Platinum Angel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Platinum Angel

Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

NV_1980 on Angel tribal EDH

2 weeks ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

Valengeta on No Sky for Old Men

3 weeks ago

Profet93 to answer your questions:

  1. Yeah the Main Combo isn't the primary win-con. That is of course attacking with powerful fliers. I have 4 win-cons in this deck: Simple attacks, Platinum Angel, Hellkite Tyrant and the Main Combo. It is hard to pull off but when I made this deck I saw a chance to try a sick combo and went for it
  2. I don't really understand what you mean here, sorry
  3. Not really looking for anything specific, but I always value different looks and many times people suggest nice cards. Personally I would add some form of reanimation, but I'm kinda low on card slots. Still, I would love to read some suggestions if you have them

irmsilver on Bloodletter of Aclazotz vs. Paying …

1 month ago

Thank you for your answer. I believe my confusion came from not from mentally separating the paying of life and then the actual losing of life.

So alternatively, this means that (during my turn) if my opponent has 4 life and controls Platinum Angel, they could still cast Dismember targeting my Bloodletter of Aclazotz by announcing their casting it for {1} and 4 life. But then Bloodletter sees that they would lose 4 life from paying 4 life, and changes that loss to 8. They wouldn't actually be paying more life than they have, but would still actually go to a -4 life total.

TijuanaBachelorParty on Date Night with Phage

2 months ago

Profet93 the devil is in the details as they say and magic is no exception.

As of now I have only used Peer into the Abyss on myself, though the dream is there to combo with bowmasters. Orcish Bowmasters has been a great include as it provides consistent board presence (which is extremely effective offensivly and defensively) and incremental damage throughout the game. In similar ways Ophiomancer functions in a similar role.

As for the removal of Platinum Angel, it happened to me recently and it was honestly a pretty fun moment with my buddies. When it happened, I did have an alternate path for Phage but did not choose to go that way. Reflecting on the game made me recognize the fragility of Platinum Angel and the importance of knowing your opponent's deck and board state. This leads to one of the things I love about the deck, the precision in timing needed for so many pieces of the deck.

I find that having multiple effects like Soul Conduit are helpful with consistency with so many life as a resource effects in the deck. I find people will often counter the flashy spell Profane Transfusion but would let Soul Conduit resolve knkwing it's mana investment. Additionally the benefit of repeatable use and the ability to exchange two opponent's life total has shown itself to be quite useful at times.

Icaruskid on Doomsday Clock | Budget Urza [PRIMER]

2 months ago

Whoa thank you Profet93!

Yep, Remand is an upgrade of Miscast and better than Turn Aside which I had also tested in that spot.

Treasure Mage is my failsafe to find Planar Bridge if a win condition can't be found otherwise and my get out of jail card Platinum Angel which is a budget version of Darksteel Forge. Sometimes my group targets me heavily so this is likely a utility slot for other players. Would you drop all three for another plan?

I appreciate your ideas!

Tur on Need help with rules

1 year ago

someyummyrummy

In the combat phase there are a few steps:

  • Entering Combat
  • Declare Attackers
  • Declare Blockers
  • Before Damage
  • After Damage
  • Ending Combat

During each of these steps you have a chance to respond. (In fact, everyone in the commander group has a chance to respond.) Your opponent does not hold priority during each of these steps. Since you made them lose 2 life from Elderfang Venom before damage, they died from the state base action for being at zero or a negative life total. (Unless they had a card like Platinum Angel on the battlefield.) The combat damage is not delt.

In the future, it is very important to understand the steps of combat. For example, if you're opponent controls cards such as: Aurelia, the Warleader, Kaalia of the Vast, or Ulamog, the Infinite Gyre you have to destroy or exile them before attackers are declared. (Earlier in their turn or on the Entering Combat phase.) Otherwise their normal on attack triggers occur.

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago
Here are my most recent updates, with some brief justifications. I've telegraphed most of my thoughts on these before, so I'll try to go for a briefer treatment.

1) Harsh Mercy OUT Darksteel Mutation IN

Harsh Mercy seemed like it would be amazing, but I find I don't often need to wipe the board in this deck, and usually when I considered using Mercy it was to deal with one or two problematic creatures. Unfortunately, they get to pick what they keep and can always keep something, so this turns out to be not as good as we'd think, particularly as we don't really need it to clear blockers since we fly. More targeted removal seems to be what the doctor ordered, and Darksteel Mutation can sideline problematic combo commanders. I may switch this to Fateful Absence eventually, but for now we'll go for the more durable if less flexible answer.

2) Serra Paragon IN Baneslayer Angel OUT

It should be fairly clear why this card belongs in, as it is amazing and adds on the recursion in the deck for the low cost of 4 mana. We can get her going as early as turn three! Baneslayer is iconic and fun to play, but it is higher on our curve and has never been too synergistic, so it gets the axe.

3) Karmic Guide OUT Emeria Angel IN

I was always nervous about the cmc on the latter, but others have assured me it works great, and this update is lowering my curve across the board so I can afford to raise it two for a far superior version of Guide. Emeria Angel lets us get back whatever we want turn after turn, and is a must answer value piece that can do work in the late game.

4) Angel of Invention OUT Steel Seraph IN

This change is more experimental, but the latter costs three when we cast it here, which lowers our curve by two. Its ability is really relevant and synergistic, and allows us to have lifelink the turn we cast this. I do like what I can cutting though as anthems are good here, so there is a chance I go back or re-add it down the road, but for now we are cutting the curve.

5) Sigarda's Splendor OUT Smuggler's Share IN

Smuggler's Share will no doubt be good in this deck and we need to cut a draw piece for it. I agonized on what to cut as Splendor is better in the early game and less likely to be removed, but is bad late game when it won't give us value. Vanquisher's Banner is amazing in the late game but is a bit more of a high risk, high reward sort of card here. I opted to keep banner because I feel like we need more of the latter category than the former. We'll see how it goes, though others have assured me that banner works well in the late game, and it has indeed done that where I've used it in other decks.

6) Ghost Quarter OUT Mutavault IN

While I like having the extra answer to lands, we can't afford too many colorless lands in this deck and I think this is the least needed as we also have Generous Gift. Mutavault is great obviously for the combo with The Book of Exalted Deeds, but it is also a great way to upper our counters with spare mana. If we activate it on our turn before casting any angels we'll get extra counters on said angels when they ETB. This utility can definitely make a difference over the course of the game even without making it into a Platinum Angel land, and the latter is amazing.

7) Eerie Interlude OUT Guardian of Faith IN

Interlude was always bad because you lose all of your counters on the blink since Giada would re-enter at the same time as them. Guardian is awesome because by phasing out they never leave the battlefield and thus keep all of their counters. Of course if you have Teferi's Protection do feel free to play that in place of either this or Cosmic Intervention

DreadKhan on Rakdos

1 year ago

It's not really a great card, but Shivan Gorge can deal some damage to each opponent, which can let you shave mana off of spells for a turn. There is also stuff like Spear Spewer that pings each player, that's a much better way to achieve that goal I suppose. There are also Kessig Flamebreather and Firebrand Archer that can turn any non-creature spell into damage, not sure you have enough stuff to justify them, but felt they were worth a mention. There is also good old Pyrohemia/Pestilence, which can ping each opponent (and it clears out x/1s if tokens are an issue in your area). Not sure if you will be able to get in for damage consistently, but Rite of the Raging Storm tokens usually suck to block, so you might get 5 damage per turn in some metas.

I feel like it's worth throwing in something like Carrion Feeder or Viscera Seer if you want a sac outlet that can clear out lots of bodies and derive value from it, Feeder even works with Pitiless Plunderer (or another 'mana from dead creature' card, Pawn of Ulamog and Bog Initiate will work on a budget) and Gravecrawler to go infinite.

Final point, maybe a few Annihilator creatures that have high MV as their drawback, they tend to be colourless anyways, so can give a full discount and be free sometimes. Artisan of Kozilek and Pathrazer of Ulamog are good examples that aren't too pricey, but Titans are obviously more expensive/powerful, it's worth noting you'll always get cast triggers, even if you're casting them for nothing/very little. Some of these can also let you run cards that care about high MV, like Protection Racket and Timesifter, both are very strong in some metas. Heck, I think I'd just run Protection Racket either way now that I think about it, I'm not sure there is a drawback to that card in this deck, it's big drawback is that it's bad in combo decks because people won't give you combo pieces, but in a deck that isn't attached to any one card you can run it safely. There is also Meteor Golem, Platinum Emperion and even Platinum Angel to offer some value if stuff like Darksteel Colossus or Blightsteel Colossus are over the budget, and there are big old utility beaters like Tsabo Tavoc that are worth a look, you can shave 5 mana off still.

Rakdos is a pretty nifty Commander, hope you're having fun with him!

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