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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bronze Guardian
Artifact Creature — Golem
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
dnthymamai on tivit of blinkets
6 months ago
Nice artifact deck!
I would suggest you think about some of these cards:
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Board Wipes: Organic Extinction , Their Name is Death and Phyrexian Scriptures. The latter can also turn one of your big creatures (e.g. Indomitable Archangel or Shimmer Dragon) into an artifact, in order for it to be saved from the INCOMING DOOM!
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Save your board and re-enable some etb's: Eerie Interlude
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Card draw: Vedalken Archmage , Forging the Anchor , Reality Heist (is like an uncommon Dig Through Time but only for artifacts) and Research Thief!!
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Urza, Prince of Kroog can maybe replace Tempered Steel.
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Counterspell: Access Denied can also give you lots of Thopters which in turn help your commander come into play for cheap. Because he has affinity for artifact creatures.
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Mana Dorks: Gold Myr, Leaden Myr and Silver Myr can be your mana rocks instead of the Signets, helping your commander cost even less mana.
- Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.
seshiro_of_the_orochi on Saturday Morning Cartoons
1 year ago
Awesome to see this, very cool!
Considering all these artifact creatures, Tempered Steel is obviously powerful, as is Urza, Prince of Kroog. Clock of Omens and other ways to untap your creatures would be pretty cool. Also, maybe Lita, Mechanical Engineer? She even kind of references Battle Angel Alita, so somewhat on flavour? One more, Padeem, Consul of Innovation and Bronze Guardian for more protection.
Finally, Patchwork Automaton looks like something from a transformers cartoon.
multimedia on Optimus Prime Rolls Out!
1 year ago
Hey, good version so far and nice Transmute Artifact. It's crazy only three cards here make up $1700+ of the $2k deck price.
Your deck doesn't have a Commander. In the deck editor where you see text list of the cards add CMDR to the end of Optimus?
Optimus Prime, Hero *CMDR*
When you save and return to your deck Optimus will be the Commander with it's own category and card image.
Definitely find room for Zabaz, the Glimmerwasp since it does a lot for a 1 drop. Zabaz + Optimus Prime, Autobot Leader Flip is honestly all you really need since the little bug does it all. Modular and being a repeatable sac outlet for Optimus Prime, Hero Flip is excellent. It can sac itself to then put all it's counters on Optimus Prime, Autobot Leader Flip for a huge attack of lethal Commander damage to an opponent. It being a sac outlet for Optimus Prime, Hero Flip is what makes it powerful.
Animation Module can be part of a combo for infinite counters on all creatures you control and infinite Servos with Ashnod's Altar + Cathars' Crusade. The only problem with this combo is Crusade is an enchantment, not an artifact. Without having tutors to get Crusade it could be difficult to assemble. If you add Crusade then enchantment tutors would help.
Some cards here to consider cutting for these:
Because of bolster and other counter sources then the small +1/+1 anthem effect is not really needed from Chief of the Foundry or Master of Etherium. You have three better creatures here who protect artifacts, Bronze Guardian is not needed. Arcbound Crusher could simply be cut for a better modular creature? Towashi Guide-Bot at 4 mana is too much for what you get. Yes, it could be repeatable draw, but you have to tap it to draw only once. It is good with Unwinding Clock, but without Clock it's subpar.
Before I make other card suggestions, what is your budget for making upgrades? You have some of the most expensive price cards in Magic here, but you also have some of the worst budget lands thus I don't know what to think. Some areas to consider expanding on are ramp and sac outlets? Ramp to make it easier to cast Optimus and sac outlets to abuse Optimus Prime, Hero Flip convert. 9 sources of ramp is low when Optimus is 5 or 6 mana.
Optimus Prime, Hero Flip has to die to convert, having some sources to sac him can be helpful and also give lots of value. Sac outlets let you repeatedly use both sides of Optimus and they help to get around having to cast 6 mana Optimus Prime, Hero Flip. Instead, More Than Meets the Eye for Optimus Prime, Autobot Leader Flip which can be even less than 5 mana with any effect that reduces artifact casting cost.
- More Than Meets the Eye for Optimus Prime, Autobot Leader Flip.
- Attack with another creature, bolster/convert to Optimus Prime, Hero Flip.
- Bolster at each player's end step.
- At end of last opponent turn sac Optimus Prime, Hero Flip to convert.
- Repeat on your next turn with Optimus Prime, Autobot Leader Flip who can attack.
To get around summoning sickness you want to be able to sac Optimus Prime, Hero Flip on an opponent's turn. If you sac Optimus Prime, Hero Flip on your turn then when it returns to the battlefield it has summoning sickness, can't attack without haste. This isn't as bad if you have another creature to attack + bolster because Optimus Prime, Autobot Leader Flip itself doesn't have to attack to convert, but still you want to be attacking with trampling Optimus Prime, Autobot Leader Flip doing Commander damage.
If you're interested I offer more advice when I get a better idea what your budget is for upgrades. Would you like more advice?
Good luck with your deck.
multimedia on
1 year ago
Hey, good upgrades so far to the precon especially the manabase, you've really improved it.
These are the first cards here to consider cutting? Darksteel Juggernaut, Filigree Attendant, Etched Champion are just beaters, they don't do anything else, that's not good enough. You really don't need 4 drop beaters, you'll get plenty of better mana efficient beaters, Constructs.
Chief of the Foundry, Master of Etherium are fine, but are budget creature options, filler if you don't have anything else. +1/+1 anthem effect is small and really not needed when Constructs grow themselves with any artifact. Bronze Guardian is also just a beater and as a 5 drop it's subpar. Ward 2 is nice, but you can get actual hexproof for artifacts from better cards here, Padeem, Consul of Innovation.
More cards to consider cutting? Access Denied costs too much mana for a counterspell when you have Mana Drain or just play Counterspell? Wreck Hunter doesn't trigger for any token that was removed because it says for each card and tokens are not considered cards. Not triggering for tokens is bad when you're going to have Constructs. Kayla's Music Box is pseudo draw over turns, but you can get actual draw from better cards.
Good luck with your deck.
ItsMuzzo on Investigative Artificiers
2 years ago
Thank you! Bronze Guardian and Daretti, Scrap Savant are good includes, I'll have to pick them up! Though I'm having trouble seeing the artifact land tricks that are possible with Goblin Welder, what do you mean exactly?
SufferFromEDHD on Investigative Artificiers
2 years ago
Modular tribal?? Cool!!
I also have a Jeskai "artifacts matter" deck but I like your theme/direction more.
A few suggestions for you based off my deck:
Bronze Guardian so good.
Goblin Welder artifact land tricks is vintage level power.
Daretti, Scrap Savant you are running all the other artifact reanimation.
BozoJoker on Kotori
2 years ago
Cyberdrive Awakener, Nautiloid Ship, Raff Capashen, Ship's Mage, Whirler Rogue, Fumigate, Wrath of God, Day of Judgment, Bronze Guardian, The Reality Chip, Fabricate, Farewell, Time Wipe, Tezzeret, Betrayer of Flesh, Mech Hangar
DawnsRayofLight on Breya in the Sky with Thopters
2 years ago
Adds:
Ashnod's Altar: combo piece
Time Sieve: combo and utility
Thopter Foundry: Combo and utility
Thopter Assembly: combo
Pili-Pala: Combo
Grand Architect: Combo and utility
Thopter Spy Network: tokens and fuel
Monologue Tax: Tax and tokens
Vindicate: Control
Despark: control
Utter End: Control
Render Silent: control
Counterflux: control
Mana Drain: control and utility
Wash Away: control
Damn: spot removal and wipe
Possible adds
Bronze Guardian: beater and protection
Ethersworn Adjudicator: Control
Marionette Master: token and some burn, a bit better impact tremors-combo
Angel of Invention: tokens and combo
Rhystic Study: Draw
Tezzeret, Artifice Master: draw, tokens, utility
Mirrodin Besieged: can make tokens or be a win con
Mechanized Production: Win con and utility
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