|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Rare|
|Masters 25 (A25)||None|
Combos Browse all
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
|Have (5)||lorddarkstar , Nemesis , metalmagic , , pskinn01|
|Want (7)||Taylosun , viper31 , PTsmitty , Geistlake , Suika , fjoeg3 ,|
Eladamri's Call Discussion
3 days ago
1 week ago
Hey, interesting budget version of Atraxa.
Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?
Cards within the budget to consider adding:
Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.
Draw and Tutors
Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.
Value from Gaining Life
Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.
- Llanowar Wastes
- Yavimaya Coast
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Woodland Cemetery
- Sunpetal Grove
- Opal Palace
- Ash Barrens
The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.
Cards to consider cutting:
- Azorius Chancery
- Dimir Aqueduct
- Dromar's Cavern
- Golgari Rot Farm
- Orzhov Basilica
- Selesnya Sanctuary
- Simic Growth Chamber
- Thespian's Stage
- Myriad Landscape
- Ill-Gotten Inheritance
- Lawmage's Binding
- Spirit Loop
- Witching Well
- Ageless Entity
- Arvad the Cursed
- Basilica Bell-Haunt
- Bloodbond Vampire
- Elderwood Scion
- Vampire of the Dire Moon
- Horizon Chimera
- Evra, Halcyon Witness
- Elite Guardmage
- Scour All Possibilities
Good luck with your deck.
2 weeks ago
No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.
Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).
I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.
How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.
Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .
Just some things to think about.
2 weeks ago
I mean, my personal guess at the 'best' combo for this deck is the breakfast hulk package. You already have Flash and Protean Hulk , so fitting it in shouldn't be too hard. Basically you'd just have to run Cephalid Illusionist and Nomads en-Kor in addition to your Laboratory Maniac . Essentially what happens is you fetch all three with Protean Hulk 's trigger, then target the Cephalid Illusionist with Nomads en-Kor 's ability until your library is milled. (Because of the way it is worded, Nomads en-Kor doesn't actually need to have damage coming at it in order for it to target with its ability.) Then you'd just need to draw a card to win, since Laboratory Maniac is out already -- see Gitaxian Probe , your general, etc. If you choose to go this route, it may be helpful to think of your general as a value engine rather than an integral part of the combo, sort of like Kess, Dissident Mage or Tasigur, the Golden Fang .
I see that Finale of Devastation works well with infinite mana, but I still don't think it merits an include. My reasoning is that with infinite mana there're going to be easier ways to win, such s the Walking Ballista you mentioned. Generally you want your combo pieces to be as relevant as possible even without the full combo, since this will mean there'll be fewer 'dead'-ish cards in your deck. Natural Order to grab Craterhoof Behemoth is about as relevant as you can get, since it is a pretty easy way to eliminate a few players or even win on the spot.
I think if you focus the deck on one or two combos plus potentially a combat win-con (see Craterhoof Behemoth ), you'll find you have plenty of room in your list. This is one of the reasons that you want to focus on just a few combos in each deck: Since you're focused on them, you can include tutors, interaction, ramp and a whole lot else rather than four or five combo packages. In short, it'll let you have more relevant cards to top-deck and your average card power will go up. Tutors can help fetch the combo when you're ready to win... Worldly Tutor is a good way to grab Protean Hulk . Tangentially, Silence is a good way to protect your combo.
If you take my advice, that means you'll be able to cut some of the most unreliable/delicate combos. I've never been a fan of Cloud of Faeries or Peregrine Drake , so those'd be the first I'd cut. If you run tutors (which you do in the form of Eladamri's Call , Chord of Calling etc.) you don't have to run Whitemane Lion AND Kor Skyfisher AND Dream Stalker AND Shrieking Drake -- any two of these will do. My personal preference would be to Shrieking Drake because of its low CMC and Whitemane Lion because of its flash, but if you have a bunch of Mental Misstep players running around (I do) you may want to consider other options.
I think Uncage the Menagerie is probably just worse than a Green Sun's Zenith or Worldly Tutor . I'd cut it, but if your experience dictates otherwise please ignore me. (Note that GSZ can grab your Dryad Arbor turn one.)
Muddle the Mixture is, pardon the pun, a card I've always had mixed feelings about. I generally don't think it's very good, simply because it is three mana to transmute and you have to do that at sorcery speed. I also don't think the Isochron Scepter with Dramatic Reversal loop is ideal in this deck, so cutting all three of those is on the table. Like I said in my first comment, I think you'd have more luck running cards like Collector Ouphe to slow down your opponents while you go for other combos like Flash with Protean Hulk .
Right. That's the best I've got for now. Let me know if I can help any more.
3 weeks ago
Hey, good start and nice job keeping your deck budget under $100.
Budget two drops to consider adding:
- Plague Stinger : flying, infect.
- Eladamri's Call : instant, one of the best creature tutors in Commander.
- Regrowth : recur any one card.
- Grateful Apparition : flying, can be another repeatable source of proliferate.
- Phyresis : give Atraxa infect.
- Everflowing Chalice : mana rock that uses charge counters.
- Farseek : land ramp that can search for and put a dual land onto the battlefield.
Cards to consider cutting:
- Temple of the False God
- Darkwater Catacombs
- Sungrass Prairie
- Secluded Steppe
- Tranquil Thicket
- Quarantine Field
- Shrine of Boundless Growth
- Grip of Phyresis
- Trigon of Infestation
3 weeks ago
@Dragaan - haha! that's okay, try to make decks here and playtest them. EDH is a fun way to challenge your friends. I have considered Heartwood Storyteller before, but giving opponents ammo by having them draw is a disadvantage for a semi-aggro deck like this. Also I had Grizzled Leotau in this deck before, but i have replaced it with more tribal centric creatures like Ironroot Warlord . I might replace either Mastermind's Acquisition or Diabolic Tutor with Eladamri's Call , but my problem with revealing the searched card/s is that my opponents can prepare when i cast it, unlike the other 2 tutors i have.. I might playtest it first. Nameless Inversion is underwhelming for an instant targeted removal and Winds of Abandon is a desperation removal, plus its overload cost is worse than my mass removals. The only thing going for it is that it's an instant. Anyway, thanks for the suggestions!
3 weeks ago
Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.
Cards to consider adding:
- Regal Behemoth : mana doubler and repeatable draw, errata to Dinosaur
- Zacama, Primal Calamity
- Ghalta, Primal Hunger
- Trapjaw Tyrant : repeatable exile, enrage.
- Atla Palani, Nest Tender : backup plan to cheat Dinos from your library onto the battlefield.
- Elvish Piper : backup plan to cheat Dinos from your hand onto the battlefield.
- Walking Ballista : repeatable enrage enabler.
- Pyrohemia : repeatable enrage enabler.
- Wayward Swordtooth
- Marauding Raptor : enrage enabler.
- Ripjaw Raptor : repeatable draw, enrage.
- Runic Armasaur : repeatable draw.
- Greater Good : repeatable draw and a sac outlet.
- Garruk, Primal Hunter : can be repeatable draw.
- Natural Order : turn any green creature into Regal, Zacama or Ghalta, etc.
- Eladamri's Call
- Gamble : another tutor for Mirari's Wake or Smothering Tithe , etc.
- Nature's Lore : upgrade for Kodama's Reach .
- Skyshroud Claim : upgrade for Explosive Vegetation .
Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.
Cards to consider cutting:
- Blight Mamba
- Glistener Elf
- Phyrexian Hydra
- Viridian Corrupter
- Giant Growth
- Contagion Clasp
- Contagion Engine
- Sword of Truth and Justice
- Sword of the Animist
- Whispersilk Cloak
- Kinjalli's Caller
- Huatli's Raptor
- Evolution Sage
- Commander's Sphere
- Kodama's Reach
- Explosive Vegetation
1 month ago
Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?
Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.
Tutors within the budget to consider adding:
Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.
Ramp to consider adding:
Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.
If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.
Eladamri's Call occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.49%
GWU (Bant): 0.94%