Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colourless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no coloured mana in their mana costs are colourless. Lands are also colourless.)

Latest Decks as Commander

Ancient Stirrings Discussion

xSpicyMeat on Limbo

1 month ago

wallisface thanks for the comprehensive comment! I've tweaked a lot more but am still running quite a few high-cost cards. Removed Chromatic Lantern and added 4 x Courser of Kruphix, 4 x Arboreal Grazer, 3 x Ancient Stirrings & 3 x Thoughtseize. Tweaked land count and removed Lightning Helix also.

nbarry223 on Viga-BOOM! (Turn 2)

3 months ago

Yeah, I’ve considered it, but I tend to like Ancient Stirrings a little more in this shell. The main reason is I have diverse land and nonland categories which could be broken into further subcategories, of which I’m usually looking for something specific (Bounce land, finisher creature, extra land creature, amulet, answer/hate).

For example, with the stirrings I can pick a bounce land if that’s what I need. With Abundant Harvest, I’m stuck with whatever land I turn up first. It feels more like gambling, and I’m not much of a gambler.

nbarry223 on Viga-BOOM! (Turn 2)

3 months ago

So right now, I'd say my weakest cards are:


Main
2x Ancient Stirrings
1x Force of Vigor (won't be as needed thanks to Boseiju, Who Endures)


Side
2x Hokori, Dust Drinker (not going to lie to myself - aggro heavy meta isn't the place for it)
1x Firespout

So if anyone does have any good suggestions, I do have the wiggle room to fit them in.

ET_lord_of_squirrels on Competitive GW scales

3 months ago

Thanks for the feedback zapyourtumor! Some reasonings:

-Steel Overseer is definitely slow. I have only just started playing with these recently, and they seem fantastic as a way to put counters on Esper Sentinel without The Ozolith. The protection from Blacksmith's Skill, they are a resilient, must answer threat usually, but their slot may go to more Ancient Stirrings or some Arcbound Worker in the future.

-Welding Jar, Snakeskin Veil, and Blacksmith's Skill all fall under the protection category for me. I started with jars (and I know some lists are runing 4-of recently, because they're great), then I moved to veil, and now I'm on skill. The reason being that I'm a paper player, and as such, I've adapted to the local meta. Unlike veil or jar, Blacksmith's Skill can protect Urza's Saga and Inkmoth Nexus which is huge in a meta full of exile effects and Spreading Seas

-I did try Ingenious Smith for a while, but felt that it was slow, and required more 1-drop artifacts to be effective. While it is certainly a great card, my deck just isn't great for it right now. Usually it felt bad that I couldn't target it with modular, or that it couldn't hit lands with the ability

-Arcbound Mouser is also a great card, but in a deck where 1 drops usually get sacrificed to Arcbound Ravager or Zabaz, the Glimmerwasp, I felt that the lifelink wasn't super relevant. I've also liked having Arcbound Worker over it when I want a 1 drop, as it doesn't require any painful white mana, so I can leave my coloured sources open to play things such as Hardened Scales.

A lot of the information I get for this deck comes from the hardened scales discord server. Feel free to join us there if you haven't already!

nbarry223 on Viga-BOOM! (Turn 2)

5 months ago

Any other suggestions? There's still some "win more" cards in the deck, but I prefer them to other options I would call "win more". There's still plenty of room for improvement, I just haven't found anything better yet (demonstrated by tweaking the manabase for Hokori, Dust Drinker which I'm pretty sure is a novel idea that has never really seen competitive play).

The main thing I would like to see are solid turn 1/2 plays that aren't "dead draws" late game. Ancient Stirrings is a good example, of a card that sort of fits that mold, although it fails in some cases. With it, it represents possibilities, but if it only finds lands I don't want, it is essentially a dead draw. It can find combo pieces and colorless hate (artifacts) - so it does do its job most of the time.

Other cards that are nice are free cantrips. Manamorphose is a perfect example, which is also a psuedo answer to one of my most problematic cards, Blood Moon, and helps to color correct for my greedy manabase. I'm also open to other creatures etc. as there's always room for improvements.

nbarry223 on Viga-BOOM! (Turn 2)

5 months ago

Also worth mentioning is that unlike karn lists I don’t run a lot of artifacts so its construct mode is pretty irrelevant too. It also only can find an amulet, which as stated earlier, doesn’t really do much for me. I’d have to add Expedition Map to the list to make it as useful as Ancient Stirrings, which isn’t nearly as bad of a draw later on in the game, since it can replace itself in the same turn it is used and doesn’t use up my land drop to do so.

nbarry223 on Viga-BOOM! (Turn 2)

5 months ago

Funny you'd say that, because I actually do find it too slow. Also, I don't really have the space for it, and I expect it to be banned eventually. So I don't really want to invest into it.

I'd have to cut a land that produces colored mana, or a utility land of some kind, and I just find the other lands in the deck more useful overall, since they do something right away. Urza's Saga is basically only useful to me when it blows itself up, and if I don't already have Amulet of Vigor out, which means my hand was kind of bad already. I basically see it as a slower, slightly more consistent Ancient Stirrings that uses my land drop for the turn, and puts me back a land eventually (it can find Amulet of Vigor but it still needs to survive for those turns).

It's also a lot more susceptible to removal due to being an enchantment, which makes the putting me back a land part even more relevant and likely.

So in summary, I just see way more cons than pros with this particular card, so I don't think I'll be adding it to this deck anytime soon. If I didn't think it'd be getting banned eventually, I'd consider it for my prison version, where putting lands into the graveyard benefits my overall strategy.

wallisface on Lobotomy

5 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

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