Dreamstone Hedron

Dreamstone Hedron

Artifact

: Gain .

, , Sacrifice Dreamstone Hedron: Draw three cards.

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Trade

Have (1) metalmagic
Want (5) EmanRuoy88 , WayneKerr , Etinifni , s1gurd , copperdood

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dreamstone Hedron occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.25%

Red: 0.19%

Dreamstone Hedron Discussion

Metachemist on Thryx, the Sudden Stomping

1 month ago

Man I'd really reconsider Coveted Jewel it's bad enough to hand over effectively a Gilded Lotus but to give them three cards on top of that? Big Ooof. Honestly for the same CMC or less you might be better served with a Dreamstone Hedron or the new Nyx Lotus

Labrodor64 on Padeem Artifacts

1 month ago

Also 31 lands isn’t a lot. Artefact decks can make up for that with tons of mana rocks but you don’t seem to have some good ones like Mind Stone , Wayfarer's Bauble , Sky Diamond , Guardian Idol , Dreamstone Hedron , Prismatic Lens or Worn Powerstone . Also a deck around a commnader like yours wants plenty of ramp for expensive artefacts. I recommend to add at least 3 cards from the list above and at least 2 islands. I guarantee your mana fixing and ramp will be far better.

Profet93 on Torbran Hates You

4 months ago

Cut Chandra, Fire Artisan for Ugin or any enchantment removal. Mono red struggles with that and if someone has a troubling enchantment, then you're in trouble. I see Chaos Warp in the maybeboard, curious why it isn't included?

Remove God-Pharaoh's Statue for Dreamstone Hedron - 6 mana for something weak and not even buffed with your commander. Hedron gives you immediate ramp and late game draw when/if you need it.

While I usually like to employ loads of non-basics in my mono color decks, I feel that in Torbran it wouldn't be the best given that burning earth hurts you as well. I don't see the benefit of a lot of your non-basics lands to justify it. Play it out, let me know how it goes, I could be wrong.

Wheel of Fortune - Card draw

Humble Defector - More card draw + politics (you remember our recent humble swaps)

Volcanic Offering - Such a good card, lots of value, 4 effects in 1 card = destroy 2 nonbasic lands and 2 creatures for 5 mana instant speed. Great value IMO.

Inventors' Fair - Tutor with minimal yet noticeable lifegain. Has saved me in Norin a couple times, a staple for any deck with 20+ artifacts.

TylarKordis on Ur Dragon

4 months ago

This deck is a bit too casual. I recommend fixing your manarock base first. Take out Firemind Vessel , Armillary Sphere , and Dreamstone Hedron . Put in Wayfarer's Bauble , Farseek , and Kodama's Reach .

Dragon Arch doesn't work with your deck, because you don't have enough multicolored creatures to really use it. Take it out for Swiftfoot Boots . I think you already have one, and it is super-powerful.

Merciless Eviction is really good, but for your deck, Kindred Dominance is better, and you already own one! Use that, instead.

Take out the following: Enlightened Tutor , Mystical Tutor , and Demonic Tutor . They are expensive and better in other decks for combo and stuff. Not worth wasting money on here. I'd even reconsider Diabolic Tutor , because it costs 4 and wastes time acquiring a card in non-combo, when you want every card to be a value engine, instead of a toolbox.

Upgrades: Consider adding Kiora, Behemoth Beckoner . I will give you a copy of her, as I have like 8 lying around for no reason.

Metia on Deck does not contain a lapdance *ding* Sliver EDH

5 months ago

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.

    TypicalTimmy on Gerrard Flicks His Cards

    6 months ago

    I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

    If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

    Probably a few I missed but there you go.

    jakeelephant006 on Darien, Ultimate Equestrian

    6 months ago

    I would consider cutting one board wipe (probably either Mass Calcify since it might not kill all your opponents' threats or Fell the Mighty for the same reason) and maybe one or two targeted removal (enchantment) spells and Benalish Commander to add in some more card draw and ramp ( Hedron Archive , Dreamstone Hedron , or even Orazca Relic ) and a Ranger-Captain of Eos and Elesh Norn, Grand Cenobite .

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