If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Branching Evolution Discussion
6 days ago
Tanazir is definitely an interesting one. It's like he wants to pull in multiple directions. I think I'd personally lean a little harder into the token swarm style, but that's just me. Deck looks pretty nice, regardless!
1 week ago
Let's say I have Omnath, Locus of Mana, and Vorinclex, Monstrous Raider or Hardened Scales or Branching Evolution on the battlefield. How many counters should I put on Omanth if I have Omnath and one of those cards when I tap 1 land for 1 mana. Is it 1 counter? Is it doubled counters? If it's the latter, does that mean that for each 1 mana I tap I get 2 mana/counters on Omnath? Can I use this mana as I wish in the same turn?
4 weeks ago
Thanks for the suggestion! I kind of forgot about this card (Branching Evolution) since it was released with Jumpstart at an absurd price, but now that the supply meets the demand that card is actually pretty good for the deck. I might consider it for the next upgrade, I still need to play the deck more with the recent card I've added before making a swap. But if I had thought of it during my last upgrade of the deck I would have probably replaced Unbound Flourishing with Branching Evolution.
To answer your question about those 3 cards and why I removed them from my deck:
Don't get me wrong, this card is powerful and has a sweet art. I love it, or rather I loved it. This card is good with X spells and X abilities, but the more I upgraded this deck the less card I had that could work with it. I hold on to that card as much as I could, but after a few games I found out that it was most of the time a dead draw because I either didn't have any spell or abilities that worked with it or had already cast them... I was sad when I removed it from my deck, but it is for the better. I still want to build a deck where this card could really shine.
For example, right now in my deck, it can only work for 12 Hydras. Two of them are for Monstruous abilities that don't even work when copied and for no spells at all. So in the end, only 10 cards work with this and the second ability of the card will never be used. Too little chance of being used is what made me decide to cut it.
This is also a cool card, but the CMC/MV is too high in my opinion. This card comes up too late in the game when I have already cast a bunch of Hydras so both effects become a little bit useless. I found out that I preferred cards with smaller CMC/MV that draw me cards like Elemental Bond and Garruk's Uprising rather than this one because those keep me going during the game, transforming my creatures into cantrips really early on. The mana doubling aspect is pretty good too, but I can ramp so easily that I don't need that much many at any time so I didn't feel it had any impact on there too. Also, it is a big magnet for removal so spending 7 mana for nothing always feels bad when it gets removed before you can even use it.
This deck needs evasion in the form of Trample or being unblockable. I did cut Nylea, God of the Hunt, but I'm thinking of putting her back in just because of Ohran Frostfang and how Trample and Deathtouch work together. She was doing fine in the deck, I just found that sometimes she feels like a dead draw when you have other Trample enablers already in place and I never found myself using her ability that much. But I did like the fact that she was Indestructible.
Right those are the cards I'm using to give Trample to my creatures:
Brawn > hard to be removed
Garruk's Uprising > this card does so much
Dragon Throne of Tarkir > literally one of my best finishers in the deck by giving Trample + a BIG Buff
Rancor > because it can trigger Gargos and recure itself
Vivien Reid > with her Ultimate
And those are the cards to make my big Hydras unblockable:
Glaring Spotlight > because it can allow me to fight my opponents' creatures even if they have protection on them and protect my board or allow for a final swing (or sometimes just a "player removal" swing).
Bellowing tanglewurm > because I just love it and found it really useful, but if your meta is full of green decks, maybe not a good idea for you. But could probably be the one to be cut if I bring Nylea, God of the Hunt back.
And that is all!
Thanks again for your comments I greatly appreciate it and I'll go take a look at your own Gargos list too soon!
1 month ago
Great list! I’ve been working on a Gargos build and I’m curious what your experience has been with the cards Unbound Flourishing, Zendikar Resurgent, and Nylea, God of the Hunt. I see that they were on your original list and then moved to the maybeboard. Were these cards not as effective as they seem? Also have you tested Branching Evolution? I’m definitely including Whip Silk on my list, what a great find!
1 month ago
If it were me I’ld swap Topple the Statue for Branching Evolution, brave the sands is a far better card than topple the statue. And if you’re wanting infinite turns than absolutely throw in the scepter. The vorel of hull clade you’re running also works very well worth the scepter.
1 month ago
KayneMarco so im thinking these swaps thoughts?
with proliferate is it worth working in Magistrate's Scepter?
1 month ago
KayneMarco those are all awesome options thank you! for my current changes im only waiting for Herd Baloth once that gets in i will have to play a few games and see what im missing or could swap out. just looking over my current decklist i feel like a good option would be Custodi Soulbinders for Vorinclex, Monstrous Raider or Yawgmoth, Thran Physician
1 month ago
Welcome to the world of commander. You certainly picked a strong deck to modify and build to your satisfaction. Here’s a few other card ideas to consider: