Ancient Stirrings

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colourless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no coloured mana in their mana costs are colourless. Lands are also colourless.)

lagotripha on Myrtron

3 months ago

I like this idea, but I feel like it needs some draw power and big payoffs - a couple playtests and I was sitting on lands and myr without a big 'this is how I win the game'.

I think the biggest thing would be leaning into green for Winding Way. It would let you grab myrs for the myr gameplan or grab tronlands in the top cards of your library, as well as opening up Ancient Stirrings which finds every card in your deck.

Icon of Ancestry / Brass Herald offers this kind of effect at a higher cmc but colourless.

The difference between 'big mana' tron myr rather than more 'artifacts cost less' myr is that it changes combo options - Myr Retriever loops and Heartless Summoning isn't going to do well. You need some big artifacts that stick and turn your myr into big threats - the myr tribal artifacts only do sorta okay at this, but they're a little light on synergy with each other.

If you want big winning combos, its more likely to be Kuldotha Forgemaster type cards that grab a big artifact threat - most of which would be lore appropriate.

I've had fun with Trading Post in these lists, alongside Myr Sire/Genesis Chamber to create a 'value until your opponent runs out of cards' style, but it does need the myr to be able to trade efficiently.

Trying to stick something like Vanquisher's Banner then play your entire deck, or run things like Thoughtcast, Lead the Stampede or Thought Monitor (with the artifact taplands) are all neat options but would take a lot bigger changes. A slow list built around using myr as mana dorks, artifact lands and Storage Matrix has some potential too, but all these options are getting further away from what the list currently is.

Have fun, and good luck with the playtesting.

wallisface on Urzatron and Filter lands vs …

5 months ago

So, assuming you’re wanting a lot or coloured mana, these are some thoughts:

Urzatron:

  • Urza lands are great at making loads of colourless mana, but terrible for providing colours. There’s good odds you’re going to create something really clunky.

  • Your current package only includes one playset of land-fectching cards (Expedition Map), which is woefully inadequate. Normally tron also needs to include playsets of both Ancient Stirrings and Sylvan Scrying (as well as 8-10 cantrip-artifacts) to reliably get tron online in any kind if timely matter.

  • Added to the stresses of getting Tron online, you’ve compounded the issue by needing coloured mana, meaning you’ll still need to fetch up the lands that provide that. You’ve created a LOT of unnecessary hoops to jump through, imo.

Lotus Field:

  • Like the tron package, i’m not sure you’re running enough ways to get the Lotus Field. Without that card in play, it really feels like your deck will be doing a lot of nothing. It might be instead that you just need to go less all-in on assuming you’ll draw that land early, however (i.e ditch the gimicky untap effects).

  • Your package really should be including a playset of Blood Sun, so that you can benefit from not having to deal with Lotus Field’s sacrifice trigger.

wallisface on Manabase: Urzatron and Filter Lands …

5 months ago

So, assuming you’re wanting a lot or coloured mana, these are some thoughts:

Urzatron:

  • Urza lands are great at making loads of colourless mana, but terrible for providing colours. There’s good odds you’re going to create something really clunky.

  • Your current package only includes one playset of land-fectching cards (Expedition Map), which is woefully inadequate. Normally tron also needs to include playsets of both Ancient Stirrings and Sylvan Scrying (as well as 8-10 cantrip-artifacts) to reliably get tron online in any kind if timely matter.

  • Added to the stresses of getting Tron online, you’ve compounded the issue by needing coloured mana, meaning you’ll still need to fetch up the lands that provide that. You’ve created a LOT of unnecessary hoops to jump through, imo.

Lotus Field:

  • Like the tron package, i’m not sure you’re running enough ways to get the Lotus Field. Without that card in play, it really feels like your deck will be doing a lot of nothing. It might be instead that you just need to go less all-in on assuming you’ll draw that land early, however (i.e ditch the gimicky untap effects).

  • Your package really should be including a playset of Blood Sun, so that you can benefit from not having to deal with Lotus Field’s sacrifice trigger.

Andramalech on Modern Amulet Artifacts

5 months ago

I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:

I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!

wallisface on Lantern Control with Land Destruction

6 months ago

Icbrgr one big strength of Lantern is being able to assemble the required pieces quickly with Ancient Stirrings and Urza's Saga while also using hand disruption to remove the various artifact-destruction pieces from the opponents hand. My one thought with your concept is that it’s going to be a lot harder to assemble the Lantern lock, while also being a lot easier to tear-down.

If your skred plan is still strong enough to prop-up the rest of the deck it might still work, but the Lantern components here won’t be particularly effective imo

wallisface on Lantern Control with Land Destruction

6 months ago

nbarry223 I think running a bunch of colourless sources would be fine... currently the only regular coloured cards showing up in these decks are Ancient Stirrings, Prismatic Ending, Inquisition of Kozilek and Thoughtseize, with everything else being colourless. By adding in Wrenn and Six, I think all it would mean removing is Prismatic Ending (i.e. replacing white for red to keep you 3-colour) and dropping the Urza's Saga package (because otherwise you would be lacking too many coloured lands)

Game_of_Cones on Perpetual Doomsday Machine

7 months ago

Sorry, YodaVoda, I don’t really have the capabilities for something like that! Perhaps a friend of mine could help me with that in the future…. But until then, here’s a couple things that might help??

I just added Cursed Totem the other day, and if you’re lucky enough to get that out at the very beginning (come on, Ancient Stirrings, hook me up!) that could benefit you quite a bit?

If at first you don’t succeed, Wipe, and Wipe Again!! Your options for sweeping away all the pesky creatures are quite plentiful: the main concern would be timing of said wipes, and being careful about what you are keeping in your hand for after they (hopefully) resolve.

Finally, I feel like the concept of creatureless without using blue or white can catch your opponent(s) off guard a little from the get-go!

wallisface on Simic Liquimetal (Abono pal huerto)

8 months ago

Pretty cool brew! It feels like with the number of 3 and 4 mana cards here, that maybe 22-23 lands would suit you better? Although maybe Ancient Stirrings helps you enough to get the lands you need?

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