Power Depot

Power Depot

Artifact Land

This enters the battlefield tapped.

: Gain .

: Gain one mana of any colour. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular (This enters the battlefield with a +1/+1 counter on it. When this is put into the graveyard from the battlefield, you may put its +1/+1 counter on target artifact creature.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Power Depot Discussion

wallisface on Modular

2 weeks ago

Adameus2012 Yeah I have already considered running Spire of Industry but need to spend some more time playtesting and figuring out what to replace it with first. I don’t think Glimmervoid is worth the risk here, as if it’s played early there are just too many ways to lose it. Also if I were to add Power Depot it would probably mean ditching Llanowar Reborn to prevent slowing my deck down too much, and that’s not a swap that seems reasonable.

But yes, i am thinking of swapping in 3 Spire of Industry at this point - I just need to run the math on what I can take out for it (probably the Phyrexia's Core and 2 Forest )

Adameus2012 on Modular

2 weeks ago

I am running a deck VERY similar to this, and the one thing you are missing is some red mana sources to activate Zabaz's ability to destroy an artifact. It leads to a lot of fast plays more consistently having the extra sac outlet available (even if it's not free). I've played a few games where winning wasn't really possible because of the hand I had, other than the fact that I had Zabaz and inkmoth and was able to pump the inkmoth to a 5/5 on turn 3 via Zabaz's ability and swing through for lethal infect. Don't underestimate that ability, it's all on one card too so you can potentially keep hands with only Zabaz as an enabler. I personally run Glimmervoid and Spire of Industry in my build to have the red sources available, and Power Depot helps too.

battleooze on U/B Urza's Thopter sword combo

1 month ago

after playing around with the list I have actually cut the Power Depot they were only effective in edge cases where you would turn all of your artefacts into thopters with Thopter Foundry but even after adding more blue sources whir is still hard to play in a timely fashion in any hand with saga.

Urza's Saga is just to powerful to not build the deck around at this point in time.

when Urza's Saga is eventually banned I'm sure I'll go back to playing the whir versions of this list.

zapyourtumor on U/B Urza's Thopter sword combo

1 month ago

I suppose its unfortunate that Power Depot can't tap for U for whir. Honestly, I'm not sure how useful power depot even is for this deck, since I don't see much artifact sac besides foundry. If you cut some of those and add more U lands, I think you could definitely play whir (plus Urza gives you a lot of U mana).