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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
5 days ago
Ogre Battledriver is kind of nice I may add him.
I did know that about Elturel Survivors, thanks for letting me know how that works tho.
I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.
Skyhunter Strike Force is nice I'll keep that in mind.
Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.
I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.
I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.
I missed Soul Partition in the brothers war set, it's quite nice.
I love Plumb the Forbidden lol.
Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.
I did see Flowering of the White Tree But don't have it for money reasons.
5 days ago
Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.
I used to run Fervor until Rising of the Day dropped earlier this year.
Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.
A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.
If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.
The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.
The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.
Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.
I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.
As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:
I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.
Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.
I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.
If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.
Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.
A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.
1 week ago
Haha no worries, it's just I try to be timely with my feedback when requested. I want to make sure I don't forget or go too long before following up. Totally understandable on trying to squeeze in as many fun effects as possible on initial versions of a build haha. Usually takes a few play throughs to figure out what isn't as feasible, and can get swapped with more "vegetable" type cards.
Druid of Purification is a personal favorite of my best friend and I. In addition to hitting multiple targets, we do enjoy how it encourages the table to discuss threats, and provides that helpful bit of info that we might not otherwise be privy to.
Lol I think I meant Generous Gift instead of Beast Within, but same difference lol. Gemrazer could be another creature based option, although it could technically only Mutate the one time you cast it for its Mutate cost. Could still be helpful to make clone copies of whatever it Mutates onto/under, since it has Reach and Trample.
Yeah, so anything exiled with Soul Partition can be re-cast, but all timing rules still apply. Depending on what you remove on an opponents' board, they might not recast it with the additional tax. If you use it to protect any of your own things the tax effect doesn't apply.
Thank you, and likewise, I'm always down to take a look and offer suggestions if you need some!
1 week ago
First of all, don't apologize I basically solicited you for advice so thank you so much for taking the time to look and give me your thoughts! Many excellent suggestions. I actually added Druid of Purification to my personal maybelist yesterday after seeing them on your Gylwain list! Very strong option.
And I can't believe in searching for GWU sac outlets I missed Edgar Markovs favorite card Scapegoat thank you!
I have tried to offset low ramp with generally cheaper creatures but ramp is occasionally an issue, I will keep this in mind- just so many fun cards I tried to sneak in.
Wait, how exactly does Soul Partition work? It almost sounds like I could cast it any time it is exiled? That would be a very strong effect here.
Again, thank you so much for the excellent feedback and suggestions. If you ever want feedback on a deck just say the word!
1 week ago
Thank you again for reaching out Tsukimi, and my bad for not taking a look sooner. It is very apparent that this deck is one of your favorites. I do have a few different suggestions, both for the deck and the primer itself. As someone that also enjoys writing primers, I think it can be helpful to add category tags in the edit feature, but not set it as the default view. I find it helpful for my personal organization as I make edits, but can also be helpful for anyone reading the primer that might enjoy that sorting feature.
I get that you can essentially get double triggers from some of your ETB Creature ramp with Brenard out, but I'm counting about 10 ramp/mana producing effects, and your average CMC is above 3.5. It could be helpful to get a couple of the 2cmc Sorcery stuff like Farseek & Three Visits, but isn't the biggest priority if you haven't felt this to be an issue during your IRL play.
Scapegoat could be a fun board protection effect in this deck. A fairly cheap pick up and is mana efficient for what it can do.
Ich-Tekik, Salvage Splicer could be a helpful means of buffing up your Golems, especially as your Gingerbreadified Golems die. I can understand the omission at 5 cmc.
In terms of fun ETB effects that would be worth re-using, I'd recommend checking out Druid of Purification. It's become an auto-include in pretty much all of my Green decks. While yes, your opponents can all technically select the same target to remove, I've found that in the games I've played, opponents tend to select 2-3 targets depending on the game. I think in the dozens of games I've played with it, there was only one occasion where all opponents selected the same target. Everyone has something around the table they don't like, and it puts the onus on your opponents to make their selections. This has sometimes lead to opponents making spite plays against each other afterwards lol. I get that you're already running Aura Shards with how creature heavy you're running the deck, but this could bolster that removal suite a bit more, and is a little less Feels Bad than Shards.
I've liked Soul Partition as a utility card that doubles as (temporary) removal, or a permanent saving effect.
This deck looks fun, and I look forward to reading your primer as you continue making updates and developments!
4 months ago
darkmus! Awesome to meet another Angel Tribal Member! Angels are my favorite tribe in magic! You are just the person I need to talk to! I just checked your build out, and it looks good! +1! I had not seen the new Sigarda, Font of Blessings yet, I'll have to track her down and get some copies. Kinda of a Realmwalker effect going on there, I like it! I was kinda surprised you are running Green and No Collected Company tho? I guess you have 9 Angels that are 4 cmc tho, so maybe not great for your build. I Run this deck as Selesnya CoCo Angels on Arena and have pretty good luck with it, but my Paper Deck I switched to Orzhov for better removal. My bro plays a dragon deck with Stormbreath Dragons and they are kinda hard to get around with all white angels. Thus the black removal spells in the sideboard. Plus my Horizon Canopys are in my Bogle Deck, so, yeah I picked up some Silent Clearings and here we are. That, and I feel like the Godless Shrine goes well with the flavour of the deck. I do have two Archangel of Thune she is one of my Favorite Angels for sure, and I did have them in the deck for a while, I kinda go back and forth with the Ratio, Two Archangel and two Lyra Dawnbringer or 3 lyra and 1 Archangel. IDK. Maybe I'll throw them back in there based on your advise. Shadowspear is there for when I run into a bogle deck or something else that has indestructible like Heliod, Sun-Crowned or whatever. I had the Esper Sentinels in the deck as well as my two copies of Giver of Runes but right now I am testing out having the Soul Wardens and Speaker of the Heavens instead. I tried the Aether Vials along with a playset of Serra Avengers but wasn't too happy with how it played out. I don't have the Cavern of Souls but those would probably be nice. I do like having the Soul Partitions tho, it's pretty decent removal in my opinion, and so is the Lay Down Arms but you have to keep your plains count up to make it consistent. Legions to Ashes I was using to help against my brother's Squirrel deck, but I've also been using Temporary Lockdown in my arena build with some pretty decent success. I actually just saved my own ass with it this morning against a merfolk deck for the W!
Do you play in Modern tournaments with your build? I never really see anyone playing angels outside of Historic on Arena.
Thanks for the advice, the upvote and for sharing your deck! Much Appreciated!
4 months ago
Just thought of a few more potential additions that could still fit your themes. All of these are ETB power buffing anthems, with various upsides:
Ardoz, Cobbler of War can also make tokens at a cost, and has Haste herself.
Fallaji Vanguard can place the buffs across your board or can stack them all on one (unblocked) creature.
Ogre Battledriver can be a helpful Haste anthem for mid-late game.
A few more budget-ish suggestions:
Scapegoat is a mana and wallet efficient board protection effect, especially for token strats.
Plumb the Forbidden is an excellent draw option for token strats, especially in response to boardwipes. One of my most fun plays was using this in response to a Living Death so my board was already in the graveyard to be brought back with my opponent's attempted wipe.
Soul Partition pulls double duty as either a (temporary) removal piece, or a protection piece for one of your permanents.
5 months ago
Hey there, I saw your post on Reddit and figured I'd leave my suggestions here. I think for the most part, the majority of the deck is solid, but you can likely swap out Heiko Yamazaki, the General, Asari Captain, Peerless Samurai, Raiyuu, Storm's Edge, Selfless Samurai, and Tempered in Solitude, since all of those only care about solo attacking Warriors or Samurai, or solo creatures in the case of Tempered in Solitude. From having played Isshin a lot, the deck wants to swing out with more than one creature a lot of the time, and these cards all feel at odds with the rest of your deck.
Some potential swaps that can still fit your budget:
Signal Pest - Very solid one drop for just about any Isshin list.
Rakdos Signet - Your ramp is a little light, 1-2 more rocks can help.
Soul Partition - Pulls excellent double duty as a either a removal piece or can protect one of your permanents.
Elturel Survivors - Something I've wanted to find a slot for in my Isshin deck, but haven't been able to.
Scrappy Bruiser - A new piece of tech from MOM that's meant to synergize more with Backup, but can be a pseudo protective piece here.