Ancient Stirrings

Ancient Stirrings


Look at the top five cards of your library. You may reveal a colourless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no coloured mana in their mana costs are colourless. Lands are also colourless.)

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Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Ancient Stirrings occurrence in decks from the last year

Latest Decks as Commander

Ancient Stirrings Discussion

sylvannos on B&R February 15 2021

1 week ago

@DuTogira: You're not really thinking about where Chrome Mox fits into the format vs. Simian Spirit Guide . Simian Spirit Guide is like an uncounterable Lotus Petal that isn't shut off by Stony Silence with the only downside being you can't recur it. Chrome Mox requires you to pitch a card and it's an artifact that has to be activated.

Where does that even fit in Modern? Cascade decks don't play it because Violent Outburst into Chrome Mox is all kinds of feel bad. Storm doesn't really want it because of the card disadvantage. You could do something stupid like Island -> Chrome Mox -> Exile red card -> Goblin Electromancer , but that leaves you with only 3 cards to try and win with (4 on your draw step). They basically have to be Gifts Ungiven , ritual, ritual, Manamorphose . If your opponent Lightning Bolt s the 2/2 or blows up the Chrome Mox , you won't be able to do anything other than cast Gifts Ungiven and pass. Griselshoal is in a similar spot, where it's already struggling to get the combo running. And Urza decks aren't even playing a full set of Mox Amber , so it's not like another mox that struggles to work because 70% of the deck is colorless is adding anything.

So where does that leave Chrome Mox ? Probably in a similar position from when it was in Extended. It gets used like another copy of Aether Vial for aggro decks or another mana rock for midrange. The most likely places you'd see Chrome Mox are in decks like D&T, Infect, Fish, Ponza, and the odd combo deck like Oops! All Spells or Griselshoal.

I'm just speculating and obviously I can be wrong. I think, though, that a more serious question needs to be had regarding Modern's banlist. If we can unban Jace, the Mind Sculptor and Bitterblossom , maybe we need to reevaluate what cards are problematic and what cards are on there because they were too good in Standard, Extended, or previous versions of Modern. We also need to consider which cards are causing other cards to get banned, Urza, Lord High Artificer or Ancient Stirrings being good examples.

mjnuismer on GruulDrazi

2 months ago


Ancient Stirrings seems amazing, thank you.

I am definitely gonna try and include a couple Stomping Grounds someday.

StopShot on Unban Dark Depths!

3 months ago

Given Simian Spirit Guide exists and for games 2 & 3 if they’re on the draw they can board in Gemstone Caverns, it’s possible they can run any 1-mana haste effect such as Maximize Velocity, Reckless Charge or Thud for a turn 2 win. Speaking of extra mana, you could play a turn 1 Springleaf Drum tap your Vampire Hexmage to it before sacrificing it and that also would provide you with the extra mana to play a haste effect on turn 2. Let’s not also forget, if the Vampire Hexmage is removed by discard or counter effect the deck can run Claim / Fame for a lethal comeback. With a turn 1 Caverns you can also fit Adventurous Impulse, Oath of Nissa and/or Ancient Stirrings to dig if needed. Keep in mind on your first turn with the Caverns you can play your second land allowing you to also play a turn 1 Sylvan Scrying which can further improve the combo’s consistency. Urborg, Tomb of Yawgmoth isn’t also necessary as you can play a turn 1 Golgari land into an Elves of Deep Shadow, Birds of Paradise or Gilded Goose which would give the combo better protection against edict effects if your opponent doesn’t have turn 1 removal.

These are things that should be considered regarding this card getting unbanned.

legendofa on World Devastation

3 months ago

First thought is that you want to assemble the Urza lands quickly. Cards like Expedition Map or Ancient Stirrings will help with that.

Building off of Ancient Stirrings, do you want this deck to remain completely colorless? Adding some color will help you drop the average mana cost. and have the most options for low-cost Eldrazi like Bearer of Silence or Prophet of Distortion, but and have good stuff, too.

Eldrazi Tron is the most competitive Eldrazi-based deck, and this is in the same line as those tournament decks. (Eldrazi and Taxes is also up there, but that deck doesn't really focus on the tribal side.) Check some of those out for inspiration.

Hope this helps!

Kiran_M on 5 Finger Death Punch - Eldrazi Lives Matter

4 months ago

I would run one more Ancient Stirrings, as it really helps with fixing or Eldrazi depending on what you need. Also maybe a few Ugin, the Spirit Dragon because big beater who can wipe everything that isn't your (colorless) stuff.

NyxDragon on GruulDrazi

5 months ago

Stomping Ground works with your fetchland. And since most of your deck is colorless, Ancient Stirrings works here too.

mwalkner on You Want Some Myr

5 months ago

Ancient Stirrings grabs your whole deck so Id suggest swapping your Wastes for Forests since you have no colorless pips.

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