Dreamstone Hedron

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Dreamstone Hedron

Artifact

: Gain .

, , Sacrifice Dreamstone Hedron: Draw three cards.

Dreamstone Hedron Discussion

TylarKordis on Ur Dragon

2 weeks ago

This deck is a bit too casual. I recommend fixing your manarock base first. Take out Firemind Vessel , Armillary Sphere , and Dreamstone Hedron . Put in Wayfarer's Bauble , Farseek , and Kodama's Reach .

Dragon Arch doesn't work with your deck, because you don't have enough multicolored creatures to really use it. Take it out for Swiftfoot Boots . I think you already have one, and it is super-powerful.

Merciless Eviction is really good, but for your deck, Kindred Dominance is better, and you already own one! Use that, instead.

Take out the following: Enlightened Tutor , Mystical Tutor , and Demonic Tutor . They are expensive and better in other decks for combo and stuff. Not worth wasting money on here. I'd even reconsider Diabolic Tutor , because it costs 4 and wastes time acquiring a card in non-combo, when you want every card to be a value engine, instead of a toolbox.

Upgrades: Consider adding Kiora, Behemoth Beckoner . I will give you a copy of her, as I have like 8 lying around for no reason.

Metia on Deck does not contain a lapdance *ding* Sliver EDH

3 weeks ago

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.

    TypicalTimmy on Gerrard Flicks His Cards

    1 month ago

    I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

    If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

    Probably a few I missed but there you go.

    jakeelephant006 on Darien, Ultimate Equestrian

    2 months ago

    I would consider cutting one board wipe (probably either Mass Calcify since it might not kill all your opponents' threats or Fell the Mighty for the same reason) and maybe one or two targeted removal (enchantment) spells and Benalish Commander to add in some more card draw and ramp ( Hedron Archive , Dreamstone Hedron , or even Orazca Relic ) and a Ranger-Captain of Eos and Elesh Norn, Grand Cenobite .

    austintayshus on Budget Boros Tokens

    2 months ago

    Hey Andre4000 I'm here as requested to help with your deck.

    First, I would recommend a few more ramp cards. RW doesn't have too many ramp options, so you'll probably have to rely on artifacts. I'd recommend Star Compass and Prismatic Lens and Kor Cartographer and Hedron Archive and Everflowing Chalice and Dreamstone Hedron and Sol Ring . Overall, about 10 ramp cards is a good fule of thumb for most EDH decks.

    Second, I would recommend a few more card-draw effects. RW also lacks a lot of good card draw, so you may also need to rely on some artifacts here. I'd recommend Dawn of Hope and Seer's Sundial and Conqueror's Galleon  Flip and Infiltration Lens and Howling Mine . Again, about 10 card draw effects is good for most EDH decks.

    Also, I think you could get away with 36-38 lands if you want to free up a few spots for other cards.

    Lastly, I'd recommend you a few board wipes. This deck wants to commit a lot to the battlefield, but eventually you'll run into a deck that can commit more stuff and faster than yours. Some boardwipes you might want are Hour of Reckoning and Martial Coup .

    Hope this helps! Let me know if you have any questions.

    DerektheRed on List of Bugs and Feature ...

    2 months ago

    Yup, lots of broken image links in playtest -- seemingly random, confirmed they're not all from the same set (for example, both of Dreamstone Hedron and Dramatic Reversal ).

    Hexaflexagon on Angelhorde Invasion *Primer*

    3 months ago

    Hey BS-T,

    Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


    Thanks again,

    Hexaflexagon


    Hey CasualCucumber,

    Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

    Thanks again,

    Hexaflexagon


    Hey K1ngMars,

    Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

    I see your point on Bontu's Monument , I'll take that out.

    Thanks again,

    Hexaflexagon


    Hey enpc,

    Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

    Thanks again,

    Hexaflexagon


    Hey Nemesis,

    Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

    Thanks again,

    Hexaflexagon

    BS-T on Angelhorde Invasion *Primer*

    3 months ago

    Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.

    I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.

    Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.

    As for suggestions;

    1. I'd aim to put the Tithe from your maybeboard in if you can pick one up, Land Tax would be even better, but boy, that price tag!

    2. I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.

    3. Luminarch Ascension is a beating in Commander if you can drop it and defend it.

    4. Finally Skullclamp , you'll usually have a weenie or two to bump off despite the inclusion of Divine Visitation .

    Suggested cuts for the above with a bit of reasoning:

    Hope you do well with the deck! GLHF

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    Dreamstone Hedron occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.04%

    Blue: 0.25%

    Red: 0.19%