Thornglint Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thornglint Bridge

Artifact Land

Thornglint Bridge enters the battlefield tapped.

Indestructible

: Gain or .

ToastedBagl on The Saga of Tom Bombadil

4 months ago

Fall of the Thran combined with the bridges enables you to survive and wipe most of your opponents board with recursion. (Example: Thornglint Bridge

wallisface on

1 year ago

Some thoughts:

  • Always aim to get your deck down to 60 cards. 66 might not seem like much over, but it's going to mess with your consistency and leave you with an overall weaker deck.

  • Abundant Growth doesn't really help you as it still only lets the land tap for 1 mana as it did before, and as you're only a 2-colour deck, you don't need the colour fixing.

  • Mirari's Wake and Canopy Tactician also feel too slow for ramp cards, and it's probably worth trying to find better options to fill these slots.

  • As your deck has a large percentage of lands, cards like Arboreal Grazer and Explore could do very well for you here.

  • Taplands are painfully slow, and i'm not sure its worth running either of Thornglint Bridge or Tranquil Expanse when you could just be running basics instead.

Mr.Himer on Will this create token lands …

1 year ago

This might be really convoluted and stupid but that's what I like about Magic so bear with me. Thanks in advance for any help.

At the start of my turn, I have a Growing Ranks, a Helm of the Host, a Thornglint Bridge, and a Druid Class which is at level 2 on the battlefield. During my first Main Phase, I spend the mana to put Druid Class at level 3 and target Thornglint Bridge making it a creature that's power and toughness are each equal to the number of lands I control. If I then equip Helm of the Host to the Thornglint Bridge land creature and go to my combat phase, I get a token copy. Is that token just a copy of Thornglint Bridge or is it also a land creature that I could then target with Growing Ranks at the beginning of my next upkeep?

If it's not a creature, could I target that token copy of Thornglint Bridge with Living Terrain and make it available to be targeted by Growing Ranks?

I like the idea of getting myself a bunch of indestructible land tokens. Is there an easier way to do this and I'm just dumb? Probably. Thanks for any and all help!!!

wallisface on How come we don't have …

1 year ago

Enchantment lands are bound to happen at some point, but I don’t think Wotc is in any hurry to explore that option yet. It requires a set that both cares about enchantments AND needs a good mechanical reason for lands being enchantments. And, more likely-than-not, those enchantment lands will have to function something like Thornglint Bridge anyway.

lcarl3035 on Estrid's En-Stax-Ments

1 year ago

Since you seem to be using lots of land enchantments, I would add some indestructible lands like Cascading Cataracts, Darksteel Citadel, Razortide Bridge, Tanglepool Bridge, and Thornglint Bridge just so that land destruction doesn't waste your enchantments as much.

TheBearKat on Golem Swarm

2 years ago

Thornglint Bridge would be good in here

Elf0491 on it's all ore nothing

2 years ago

Ancient Den, Thornglint Bridge, and Tree of Tales are all also easy to include. They won't really slow down your mana, and can be sacrificed if you don't need them anymore. Power Depot might be worth considering as well- while you don't have much in the way of colored artifact costs, it also has modular to feed that theme.

multimedia on Atla’s Eggs

2 years ago

Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.

Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.

Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.


Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?

The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?


Some cards to consider cutting:

Good luck with your deck.

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