Inkmoth Nexus

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Inkmoth Nexus

Land

: Add .

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Niko9 on How come we don't have …

1 week ago

I think that they are really hesitant to print things into enchant because almost every format has some enchantresses and the only reason they aren't totally broken is because enchantments in general are weak.

Enchantment lands+ Abundant Growth+ enchantresses+ Sanctum Weaver+ Rune of Speed+ Ancestral Mask+ Inkmoth Nexus would be an extremely dependable infect package, and I'm sure there are better effects than that, it's just the one I can think of right now : )

I mean, if there was a 2 mana creature that said "when an artifact enters the battlefield draw a card" everyone would be drawing their whole deck and we'd basically be playing YGO. If enchantments get a decent push, they would be too good, ironically.

Unlife on Infect combo

2 weeks ago

One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.

You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.

I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.

legendofa on Oh look, modern infect 2022

1 month ago

I don't think Embiggen adds enough value here. For Inkmoth Nexus, it's a +5/+5, and for everything else it's Giant Growth. Scale Up is +5/+3 for all of your infect creatures, and +6/+3 for your Hierarchs, if for some reason you ever need to use it that way. Since infect aggro wants to deal as much damage as possible as quickly as possible, you should definitely keep at least the Scale Ups. For the Distortion Strikes, the unblockability is also more valuable than a Giant Growth.

TheOfficialCreator on

2 months ago

Ichorclaw Myr, Scale Up, Might of Old Krosa, Vines of Vastwood, and Inkmoth Nexus seem like strong additions.

multimedia on First Time commander monowhite

2 months ago

Hey, for a first deck well done with deck building, but playing infect is not a good choice.

White or artifact creatures who have infect here are bad cards since other than having infect they don't do anything else. Even getting +2/+2 from Elesh Norn doesn't help most infect creatures enough and don't count on Elesh Norn since she's 7 mana. Inkmoth Nexus, Grafted Exoskeleton, Plague Myr are good infect cards, the rest aren't.

Having Grafted Exoskeleton means you can make any creature you control have infect and that gives you much more flexibility to play better creatures. Exoskeleton is a go-to card, Open the Armory can tutor for it. Inkmoth Nexus is a go-to land, Expedition Map can tutor for it.

Some advice is make infect a secondary strategy with just Exoskeleton and Inkmoth? You have beginnings here of a better strategy than infect, which is tokens. Expanding on tokens and away from infect gives you many other options for deck building as well as upgrades because infect doesn't have much in mono white. When playing tokens, effects that can repeatedly create creature tokens for no additional mana cost once you get the card on the battlefield are helpful. Play more cards that can increase the power of your entire token army?

Expand on tokens, better creatures who give value and more ramp to consistently be able to cast Elesh Norn?

Good luck with your deck.

SufferFromEDHD on POISON IVY

2 months ago

Mirage Mirror a blue clone effect for mono green.

Pendelhaven would be useful in this list.

Inkmoth Nexus as well.

Dust Bowl would pair well with all those basic lands.

Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)

3 months ago

Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!

Dencoan on Death's Kiss

3 months ago

Cop400 sorry I don't know how I missed responding. I don't dislike the idea, but in my experience when I drop Triumph of the Hordes I better be ready to win or win within a turn or two because whoever doesn't die will be aiming at me. This is the only infect card I have in my deck and I have it in there as a wincon. My main concern with Inkmoth Nexus is that if i ever activate it and ping someone with a counter my time will be limited and my main source of proliferate is Atraxa, Praetors' Voice. Currently the overall goal is +1/+1 counters.

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