Ancient Den

Ancient Den

Artifact Land

(Ancient Den isn't a spell.)

: Gain .

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Trade

Have (2) metalmagic , Thunderbeard
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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Ancient Den occurrence in decks from the last year

Latest Decks as Commander

Ancient Den Discussion

Adversarial on Me Smash You Dead

1 month ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

PalaCannito on White Prison

1 month ago

Land hate is great when going true prison, but it's actually working against me and my general playstyle. Next planned changes:

  1. Remove all fetchland and replace with Snow-Covered Plains (five out, five in)
  2. Remove Strip Mine and Wasteland for an Ancient Den and a Snow-Covered Plains
  3. Remove Armageddon and replace with Akroma's Will
  4. Remove Crucible of Worlds and replace with a Snow-Covered Plains
  5. Remove Archon of Coronation (fun, but too expensive) and replace with a Snow-Covered Plains
  6. Remove Ancient Tomb and replace with Darksteel Citadel

All totaled - netting two lands positive, removing land destruction spells, lowering the curve, and reducing the self-inflicted life loss. Replacing fetches and the removal lands also helps with Land Tax-type effects. Adding the Ancient Den and Darksteel Citadel to keep and bolster the Inventors' Fair without changing much else.

seshiro_of_the_orochi on The Flying Pony Kills Everyone

2 months ago

I forgot Ancient Den as another indestructible land. Also, how about Shielded by Faith and Timely Ward?

Spirits on Kaalia, Mirror Breaker cEDH

3 months ago

Some Commander Legends updates:

weezel, Maralen of the Mornsong going back in supported by Opposition Agent, still not going as far as Stranglehold but Aven Mindcensor also not bad with it.

uninvited, Spire of Industry finally in, added the Vault of Whispers and Ancient Den as well as the Mox Opal to support. Thrill of Possibility has been good too at getting Worldgorger Dragon or Kiki-Jiki, Mirror Breaker out of hand.

LordKunai, Leyline Tyrant just runs too slow, not going to commit him to the deck. Lion's Eye Diamond / Lurrus of the Dream-Den lines would be nice if you have a LED. Imperial Recruiter let's you really go for the Leonin Relic-Warder combo piece. If you want to go that route, I would remove the Worldgorger Dragon combo completely, and also include Recruiter of the Guard. I replaced Steelshaper's Gift with Open the Armory, wasn't a significant change. With it in though, I was thinking take Corpse Dance out since I have the extra Animate Dead tutor, which abandons the Dockside Extortionist / Corpse Dance line, which never happens anyway. WGD has T1 potentials (like my Buried Alive/Reanimate Line) but Bogardan Hellkite is SOOO bad, I was even thinking to try Omen of the Forge instead.

Need this card: Bogardan Drake, BR, Dragon, Flash, Flying, Haste 1/1. When Bogardan Drake enters the battlefield deal 1 damage to any target. Dash R or something lol to replace Bogardan Hellkite, there just isn't anything Flash/Instant in the game of magic.

I keep waffling on Plunge into Darkness, I think it helps more than hurts. I'm about 90% sure i'm going to take Angel of Despair or Corpse Dance to permanently add the tutor in.

TheDidacticD on List of all infinite combos 2.0

4 months ago

Destroyerbirb how about instead of Mardu Ascendancy, we go with Puresteel Paladin and any shield such as Kite Shield or Accorder's Shield. We just have to sac Cauldron Familiar with the shield once to get enough artifacts, artifact lands like Ancient Den and Vault of Whispers, and Mox Ruby, Mox Opal, Mox Pearl to accelerate the combo.

Monomanamaniac on Need help making room in …

6 months ago

Shop guys, additional info I just ordered Sword of Fire and Ice and Ancient Den for my deck. This should represent a huge boost to my decks power lol

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