Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

Hardened Scales Discussion

Niko9 on Ramos's Dragon Horde

1 month ago

Ramos is a really awesome commander. Big giant clockwork dragon that can do any number of things in any number of ways, yep, so cool. I've never built Ramos, just thought about it a few times, but what do you think about having ways to power counters onto Ramos and pay off his mana ability? Things like:

Kalonian Hydra

Sword of Hours

Doubling Cube

Karn's Bastion

Solidarity of Heroes

Avabruck Caretaker  Flip

Hardened Scales

Luminarch Aspirant

and Slippery Bogbonder can be really good, giving Ramos permeant hexproof, moving all counters to him, adding a counter to Ramos, and also being a counter to removal. Snakeskin Veil can be similar but more limited.

There are a ton more, but I don't know, it's just something I'd been thinking about with Ramos. Looks like an awesome dragony list you have!

lagotripha on Abzan +1/+1 Counters OFFICAL

1 month ago

Hardened Scales alongside constrictor is an incredible engine, with corpesjack menace as a powerful endgame.

The problem with making a list built around them better is that too many good +1+1 counter cards have been printed. Getting a good mix that matches your metagame is tricky when there are so many options, and figuring out what support they need - trample or removal, or graveyard exiling or hand disruption gets quite long-winded.

I'd start by looking at low CMC 1 or 2 - Experiment One & Pelt Collector have been very strong in this kind of list.

In general, I'd look for cards that use counters to track something else - your Ochre Jellys, or things that put +1+1 counters for things you are already doing - like if you ran Willow Geist and Scavenging Ooze.

Thats before considering how to maximise cards like Oath of Ajani or keywords like Proliferate - it might be worth playing some cards that have nothing to do with counters if they suit everything else well enough - life and tokens from Timely Reinforcements can matter a lot in some setups.

If you want somewhere to focus, getting lands sorted is the best place. A good 3 color mana base is expensive and takes some tuning, Lands like Vastwood Fortification  Flip or the various +1+1 counter options take up space and fixing mana and keeping space for them can be tricky.

Corrosive_Cat on Oozing with Potential (?)

1 month ago

In this kinda deck, lot of people really like Winding Constrictor, though maybe unnecessary with Hardened Scales. Pollenbright Druid and Karn's Bastion could be a good shout for multiplying counters, as could Solidarity of Heroes. Polukranos, Unchained would be cool, too, if you had the space - would probably recommend getting rid of the couple of two-ofs and making more three or four-ofs, for constistency's sake.

Niob_Mordodrukow on Fast Animar

1 month ago

Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.

  • Destiny Spinner since Rhythm of the wild included now, and also we have Veil of Summer and Cavern.

  • Elvish Visionary for Llanowar Visionary.

  • Lotus Cobra for Tireless Provisioner, because elf and treasures are better in most cases.

  • Slithermuse, because depends on opponents hand a lot.

  • Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).

  • Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.

  • Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.

  • Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.

  • Exotic Orchard, because sometimes will not give us correct color.

  • Flooded Grove, because filters can be bad sometimes.

  • 2x Island, cause we needed 2 more slots.

Now i wanna check how good is Rhythm of the Wild and return Destiny Spinner if it is not. And also find a slot for Ramunap Excavator, since we have 9 fetchlands and Lotus Field

Last_Laugh on Who's Counting

2 months ago

I can't recommend Blade of Selves and Rite of Replication enough. Check below for some Copied/Pasted math from my own list (as well as a few more possibilities for your list).


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Kret on How does Omnath, Locus of …

2 months ago

Let's say I have Omnath, Locus of Mana, and Vorinclex, Monstrous Raider or Hardened Scales or Branching Evolution on the battlefield. How many counters should I put on Omanth if I have Omnath and one of those cards when I tap 1 land for 1 mana. Is it 1 counter? Is it doubled counters? If it's the latter, does that mean that for each 1 mana I tap I get 2 mana/counters on Omnath? Can I use this mana as I wish in the same turn?

Dangerwillrobinson79 on Phantom +1+1 counters

2 months ago

adding counters is fun. check out Forgotten Ancient and Hardened Scales

Viera on Arcdune Modular

2 months ago

Now that I can buy Magic cards, I decided to invest in an idea. A Dune-Brood Modular idea. Running Akiri, Line-Slinger and Reyhan, Last of the Abzan, I acquire professional criticism and perceptive, seeing if this deck looks alright or in need of improvements. I have no set budget.

The idea is built around Hardened Scales interaction with Modular creatures and +1/+1 counters. That said, the key to these cards and others similar is doubling the effectiveness of +1/+1 counters. Games end in one of two ways: you can generate a spread of oversized threats, or you can stack a Walking Ballista or Inkmoth Nexus tall and use poison counters or the ping effect for “double damage” and a quick lethal. With Hardened Scales, you can double-double, which leads to most of your swift kills.


Dune-Brood Modular

Commander / EDH Viera

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