Great Furnace

Great Furnace

Artifact Land

: Gain .

Latest Decks as Commander

Great Furnace Discussion

sergiodelrio on Banlist Open Discussion

4 weeks ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Added

Den of the Bugbear: Just duh. This is the best manland for us ever.

Treasure Vault: We should be able to take advantage of this to limit the impact of saccing lands to Ib. Have to be careful with our Blood moon effects.

Hobgoblin Bandit Lord: Yes.

Dockside Extortionist: Back in even though it is stupidly expensive in paper. Probably no better Treasure generator for us.

Unexpected Windfall: Really solid draw and treasures? Yes please.

Removed

Goblin Sledder: Unfortunately when every card is so good you have to start cutting anything less than great.

Disrupt Decorum: While I love this card and it is very Ib, it is too narrow and too fleeting to run anymore. If you disagree goad me, bro.

Isolated Watchtower/Great Furnace: Average quality of lands went up, bottom of the threshold did too.

Pending:

Would still like to get Seize the Spoils in, as well as a good number of other token generators. I'm certain that making land-saccing less detrimental is going to really benefit the deck. If you know of better treasure generators that I missed let me know!

SloanRanger on [Primer] Casting the Mythal: An Inalla Guide

2 months ago

Absolutely love the primer that you’ve written for your Inalla deck.

I wanted to mention a couple of all stars that I’ve found when I’ve been playing Inalla; the first is Trinket Mage which is incredibly versatile when you run all three of the artifact lands in the Grixis colours (Seat of the Synod, Vault of Whispers & Great Furnace). Some of the wizards in the deck can be quite tricky to cast with the coloured mana symbols in their costs but with Trinket Mage you can grab a land of the colour that you’re missing along with a Sol Ring. Another Trinket Mage target that I’ve been experimenting with is Skullclamp, as so many wizards only have one toughness they make great targets for the clamp and it’s even better when you’re clamping a token copy of the wizard as well.

The final card I wanted to mention is Twinflame which can be used as a win condition with Dualcaster Mage similar to the Ghostly Flicker combo except that Twinflame gives the token copy haste as well so you don’t need to create a copy using the eminence trigger. The best part about using this combo is that Twinflame is searchable using Spellseeker and with the token copy of Spellseeker you can search for a tutor like Demonic Tutor/Diabolic Tutor that can then find your Dualcaster Mage allowing you to combo quickly if you’re playing against some powerful decks.

WalbenQuakeblade on Jhoira cEDH

3 months ago

Bhruskee its pretty rare that I whiff now. Dragon's Rage Channeler is a way to get lands out of the deck while also giving a decent threat. Seat of the Synod and Great Furnace are still dead draws late as Jhoira only triggers off cast triggers. I took them out a long time ago when Vandelblast was an issue. Though this isn't really a problem anymore with better card selection the only real upside to those lands is early metalcraft.

Yes the deck only has 1 true win con in Aetherflux it has a pretty hard lock in Words of Wind as well. However I have been thinking of possibly putting Thassa's Oracle back into the list as lately I have found when I am digging I can typically win with either Aetherflux or Oracle.

KBK7101 on Captain Ferrero Rocher

3 months ago

This deck looks pretty good! I love the idea of a better Hero of Precinct One as a commander. The tokens he makes have really nice art, too!

Maybe ditch Agrus Kos, Wojek Veteran for a damage doubler like Dictate of the Twin Gods or something? Feather, the Redeemed doesn't seem to have much support, so I'd suggest replacing her (I think I only counted one or two instants that would trigger her). Nahiri, the Harbinger also seems a bit weak. Maybe another card to be replaced? War Room is another card draw effect on a land. Needleverge Pathway  Flip might be worth a look to replace a basic as well. Same with the white and red artifact lands, Ancient Den and Great Furnace .

multimedia on Wyleth, soul of combat card draw

4 months ago

Hey, saw your forum topic asking for help. Nice deck, you have good card sense with a high budget.

Grand Abolisher and Conqueror's Flail are helpful to protect Wyleth on your turn to safely equip and attack. Puresteel Paladin is repeatable draw with equips as well as can be 0 cost equip. If adding Puresteel than adding a few artifact lands: Ancient Den and Great Furnace helps to activate metalcraft. Imperial Recruiter and Recruiter of the Guard can get Stoneforge or another support creature.

Could replace the Diamonds with Signets: Arcane Signet and Boros Signet since they make either color and ETB untapped. Mox Opal and Mox Amber are more powerful mana rocks for more speed. Aggravated Assault combos with Sword of Feast and Famine for infinite attacks. Bloodforged Battle-Axe and Mask of Memory are good equips especially with double strike.

Spectator Seating is a Boros dual land upgrade. Bloodstained Mire and Windswept Heath are two more Fetch lands. Deflecting Swat and Flawless Maneuver can protect Wyleth for no mana cost. Pyroblast and Red Elemental Blast are helpful to counter an opponent's counterspell. Generous Gift and Chaos Warp are removal spell upgrades. Jeska's Will is a powerful ritual.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

WolfShadowmancer on The Pog Atog - (Not Affinity!)

4 months ago

SmashRadiation Not exactly. Regeneration specifically negates the "Destroy" effect, not a creature dying (a.k.a. being put into a graveyard). Sacrificing a creature is different from that creature being destroyed. Both have the same result, a creature goes to the graveyard, but how they get there is different. That's why Diabolic Edict and other such edict effects are so good. You have to put it into the graveyard, no way around it. Fun fact, WotC used to call this "Burying" a creature because it got put into your graveyard without any arguments. Regeneration didn't work to save it. So if you ever see an old card with the word "Bury" on it, now you know that gets around regeneration and indesteuctible.

One way to make the combo work is with two Myr Retriever s and two Foundry Inspector s but that's a lot of hoops to jump through. If you're not strapped for cash, Ashnod's Altar and two retrievers is a more manageable combo, with Reckless Fireweaver or Impact Tremors on the field, but that gets away from the theme of your deck.

My advice is to go with a bunch of cheap artifacts that cantrip like Ichor Wellspring and Chromatic Star , fill up the Atog with fuel and let 'er rip with Fling / Temur Battle Rage . Definitely run Great Furnace and Darksteel Citadel for extra munchies. Your biggest threat is all the cheap removal that runs around in Pauper, so flinging might be the best way to go.

Snacrifice on Faux-Filigree (<2$ EDH deck)

5 months ago

KITTYMANHunkGTI Probably be useful. Vault of Whispers , Darksteel Citadel , and Great Furnace are all(relatively) cheap additions.

Load more