Ancient Den

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Ancient Den

Artifact Land

(This isn't a spell.)

: Add .

Elf0491 on it's all ore nothing

2 months ago

Ancient Den, Thornglint Bridge, and Tree of Tales are all also easy to include. They won't really slow down your mana, and can be sacrificed if you don't need them anymore. Power Depot might be worth considering as well- while you don't have much in the way of colored artifact costs, it also has modular to feed that theme.

deadmans_head on Are these Goblin Welder oder …

2 months ago

Gidgetimer

I would see the Dross Scorpion route as 3 card combo, in an Osgir, the Reconstructor deck youre gonna have an artifact in your yard and on the battlefield, even its only an Ancient Den

so any ETB artifact gives you infinite value, even a Skyscanner, Ichor Wellspring or similar ones draw you infinite cards, Solemn Simulacrum draws you infinite Cards and gets all your basics, Meteor Golem/Duplicant destroys/exiles every other non-land permanent/creature, Myr Battlesphere makes infinite 1/1 Myrs, Triplicate Titan/Phyrexian Triniform/Wurmcoil Engine makes infinite larger tokens

So its very hard to imagine a situation where you assemble this combo and not win on the spot or at least get such an advantage, that your not gonna loose as long as nobody can disrupt it, especially considering that this deck has several ways to give its creatures/artifacts haste

of course its not the main win condition, but its three pieces that are good for the deck anyway, that go infinite together, which is very nice

plakjekaas on Fiddlebending

5 months ago

Ancient Den not being a spell is mostly so that it counts towards your land drops per turn, and doesn't trigger a Sai, Master Thopterist for example. For the purpose of Oswald Fiddlebender it is still an artifact with mana value and can be sacrificed to get an artifact that costs .

Niko9 on Fiddlebending

5 months ago

I'm trying to put together a new EDH deck that uses a lot of combat tricks and non-infinite combos, and I wanted to see if anyone had any ideas whether this worked or not.

Can I use Oswald Fiddlebender on an artifact land like Ancient Den to get phyrexian dreadnaught into play? I'll still have to get around Dready's sac etb, but I will have ways in the deck to do that. I just wasn't sure because of the "this is not a spell" clause on ancient den.

Is it just similar to using Green Sun's Zenith on Dryad Arbor ?

TheoryCrafter on Balan Voltron

5 months ago

For ramp, have you considered any combination of Ambitious Farmhand  Flip, Environmental Sciences, Kor Cartographer and The Birth of Meletis if you need a way to to get lands onto the battlefield faster there's also Walking Atlas

Puresteel Paladin is also an option for you. Not only can you get some extra card draw, but once you have 3 artifacts on the battlefield, equipping Balan will be free. Though Maul of the Skyclaves can enter the battlefield equipped to a creature.

If you have cash to spare, don't forget Shadowspear.

Also, since you have a lot of artifacts, Have you considered Inspiring Statuary, Introduction to Annihilation and Scour from Existence as a means to protect yourself from the Karn, the Great Creator/Mycosynth Lattice Combo? If nothing else, Inspiring Statuary will at least help make your nonartifact spells cost less.

Other artifact lands to put in your deck are Ancient Den and Treasure Vault

Thank you for reading me out. I hope this helps. Happy Hunting!

Corrosive_Cat on American Pickers

5 months ago

I'd be tempted to chuck in a couple of Ancient Dens, on the off chance you want to pay for Apostle's Blessing, and to get more artifacts on the field. Drossforge Bridge, too!

sergiodelrio on Banlist Open Discussion

9 months ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

multimedia on Sen triplets

1 year ago

Hey, some changes to consider:

Replicating and Sphere are not really needed here because all the other two drop mana rocks are better/faster. Not a fan of Ingot or Relic either, but at least they're indestructible which has protection from Nevinyrral's Disk .

The Artifact lands are helpful with Transmuter, but they are destroyed by Disk unless you control Forge.

Not enough basic lands or other dual lands that are two different land types that could be in your hand to support the Reveal lands from not ETB tapped. Can't really support the two Tango lands or Check lands either, but at least these dual lands rely on lands that are already on the battlefield not in your hand.

Other cuts could be the Bounce lands that always ETB tapped, the two Tango lands since only have six basic lands or the Scry/Cycling lands since they always ETB tapped.

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