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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Living weapon (When this equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
multimedia on Urza’s legion
1 month ago
Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.
Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.
If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.
- Cut: Ramos, Dragon Engine
- Cut: Slither Blade, Triton Shorestalker, Fetid Imp, Neurok Familiar
- Cut: Parish-Blade Trainee, Gixian Skullflayer, Gryff Rider
- Cut: Naiad of Hidden Coves, Whispering Wizard, Cryptic Serpent
Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.
- Add: Ornithopter, Vault Skirge, Arcbound Javelineer, Arcbound Mouser, Swooping Lookout
- Add: Steel Overseer, Baleful Strix, Triarch Praetorian, Malcator's Watcher
- Add: Silas Renn, Seeker Adept, Armix, Filigree Thrasher, Scrapyard Recombiner
Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.
Some artifacts here are worse than others.
- Cut: Veteran's Powerblade, Spellbook
- Cut: Journeyer's Kite, Pristine Talisman
- Cut: Reconstructed Thopter, Burnished Hart
Think about limiting the amount of nonartifact spells to just the better ones you have here?
- Cut: Involuntary Cooldown, Weakstone's Subjugation, Curse of Echoes
- Cut: Disfigure, Curate, Scatter Ray, Cancel
Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?
- Add: Cranial Plating, Nettlecyst
- Add: Ornithopter of Paradise, Gold Myr, Leaden Myr
The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.
- Add: Arcane Signet
- Add: Azorius Signet, Dimir Signet, Orzhov Signet
Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.
Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.
Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.
That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?
Good luck with your deck.
Triton on Balan, one-punch woman
2 months ago
I never knew Balan was canonically a girl until today lol- this is a super solid list! Ardenn, Intrepid Archaeologist has been suggested already, but he's gas in my equipment deck. It helps with commander tax in case Balan gets removed. Nettlecyst is a fun equipment, especially with all the equipment/artifacts you already run! :)
EscapingBurger on You Dropped This
2 months ago
Honestly I just can't recall Mystic Forge having made an impact for me so far, and the deck is quite good at drawing cards (or playing them from the graveyard) already. It does seem like it should be a bigger help here--maybe I've just been unlucky and never drawn it when it mattered so far. I could probably put that back in.
The Urza's Command is there mostly for the Construct token, to complement Broodstar, Master of Etherium, and Nettlecyst as a potential finisher. I still need to try this out to see how well it works.
As for the rest, it is mostly a matter of budget--I've been playing more Limited lately, so I'm more trying to use what I get right now rather than buying more singles. These all look very useful though, so I'll definitely keep your suggestions in mind.
DreadKhan on Indestructible Visions
4 months ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
king-saproling on Hammond Robotics
4 months ago
Thoughts on these? Goldnight Commander, Stoneforge Masterwork, Nettlecyst, Cathars' Crusade, Mantle of Leadership, Hope Against Hope, Catapult Master, Catapult Squad, Skullclamp, Fanatical Devotion, Valor in Akros
14jatwood on Angels and Artifacts for Matt
4 months ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
DreadKhan on Sacrificial Deer Two the Cat
4 months ago
I feel like stuff like Make an Example or Do or Die can kill a ton of creatures (or people's very important ones), it's pricier but Phyrexian Purge can clear a bunch of stuff out, it's very good with Sangromancer fwiw. Not sure if it's too pricey, but Vona's Hunger can clear a ton of opponent's stuff out for you. I could be wrong, but I think Necromantic Selection is absolutely hilarious with your Commander, you can just choose your Commander and you get a treasure for each creature that died, including your Commander. Rise of the Dread Marn is maybe good enough.
Rite of the Raging Storm should probably be considered, it'll give you a treasure almost guaranteed each of your turns, and hits only opponents on each opponent's turn. It's also budget atm, it might go up. Rite is very good with Mask of Griselbrand, a card that is better than it looks in my experience.
Nettlecyst might be decent? It's bigger than Cranial Plating, but you can't move it at instant speed, maybe still good?
If you can get enough tokens out, Kyren Negotiations can let them ping opponents you can't swing at.
Not sure you need another, but Sifter of Skulls is another Pawn of Ulamog. Both like Bog Initiate in my experience.
If you like reanimation, there is Hell's Caretaker, which can turn a token into any creature in your graveyard. Not sure if other people in your area play graveyard decks, but Callous Bloodmage is a nice solution to such decks that also can be used to generate a card or a Pest.
It's probably as cheap as it'll get, but Grim Hireling is both great with Treasures in general, but also can generate them for you, especially if you have evasive creatures. In reference to Treasure generation, there is also Academy Manufactor, a very good card if you want potential life gain/card draw when you generate treasures.
SirHipHopHippo on The Maraxus Molotov
9 months ago
All fair points! So in past matches I have flung other creatures after equipping either Nettlecyst, Blackblade Reforged, and Strata Scythe to the creature. Usually this is more late game after Maraxus tax is too high.
The thing with Champion's Helm and the importance of hexproofing Maraxus is you want to wait to fling him until your turn for maximum damage, since a lot of lands are going to be tapped after casting him. Also you don’t always have a fling-like card in hand so he sometimes needs protection while you dig.
Delina is really fun because I’ve casted fling on the copy of Maraxus after combat damage, it’s pretty funny when that happens.
Maybe Urabras is a good cut, 5 CMC is a lot for an effect you have to wait to use
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