Eladamri's Call

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eladamri's Call


Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

onua1 on updates to jared

1 month ago

for budget considerations, replaced Eladamri's Call with Rocco, Caberetti Caterer. call is still better and may be added back in later

keizerbuns on Prepare to get WALLoped

1 month ago

Thanks for the suggestions kamarupa!

I did actually consider Orator of Ojutai over Wall of Omens, but I figured the guaranteed extra card was better than having a flyer. However, given how often I tend to have Arcades, the Strategist in play or at least in my hand, it's worth at least adding him into the sideboard. Speaking of sideboards, Slaughter the Strong is definitely going in there too!

I also considered running Eladamri's Call but decided it was a little too expensive to run and I didn't really want to take out anything to replace it with.

I'm still on the fence about whether I want to add Wall of Denial or not. It is a really good card with amazing stats, but I wanted to keep every creature in the deck 2 CMC and under, except for Arcades and Axebane Guardian because of how vital they are to the deck. But maybe I'll add Wall of Denial in the future after some more real world playtesting.

Thanks again, I really appreciate it!

kamarupa on Prepare to get WALLoped

1 month ago

I feel like with both Wall of Blossoms and Wall of Omens, Orator of Ojutai deserves some consideration. Namely, it's got Flying, which is useful evasion the other two don't have. It's considerably less useful in finding an Arcades, but better when building up creatures for a swing.

Your Sideboard doesn't look filled out, so I think Slaughter the Strong is a [cough] strong contender. It's been very effective one-sided removal IME.

Maybe too pricey and not as useful as your current non-creature spells, but I think Eladamri's Call is also a good fit here. The advantage is offers, while not being as broadly useful, is that's it more specifically useful in that it gets the exact creature you need, compared to the gamble of the top X or 5.

Finally, IME, Wall of Denial is a serious threat. Flying, tough, and difficult to remove, opponents are not happy to see it. Not sure it's really needed, but it def makes kills faster with its big toughness.

wallisface on Squirrels Galore

3 months ago

Some thoughts:

  • Gala Greeters doesn't really do much at all for you here, and there's probably better options to run instead of it. Personally I'd remove it for some kind of mana dork - which would then let you probably go down to ~21-22 lands.

  • I would suggest running something like Eladamri's Call to help get your combo started. At the moment you are very reliant on drawing Scurry Oak but you have no real way to actually reliably draw it.

  • You probably want some kind of interaction to stop your opponent from winning before you get your engine running.

nbarry223 on Land Prison

3 months ago

I’d even try cutting a second grazer for Eladamri's Call potentially. If you run a creature tutor, it also may be worth swapping a copy of Crucible of Worlds for Ramunap Excavator although creature removal is far more common, so I’m not sure if that’s totally worth it.

nbarry223 on Land Prison

4 months ago

Just thinking aloud here, but Eladamri's Call may be worth considering, especially if you go with the other Titania. Being able to pull the best creature for the situation may well be worth the extra especially since you have a decent ramp package.

It's probably not something that needs to be 4 copies, but I could see 1-2 copies working in here.

nbarry223 on Viga-BOOM! (Turn 2)

4 months ago

Hmm a turn 3 Dryad Arbor is not nearly as good as an Elvish Reclaimer or Arboreal Grazer. It does get significantly better as turns go on, but at that point a better threat may be better.

The landfall enabling and synergy with increasing land count for Dryad of the Ilysian Grove and Scapeshift may be enough for it to be a decent lategame threat, but objectively it’s kind of meh early.

Still going to test, but it’s not as good as a tutor like Eladamri's Call was. Diabolic Intent also looks like something to test for that reason, but I don’t really like cards that rely on a resource I can’t guarantee (in this case having a creature to pitch and mana). I’d be very hard pressed to play this particular tutor t2.

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