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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Artifact Creature — Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies (is put into the graveyard from the battlefield), draw a card.
3 months ago
8 months ago
Funnily enough, I started out Rakdos and went Mono-Black instead with my version of the deck.
I find you don't need so many win conditions in your deck when you do so much drawing. Disciple is pretty reliable when you win the turn you cast him. I went down to 4 Disciple and 2 Mortician Beetles, personally. I could see cutting to 2 Impact Tremors here as well.
I tested Filigree Familiar a bit and have liked it a lot. It plays way better than it looks on paper. I could see these over Sojourner's Companion.
Why not Galvanic Blast over Lightning Bolt in the mainboard? Seems like a pretty easy upgrade.
Is your sideboard meant to transform you into some kind of burn deck? I could see lots of other useful cards here insted. Pyroblast,Duress, some recursion like Reaping the Graves, Krark-Clan Shaman, Fiery Cannonade. Anything to slow down aggro opponents or let you combo through control decks seems like a good place to start.
11 months ago
As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:
1 year ago
Boxing League Round 2 Swaps
1 year ago
inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:
Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.
Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.
Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:
Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.
Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.
Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)
Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.
Sorry, but you're going to have to drop the Sol Ring.
Next, some useless cards in the deck are:
Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.
Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.
Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.
Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).
tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.
If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.
And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.
1 year ago
Few suggestions: Ugin's Nexus LOVES to be sacrificed, and makes your opponents play fair until you do, Metalwork Colossus is a recurrable, sometimes free artifact that can do a lot of damage when given Infect, Mind Stone is excellent cheap ramp that can be cashed in for a card in dire situations, and Cabal Coffers is a good card for those of us with ten billion dollars. Love the deck, so glad you're using Filigree Familiar ;)
1 year ago
So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.
As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.
I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.
1 year ago
Solemn Simulacrum and Filigree Familiar get you an ETB and a death trigger. You don't necessarily need to find death triggers (not a ton of those but they exist) but it is generally better to find things with good ETB then sac them for effect.