Eladamri's Call

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Masters 25 (A25) None
Planeshift (PLS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eladamri's Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.49%

GWU (Bant): 0.94%

Eladamri's Call Discussion

Suave321 on Marisi - Shadow Warfare

4 days ago

Time for my first update to my Marisi deck. Having a lot of fun with it but noticing I'm struggling with card/creature draw sometimes, and occasionally dead drawing excess lands. Check out the removals/adds. Goal was to pull some land but not lose mana sources, a few tutors and some protection.

Removed: 2x Plains, Krosan Verge, Sakura-Tribe Elder, Farseek, Dryad Sophisticate almost always landed combat damage but opted for tutors over additional combat damage due to consistent shadow creature draws, Charming Prince tended to be a wasted draw/drop and I was really using it for scry, Brought Back was not effective as it must be used same turn as the permanent loss, Lumbering Satyr is good at times but not enough people playing Forests consistently to make it worth while to me.

Added: Karakas for board control and/or protection from opponent legendaries, Prismatic Vista for a great land search, Birds of Paradise...duh..., Fauna Shaman for pinpoint creature finds, mainly to finish combos as needed or search directly for Captain Sisay, Winds of Abandon for a single board wipe opportunity in late middle/late game, Eladamri's Call, Kodama's Reach, & Defense of the Heart are pretty self explanatory, and finally Asceticism for some extra protection and regenerate chances.

I'll keep updating with changes as I make them...still a few ideas I have but getting difficult to decide what to pull now. Comments and suggestions always welcome!!

UpperDeckerTaco on Finale of Devastation in cEDH

1 week ago

In a format where you are trying to make "infinite" mana, Finale becomes its own win condition.

For 1 more mana, it is better than Green Sun's Zenith and here's why:

1) It can get more than only green creatures

2) It can get creatures back from the graveyard and put them right into play

3) It enables "haste" in green

4) It is a win condition in itself

Also, it has the benefit of putting the creature directly into play whereas Eladamri's Call does not do that.

ToolmasterOfBrainerd on Finale of Devastation in cEDH

1 week ago

I've been seeing a lot of cEDH decks playing Finale of Devastation, but I do not quite understand why. It looks too mana-intensive to me.

In my deck I would use it to put combo piece creatures into play. These are Bloom Tender, Faeburrow Elder, Devoted Druid, and Recruiter of the Guard. And if the situation isn't right for any of those, then I'll put Spellseeker into play.

With Green Sun's Zenith, I can play a mana dork turn 1 and then GSZ for x=2 for Bloom Tender on turn 2. I like that curve a lot. With Finale I can't do this.

With Eladamri's Call, it's an instant. I can hold a counterspell and play this on an opponent's end step. And if I'm finding a 2 or 3 mana creature, I don't need the 4 or 5 mana all at once. I also like these properties.

Finale seems like the worst of both worlds. What kind of cEDH decks should be playing this card, and why?

PookandPie on ROON BANT ETB BLINK

2 weeks ago

So Roon was one of my first Commanders. I originally built Arcum in 2013, and he was way too powerful for my playgroup, and after that I built Ghave and Roon at the exact same time. I've since converted my Roon deck to Chulane, but I've still got 7 years experience piloting this deck in a high-budget variant, so I should be able to help you out.

I will keep prices in mind for recommendations though. I'm not going to recommend Gilded Drake, for example, because while he may be super good, he's also like 1/5th the overall price of the deck, which can be quite a lot.

My favorite cards for Roon, or at least the ones my opponents hated seeing the absolute most were:

Ixidron. No lie, big Ixidron coming out turning everyone's stuff face down was a massive blow to my opponent's strategies, especially when tutored out via something like Chord of Calling or Finale of Devastation. In fact, if you Chord into Ixidron and your opponents, for example, have creature based sac outlets like Viscera Seer, they have to sac their creatures blind or else they won't be able to sac them at all (X on the stack is the only value your opponents will know. Once Chord resolves, that means Ixidron is in play and creatures are face-down, there is no point in the middle in which opponents get priority to activate abilities!). You can easily turn your creatures face up with Roon, Flickerwisp, Soulherder, Thassa, Conjurer's Closet, and Deadeye (exiling the creatures then returning them to the battlefield returns them face up). As a board wipe, Ixidron can be an insurmountable stumbling block that can buy you many, many turns; I highly recommend it for this reason.

Venser, Shaper Savant is an incredible interaction piece. Uncounterable spell on the stack? No biggie, it doesn't resolve, back in your hand, and I can do this all day, homie. Problem permanent? It's gone too. Have infinite mana with Deadeye and Drake and you need a way to win? Well, resetting every single opponent back to turn 0 is a great way to make them concede.

Swap Pilgrim's Eye for Wood Elves (for when you get Breeding Pool) or Sakura-Tribe Elder. The Eye isn't even ramp, while the other two put you closer to reaching your fifth mana so you can cast Roon, Chulane, etc..

So far I've touched on a reusable interaction piece, reusable recursion, and ramp. You're looking to optimize the list, though, so here I go on that note:

How important is winning with tokens to you? I see you have Deadeye and Drake, so infinite mana is okay, and is that why you're running so many X token spells?

If possible, I recommend removing some of those to use tutor spells like: Chord of Calling, Finale of Devastation (ok this one is a bit pricey, but it's absolutely worth it), Green Sun's Zenith, Eladamri's Call. Why? Because why win with tokens when you could generate the infinite mana with Drake and Deadeye, then tutor into Mulldrifter who will let you draw your library (and then just cast/blink Craterhoof and Avenger)? You could easily swap March, Whitesun, and Finale of Glory for these and you would still get a big, game-ending play with tokens, but these tutors will smooth out your early game immensely.

Rhystic Study is expensive, too expensive for me to recommend actually, but Generous Patron is practically perfect. I cut a draw creature the moment this card was spoiled and never looked back- buffing random creatures that opponents generally tap is usually of little consequence, but being able to draw 2 for 3 is something this deck just doesn't usually get.

Growing Rites of Itlimoc  Flip is almost on the cusp of being more expensive than I'm comfortable suggesting. It's a dig four for a creature on one side, and a Gaea's Cradle on the other. You run a ton of creatures so this could be very valuable.

Also, check out Glen Elendra Archmage. It's better than it looks on paper and everyone has to pay attention any time you have U up, because you can easily reset her.

Also, Oko, Thief of Crowns is also kind of pricey, but it's really good. 1UG "Beast Within a creature or artifact every turn" is massive.

Aura Shards is above budget recommendation but it's an easy include too. It's so good in this deck and downright oppressive against the right decks.

So summation:

Add in:

Aura Shards, Oko, Glen Elendra Archmage, Generous Patron, Chord of Calling, Finale of Devastation, Eladamri's Call, Green Sun's Zenith, Sakura-Tribe Elder (or Wood Elves), Venser, Shaper Savant, Ixidron.

Cut:

Winged Coatl, True-Name Nemesis, Basalt Monolith, 3 of your token X spells, Rashmi (Patron is just outright better), Derevi, Wonder (losing a lot of the random tokens, it's nbd to lose Wonder too), Frost Titan (Ixidron is more disruptive to opposing strategies).

There's a lot more improvements that could be made but this has already gone on long enough. Simple things like Azorius Signet > Azorius Keyrune, or improving the mana base (lands like Transguild Promenade are always worst in practice than they appear as they're basically spell slots for non-ramp, since they cost mana to keep), or even using Eldrazi Displacer over Mistmeadow Witch (Displacer is more efficient and brings the thing back immediately for multiple abuses per turn). I also remember dropping Conjurer's Closet back in the day for Brago, King Eternal, since he could flicker more things once per turn than the artifact could.

Anyway, hope this helps

Lame_Duck on Anti-Primeval Titan cards for budget ...

3 weeks ago

Thanks for the suggestions, everyone.

@antacidbrn No worries; Meddling Mage is a great card (and one of my personal favourites to play with).

@shadow63 Answering it after it's already triggered at least once and searched up Valakut, the Molten Pinnacle and/or Field of the Dead is not really what I want to be doing.

@Icbrgr My deck can't be relied on to have available when I need it.

@Funkydiscogod Tocatli Honor Guard hoses my own deck way more than any other in the format.

@maxon Surgical Extraction is much too expensive.

@goodair I like your idea the best; it interferes with the Titan, Summoner's Pact, Sakura-Tribe Elder and Search for Tomorrow. Plus it has uses against the Eladamri's Call/Finale of Devastation combo decks.

Davinoth on Davinoth

3 weeks ago

     Hey sigmaa! Glad you like Saskia the New Blood!

     Saskia is super awesome! Not sure how competitive my advice will be; generally speaking my decks are built for a tabletop friend meta, but I could certainly point out a couple of high value cards for Saskia!

     Being four colours, there is a plethora of spells and creatures you can use and all manner of strategies to employ. I settled on Infect as it wasn`t a deck type that existed in our meta yet.

     Saskia is all about creatures, and there`s a few that work particularly well. Sower of Discord is great both as a finisher and political tool, Sigarda, Host of Herons, Shalai, Voice of Plenty & Dauntless Escort to keep your creatures safe, and Knight of New Alara to make your beaters even... beatier.

     Knight of New Alara is a star player and a frequent grab with Eladamri's Call. The power of this card in a multi-coloured Combat Damage deck cannot be understated.

     Otherwise having fast access to all four colours of mana is obviously a big priority. I could prattle on for some time about land cards, but I won't. xD Instead I'll suggest a few cards that work particularly well in this style of build: Fellwar Stone, Arcane Signet, Chromatic Lantern, Birds of Paradise, Springbloom Druid, Exotic Orchard & Reflecting Pool.

     Happy Brewing! :)

Naksu on 5 Color Everything Deck

3 weeks ago

Love the deck! Only thing I have to say is Eladamri's Call and Glittering Wish! Works wonders.

SplendiferousPotato on Saskia Deckbuilding Directions?

4 weeks ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

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