|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
: Gain .
, , Sacrifice Dreamstone Hedron: Draw three cards.
Dreamstone Hedron Discussion
2 weeks ago
This deck is a bit too casual. I recommend fixing your manarock base first. Take out Firemind Vessel , Armillary Sphere , and Dreamstone Hedron . Put in Wayfarer's Bauble , Farseek , and Kodama's Reach .
Dragon Arch doesn't work with your deck, because you don't have enough multicolored creatures to really use it. Take it out for Swiftfoot Boots . I think you already have one, and it is super-powerful.
Take out the following: Enlightened Tutor , Mystical Tutor , and Demonic Tutor . They are expensive and better in other decks for combo and stuff. Not worth wasting money on here. I'd even reconsider Diabolic Tutor , because it costs 4 and wastes time acquiring a card in non-combo, when you want every card to be a value engine, instead of a toolbox.
Upgrades: Consider adding Kiora, Behemoth Beckoner . I will give you a copy of her, as I have like 8 lying around for no reason.
3 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
1 month ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
2 months ago
I would consider cutting one board wipe (probably either Mass Calcify since it might not kill all your opponents' threats or Fell the Mighty for the same reason) and maybe one or two targeted removal (enchantment) spells and Benalish Commander to add in some more card draw and ramp ( Hedron Archive , Dreamstone Hedron , or even Orazca Relic ) and a Ranger-Captain of Eos and Elesh Norn, Grand Cenobite .
2 months ago
Hey Andre4000 I'm here as requested to help with your deck.
First, I would recommend a few more ramp cards. RW doesn't have too many ramp options, so you'll probably have to rely on artifacts. I'd recommend Star Compass and Prismatic Lens and Kor Cartographer and Hedron Archive and Everflowing Chalice and Dreamstone Hedron and Sol Ring . Overall, about 10 ramp cards is a good fule of thumb for most EDH decks.
Second, I would recommend a few more card-draw effects. RW also lacks a lot of good card draw, so you may also need to rely on some artifacts here. I'd recommend Dawn of Hope and Seer's Sundial and Conqueror's Galleon Flip and Infiltration Lens and Howling Mine . Again, about 10 card draw effects is good for most EDH decks.
Also, I think you could get away with 36-38 lands if you want to free up a few spots for other cards.
Lastly, I'd recommend you a few board wipes. This deck wants to commit a lot to the battlefield, but eventually you'll run into a deck that can commit more stuff and faster than yours. Some boardwipes you might want are Hour of Reckoning and Martial Coup .
Hope this helps! Let me know if you have any questions.
2 months ago
3 months ago
I've never before considered Odric, Lunarch Marshal and he will get added.
I'll try out Skullclamp .
I see your point on Dictate of Heliod . While it's fun, it doesn't really do much.
I'll try taking out Dreamstone Hedron for some cheaper ramp.
I like Staff of the Sun Magus , but with the cards you have suggested to me, I'll take it out.
I like Archangel of Tithes because it's an Angel and it has high Devotion, so I won't be taking that out.
I'm not sure about my LGS's current meta, so I'll be keeping Angel of Jubilation for now.
Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.
Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.
I see your point on Bontu's Monument , I'll take that out.
Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.
Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.
Emancipation Angel is going in.
I don't like Mind's Eye because I think it's too expensive for what it does.
I'm not a big fan of Dusk because it will kill most of my guys.
3 months ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
Dreamstone Hedron occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%