Search for Glory

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library, You gain 1 life for each spent to cast this spell. ([[symbol:Snow is mana from a snow source.)

king-saproling on uwudrazi

1 month ago

Search for Glory and Thalia's Lancers could be useful for fetching Bruna

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

Hi decidingtoast! Thanks for the comments and suggestions! Idol of Oblivion is a great card in a token deck. Nonetheless, while we make angel tokens as much as is reasonable, we only do so in the most efficient ways, and I think tying draw to token generation will result in inconsistent draw. This ties into a misconception about the deck. I think some builds online that I've seen really try to go out on tokens. While free tokens are indeed great with Giada since she pumps them, she doesn't really incentivize them over cast angels. Since angel tokens are big and fly, game design makes them more difficult to generate, and if we leaned more into this theme we'd be committing a lot of mana to it and would be slowing down the deck quite a bit. Instead we really only play Angelic Accord effects where we get free angel tokens from our life gain, which synergizes with both the angel piece of our theme and the life-gain aspects of the deck. I've only recently added Eye of Vecna so the jury is still out, but its not even close to painful due to our life gain, and is unconditional and consistent, even if we do have to pay each time, which is the downside of the card. Nonetheless paying for our cards is a thing in white, and at least with Eye since its an upkeep trigger we'll always have the mana to pay if we want to (whereas if we gain life with Dawn of Hope out after tapping out it won't do us much good, since we won't be able to pay the ). Tome of Legends, on the other hand, is a card I have a lot of experience of and is nothing short of amazing. Since Giada flys and has vigilance we can usually attack with her every turn, and can then tap her to cast more angels during our second main phase, meaning we'll always have the counters to power it and will basically get one card for every turn, which is a great rate.

As for Faceless Haven, the reason this card is a consideration for the deck is because of a wacky combo with Snow-Covered Plains and The Book of Exalted Deeds. Basically if we make a haven a creature, we can then sac the book to put a divinity counter on it. At the end of turn it will revert to being a land but will keep the counter, basically meaning we have a land version of Platinum Angel. Since land destruction is less common this will be a major barrier to our opponents winning the game by any means, which gives us time to destroy them. Committing to Snow-Covered Plains is also seen as beneficial because for decks running Extraplanar Lens Snow Plains are seen as beneficial since they don't help your opponents. Both the book and Faceless Haven are tutorable with Search for Glory, which can help with putting this together.

There really isn't much of an argument against running this combo, and Mutavault would make it more consistent, so that's a good call! So far I haven't quite felt committed enough to pick up the set of snow plains and these cards, but having two ways to do it could push me over the edge. I'll definitely put Mutavault on the maybe board.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago
I got in a three player game today against a fast Anowon, the Ruin Thief deck and my own Feather, the Redeemed deck which another person was playing, which is optimized. The MVP of the game was the almighty duo of Sanctuary Warden (just recently added to the deck) and Sword of Hearth and Home, which it turns out is a devastatingly powerful engine. While Anowon deck exploded out of the gate and was soon milling me four cards per turn, the Feather deck was slowed for the first few turns because he kept a hand with no red mana, which definitely helped. I drew Sword of the Animist in the first couple of turns and soon had Giada herself swinging with both, which meant I had absolutely no mana problems at all throughout the game, and felt like I was in a green deck. Sanctuary Warden was the first angel I got on the battlefield besides Giada, and she was an absolute powerhouse. Not only did Sword of Hearth and Home put a fresh, untapped plains onto the battlefield each turn, but it blinked Sanctuary Warden, allowing me later to put more counters on it after more angels were out, and drew a free card pretty much every turn. The milling actually helped out a couple of times because it milled me through some land clumps that would have been dead draws, and combined with two swords my deck was thinned to the goodstuff near the end. I ended up oblating the Anowon player's best mill piece and hitting him exclusively with my ever-growing angelic armada, which had been reinforced by Archangel of Thune and Angel of Jubilation. In the mean time, the Feather player had stabilized, hitting one of his tokens with Path to Exile to rapidly catch up in ramp, and began doing what feather does best. At that point I hit him for the first time with some large angel tokens generated by Archangel of Thune and The Book of Exalted Deeds, and also finished off the Anowon player, who I knew had a counterspell in hand, and then tutored up Sephara, Sky's Blade with Search for Glory and promptly played it! I knew he still had Path in hand, but was pretty confident he didn't have enough mana to both path Sephara and wipe my board the same turn. And that was where I made a huge mistake! I should have seen it coming, especially because it was my own darned deck and he had exactly four mana open. Instead of just swinging with just a little bit more power than I needed to kill him and holding Sephara in reserve, I just alpha swung with everything, thinking the game was over. And then I got my Comeuppance! It was absolutely brutal watching my whole board go to the graveyard and none of my damage or life-gain triggers working. Thankfully, Giada was saved by Sword of Hearth and Home and Sanctuary Warden was saved by her shield counters. Clearly they were still the MVPs! Since all of my mana was still untapped and I had cards in hand I played in quick succession, piling them with counters again. He wasn't able to come back even after his epic play, and on my subsequent term I finished with a win. It was certainly an enlightening game, aside from showcasing the power of two specatacular cards. I made quite a few misplays, and was fairly sloppy. Aside from the Comeuppance debacle I missed all of the on attack draw triggers for Sanctuary Warden and also forgot to scry and draw each turn with Herald's Horn, which was on the battlefield for a good part of the game. The deck was nonetheless strong enough to overcome these misplays. I've heard some people warning potential players on Reddit and elsewhere that Sanctuary Warden is a trap and not good enough, though others have defended its inclusion. After my experience today, there is definitely a lot of evidence in its favor. I'm also amazed that I was able to pick up Sword of Hearth and Home so cheaply still. Smuggler's Share costs three times enough and while good, is a narrower card that won't be anywhere near as expensive as the second best sword of will be in several years. Definitely invest in it now! As expected, The Book of Exalted Deeds and Archangel of Thune also played a role, and the deck still seems to have a great curve and lots of synergies.

Guerric on Avacyn, Angel of Boardwipes

2 months ago

Just a recommendation, but I might recommend putting Avacyn, Angel of Hope in the 99 and making the newly spoiled Giada, Font of Hope the new commander. You can still play Avacyn most games, who you can tutor with Search for Glory and Thalia's Lancers, but your opponents won't know when she is coming, which will make her more powerful than if they know that she is your commander. Giada also will help ramp Avacyn and your other angels out, and make each of them far more powerful, and will come out on turn two every game. It might also allow you to play fewer board wipes and more angels, which could be a more fun playstyle for both you and your opponents.

Whether you do the above or not, Avacyn has a weakness when it comes to mass exile or bounce effects like Cyclonic Rift or Descend upon the Sinful, and anthem killers like Black Sun's Zenith. One way to avoid this is with mass blink cards like Cosmic Intervention, Eerie Interlude, and Semester's End, which can dodge any removal or board wipe while keeping your team available for blocking.

Since you have some life-gain matters cards, I'd lean more into it with spells that draw cards off of life-gain like Well of Lost Dreams, Dawn of Hope, and Cosmos Elixir. White needs all the draw it can get!

My deck isn't done yet (though the first version will be out in a few days when I get the cards). Nonetheless, here it is if you want ideas-Giada Angels Tribal I don't have Avacyn yet because I need a Christmas gift or store credit to swing it, but she will eventually go in!

Guerric on Faeries

2 months ago

Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.

What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.

I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.

Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.

shawn.hill121 on This combo completely breaks EDH

2 months ago

See rule 10 here. https://mtgcommander.net/index.php/rules/

In commander specifically the assumption most random people will have when building decks based on the rules is that Wish effects like that just don't work.

So with Mastermind's Acquisition, the first effect works, the second doesn't.

To get the effect you seem to be looking for, multiple copies of Vorinclex, try Mirror Gallery, Mirror Box, Helm of the Host, and Rite of Replication.

Lithoform Engine, Rings of Brighthearth, and Yarok, the Desecrated can all be used to abuse things with Proliferate. With all those extra loyalty counters you'll be rolling in, the The Chain Veil seems like it belongs in here too. Especially since it gives all your walkers an extra activation, not just one.

Some other stuff to replace your wishes with would be Search for Glory, and Primevals' Glorious Rebirth. Those not only work for Vorinclex, but they will also get most of your Planeswalkers, Helm of the Host, and Lithoform Engine.

Also, Fist of Suns seems like a great combo with that commander.

king-saproling on Angels

3 months ago

Search for Glory and Thalia's Lancers might interest you since they can find Gisela.

Rygalla on Angels Everywhere but There

4 months ago

This is pretty interesting deck, not going to lie. Though there are a few things about it that you could improve the deck with...

First of all is ramp, Mono-white absolutely sucks with ramp I know, especially with getting an 8 drop like Avacyn out, of course stuff like Land Tax and Archaeomancer's Map are good options, they may be a bit on the pricy side. Fortunately stuff like Burnished Hart, Solemn Simulacrum, and Monologue Tax exist and are relatively light on the budget, Knight of the White Orchid and Keeper of the Accord are also good options for mono-white to help get her out sooner. Also, since artifacts are the main source of ramp for mono-white, why not slip in Thran Dynamo, Gilded Lotus, or Semblance Anvil?

Secondly, there is a lot of removal in this deck, namely single target removal. Avacyn loves boardwipes and similar effects over single target removal as she can protect her allies from them. Worldslayer and Nevinyrral's Disk are great non-sorcery forms of boardwipe that work wonders for Avacyn and Fated Retribution can be quite the surprise. Speaking of, Vanquish the Horde and Hour of Revelation are very strong boardwipes in commander considering the chance you can cast them for cheap is very often. Also, since Avacyn will be a big target to everyone, consider adding in Swiftfoot Boots for redundancy with Lightning Greaves.

Next, the angels. For the most part, these are some pretty good choices, but there are a few issues I can see. Restoration Angel and Angel of Glory's Rise are the biggest whiffs in the deck. As of current, the only human/non-angel creature in your deck they could target/effect (excluding tokens) is Starnheim Aspirant, not bad, but both of these prefer to be in non-angel tribal decks, namely flicker and human tribal decks respectively. Aside from them, look through your angels and note any beatsticks, or angels that only exist just to hit face, and consider removing them, three of them that come to mind are Serra Angel, Seraph of Dawn, and Baneslayer Angel. Consider changing them out for angels like Angel of the Dire Hour, Herald of War, Emeria Shepherd, Serra's Emissary, or Angel of Serenity as they provide utility in addition to being a beatstick. Also consider switching Akroma, Angel of Wrath out for Akroma, Vision of Ixidor for some added oomph for your angels.

Your lands are also pretty solid, but you aren't running anything that can take advantage of all of those snow lands. You have The Book of Exalted Deeds, why not slip in Faceless Haven that can, technically, become an angel and thus receive the book's effects? Speaking of, Search for Glory and Scrying Sheets are great cards with these snow lands as one can tutor out either a snow land or a legendary card while the other works well with Herald's Horn. Emeria, The Sky Ruin is basically free recursion in mono-white while War Room and Bonders' Enclave are nice card draw options in a color that lacks it.

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