider Inkmoth Nexus, just so you have one more option to get infect damage through along with Tainted Strike and Phyresis. I think you could also lose a Sunbaked Canyon and an Inspiring Vantage for a Silent Clearing, and either Fetid Heath or Graven Cairns, so you can turn red or white mana into more black sources.

How's your luck been in drawing creatures overall?

sergiodelrio on BG infect @SpielBar

1 month ago

Arguably, the deck already has 16 lands only... Inkmoth Nexus counting more towards cost creature than land. If you go below 16 colored sources, you'll provoke too many mulligans and you still need 1 land to play the Hierarch

Grubbernaut on What Conversations do you not …

1 month ago

RNR_Gaming I'll add that to the list of reasons to stay off of reddit, urgh.

As for other conversations... I'm sure most long-time players have had a situation where somebody was telling them an incorrect interpretation of how a rule worked, and they simply refused to believe you when you explained what's actually supposed to happen.

I can actually, vividly remember my friend not understanding the interaction of Tezzeret, Agent of Bolas targeting an activated Inkmoth Nexus in standard.

DawnsRayofLight on Stompy Green Devotion

1 month ago

It may be worth checking some of the old wolf run lists out from the back in 2010ish times (my favorite time to play magic in standard, such good memories).

Inkmoth Nexus as a 1 of may be a fun win con, something to help out.

You have a ton of ramp, I would love to see more done with it. I have suggestions, but I also see the argument against them to try and keep the deck mono green and the land base easy.

You do have the capabilities of running certain non green cards as long as they only have one non-green mana cost, it may be worth running 2-3 Breeding Pool s and Stomping Ground (which you have, another may help)

Bonfire of the Damned , I played in an IQ way back when and added 3 of this card for fun to my Jund Beats list, I made top 8 going undefeated until the first round with rough luck and Bonfire was just incredible. Board wipe and damage on them. 2-3 may help a bit for wiping out opponent's fields.

Hydroid Krasis : I am running this in my blue green tron list, life gain, draw, and a huge body, it is perfect for huge ramp lists.

Blightsteel Colossus , Ulamog, the Ceaseless Hunger , either as a 1-of at the top could be a great win con.

Finale of Devastation might be a good 2-of, mana outlet and a win con, let's you fetch a fatty and blow your opponent out, that might also allow you to run a few old-growth trolls over the empaths.

These are just suggestions and I can understand counterpoints, you've obviously played this list a ton and know its ins and outs. For me at a cursory glance it just seems like you have huge mana ramp potential with little outlets. When I play ramp, I want to be able to use all the mana I have to railroad my opponent.

Mortlocke on Atraxa Proliferation of Humans

2 months ago

Greetings Odric_Magnusson,

In response to your question of What Creatures would you put in? (that have infect) - based upon your current decklist and design the infect creatures I would recommend need to compliment your deck's +1/+1 counters matter subtheme and should be relatively threatening on their own. Therefore, I suggest:

  • Skithiryx, the Blight Dragon : This one is a bit of a no-brainer next to Hand of the Praetors . It has evasion, built in protection and haste. Skittles is a longtime favorite of mine, and is truly an infect staple in my opinion. This one is at the top of the list, without a doubt.

  • Viral Drake : This creature ties in with your deck's +1/+1 counters matter subtheme by serving as an excellent mana dump for proliferation triggers. On top of having infect, it also has evasion. A great pick in my opinion.

  • Ichor Rats : This creature serves as a means of getting poison counters on players when they have a Pillow Fort strategy online before you could get infect combat damage in. Additionally, it's a great recursion target if you can get multiple triggers of it's ETB effect.

  • Inkmoth Nexus : This is an honorable mention, but this land has served me well over many games. It has built in protection due to being a land and +1/+1 counters do not fall off of it when it stops being a creature. The icing on the cake is that it also has evasion.

That's it for my suggestions. Your list is pretty good, and definitely will make any opponent weary of you during any point in a game. +1 again! lol

Mortlocke on New hubs to be added

2 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Unlife on Infect gets to run Cavern …

2 months ago

I can’t think of any time I’d want to run a Cavern of Souls in my infect decks, except maybe as a sideboard one-off in legacy along with Crop Rotation . And even then, an additional Daze or Spellskite is usually just better and more flexible. I can’t use the cavern to name a creature type, and still benefit for being able to use it to cast a pump or protection spell next turn other then say Apostle's Blessing . Like it was said earlier, counterspell sing our creatures is less of a concern then killing them or countering our pump spells. I’m not sure about anyone else but I’m already running a fairly minimum mana base with Inkmoth Nexus taking up 1/5 of it, I don’t have room for a card that won’t make me colored mana.

The suggestion to run Yavimaya, Cradle of Growth however, that I can see myself running.

BrassLord on Jalira Sea Creatures

2 months ago

Looks like a fun deck! From my experience running a Polymorph esque deck, something you may want to look at is limiting the amount of creatures in the deck, so you're better able to capitalize on your commander's ability or one of the several polymorph effects you have in the deck!

I'd also recommend trying out some of the "man lands." Inkmoth Nexus Blinkmoth Nexus Mutavault Faceless Haven Frostwalk Bastion and Mishra's Factory are all potential creature targets that can survive board wipes and tend to sick around!

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