Osgir, the Reconstructor

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Osgir, the Reconstructor

Legendary Creature — Giant Artificer

Vigilance

, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.

, , Exile an artifact card with converted mana cost/mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate this ability only as a sorcery.

Nathanael97 on Jan Jansen: Treasuristocrat

3 days ago

Really interesting take on this "archetype"! I have a very similar setup, except in 4 colors: Trash Aristocrats. How has Osgir, the Reconstructor been for you? I've considered it a few times, but I ended up just running Arcbound Ravager over it..

unholyXI on Can I sacrifice Tangle Wire …

2 months ago

If I have Tangle Wire and Osgir, the Reconstructor in play. Can I sacrifice Tangle Wire after my untap step, to bypass tapping my permanents for the fading counters?

deadmans_head on Are these Goblin Welder oder …

2 months ago

Gidgetimer

I would see the Dross Scorpion route as 3 card combo, in an Osgir, the Reconstructor deck youre gonna have an artifact in your yard and on the battlefield, even its only an Ancient Den

so any ETB artifact gives you infinite value, even a Skyscanner, Ichor Wellspring or similar ones draw you infinite cards, Solemn Simulacrum draws you infinite Cards and gets all your basics, Meteor Golem/Duplicant destroys/exiles every other non-land permanent/creature, Myr Battlesphere makes infinite 1/1 Myrs, Triplicate Titan/Phyrexian Triniform/Wurmcoil Engine makes infinite larger tokens

So its very hard to imagine a situation where you assemble this combo and not win on the spot or at least get such an advantage, that your not gonna loose as long as nobody can disrupt it, especially considering that this deck has several ways to give its creatures/artifacts haste

of course its not the main win condition, but its three pieces that are good for the deck anyway, that go infinite together, which is very nice

Crow-Umbra on Musashi's Mosh Pit [Primer]

3 months ago

Thank you for the suggestions Last_Laugh, I appreciate them. I have considered most of the cards you suggested here. At the very least, I may need one more repeatable draw effect, but I am still determining what feels best as a I play the deck. Here are my thoughts on your suggestions:

  • Esper Sentinel - I currently own one copy, which I'm utilizing in my Osgir, the Reconstructor deck. I think Osgir and the artifact synergies there can make a bit more use out of Esper Sentinel. Even in the games I've played Sentinel in that deck, it hasn't felt like much of a deterrent beyond Turn 3, and my play group usually pays the , unless I have multiple Sentinel copies out, thanks to Osgir.

  • Strionic Resonator - I can definitely see the utility for it, but to me it feels a bit "win more". In the games I've played so far, I haven't really felt like I was lacking for attack triggers. I could see it being like a "backup" Isshin in some cases, but haven't had much issue with Isshin being a removal target yet. I'm also not a fan of paying into activated abilities if I don't have to. I prefer to leave at least 1-3 mana up for instant speed interaction/removal once I can afford to do so.

  • Tilonalli's Summoner - Similarly to Strionic Resonator, I left this out of initial drafts of my deck because I didn't want to pay mana into an activated ability, when I could be leaving that mana open for removal/interaction. Pacing wise, it also feels awkward to me: Turn 2 Tilonalli's Summoner, Turn 3 cast Isshin but won't have mana for summoner, Turn 4 swing with the Summoner and pump it but not have mana for any of the cool options in the 4 mana spots. I think most of the Token producers already in the deck can produce 2-6 tokens when Isshin is on board, and 1-3 without.

  • Mardu Ascendancy - It's a fun card that I have considered as another token generator, and as a one time defensive buff. I have excluded it so far because I generally like the other token producers I have a bit better. I also have a weird personal rule for 3 color decks, where the commander is the only spell with all 3 colors. Even with a well-balanced manabase, I don't want many other multi-color spells ever falling risk to not being able to cast them.

  • Twilight Prophet - I have a copy and used to run it in a Token/Artistocrats Alesha, Who Smiles at Death build. So I recently removed Phyrexian Arena and Mangara, the Diplomat from this deck. Mangara wasn't much of a deterrent, and my friends either attacked me with 1 creature, or only played 1 spell per turn to get around his clauses. I removed Arena because its pacing felt too clunky for the deck, and didn't feel great to play beyond turn 4-5, when I'd have to wait an entire turn rotation to get 1 extra card. During turns 2-3, Arena felt like it competed with ramp, early 2 drop creatures, or getting Isshin online Turn 3. To me, Twilight Prophet feels somewhere in between Phyrexian Arena and Mangara in terms of pacing and effect. Twilight Prophet has a decent ceiling for extra draw and hurting my opponents, but is dependent on having a sizeable board state for Ascend, and protecting that board state. Knowing my play group's tendency to boardwipe and whittle down growing boards and having played Twilight Prophet before, I don't think it will be super viable, but I'll keep it in mind.

I'm generally a fan of the draw effects I currently have like Night's Whisper, Plumb the Forbidden, and deadly Deadly Dispute because they are reliable and can scale in some cases. I'm not super worried about draw because my play group has a house rule where the person going last in turn order becomes The Monarch at the end of their 3rd turn.

SteelSentry on Path to Exile or Swords …

5 months ago

Thanks for the responses; honestly, I figured Swords to Plowshares would be the favorite.

If anyone was wondering, I'm tuning my Osgir, the Reconstructor deck. I currently have both, but decided to cut one of them once I get a copy of Pull from Eternity on my hands, and wasn't sure. I don't actually play Path to Exile usually, I just happened to have a copy when putting this deck together.

Interesting insight in general though ^-^

Ardees on Wilhelt, the Night King

7 months ago

Cool8t I am currently testing the Triskaidekaphile + Necropotence/Ad Nauseam combo over it. So far, I am happy with my choice.

My idea is that combo cards should also have some degree of utility beyond the combo itself. I have found myself many times holding Acererak the Archlich in hand with no real purpose. Besides its game-winning interaction with Rooftop Storm, the card itself is not that great of a deal. The dungeon system is way too slow for any optimized game and, if you want to hold on for the combo, you should refrain from completing Tomb of Annihilation, which is, however, the only way which Acererak can start creating some value by generating tokens. If rooftop storm is removed in any way, Acererak is borderline useless.

On the contrary, Triskaidekaphile is quite a value engine. It only costs 2 mana, it block early attackers such as Ragavan, Nimble Pilferer, it gives you no maximum hand space in a deck with plenty of draw options, and it gives you an instant-speed draw as well, maybe when you're open for a counter but you don't go for it. It does not really matter that it is not a zombie, since you would not be able to sacrifice Acererak either with Wilhelt, the Rotcleaver. It combos beautifully with Necropotence and Ad Nauseam, which are both black staples on their own.

I've tested a few games already, for instance against an optimized Osgir, the Reconstructor (won 3-1), and against Winota, Joiner of Forces (won 2-1). Against the latter, both wins were with Triskaidekaphile's trigger. Thus, so far so good.

TheVectornaut on Messing with Lore

9 months ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

unstable_anomaly on Full Metal Alchemy

9 months ago

Hey Gsanna, thanks for stopping by. Really appreciate the comment/ upvote and all the nice words. Happy to hear you enjoy playing the deck. It's definitely one of my personal favorites at the moment.

To answer your question, I do not play Zirda, the Dawnwaker as a companion. Reason being it would be way too difficult to meet the requirement in order to play it as a companion. It's mainly in the deck for the infinite mana combo with Basalt Monolith, but also to help reduce the activation cost on Osgir, the Reconstructor's second ability.

I do really like the idea of using Metalworker in place of Dockside Extortionist. I honestly didn't even noticed either of those combos, so thank you for bringing that to my attention. I avoided using Metalworker and Phyrexian Dreadnought in my original draft of the deck because of their high price tag, but now the more I think about it, the more I think they may be worth it.

I am currently playtesting Recruiter of the Guard and Imperial Recruiter in place of Swiftfoot Boots and Platinum Angel based off another suggestion, and have been quite happy with the results. I may look into playtesting Metalworker and Phyrexian Dreadnought in place of Dockside Extortionist and either Recruiter of the Guard or Imperial Recruiter.

Thanks again for the contributions, much appreciated. Cheers.

Load more
Have (0)
Want (1) dchaffee02