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Triplicate Titan
Artifact Creature — Golem
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
S1ayerMonkey on
Immortal Black Art | Whisper, Blood Liturgist
4 months ago
Thanks, guys. Triton, thanks for the Triplicate Titan suggestion, I've never heard of that one. I have Tortured Existence in another deck, maybe I'll swap it over and see how it goes
Triton on
Immortal Black Art | Whisper, Blood Liturgist
4 months ago
Hello fellow necromancer!
I always love thinking of fun creatures to reanimate, black is tricky because you lose a couple in other colors, but I got a few!
Triplicate Titan and Phyrexian Triniform are more Wurmcoil Engines, and Archfiend of Despair speeds up games insanely fast! The demon is a lot of money sadly, but definitely worth it!
I think a couple more reanimating spells wouldn’t hurt in the main board. Living Death is a thematic board wipe that I personally cram in any black decks that can utilize it to its full potential! Unmarked Grave, Vile Entomber, and Tortured Existence all help bin creatures in hand or from the deck. Dark Deal is a nice wheel effect in black!
Hope this helps!
JoosetheMuice
on
Gnoming on that green mana
4 months ago
Really love how this deck played last time. Some potential suggestions (not even necessary really) but anyway:
Titan of Industry serves the double purpose of artifact/enchantment removal and protection for Omntah.
Triplicate Titan as another late bomb for your top end.
Noxious Revival could be an interesting way to get omnath back cheap, but also has other versatility to grab your own creatures or stall an opponent with a bad draw in a tight situation.
Lesser stuff that could maybe work
Llanowar Visionary could be low-key good here as it replaces itself.
Squall Line if you think you need it, could be good to clear annoying creatures and win late game if u have a mana store.
Blackblade Reforged it's budget and could give the Nath a big punch late game.
multimedia on
Imotekhs eternal Artifacts
6 months ago
Hey, you're welcome.
You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?
Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.
Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.
- Cast Retriever, trigger Mirrorworks to copy Retriever.
- In response to Mirrorworks trigger sac Retriever with Altar.
- Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
- Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
- Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
- Repeat
Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.
- Sac Retriever with Altar, recur an artifact and trigger Imotekh.
- Sac Trawler, recur Retriever and trigger Imotekh.
- Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
- Cast Trawler and repeat.
This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.
You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.
Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.
Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.
Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.
Housegheist on
Imotekhs eternal Artifacts
6 months ago
First off: thank you for your upvote and in depth analysis. It really helped to trim some cards
I agree, that the cmc has to be a lil bit lower. My thought was, if I reanimate them I do not have to pay the cost. But sure, 3.5 is a bit high.
I cuttet Phyrexian Triniform as I think, once in a million I can trigger it’s encore. Triplicate Titan on the other hand fits the whole strategy, provides enormous evasion and evasive artifact creatures if it dies. I will give it a try, Hexmark Destroyer connects hard or creates room for other creatures… and is a necron… it’s sooo hard… but doesn’t fit that well.
But I admit that Darksteel Juggernaut is just a resilient but not always big threat… like a “win more” option. Hasn’t made the cut, as well as Diamond Mare, Phyrexian Fleshgorger and Technomancer. The last one was hard, but I do not think that I can abuse it’s ETB often enough. You where also right with Szarekh and Scarecrone, they are new to the list. I like Ugin and thought 1/3 of my spells would be enough, maybe he doesn’t make it… otherwise he provides support in pseudo-card-draw, removal and cost reduction,… have to think about it. Unfortunately Tortured Existence is not in my collection, therefore I didn’t choose it. I made also room for War Room and Phyrexia's Core (and Darksteel Citadel as well… what was I thinking :D
Mind’s Eye should provide a lot of (needed) continuous card-draw. Sculpting Steel was already in the list… but I have to ask… you would cut Mirrorworks? It is an Bramble Sovereign for ANY artifact… creatures as usual artifacts as well… it’s a bomb! :O
multimedia on
Imotekhs eternal Artifacts
6 months ago
Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.
Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.
For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.
Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.
Some cards to consider cutting:
- Triplicate Titan and Phyrexian Triniform
- Hexmark Destroyer: only a beater, doesn't do anything else.
- Darksteel Juggernaut: only a beater, doesn't do anything else.
- Traxos, Scourge of Kroog: only a beater, doesn't do anything else.
- Diamond Mare: can get life gain from better sources.
- Phyrexian Fleshgorger: only a beater, isn't needed since you have Wurmcoil.
- Shard of the Void Dragon: triggers only on attack making it slow value for a 7 drop.
- Ugin, the Ineffable: there's too many black cards here that don't get the mana cost reduction including Imotekh.
- Batterskull: good with Stoneforge Mystic and when you can reduce equip costs, without it's subpar.
- Technomancer: fine ETB trigger, but only reanimates artifact creatures, that makes it less good than it could be. You reanimate all creatures total 6 CMC at once, with Imotekh you only create two Necrons.
Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?
- Tortured Existence --> Entreat the Dead
- Szarekh, the Silent King --> Skorpekh Destroyer
- Scarecrone --> Royal Warden
Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.
Others to consider.
- Diabolic Intent (reprinted in BRO) --> Mind's Eye
- Sculpting Steel --> Mirrorworks
- Swiftfoot Boots --> Sword of the Animist
- Feed the Swarm --> Tragic Slip
- Dark Ritual --> Ghouls' Night Out
- War Room --> Temple of the False God
- Phyrexia's Core --> Barren Moor
Good luck with your deck.
chivalruse on
Voltron Serra
9 months ago
ProfessorSlashHat I built a Silas Renn deck at one point, and the value you get from that commander is really underwhelming. Tapping out to cast a random artifact on your turn in the mid-game is just so very mediocre. And needing to connect with your commander makes it even slower and more unreliable. Sure it's some form of value; but you'll find while you're busy messing around with graveyard recursion, your opponents are actually setting up to kill you. I'm not sure the best way to improve the deck, but probably making it either more focused on the voltron element or playing more powerful artifacts like Ensnaring Bridge, Wurmcoil Engine, Triplicate Titan, etc.
Mac_Apple on
His palms are sweaty, moms Daretti
11 months ago
I highly suggest Everflowing Chalice be mainboard. It's a 2 drop mana rock when you need it to be, and free sacrifice fodder when you don't. Since you're going for a heavy artifact focus, I highly suggest Akroma's Memorial, Contagion Engine, Triplicate Titan, and Mycosynth Lattice (which wins with Scrap Mastery, Nevinyrral's Disk, and Vandalblast, as well as Karn, the Great Creator if you add him, and is also very powerful with Karn, Silver Golem, Dockside Extortionist, Goblin Welder, Darksteel Forge, and Treasure Nabber).
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