Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Canadian Highlander Legal
Casual Legal
Historic Legal
Leviathan Legal
Limited Legal
Arena Legal
Tiny Leaders Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Branching Evolution occurrence in decks from the last year

Latest Decks as Commander

Branching Evolution Discussion

Brews_Willis on Cazur, Ruthless Puncher

1 month ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

Elasar99 on Cazur, Ruthless Puncher

1 month ago

Why aren't you playing The Great Henge? It's a great card for this deck. Draw, +1+1 counters, life gain and acceleration, four effects in one card. Hydra's Growth in Mowu, Loyal Companion can be an overkill. Managorger Hydra can grow a lot in a 4 players game. Tuskguard Captain and Bramblewood Paragon can also be used as trample anthems for your creatures, and Longshot Squad to give them reach. The Ozolith can keep the counters of creatures that die so that you can pass them. Yorvo, Lord of Garenbrig can be another interesting addition to the deck. Heroic Intervention and Wrap in Vigor can save your creatures in case of a boardwipe.

If you don't mind spending a bit of money you can also try Hardened Scales, Doubling Season or Branching Evolution

KibaAlpha on Reyhan&Ishai | Where Unstoppable Meets Immovable!

2 months ago

Branching Evolution might be a consideration if you are looking to double down on getting counters value.

Destroyerbirb on Sakashima, of a thousand faces …

2 months ago

Last_Laugh I see you did some quick math.

So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.

Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.

Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.

Baleful Force and similar cards are very good, giving you lots of card advantage.

Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)

Cloning a Gray Merchant of Asphodel will close a game.

Avatar of Woe can prevent your opponents from playing magic, and good ol' Blightsteel Colossus is going to lose you all your friends plus one.

Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.

Finally, Branching Evolution and Primal Vigor are must removes.

Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!

osiczym on They did the Stomp, the Simic Stomp

2 months ago

If you want the counters to be main theme of your deck, why don't you add some Branching Evolution s?

Massacar on Hydra Flask

2 months ago

Branching Evolution, Elemental Bond, Garruk's Uprising, Animist's Awakening, Finale of Devastation, Finale of Revelation, Exsanguinate

I kept away from all of my infinite combo stuff. Hope you like a few of the options.

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