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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Great Furnace
Artifact Land
: Add .
SufferFromEDHD on
BANE! (Maraxus voltron)
5 days ago
Wow. Proper card analysis Rasaru!
I haven't taken this deck for a spin since last summer but I clocked in a lot of games.
A. Storm-Kiln Artist This is not a spellslinger list but I thought the few instants/sorceries would create mana. It made 1 or 2 maybe 3 treasure. Your suggestion of The Reaver Cleaver is the perfect replacement.
B. Nettlecyst was really strong. Puts Bane easily on a two turn clock sometimes one and done. Your suggestion of Sword of Forge and Frontier is too good not to include so I will find another cut.
C. Great Furnace + Goblin Welder is one of those simple synergies that makes me love MTG. I'm going to keep it in. That said, you are right about upping the snow-covered mountains for Valakut triggers and your assessment of the other non-basics.
D. Endless Atlas was made for mono Red, White and Boros. Going to continue running it for now but Seize the Spoils seems really good and I'm already running Big Score so why not?
E. Wow... neat! I'm already running Soul's Fire and Chandra's Ignition, Surestrike Trident seems very appropriate.
Thanks for spitballing ideas. I'm going to update based off your analysis and test again.
Rasaru on
BANE! (Maraxus voltron)
5 days ago
How has the deck been playing recently? Any weaknesses to note?
I absolutely love this deck list, but have a couple of questions and/or suggestions for you.
A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol
B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.
C. I have some suggestions on your landbase
Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.
Darksteel Citadel -> Snow-Covered Mountain - See above comment
Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.
Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.
Bonders' Enclave -> Valakut Awakening Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.
D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.
E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D
Monomanamaniac on
Affinity for Rubber Chickens (Chiss-Goria EDH)
1 month ago
I like the deck and I think it is pretty interesting. You might add Darksteel Citadel and Great Furnace to help with affinity. Mind Stone and Liquimetal Torque are great rocks that would add value. Scrap Trawler and Myr Retriever are also pretty great and maybe Daretti, Scrap Savant.
ThassaUpYo@ssa on
Be'Elz A'Boot
1 month ago
Apologies for the very delayed response, Andramalech. I tried out Gyruda, Doom of Depths for quite some time but on many occasions I'd either flip Demons with odd CMC's or nothing at all preventing any additional combo'ing with Be'Lakor, the Dark Master. Solid suggestion, and like I said I gave him the old college try, I just found Gyruda didn't quite make the cut. I really dig your list and it looks like it crushes! One suggestion I have is to add in the UBR artifact lands Seat of the Synod, Vault of Whispers, and Great Furnace (maybe even throw in Darksteel Citadel, too) to increase your artifact count for Mox Opal - the worst thing is not having enough artifacts for Metalcraft and not being able to utilize such a great mana rock. I would add Urza's Incubator as well since Demons aren't a cost-friendly tribe. Have you considered the Grixis Talismans as well? These could be solid additions to up your ramp package (which is already great), though the hard part is always figuring what to take out to free up space. Thanks for your feedback and, once more, sorry for taking so long to get back to you.
Crow-Umbra on Salty Commanders!
2 months ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
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Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
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Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
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Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
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Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
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Braid of Fire - Ramp?
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Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
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Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
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Grave Pact - Removal or Stax, since it's an edict effect
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Great Furnace and Seat of the Synod - Mana Fixing?
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Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
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Mishra, Claimed by Gix Meld - Aggro, since it's attack based
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Needleverge Pathway Flip - Mana fixing
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Ogre Battledriver - Aggro since it's a haste anthem.
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Scheming Symmetry - Tutor
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Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
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Skullclamp - This is categorized as Aggro, but not in Draw
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Teferi, Master of Time - Draw, Removal for phasing
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Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
king-saproling on
Momo: Twice the horns, twice the fun
5 months ago
Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.
Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha
BOXES_O_MOXES on
Gut, True Soul Stealer [Pauper EDH][PDH]
6 months ago
Hey there! kortioznikas,
If you need card draw, I would highly consider Bonder's Ornament and Network Terminal over the Cluestone/locket package or in combination with. You can add Tree of Tales and Great Furnace along with Darksteel Citadel and Slagwoods Bridge to help with Network Terminal's "tap an artifact" requirement. Those two rocks tend to be my go to becasue they stay on the field and don't require a sacrifice to draw.
mrwilson6488 on
Ever Adaptive Artifacts
7 months ago
I had forgotten about this alternative, but I should probably just acquire and include a Krark-Clan Ironworks as a backup to Ashnod's Altar.
Other thoughts:
Rebbec, Architect of Ascension vs Darksteel Forge
Alter the mana base to include at least one of each basic land and find room for a Solemn Simulacrum
Get a Great Furnace and Vault of Whispers in here in case I need to use an artifact search/tutor ability for a land in a pinch
Have (6) | QuestionMarc , metalmagic , reikitavi , Rogue_Prince , gildan_bladeborn , orzhov_is_relatively_okay819 |
Want (6) | vandeath762 , Unholylance93p , Amaterasu312 , MarshalLaeroth , Jumping_Jordan , pok799 |