Inkmoth Nexus

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inkmoth Nexus


: Add .

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

BlueSnakeMagic on Phyrexian Progress

3 weeks ago

Yeah... In all transparency, I really really REALLY wanted to keep Annex Sentry for flavor-sake, and the artwork but, you're totally right. Didn't quite think about that with Staff of Compleation either since the only 3-drop without those two is usually going to be a one-drop as is- Which is nice.

I'd honestly rather have another Tainted Strike as opposed to the 4th Skrelv's Hive since it could be a nice combat trick / finisher due to doubling down with Toxic. Plus, come to think, Inkmoth Nexus and The Seedcore would be great finishers, even alone.

cyeRunner on Nobody expects the Kozileks Inqusition - BG Infect

2 months ago

SuckassBolas, the problem with the toxic mechanic is that it does not support the playstyle of using pump spells and there are not many cards in the current spoilers that I would consider having the power level that is needed for Modern. An interesting thing is that Infect and Toxic both trigger so you could play something like Necrogen Communion, but that card is still weaker than Rancor.
There might evolve a new deck where you mix Infect and Toxic creatures together, but I'm not the best deckbuilder.

Rotpriest looks a little too weak: you usually want to use 2-3 pump spells to win the game, so it would deal 2-3 infect damage and therefore is just another Giant Growth, but people are experimenting to create a storm deck with it using Ground Rift, here is the first list I was able to find.
The Seedcore is just a worse version of Pendelhaven: it does not produce , that is needed for pumpspells and we are already running 4 colourless lands with Inkmoth Nexus.

Maybe some of the Proliferate-Cards and cards where the opponent gets a poison counter might be playable, looking at Infectious Inuiry and Whispers of the Dross.

I'm still happy that the fastlands get reprinted and now can be played in Pioneer and The Mycosynth Gardens will probably become a modern staple.

Hope my 2 Cents are helpful :)

aholder7 on Why is Infect Not Returning?

3 months ago

The balancing issues people are referring to are in regards to non-edh formats. infect in edh only really comes up with triumph. but in other formats Glistener Elf and Blighted Agent are the back bone of infect as the only half decent cards with infect. but even as simple as those cards are they are decks that can run away with Turn 2 or 3 kills because they can drop an elf turn 1 then swing turn 2 with something like Scale Up and Might of Old Krosa or any other combination of cards. In a way infect is sort of like doublestrike to players and wither to creatures. both really strong effects, but its hard to put powerful effects like that on a large number of cards without having to make most of those expensive or bland. and if they misbalance even 1 or 2 they are likely going to see those cards run away with the 60 card formats of all kinds. the other problem for the design of infect was that you could only play an infect card if you were going to play an infect deck. infect only deals poison damage to players, not regular damage. so if your deck was mainly regulars you'd never hope to kill with infect (Arcbound Ravager into Inkmoth Nexus not withstanding)) and if you were a majority infect deck, your non infects would have to be relegated to entirely support based roles as their damage on their own couldn't take out an opponent. There are a couple other minor reasons they wouldn't do it but i think the above ones are the main factors.

Niko9 on How come we don't have …

4 months ago

I think that they are really hesitant to print things into enchant because almost every format has some enchantresses and the only reason they aren't totally broken is because enchantments in general are weak.

Enchantment lands+ Abundant Growth+ enchantresses+ Sanctum Weaver+ Rune of Speed+ Ancestral Mask+ Inkmoth Nexus would be an extremely dependable infect package, and I'm sure there are better effects than that, it's just the one I can think of right now : )

I mean, if there was a 2 mana creature that said "when an artifact enters the battlefield draw a card" everyone would be drawing their whole deck and we'd basically be playing YGO. If enchantments get a decent push, they would be too good, ironically.

Unlife on Infect combo

4 months ago

One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.

You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.

I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.

legendofa on Oh look, modern infect 2022

5 months ago

I don't think Embiggen adds enough value here. For Inkmoth Nexus, it's a +5/+5, and for everything else it's Giant Growth. Scale Up is +5/+3 for all of your infect creatures, and +6/+3 for your Hierarchs, if for some reason you ever need to use it that way. Since infect aggro wants to deal as much damage as possible as quickly as possible, you should definitely keep at least the Scale Ups. For the Distortion Strikes, the unblockability is also more valuable than a Giant Growth.

TheOfficialCreator on

6 months ago

Ichorclaw Myr, Scale Up, Might of Old Krosa, Vines of Vastwood, and Inkmoth Nexus seem like strong additions.

Load more