Throne of Geth

Throne of Geth


, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Throne of Geth Discussion

raefgall on Infect & Proliferate

1 month ago

This looks like it could definitely be scary once it gets going. Very dedicated to its theme.

From a general construction sense, it could probably use a few less lands, a bit more ramp and card draw, and a few less cards on the top end (the mana curve leans high).

Some good mana staples that would help and fit the theme: Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Everflowing Chalice, Astral Cornucopia, Solemn Simulacrum, Fertilid, Gyre Sage, Rishkar, Peema Renegade, Incubation Druid, Rampant Growth

Since your goal is to get poison counters on ASAP (so that proliferate matters), stuff like Ichor Rats and Plague Stinger would be good additions. Grafted Exoskeleton and Phyresis can make it so some of your other creatures can contribute to the poison damage count. Viridian Corrupter and Relic Putrescence both give you a way to give poison counters while also serving as artifact removal of a sort.

For cards to potentially remove, there are a few that fit the theme, but may be harder to get the benefit from. Melira, Sylvok Outcast and Second Chance don't do too much for you. Door of Destinies doesn't really have a good tribe to name.

There is a sort of sacrifice sub-theme going on that doesn't feel like it fully pans out. The Arcbound creatures are on the expensive side and you don't have a ton of artifact creatures to move the counters onto. Plus, if they hit for regular damage, they're not going to contribute to your infect plan. Throne of Geth and Plaguemaw Beast give repeatable proliferate, but you don't have a ton of things that you want to sacrifice, or ways to get things back from the graveyard to recur them. Martyr for the Cause and Roalesk, Apex Hybrid are only really good if you get exactly Plaguemaw Beast.

zapyourtumor on Budget modular legos

3 months ago

I understand you want to keep the deck budget, but Arcbound Ravager is responsible for like 80% of the power of normal modular decks (and also 80% of the price ._.). Without Ravager, I think you definitely need more sacrifice outlets because only 2 Throne of Geth s plus 4 overcosted Lightning Helix es probably won't cut it. I'd probably add more Thrones, but only one use per turn is a pretty big disadvantage. I was also going to suggest Scrapyard Recombiner but you don't really have any good constructs to tutor... (aka hangarback/ballista) so honestly I don't know. Maybe you could try 3x Throne.

wallisface on Modular Scales

3 months ago

ThisIsMyAccount gotta disagree on the “too many legendary” thing. Scales wants as many copies of The Ozolith (& Hardened Scales ) that it can run, cause we want at least one of these out turn 1 so our deck can function - running 4 copies of The Ozolith is great for us as it gives us less dead draws.

I don’t think running multiple copies of Zabaz, the Glimmerwasp hurts us either, the second one just effectively adds at minimum 2 counters to the boardstate. Also remember the deck thrives off being able to sacrifice our own stuff to Throne of Geth and Arcbound Ravager .

I don’t think the deck wants Lodestone Golem in it at all either. 4 mana is steep, and against the decks this effect would usually aim to stop (storm, burn etc), its already too late. Not to mention, Hardened Scales decks should be aiming to win by the time they have 4 mana, not playing this stuff

Necrotesque on Roll the Dice

3 months ago

The main path to victory for this deck is to have Paradox Engine and Mystic Forge in play. This allows you to cast cards from your library, usually cheap mana rocks, which in turn triggers the Engine and untaps the other mana rocks, netting you mana every step. It never quite goes infinite, but you can make a lot of mana over the process of basicly playing the entire deck in one turn. You can use the Forge to clear out lands on top. The win-con is using the -2 on Karn, the Great Creator to wish for Walking Ballista and shoot the opponent for lethal. This particular list is a bit greedy as there are no win-con in the maindeck proper. Adding a copy of Ballista maindeck is a legitimate option. This being said, there is an infinite combo in the maindeck. You can use Spine of Ish Sah to blow up a card, sacrifice it to Throne of Geth , proliferate the counters on your manarocks, the Spine triggers and goes back to your hand. If you have Paradox Engine and 7 mana worth of manarocks, you rince and repeat, destroying every permanent you do not control. Usually, people scoop at this loop. I hope this brings clarity to how the deck operates!

cyeRunner on Bant Strixhaven Stadium counters

4 months ago

I'd cut either some amount of Grateful Apparition / Thrummingbird : They both feel quite weak as 2CMC 1/1 flyers and also only proliferate when they deal damage, which is negated when you play Fog .
Or Throne of Geth : You don't have the needed amount of Artifacts to make it work. (But I like the strategy mentioned by Angel_Zero to pair it with Tireless Tracker )
Maybe a -1 of each of these 3 would be good :)

lagotripha on Flashy sparkly dumpster fire

4 months ago

Hi, I love making budget brews for FNM magic. Several pieces of advice -

Playing almost monocolour works wonders - Reliability wins matches, a lot of expensive cards are expensive because they let you have that reliability while doing more explosive stuff. Small things like Mystic Snake being easier to cast than frilled adds up. Here, I'd look at playing almost entirely blue cards for the first 3 turns and reserving double green costs for cards you don't mind delaying a 3-4 turns, and adjusting mana accordingly.

Second, old spells are powerful, new creatures are powerful. If you find two that work well together, you usually have something good enough to win FNM. Cunning Nightbonder or Coralhelm Chronicler didn't make a splash in standard, but you find a strong synergy in older cards and you are off to the races. Flickering your mystic snake is cool - and new interactions appear with every card printed.

For 'draw go' I'd look at what cards from tournament decks that rotated are cheap and match that style and browse.

Dumb cheese like midnight clock/Ominous seas looks a lot less dumb once you include old cards - proliferate effects, better counterspells, more 'discard and draw a new hand' effects, more 'when you draw' effects. I'd probably dig into black and run a bunch of duress effects alongside Dark Deal to make it work, but thats personal preference. Throne of Geth could work too, as you already have an artifact in clock. If you want a green/blue shell that it couls slot right into, look at turbofog (which should have a good matchups rn).

Finally Sideboard aggressively and include slots in the mainboard for sideboard cards. Make a list of the kind of decks that are popular, and put answers mainboard, then more answers sideboard. If you don't expect to see a matchup, dont't bother including cards to win it. Mainboarding Reality Shift is a great choice in a meta running lumimancer. Just look at what is cheap in sideboards for tournament decks if you are stuck for ideas - even in other formats. Tormod's Crypt sill still work if you don't have relic.

Finally, and most importantly, fun. Look at the parts of magic you enjoy the most. For a draw-go style, its all about interacting with your opponent - seeing if you can stick a Mizzium Meddler or Notion Thief . Look for cards that do that and set you up to do that, and go have fun. Don't be scared to put them in as a 1-of if they only sort of work. You can iron out kinks in testing, but if the heart of the deck isn't fun for you, it'll be far more tricky to add that back in.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

4 months ago

ldjosh I only run two cards Walking Ballista / Daretti, Scrap Savant that would benefit from the proliferate mechanic, which in my mind, doesn't really warrant including Throne of Geth . Currently running Goblin Engineer / Goblin Welder / Krark-Clan Ironworks / Kuldotha Forgemaster / Osgir, the Reconstructor for sac outlets, which all provide better value and synergize really well with the overall theme of the deck. Thanks for the suggestion though, much appreciated. Cheers.

Angel_Zero on Bant Strixhaven Stadium counters

4 months ago

maybe Tireless Tracker for card advantage and you can sac the clues to Throne of Geth and it even proliferates any counters on the tracker.

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