Hardened Scales

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Hardened Scales


If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

Steamroll on Grumgully Tribal

1 week ago

-Consider getting rid of Blood Moon cause everyone hates that card as it just ruins the fun at the table lol.
-Branching Evolution, Hardened Scales, and Master Chef allow you to double counters and get really out of hand if you have 2 or 3 doubling effects on the board at once.
-Primal Vigor is another Doubling Season and is great but is a double-edged sword as it also effects your opponents.

My version of this deck I just updated just to give you some ideas...
(I don't run any infinite combos because I loath them, just a fyi.)

Very Generous Goblins

Commander / EDH Steamroll


DraxCummuni on Grumgully Tribal

1 week ago

Epicurus I haven't seen Hardened Scales before. that is awesome. A few of those draw outlets are great, and are on my maybe board. The Great Henge is a bit pricy for right now but i would love to throw it in this deck.

Goblins are awesome, and it's super fun to be able to use token and counter doublers with them. Ideal? No. But so much fun.

Epicurus on Punk Girl and Her Cat

1 week ago

Hardened Scales belongs in here. So might other counter multipliers, like Doubling Season and Hydra's Growth.

Triton on Korvold Counters

1 week ago

Any Fleshbag Marauder effects would be powerful. Harrow and Roiling Regrowth are great for ramp and suits your theme well. If money allows, The Ozolith and to a lesser extent Reyhan, Last of the Abzan would help preserve those counters.

Wildwood Scourge is an all-star in my Mowu, Loyal Companion deck. Speaking of doubling, Corpsejack Menace, Branching Evolution, and Hardened Scales to add more +1/+1 counters.

Hope this helps! :)

Epicurus on Grumgully Tribal

2 weeks ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.


StoryArcher on Don't Let Em Breathe (Quick)

4 weeks ago


I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:


That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.

Not every hand ends up like that, but more than you would think. It's just crazy.

StoryArcher on Don't Let Em Breathe (Quick)

4 weeks ago


I really appreciate you taking the time to leave comments, I'm always interested in input from experienced players.

Obviously this deck has no real removal to speak of, it's whole intent is consistent, aggressive pressure. To that end I've had to pass on a large number of truly excellent cards because they simply slow the deck down. Trying to save or protect any individual creature is actually often counter-productive in this deck as I pretty much always have more threats than my opponent can reliably deal with. Even great creatures like Questing Beast or Gargs usually end up sitting in my hand for that key round waiting for one last mana when I'd rather have played something that I could be using NOW.

I love Hardened Scales, and I have a +1/+1 counter deck that is an absolute blast to play, and it gets SO big that it's truly a sight to behold... but it's just a round or two too slow. Please check it out here: Don't Let 'Em Breathe (counters), give it a spin and let me know what you think.

FWIW, Aspect of Hydra never nets me less than +5/+5 and it's usually more in the +8 - +10. No, it doesn't give trample, but between Rancor and 15 creatures with various types of evasion, that's not usually an issue. All I need is one more attacker than my opponent has means to deal with and, as I said, that's rarely a problem.

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