Great Furnace

Great Furnace

Artifact Land

: Gain .

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) plibt , futureprimitive

Combos Browse all

Legality

Format Legality
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Unformat Legal
Tiny Leaders Legal

Great Furnace occurrence in decks from the last year

Latest Decks as Commander

Great Furnace Discussion

Adversarial on Me Smash You Dead

4 days ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

multimedia on Help me power up Toggo//Vial Smasher Burn

3 weeks ago

Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing  Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.

My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.

Some other cards to consider adding:

Good luck with you deck.

king-saproling on Dargo's Wrecking Ur Ship

1 month ago

Very cool deck! Lightning-Rig Crew is essentially another Impact Tremors although a bit slower. Salvaging Station might be worth including despite the mana cost. Here are others you might like: Where Ancients Tread, Warstorm Surge, Blood Pet, Skirk Prospector, Bolas's Citadel, Trophy Mage, Trinket Mage, Tribute Mage, Pia's Revolution

You may already intend to add these, but these lands would be good here too: Inventors' Fair, Great Furnace, Seat of the Synod, Vault of Whispers, Darksteel Citadel

multimedia on Saheeli Pre-Con Upgrade

4 months ago

Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.

Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.

Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.

Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.

The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.

I offer more help to make cuts. Good luck with your deck.

enpc on Moraug Combat EDH

4 months ago

You could look at using Goblin Welder which not only lets you get Crucible of Worlds from the graveyard but you can also use it with Darksteel Citadel and Great Furnace to alternate between the two each turn.

There's also Epicenter with crucible.

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