Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) 84lemmings , MDSW9

Printings View all

Set Rarity
Arena Cards (ARENA) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Conspiracy: Take the Crown (CN2) Mythic Rare
From the Vault: Angels (V15) Mythic Rare
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Tenth Edition (10E) Rare
Mirrodin (MRD) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Platinum Angel Discussion

VampDemigod on Is Competitive Phage Possible?

2 days ago

Fair points. I do prefer the idea of a phage deck where phage isn’t the commander.

If you’re deadset on having phage as the literal commander these are the only ways to save yourself: Torpor Orb, Lich's Mastery, Stunning Reversal, and Platinum Angel. The other card I was thinking of would shuffle phage into your library.

Stunning Reversal is basically the only way to stop them from killing you with your own phage when you cast it via artifact/enchantment removal.

plakjekaas on The combo potential with this …

1 week ago

Because drawing the game with Molten Vortex and Harmless Offering, handing out your Lich's Mirror seems hilarious, which is something Platinum Angel won't be able to do.

(If you're dealt lethal damage with Lich's Mirror under your control, but you don't own it, it won't shuffle itself back in. Molten Vortex will prevent your life total from being raised to 20, so when state based actions are checked, you will lose again and the mirror will trigger again, and again, and again, making this an infinite loop that keeps itself going, and therefore draws the game)

MagicMarc on The combo potential with this …

1 week ago

Lich's Mirror seems to be either an unnecessary win-more card or a very bad card to try to keep from losing a game with.

For example; Doing something that makes everyone lose but you because of the mirror. Why not just use something that makes all opponents lose instead?
Or using it as a version of Platinum Angel but instead of keeping your board state, you sacrifice your board state. Why not just replace the mirror with the Platinum Angel?

0rc on Manaless and Bananaless

1 month ago

You can play lands just fine. You just need to be able to cantrip over them. If I built a deck as you describe, it would feature Lich, Lich's Mastery, Lich's Mirror, and Platinum Angel, because we will not end up life positive. I would choose an esper commander in order to have access to artifact tutors such as Treasure Mage and enchantment tutors such as Academy Rector, as well as recursion, lifelink/lifegain, powerful black tutors, and blink/flicker effects. Sharuum the Hegemon would be my commander of choice as we can flicker him to recur our combo pieces. I like your idea and look forward to seeing it develop.

-0rc

Kyle_Winter on Lyra, Lyra, Pants on Fyra

1 month ago

I love seeing mono-color decks! Thank you for your Angel-tribal deck, I had one of my own a few years back but it never really went off as well as I'd wanted. Hopefully, yours can do better!

Here are some cards I'd recommend:

Angel's Grace // Platinum Angel --- These cards are good for survivability, so your opponents don't sneak a win!

Speaker of the Heavens // Bishop of Wings --- I love both of these cards. While they aren't Angels themselves, they're best-friends with them!

Nykthos, Shrine to Nyx // Herald of War // Pearl Medallion // Nyx Lotus // Caged Sun --- These guys all have a way of making your cards easier to cast, and let's face it, Angels cost a lot of mana!

Angel of Jubilation --- Badass

Angelic Skirmisher --- Badass

Archangel of Tithes --- Also, Badass

Test of Endurance // Felidar Sovereign // Approach of the Second Sun // Darksteel Reactor --- These are all ways to win the game without bringing your opponents' HP to 0!

I hope I was able to help in some way!

multimedia on Heaven's wrath

1 month ago

Hey, nice start, mono white can be tricky to build and play in Commander. You have Avacyn, Angel of Hope, make her the Commander? This is Angel tribal, but using Elesh Norn as Commander is strange...

No matter the Commander with Angel tribal Angels take up most, if not all, the high CMC spots in the deck because the best Angels have high CMCs. My advice is cut the majority of the other nonAngel high CMC (5 CMC or higher) cards. Ramp and Angels should be priority.

Cards to consider cutting right away because they're not as good as other cards or are redundancy you don't need:

This is 20 cards that doing a quick look over are subpar compared to the rest. The next 10 cards are cut to streamline by choosing the most important cards at different CMCs and cutting the others. Cards to consider cutting:

The last four cards is where it gets difficult to make cuts, but continue to streamline:

Hopefully this info helps and I offer more advice especially if you change to Avacyn, Angel of Hope as Commander since there's several good interactions to take advantage of.

Good luck with your deck.

Monomanamaniac on Bosh throws a fit

1 month ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

Massacar on Help With Cuts: Zur Immortal

2 months ago

Hello all!

I'm messing with a EDH/Commander deck idea that I could use some input on, especially in regards to cuts. This is the deck, My Deck is my Phylactery.

The original premise of the deck was to fill it with cards that can make you unkillable (like Worship, or in some cases simply make it impossible to lose the game (Platinum Angel). Solemnity has become one of the main cards for the deck since it pairs with so many other cards for combos.

I want this deck to retain it's immortality flavor, while still being operable at 7-8 power level.

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