|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Common|
Combos Browse all
: Gain .
Great Furnace Discussion
1 week ago
Hey, thanks guys! Your comments have brought my attention back to the deck that I haven't looked at in a couple years. I do like the Hammer of Purphoros but it may be a little expensive on mana. Chandra, Acolyte of Flame looks great tho! I've made a few changes. -4 Grinning Ignus +4 Brand -3 Myr Servitor -1 Anger +4 Liquimetal Coating -8 Mountain +4 Great Furnace +4 Darksteel Citadel
1 month ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
1 month ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
1 month ago
2 months ago
If you're just running Puppet Strings as a cheap way to untap Krenko, you might prefer Magewright's Stone in its place! Can't argue with saving a mana on both the casting cost and activation. Other than that, you might be artifact-heavy enough to run Inventors' Fair : it's kind of slow and clunky, but any sort of tutoring is welcome in a monored deck. It might make sense to swap a Mountain for a Great Furnace just to help it and Goblin Engineer on their way.
2 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
2 months ago
Out- Rhystic Study , Semblance Anvil , Hangarback Walker , Myr Retriever , Phyrexian Revoker , Paradise Mantle , Thought Vessel , Great Furnace , Seat of the Synod , Reliquary Tower , 1x Mountain , 5x Island , Paradox Engine , Reality Shift
In- Swan Song , Talisman of Creativity , Manifold Key , Aether Spellbomb , Whir of Invention , Gilded Drake , Cascade Bluffs , Mana Confluence , Command Tower , City of Brass , Misty Rainforest , Polluted Delta , Flooded Strand , Prismatic Vista , Fiery Islet
Reasons for Out:
Lets get the easy ones out of the way first Paradox Engine and Reality Shift . Yes I missed an update where I put Reality Shift into the deck. I added it to give me more options with Isochron Scepter as a way with Engine to exile every other player's libraries. With the banning of Engine though both got cut out from the deck.
Semblance Anvil was cut because I originally ran it as a way to make my artifacts cost 2 less and on rare occasions make my creatures also cost 2 less by exiling an artifact creature under it. The more I played with it though the more times I fizzled on a turn where that 1 more artifact in had would have continued allowing me to combo.
Rhystic Study became a semi mana intensive spell. I constantly found myself with plenty of counters and artifacts in hand but unable to cast rhystic because of the speed of the table. So I cut it for my meta. Will probably go back in for blind tables though.
Lands I cut were to allow for the addition of fetches into the list as well as the lands that tap for any color. Deck thinning is always a good thing and so is having access to all your colors.
Notable mentions for inclusions:
Whir of Invention was originally pushed into this list when Mystic Forge was spoiled but before the Engine banning. I thought with the addition of another 4+ mana artifact win condition that Whir was finally in a good spot to make its way into my list. I still think it should have been there probably all along but I'm glad its made its way finally into the deck.
Voltaic Key 's days are numbered in this list. With the spoil of Arcane Signet Key will be cut from the list once again. I say again because I originally cut Voltaic Key when trying to find space for Manifold Key, but with the banning of Engine freeing up 2 slots in my deck Voltaic Key and a much needed additional land made their way back into the list
3 months ago
The ability resolves as normal:
You don't have an artifact to sac, so you don't.
The "if you do" part of the ability checks to see if you sacrificed an artifact.
You didn't, so the second part of the ability doesn't happen. You don't return anything.
You could get around this by having an artifact land like Great Furnace in play. Cyclonic Rift on bounces non-land permanents, so you'd be able to sacrifice Great Furnace to satisfy the ability's condition.
Great Furnace occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UR (Izzet): 0.8%