Osgir, the Reconstructor

Osgir, the Reconstructor

Legendary Creature — Giant Artificer

Vigilance

, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.

, , Exile an artifact card with converted mana cost/mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate this ability only as a sorcery.

Osgir, the Reconstructor Discussion

TheVectornaut on Messing with Lore

1 month ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 month ago

Hey Gsanna, thanks for stopping by. Really appreciate the comment/ upvote and all the nice words. Happy to hear you enjoy playing the deck. It's definitely one of my personal favorites at the moment.

To answer your question, I do not play Zirda, the Dawnwaker as a companion. Reason being it would be way too difficult to meet the requirement in order to play it as a companion. It's mainly in the deck for the infinite mana combo with Basalt Monolith, but also to help reduce the activation cost on Osgir, the Reconstructor's second ability.

I do really like the idea of using Metalworker in place of Dockside Extortionist. I honestly didn't even noticed either of those combos, so thank you for bringing that to my attention. I avoided using Metalworker and Phyrexian Dreadnought in my original draft of the deck because of their high price tag, but now the more I think about it, the more I think they may be worth it.

I am currently playtesting Recruiter of the Guard and Imperial Recruiter in place of Swiftfoot Boots and Platinum Angel based off another suggestion, and have been quite happy with the results. I may look into playtesting Metalworker and Phyrexian Dreadnought in place of Dockside Extortionist and either Recruiter of the Guard or Imperial Recruiter.

Thanks again for the contributions, much appreciated. Cheers.

FalconForce on Staring Contest: A List of Blink-Effect Cards

2 months ago

Nightmare Shepherd is one of the best as it adds a lot of functionality with no upfront cost and allows you to exploit sacrifice mechanics like evoke. Creating token clones with etb/ltb can easily become overpowered, especially when combined with populate. In fact I built a great ETB Roon EDH deck around it using cards like Yosei, the Morning Star, Protean Hulk and Wayfaring Temples that clone themselves. Token clone generation is amazing because it's essentially ETB blinking as a side effect. You have some cards that do it already listed under abuse but I think the mechanic is good enough and has enough viable cards that it might be worth making a new category for it.

Token clone makers

Stolen Identity Blade of Selves Mirror Mockery Zndrsplt's Judgment Repudiate / Replicate Hour of Eternity Supplant Form Dance of Many Minion Reflector Bramble Sovereign Progenitor Mimic Anointed Procession Quasiduplicate Rhys the Redeemed Back from the Brink Dual Nature Mimic Vat Rite of Replication Song of the Worldsoul Helm of the Host Doubling Season Parallel Lives Battle for Bretagard Mechanized Production Orvar, the All-Form Prototype Portal Saheeli, the Gifted Saheeli's Artistry Seance Second Harvest Soul Foundry Spitting Image Splinter Twin Replication Technique Saheeli Rai Mirror March Mirrorworks Molten Echoes Mythos of Illuna Sublime Epiphany Flamerush Rider Felhide Spiritbinder Littjara Mirrorlake God-Pharaoh's Gift Hofri Ghostforge Kiki-Jiki, Mirror Breaker Followed Footsteps Nightmare Shepherd Osgir, the Reconstructor Echo Storm Cackling Counterpart Esika's Chariot Feldon of the Third Path Flameshadow Conjuring Trickster's Talisman & of course anything with populate.

Also some other blink type cards:

Blink-Yorion, Sky Nomad Conditional bounce- Cunning Evasion ETB clone- Wall of Stolen Identity Graveyard blink- Cauldron of Souls, Twilight Shepherd, Adarkar Valkyrie ETB Abuse- Jalira, Master Polymorphist, Proteus Staff, Master Transmuter. Listing the ones that specifically clone or blink artifacts in their own group might be helpful too.

RelinquishedAttempts on One Fox Makes a Big Difference

2 months ago

king-saproling, thank you for suggesting cards for this deck. You are the first and for that I am glad.

However, I don't know how much I want those cards... I addressed Basalt Monolith in the "About Infinite Mana" tab thing saying that I don't want cards that are too cheesy. Anyone could see that Basalt would be very strong, so it's not a very interesting choice for this deck. It's also a card I ran in the first iteration of the deck and it wasn't very fun since the deck isn't very strong nor competitive. Gemstone Array is a very cool card, I personally like storage effects even though they aren't that strong usually, but this deck feels more synergistic when I use tappy stuff, and tappy stuff sounds cool. This deck also has a fair bit of ramp as well. Livio, Oathsworn Sentinel is another cool card, but I think Flickerform or Angel of Condemnation are better and I've already taken out Flickerform. Mimic Vat is really neat and does have an advantage over Osgir, the Reconstructor and Feldon of the Third Path in that you can use opponents' creatures or stop a specific creature from entering the graveyard, but it's less flexible when it comes to choice and I don't know if I need more recursion.

I don't know if it's necessary for me to talk this much, but I felt like it was giving you more respect. If you think your suggestions are good and I just missed why, please tell me. I want to do what's best for this deck, especially since I made it so unfocused despite the investment I put in.

DrukenReaps on First edh deck

2 months ago

Evasive Maneuver Derevi, Empyrial Tactician

Mind Seize Jeleva, Nephalia's Scourge

Adaptive Enchantment Estrid, the Masked

Subjective Reality Aminatou, the Fateshifter

Mystic Intellect Sevinne, the Chronoclasm

Faceless Menace Kadena, Slinking Sorcerer

Timeless Wisdom Gavi, Nest Warden

Symbiotic Swarm Kathril, Aspect Warper

Ruthless Regiment Jirina Kudro

Enhanced Evolution Otrimi, the Ever-Playful

Arcane Maelstrom Kalamax, the Stormsire

Aura of Courage Galea, Kindler of Hope

Dragonic Rage Vrondiss, Rage of Ancients

Dungeons of Death Sefris of the Hidden Ways

Planar Portal Prosper, Tome-Bound

Reap the Tide Aesi, Tyrant of Gyre Strait

Eleven Empire Lathril, Blade of the Elves

Lorehold Legacies Osgir, the Reconstructor

Prismari Performance Zaffai, Thunder Conductor

Quantum Quandrix Adrix and Nev, Twincasters

Silverquill Statement Breena, the Demagogue

Witherbloom Witchcraft Willowdusk, Essence Seer

This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.

jakeelephant006 on Zirda's Discount Tool Store

3 months ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

FunnyDuck on Never Break the Chain (Chainer, Nightmare Adept)

3 months ago

Cornonjacob07

Thanks for the support! I'll try and take a look at your own list when I have the time if you want some suggestions there as well.


First, Shenanigans ! I had it in the list for a while as a stand in for Golgari Thug (who's pricey for an uncommon) and it performed...better as discard fodder than as artifact removal. Ingot Chewer does a lot for this deck and is much more abusable and cheaper to cast (9 times out of 10 you evoke it).

I essentially only have room for 3 expendable single-target removal slots after all the synergistic options like Shriekmaw . Between Baleful Mastery , Bedevil , Chaos Warp , Rakdos Charm , Vandalblast , By Force , and Shenanigans itself (for examples), I prize the exile effect and mana efficiency on Baleful Mastery first and foremost (if you're wheeling frequently with Magus of the Wheel or even Ruin Grinder a single draw is irrelevant), with Chaos Warp acting as another non-destruction removal piece that isn't restricted on what it can hit. All of that covers creature removal quite thoroughly, so I looked to dedicated artifact removal next.

I chose Vandalblast over any other targeted artifact removal due to the popularity of Osgir, the Reconstructor and Voltron-style Sword of X & Y equipment decks. A non-targeting wipe is significantly stronger against artifact decks like them vs. an incremental single-target destruction effect like Shenanigans. If you don't have a go-wide artifact deck like Osgir in your play environment, feel free to use Shenanigans over Vandalblast and reap some extra discard synergy in the meantime.


For Ilharg, the Raze-Boar I wanted a threat to work as an independent backup plan from the graveyard. The best response a graveyard deck can have against grave hate is to practice moderation, and Ilharg attacks on a similar angle to Sneak Attack without adding to the graveyard unnecessarily. The vast majority of ETB effects in the deck are valuable and worth repeating over and over again, while Ilharg itself is a hard-to-remove threat in its own right. If you are having trouble with needing creatures in hand to abuse, I would highly recommend Phyrexian Reclamation ...so much so that I wouldn't even suggest running Sneak or Ilharg without it!

And trust me when I say that sneaking in a Master of Cruelties off of Ilharg is a devious play that is guaranteed to turn heads and take names!

jakeyuki12 on Aurelia Angels Tribal

3 months ago

Faithless Looting is good to filter through cards, especially if you want to get specific cards in the graveyard. Sword of Fire and Ice is good with Aurelia, double combats, double the draw.

Here's my experience with cards like Browbeat : I find people are less willing to pay for it if it is repeated. I run Combustible Gearhulk in my Osgir, the Reconstructor deck. In that deck, I can recur Combustible Gearhulk over and over. Because of that, I've drawn 9-15 cards in games when I see it because I target the opponent with the lowest life total. Since they know I can repeatedly do this and they can't keep affording to pay the life, they let me draw the cards. So if there's a way to use it repeatedly, then I find them reliable as card draw. If not though, then what you fear is true, they'll just take the damage.

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