Gilded Goose

Gilded Goose

Creature — Bird

Flying

When Gilded Goose enters the battlefield, create a Food token.

, : Create a Food token.

, Sacrifice a Food: Gain one mana of any colour.

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gilded Goose Discussion

Epicurus on BLRM (Bureau of Land and Resource Management)

1 day ago

IMMG54; That's a lot to answer for, haha. I'll try to address all of your concerns.

I actually have a lot of success with this deck, although 1v1 my other land destruction deck is better (Klothys Hates Your Lands, if you'd like to check that one out). However, I don't play it often, because my meta is a small group of friends (roughly a baker's dozen of us, and only 8-10 who gatherer consistently). and they're tired of seeing it. They tried just ganging up on me when I'd play it, but it's more difficult than you'd expect. This deck is very good at keeping opponents from doing anything at all. Only reeeeeeeeally fast go-wide decks and insane ramp decks can get rolling at all against it, even in 6-8 player games. Of course, like any Stax deck, it requires a lot of strategy as to who gets targeted by which spells, but I've been playing land destruction since the mid 90's, so I know what I'm doing.

Speaking of which, that's why I have all the true duals. Budget is actually a consideration for me, I've just been playing for a really long time. Started in '93. Almost all of the expensive cards I own came from packs. Some of them were purchased as singles, but, for example, in around '95ish, true duals cost around $25 each. I once bought a complete set of them (one of each) for $150. Inflation is a bitch.

I do know all about the Azusa/Strip Mine/Crucible synergy, and in fact I have a deck based around exactly that (Lost but Stripping, if you want to check that one out). The format for that one is what my meta lovingly refers to as "pre-modern," which is to say basically Legacy/Vintage, but not powerful enough to realistically compete in a tournament in either of those formats. We call it pre-modern because it's the type of decks we used to build before Modern format existed. We're all way too old.

Anyway, I found that the aforementioned synergy doesn't work as well in commander unless you build for it. What I mean is, you have to have a lot more "additional landfall" cards in the deck than just Azusa alone, as well as specific land-fetch spells such as Crop Rotation . I do have a very different deck for EDH that incorporates this synergy (that one is Yarok, Landlubber).

So my usage of this deck is limited to times when I haven't won in a while and need a slump-breaker, the odd instance when I play with a different group and want to show off (or just annoy everyone), and every now and then when someone in my group has a new deck and wants to see how it holds up against Stax. I've been spending tokens on it here on this site because I recently made a few changes, and also because I don't know if there's anything from Kaldheim or later that might help it. I've been away from the game since mid February.

You do bring up a very valid point about draw power. This deck really doesn't have any. So there are many turns I go through which go "untap, upkeep, draw, attack with Akiri, pass turn." Which isn't a problem if I have sufficiently stifled the other players (in fact, that's how it wins; slowly and painfully). However, it certainly would be nice if I could replenish my hand regularly. I like the suggestion of Tectonic Reformation a lot! And I've also thought about adding Wheel of Fortune and/or Reforge the Soul many times, but just never have gotten around to it. Maybe now's the time. For that matter, I've also thought about adding Return of the Wildspeaker because Akiri's power can get pretty damn big over time.

Speaking of which, the myr dorks are artifacts and thus raise Akiri's power. Birds of Paradise et al do not. Even Gilded Goose produces artifact tokens. Their presence is intentional, I assure you.

Thanks for the input! Maybe give me a +1? Cheers either way!

carpecanum on Grist, Bugmen Investigator

6 days ago

Not sure how important a turn 2 Grist is to you but Ebon Stronghold , Peat Bog , Hickory Woodlot and Havenwood Battleground could help. I use the Blue version as one of the few ways to get Thada Adel, Acquisitor out on turn two. Birds of Paradise and Gilded Goose would help as well.

carpecanum on Gyome's Food Truck

1 month ago

The price is very volatile now but... Cloudstone Curio would let you pop multiple non-token creatures in and out each turn. With something like Fabricate you would get food and servos. Gilded Goose and Cauldron Familiar could pop each other back and forth until you ran out of colored mana.

Mkosma on Ich-Tekik's Scavenging Army

2 months ago

I’m working on a similar build - question though, how are you combining with Gilded Goose ? Food is an artifact, but it’s a token ... doesn’t that mean Ich-Tekik, Salvage Splicer does not trigger?

ThisIsMyAccount on Heliod-Ballista Companion

3 months ago

Oh, my bad. I originally had a green splash in the deck for Gilded Goose and something else. I forgot to remove veil from the sideboard. I'm changing it now.

multimedia on Treasure Hungry Korvold

3 months ago

Hey, sure, consider cutting cards that are single effects such as sorceries for cards that have repeatable effects? It's not just Priest that's good with repeatable token sources also Korvold, Pitiless Plunderer / Ruthless Knave , Butcher of Malakir , etc. therefore expanding on tokens helps all these cards.

Some cards to consider cutting:

Some cards that are okay, but could be upgraded with budget options:

Some budget land changes to consider:

TriusMalarky on Energy Colors in Pioneer

3 months ago

One of the biggest advantages of energy, or more specifically the Attune with Aether and Aether Hub package, is that you have 8 cards that help you get all your colors.

You can go heavy on and splash and for the more powerful interaction.

You can also use cards like Gilded Goose , or Sylvan Scrying to get Hub, or Sylvan Caryatid for more fixing.

You also get Fabled Passage .

Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.

That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.

I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.

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