Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
|Have (2)||, orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Eladamri's Call Discussion
4 weeks ago
1 month ago
Okay, so regarding the carddraw i'd suggest you put in the following cards:
Keeper of Fables, Shamanic Revelation, Shapers' Sanctuary Things I would definitely take out: Bloodthirsty Blade, that's something your commander's supposed to do, swap it with swiftfoot boots or greaves or maybe Whispersilk Cloak if you want.
that's a good tutor: Eladamri's Call
4 months ago
I have a wurm deck and noticed the huge weakness to fliers too. I threw in Raking Canopy and it's honestly a life-saver!! If You had to remove something, I'd say Eladamri's Call since you cheat your creatures out from topdeck anyway.
Love the deck!! Fun stuff. Wurms are my favorite tribe.
5 months ago
Danwinzz2 a difficult question but one I should answer before actually buying the card. Rationally speaking there are several candidates. I feel like the prime candidates would be Dragonlord Ojutai , Dragonlord Kolaghan and Dromoka, the Eternal . However, for my personal deck, I'm committed to playing all 10 dragon legends of Tarkir, so my choice would be very different. First one to go is definitely Golos, Tireless Pilgrim . I hear it, it's a great card, mana sink and ramp. But considering the commander, turn 5 is precisely the turn when you should be playing a dragon (6 drop thanks to Eminence, more thanks to ramp). The ramp is nice and we're always looking for more in this deck but the reason you should play Golos, Tireless Pilgrim is for the ability. But the very few times it managed to stay on the battlefield, I just found myself not using it because I'd rather cast something from my hand. Overall, I'm just not a fan of Golos, Tireless Pilgrim in my particular version of the deck. There goes the spot for Scion of Draco . For Tiamat , I'm thinking Gadrak, the Crown-Scourge or Hellkite Tyrant . I played Gadrak, the Crown-Scourge for the sole reason that it offers a turn 2 dragon defender (still playtesting it). Honestly, I just like the design, I think it's a fun little card, but of course the ceiling is quite low. Hellkite Tyrant on the other hand offers quite a higher ceiling. However, on all the games I've played, I never took more than 2 artifacts, mana rock at that, which this late in the game made no difference. I'm sure it must feel incredible to play it against an artifact deck but I don't have one in my meta and having one card being a silver bullet to a specific strategy in commander isn't how I want to play it. The more I think about it the more cutting Eladamri's Call for Tiamat makes some sense. I keep instants low because I don't want to leave a mana source untapped with this deck. It made for a good tutor but the only non-dragon creatures I'd ever want to tutor would be Xenagos, God of Revels and Sylvia Brightspear . Tiamat wouldn't be able to fetch Xenagos, God of Revels but it would serve the tutoring purpose better.
5 months ago
Played a couple games and it seems like green was coming out. First match up against Modern Maverick with Knight of the Reliquary , Noble Hierarch , Voice of Resurgence , Stoneforge Mystic , and MAINDECK Qasali Pridemage . I managed to slow them down off of two Ghostly Prison s by turn 6 until I could draw into Sphere of Safety . Closed off the removal with double Sterling Grove and maybe four turns bought off Out of Time the opponent had to wave the flag before the fleet of angels. In the second game, they had removal creatures and tutors galore to keep me off enough early plays that I folded to Eternal Witness to get back Eladamri's Call on my end step and I folded not needing to see what they’d pull, I was behind enough on board and stuck on two lands. Tiebreaker started out looking like the second but with double Sterling Grove in my opener, I could at least absorb a removal if not close them off removal completely. I was mainly leaning on that while Sythis, Harvest's Hand fed me into more board control. We went back and forth with me removing or isolating singular threats along the way until they blew me out with Engineered Explosives for three to get rid of two Ghostly Prison s, Enchantress's Presence , Out of Time , and Solitary Confinement but not before I could deploy a second Grove. They didn’t have a very threatening board with On Thin Ice and Runed Halo still doing work. So I got back Confinement with Hall of Heliod's Generosity and sent in the final blows with Heliod, God of the Sun .
That was a close fought battle and much more back and forth than I anticipated. Those tutors provided for a rather consistent toolbox package. Alas, strats with one way to win are relatively easy to hate. It’s less about accumulating hate and rather about using enough hate to get to that one piece. That Engineered Explosives blowout scared me but we just needed that one piece. Ironically, I drew into Confinement off of Sythis’s trigger when I replayed my Halled back first Confinement. Guess I knew what I was discarding on that first upkeep.
Second match brought more green creatures with Heliod Company. First game went pretty smoothly as I got out a quick Sythis backed by Grove. Also started with Leyline of Sanctity . Always nice to get that incidental gotcha. They plopped out some creatures. I deployed Ghostly Prison and frankly, off the back of not being able to combo me, they folded to Sigil of the Empty Throne . Second game went very similarly too first match second game. Off the back of Grove and Halo, I got stuck on two lands and they widened their board beyond saving as I never got another land. Last game was very intriguing. They managed a decent board but I managed to get a draw engine behind Solitary Confinement early. They Walking Ballista + Heliod, Sun-Crowned to an arbitrary amount of life and asked how I was going to win. While I didn’t have a guaranteed win, I could theoretically moderate how many draw engines I had out and use Hall of Heliod's Generosity to keep me from milling out until the opponent eventually would. They decided to close up there. A theoretically infinite amount of life: defeated. That made for a very interesting finish. I’m sure my opponent was just thinking ‘How can they possible overcome all the life? They only have Heliod, God of the Sun and Sigil Angel beats.’ Well, we found out. Very slowly. Very miserably.
5 months ago
Cool Deck :)
Not sure how taxing it is to get for your mana base, but if you're interested in effects like Time of Need, then maybe Eladamri's Call is also for you.
6 months ago
Those cards are fun, powerful cards that really didn't see play in Legacy. Eladamri's Call was really just a reprint for commander players -- it's better than Demonic if you only want creatures, so it'd be banned in Legacy if it was good, and obviously it hasn't done anything to modern.
FoF is good, and I believe it sees occasional play in modern now, but it didn't see much legacy play. There's just a ton of better 4 mana plays, most of which win the game on the spot in Legacy. And in modern, most 4 mana plays run away with the game on their own.
Counterspell isn't even played in cEDH anymore, and modern barely has room for a 2 mana permission spell when it has Remand already -- it'll only replace the handful of copies of Leak and Logic Knot that see play. It almost definitely hasn't been good in Legacy for a long time.
Stifle is probably not going to do anything and I don't think it sees much play in Legacy anyways, or at least not anymore.
They're printing cards that don't have a home despite their power into modern, where they'll see some play. Modern does not resemble Legacy at all, and it's not getting anywhere close. There are some similar strategies, but the core of legacy is the zero mana countermagic that modern won't ever see because we already have FoNe and the cantrips that got banned out of modern.
6 months ago
In Modern Horizons, WotC reprinted Eladamri's Call and Fact or Fiction , two cards that I believe should have been kept only in eternal formats, and, in Modern Horizons 2, WotC will reprint the original Counterspell , and there is even a rumor that they shall be bringing Stifle to modern, as well, which I dislike, since I feel that both of those cards should have been kept in eternal formats, also.
Modern was created specifically to be a non-rotating format that did not contain the overpowered and expensive (in terms of money) cards that legacy and vintage have, but, at this rate, it feels as if WotC is dissolving the differences between those formats and turning Modern in a lighter version of Legacy, which I dislike, since I feel that the formats should feel distinct from each other.
What does everyone else say about this? Does WotC care about keeping each format distinct, anymore?