Eladamri's Call

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

nbarry223 on Land Prison

2 weeks ago

I’d even try cutting a second grazer for Eladamri's Call potentially. If you run a creature tutor, it also may be worth swapping a copy of Crucible of Worlds for Ramunap Excavator although creature removal is far more common, so I’m not sure if that’s totally worth it.

nbarry223 on Land Prison

3 weeks ago

Just thinking aloud here, but Eladamri's Call may be worth considering, especially if you go with the other Titania. Being able to pull the best creature for the situation may well be worth the extra especially since you have a decent ramp package.

It's probably not something that needs to be 4 copies, but I could see 1-2 copies working in here.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Hmm a turn 3 Dryad Arbor is not nearly as good as an Elvish Reclaimer or Arboreal Grazer. It does get significantly better as turns go on, but at that point a better threat may be better.

The landfall enabling and synergy with increasing land count for Dryad of the Ilysian Grove and Scapeshift may be enough for it to be a decent lategame threat, but objectively it’s kind of meh early.

Still going to test, but it’s not as good as a tutor like Eladamri's Call was. Diabolic Intent also looks like something to test for that reason, but I don’t really like cards that rely on a resource I can’t guarantee (in this case having a creature to pitch and mana). I’d be very hard pressed to play this particular tutor t2.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Hmm, weirdest thought I could come up with was coincidental ramp cards, which actually led to me going down a weird path. Things like Fake Your Own Death, Warping Wail, and Fable of the Mirror-Breaker  Flip seem to fit the idea of what I want for the slot... Fake Your Own Death being a decent option of anti-removal, but relies on having some kind of creature. Warping Wail has 2 other modes that allow it to trade (probably for profit), and the "ramp" mode is more coincidental. Fable of the Mirror-Breaker  Flip is definitely the most powerful overall, but I'm not sure if it is fast enough, as a do nothing 3 CMC the turn it is played for the most part.

Still not sold on anything; this last slot has been so hard to come up with a good card for. I've tried making it a land, a pay off card, a small ramp thing, and a mid-range type of card, with the mid-range card feeling the most correct as far as mana curve. Also, the "function" the deck struggles the most with is having good openers where you can count to 6 mana quick, and not drawing into threats later sometimes.

So I'd really like to find a card ~3 CMC that ramps or can be a versatile threat (Eladamri's Call was a good example of what I want for the slot before I cut white, since I could tutor for a 1 CMC ramp at 3 CMC, or find a Primeval Titan later in the game).

Stonewizzard on Turbo Magda Modern Combo (Need Feedback)

2 months ago

I like the idea of Mishra's Bauble for the deck.

Ragavan, Nimble Pilferer is one of the cards I was least sure about including in the deck. It is one of the few 1 drops that can make treasures efficiently. If I don't naturally draw into the Clock of Omens I need five treasures to get it out with magda so I can start the combo. Hence why Birds of Paradise wouldn't really fit the slot well.

Pyre of Heroes is in the deck as essentially extra (but worse) copies of Eladamri's Call both spend four total mana to get magda out. It requires a creature which is a downside but there are 8 1-drops and if worst comes to worst saga tokens to 1 drops. They help the consistency but are kinda slow. I wasn't really sure what other tutors to use as without getting magda consistently the deck falls apart.

I see what you mean about Springleaf Drum but it seemingly the most useful way for me to tap down the dwarves to get treasures and they are fetchable with Saga.

NotSquishedYet on Viga-BOOM! (Turn 2)

2 months ago

Gotcha, didn't see Glittering Wish mentioned so I figured I'd ask just in case. If Bring to Light works entirely better in practice, that's totally valid. I'll think on possible alternatives to The Gitrog Monster.

Gotcha. I figured having a searchable creature approximation of Amulet of Vigor could be worthwhile, but I can definitely see how another, less powerful one doesn't necessarily benefit the deck.

I see. I wondered if Wargate might be useful since it can get either a land for 3, an Amulet of Vigor for 4, neither of which Bring to Light or Eladamri's Call can do, while also getting creatures with enough mana. If those two upsides don't have enough payout, though, it's more expensive and not really worth it.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

I ran Glittering Wish for a while (1 yr+ or so), but I found Fae of Wishes was a better wish option, since it had synergy with Turntimber Symbiosis  Flip and had more options when found with Mosswort Bridge. I ultimately cut it for Bring to Light in the current version. I definitely agree on The Gitrog Monster but I need a target for Bring to Light when I don't have Amulet of Vigor in play, and that was the best I could come up with. I am more than open to suggestions of an instant/sorcery or creature that does more at <= 5 CMC (4 or less would be ideal, as 5 CMC pushes it).

Lotus Cobra is also a card I ran for quite a while, and is okay, but doesn't really do much when we don't have lands in hand, and is less powerful than an extra land creature in most cases. If you can cast a titan, it is a free creature, since you get your mana back on the first land fetch, so it is pretty good. I view it as a less powerful Amulet of Vigor for all intents and purposes.

Wargate is a clunkier version of Bring to Light or Eladamri's Call (depending on CMC you want to find), so I prefer one of those two for the deck currently.

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