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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
5 days ago
both Grave Pact and Jarad, Golgari Lich Lord seem to be going against your strategy of being a fast aggro deck - and both will be particularly hard to cast with 17 lands (especially Jared, having soo few green sources outside of treasure). I think these cards will slow you down more than they will help you.
I’m also unconvinced that any of Gather the Pack, Village Rites, or Deadly Dispute help you play aggressively. I would think that these slots would be better suited towards being more quick threats, rather than slowly looking through your deck for stuff.
You have almost no reason to run green, especially as i’m not convinced any of your current green choices are worth running (there is Hardened Scales, but i’m not sure its worth splashing a whole colour for). Have you considered swapping green out for red instead, to give you access to Dreadhorde Butcher and Lightning Bolt?
1 week ago
This deck looks like it plays very similar to my dino tribal (Spared No Expense!!!) in the main theme is to trigger the Enrage ability of the many dinosaurs. Main difference is yours focuses on pumping the dinos with +1/+1 counters with either Bellowing Aegisaur or their own ability and then multiplying the effect with Hardened Scales.
The main thing I would suggest is this deck needs some speed...Your average creature cost is roughly 3.5 CMC and you are only running 20 lands. You do have 3xOtepec Huntmaster to lower the cost of those dinos but generally, I feel like you are consistently going to be hurting for land to cast dinosaurs if you do not start with or draw Siegehorn Ceratops or Otepec Huntmaster.
You are also running a lot of great instants/sorceries/enchantments for your theme but I think you are going to have to sacrifice some of those to make room for some extra lands and maybe even some more cards to lower the cost of the dinos. Right now, it just seems like the deck will take until like turn 4-5 to start hitting a stride and you do not have any interactions besides Savage Stomp or some spells that deal a targeted 1 damage or a general 1 damage to really slow down an opponent.
I love the idea of the deck as a you can make Siegehorn Ceratops a monster on turn 3 with a Rile followed by a Savage Stomp when Hardened Scales is in play but that is an ideal hand...I am trying to make suggestions for when you do not get that hand.
A card you might consider instead of Gut Shot would be Marrow Shards. Both share the no cost ability and instant speed but Marrow Shards can be used for defense or a mass enrage trigger when your dinos attack. The loss is you can not hit a player for 1 damage any longer...pros and cons.
1 month ago
You are right regarding Luminarch Aspirant, i could try it instead of the lion - lion can pump himself up to disgusting with just 2-3 mana on the same turn he comes down tho, if i have one or two Hardened Scales or Conclave Mentor. 2 or 3 permanent counters for 1 mana each is basically GG if he stays down.
I think it's a side situation maybe. Also, don't underestimate reconfigure: while attached it isn't a creature so it can keep pumping up the creature it's attached to and survive removals - or at least the first one! Useful in case of a deathtouch defender for example.
1 month ago
let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.
Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.
some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge
2 months ago
Is there room for any counter synergy? I'm thinking about stuff like Hardened Scales, Hydra's Growth, The Ozolith, etc. Maybe even Yorvo, Lord of Garenbrig or Avatar of the Resolute. I know, it's another theme to try to balance, but if you could make it fit I think it would be an awesome addition.
Also, I think that The Great Henge would work well here.
That's all I got for now. Looks good!
2 months ago
the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah
lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D
i'll let you know as soon as i try out the new version.
or maybe i'll get around to print the few cards and will be able to try it tomorrow.
FYI, this is what i put together for next try:
Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist
lmk if you have any comment on this one