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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Land — Forest
(: Gain .)
Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
3 months ago
Thanks, Sephyrias, currently I'm thinking about making a Jaheira, Friend of the Forest deck, this card makes many underplayed cards like Gingerbread Cabin become very good, still picking the background, there is no background really impress me, Cloakwood Hermit seems decent but mono green means the fewer option
Also, I'm planning on getting a Captain N'ghathrod deck and making some small change, is there any good cheap cards should put in that deck?
5 months ago
Hi Cheiromancer! I agree with you,Gingerbread Cabinisn't a good choise,i didn't notice if work only with 3 forest. For Darkmoss Bridge i have a problem:it's indestructible and don't work with Rampage of the Clans,i rather take a 1 life point with Jungle Hollow.
5 months ago
I don't think Gingerbread Cabin is a good choice. With only 6 forests it will not come into play untapped very often. How about Darkmoss Bridge instead? Rampage of the Clans will give a Centaur for it, and you will not lose the land. Maybe replace some Jungle Hollows too.
5 months ago
Hi wallisface,thanks for your comment! Jungle Hollow it's necessary,the mana base don't work only with basic lands,but one Gingerbread Cabin you can add. i aggree the second point,Foul Play isn't really useful,it's better Shambling Ghast. i need Syndicate Trafficker in defense and for sacrifice artifact and active Disciple of the Vault. Very thanks for your ideas ^^
5 months ago
Nice budget build! Some thoughts:
I think you should endeavor to get Gingerbread Cabin added in here - i'd say you can probably replace them with the Jungle Hollow (I don't think you necessarily need 2-colour lands, your manabase looks pretty simple, so I don't see it causing too many issues).
The only two cards here that feel a bit dubious to me are Foul Play and Syndicate Trafficker. I don't think you want to be investing tokens in the Trafficker when you have better payoff options, and i'm worried Foul Play is super situational. A playset of the Shambling Ghast you have in your maybeboard would be a much stronger option, imo, though i'm not sure if that breaks the budget-rules of the deck. Curious Pair could be another option.
7 months ago
I always thought Rabid Wombat was the bee's knees. It struck me as a perfect mix of bizarre-and-hilarious but also intriguing as a card to build around back in the day. Of course, many superior versions of the idea have seen print since Legends... but it's nice to see this old favourite being given a chance by your Pauper build. I especially appreciate the fact that there are essentially no other creatures, meaning the Wombat is your first and only route to victory!
I guess one thing that stood out to me is that the lands are a little plain! Forests get the job done, by all means, but you certainly have room to play around with some nonbasic lands to give you more options during play. This build seems like it never really needs more than four mana, so lands like Tranquil Thicket, Slippery Karst and Desert of the Indomitable can be cycled away if you draw them after that point. Quicksand can keep pesky attackers off your back while you're setting up, and Gingerbread Cabin should have virtually no drawback while earning you an extra bit of life.
One other enchantment I think you might want to consider is the newcomer Sheltering Boughs. It's not cheap at three mana, but replacing itself is not to be underestimated! You could probably run it over Favor of the Woods, which always struck me as a very weak card.
8 months ago
Nice list! I have played a similar brew now for a short while (my list is here) - my takeaways from playing the archtype is:
Ways to fetch specific creatures, like Chord of Calling, is a LOT better than Collected Company in these lists. Because the deck is effectively a combo deck, it usually needs to assemble a specific array of creatures to start gaining momentum. In that vein, getting one specific card is almost always more useful than getting 2 from a random selection of cards.
These kind of decks almost always want to either run Urza, Lord High Artificer or Karn, the Great Creator as their ceiling. While almost every list i've seen runs Urza to pretty decent success, i've personally found Karn spectacular. He can not only be used to fetch up Academy Manufactor, but can also fetch a game-ending wincon in Time Sieve, or card draw via Thought Monitor (as well as a bunch of other solid options).
I would suggest trying out both Chatterfang, Squirrel General and Gingerbread Cabin. Chatterfang has been great for me for creating a wall from the tokens we generate, and quickly becomes a win-condition on its own. It also acts as a killspell (via its ability), which lets us run a list with less cards having to specifically be interaction. The Cabin, on the other hand, is a bit harder to play around, as you'll need almost all your lands to be forests - but, being able to use lands to create tokens late game is awesome.
From my own playing, the archtype is super-reliant on 3-drops, and without ramp the deck can very quickly become a clumsy mess that dies before it gets going. I'd heavily suggest running a LOT more mana dorks to make sure you can cast whatever you want whenever you want.
9 months ago
Thanks, Kazierts, for the time and effort that this took.
I usually play casually with my friends and so we tend not to be to worried about being very optimized. I do agree about Ash Barrens and would probably swap it out for Oran-Rief, the Vastwood, as well as Haunted Fengraf for Gingerbread Cabin if I can get my hands on some copies. I am using Faceless Haven in my Sideboard and if I need more creatures I swap them in usually for Slippery Karst and Ghost Quarter. Yavimaya, Cradle of Growth is in the deck because it's my second copy and I like it, though it does have it's niche uses and if I get some more utility lands like Darksteel Citadel or Karn's Bastion it might start carrying more weight.
If you have anymore advice or suggestions then feel free to post. It's a fun deck to play with my friends and while I'm interested in improving it I'm not looking to spend much of anything or to optimize it to the point my buddies won't enjoy playing against it.