Creature — Bird
When Gilded Goose enters the battlefield, create a Food token.
, : Create a Food token.
, Sacrifice a Food: Gain one mana of any colour.
Combos Browse all
|Commander / EDH||Legal|
Gilded Goose occurrence in decks from the last year
Latest Decks as Commander
Gilded Goose Discussion
7 hours ago
Hey, sure, consider cutting cards that are single effects such as sorceries for cards that have repeatable effects? It's not just Priest that's good with repeatable token sources also Korvold, Pitiless Plunderer / Ruthless Knave , Butcher of Malakir , etc. therefore expanding on tokens helps all these cards.
Some cards to consider cutting:
- Price of Betrayal
- Angrath's Rampage
- Clinging Mists
- Severed Strands
- Pulse of Murasa
- Haunted Cloak
Some cards that are okay, but could be upgraded with budget options:
- Winding Way
- Relentless Pursuit
- Firemind Vessel
- Return to Nature
- Arboreal Grazer
- Gatecreeper Vine
- Llanowar Scout
- Torch Fiend
- Gilded Goose
Some budget land changes to consider:
4 days ago
You can go heavy on and splash and for the more powerful interaction.
You also get Fabled Passage .
Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.
That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.
I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.
1 month ago
Wow now that's a brew! Looks wild and fun!
Seems like the kind of deck that would need a ton of testing but Feline Sovereign could be an interesting lord for you, gives you another way to destroy artifacts and enchantments, and being protection from dogs can be relevant against other changelings.
Maybe you should consider some options at 1cmc just so you can fetch something with Pyre of Heroes from the tokens made by Maskwood Nexus if you end up in a bad spot. Maybe Giant Killer to hold off some pressure, Gilded Goose to pay the other colors on Tazri, Beacon of Unity or Alseid of Life's Bounty for the protection on demand.
You could also try Magda, Brazen Outlaw since she can +1+0 the team if you have Maskwood Nexus . She could also produce a lot of treasure tokens which could give you another access to different colors, and if you somehow end up with 5 tokens you can fetch either of your critical artifacts. (Or any creature if you have Maskwood Nexus in play already.)
Very cool deck, would love to see how it's like playing against it. Would certainly be refreshing!
Keep up the good work!
1 month ago
Take out Elfhame Palace, Saltcrusted Steppe, and Vivid Grove to add in 3 more basics (probably all forests). Other non-basics could also be swapped. Also, here's a list of mana-dorks that have keyword abilities that would be nice to add in: Birds of Paradise, Gilded Goose, Steward of Valeron, and Sylvan Caryatid.
2 months ago
I don't know if Rosethorn Acolyte really makes sense in a monogreen deck... the Adventure essentially does nothing, and three mana for a mana dork is a little late to get you ahead. Since you already have a bit of a theme with Food tokens going on, you might find Gilded Goose to fill that role a little better!
2 months ago
Omniscience_is_life, occasionally, yes I do require fixing. I do have the Signets, Alloy Myr, Skyclave Relic and Smothering Tithe for that, and I also just added Gilded Goose, though I haven't drawn it in a game yet.
However, I added the Goose mostly exactly because I ran into problems a couple times not having the right colors. Notice, I'm killing my own lands a lot, and for the deck to be successful I can't hesitate to do that. The problem exists because of how much of the land destruction costs 2 mana of the same color. So I could have out all of the Myr in the deck (sans Alloy), and still not be able to cast half of my spells without something to fix the mana.
You might be right, though. It's between the Lantern and the Skyclave as to which is more useful, and which is slower. Skyclave potentially helps Akiri more, but the Lantern helps mana fixing more. Hmmmmmm...
3 months ago
Given Simian Spirit Guide exists and for games 2 & 3 if they’re on the draw they can board in Gemstone Caverns, it’s possible they can run any 1-mana haste effect such as Maximize Velocity, Reckless Charge or Thud for a turn 2 win. Speaking of extra mana, you could play a turn 1 Springleaf Drum tap your Vampire Hexmage to it before sacrificing it and that also would provide you with the extra mana to play a haste effect on turn 2. Let’s not also forget, if the Vampire Hexmage is removed by discard or counter effect the deck can run Claim / Fame for a lethal comeback. With a turn 1 Caverns you can also fit Adventurous Impulse, Oath of Nissa and/or Ancient Stirrings to dig if needed. Keep in mind on your first turn with the Caverns you can play your second land allowing you to also play a turn 1 Sylvan Scrying which can further improve the combo’s consistency. Urborg, Tomb of Yawgmoth isn’t also necessary as you can play a turn 1 Golgari land into an Elves of Deep Shadow, Birds of Paradise or Gilded Goose which would give the combo better protection against edict effects if your opponent doesn’t have turn 1 removal.
These are things that should be considered regarding this card getting unbanned.
3 months ago
I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace