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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player gains for each artifact they control.
Profet93 on Colorless Artifact Combo Deck
1 month ago
How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.
Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =
Forsaken Monument + basalt =
metalworker + voltaic + rings =
How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.
Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top
Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?
I highly recommend the urza lands in your maybeboard!
Profet93 on Hangry Boi Needs a Snack
3 months ago
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =
Metalworker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Profet93 on Eldrazi 2.0
3 months ago
FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =
Metal worker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Scorched ruin + rings + Deserted Temple =
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.
Profet93 on Kozilek - cEDH
4 months ago
haki2022 +1
Voltaic + rings + Everflowing Chalice (4 counters) =
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo
Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)
Karn, Legacy Reforged - Ramp
Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).
Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.
Potential cuts....
- Blast Zone - Too slow, especially for potential higher powered or cEDH games.
- God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.
Very solid deck and low avg cmc, great job
Profet93 on Liberator of Cinnamon Rings
6 months ago
Sanctum of Ugin - Tutor
Eye of Ugin - Tutor + Ramp
Buried Ruin - Recursion
Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck
Basalt Monolith + forsaken monument =
Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck
Rings + voltaic key + Everflowing Chalice (4 counters) =
Metal worker + voltaic key + rings =
Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.
Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)
Karn, the Great Creator + lattice = Hard lock
To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.
darkemoji on Titans, The Clean-Up Crew
6 months ago
A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.
B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.
C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.
D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.
H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.
I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.
Profet93 on Titans, The Clean-Up Crew
6 months ago
- Got you, wasn't sure of intended power level but I saw some combos and thought you might want more. I will say, most people who do play against stax would prefer for that user to have combos to end the game rather than suffer. Nevertheless, noted.
- As above
- Expedition map could find you blinkmoth well which is nice.
- Great
- The combo is fun but yes, niche. But Karn himself is great. In EDH, people are bound to have lots of mana rocks. But if it isn't for you, I understand.
- Perfect swap
A) What is the purpose of The Irencrag?
B) Darksteel Citadel - Artifact count increase
C) Cursed Totem - Only anti-synergy with one card in your deck and can stop mana dorks and other pesky abilities. Pairs well with torpor orb.
D) Regarding your question if Chimil, the Inner Sun, I suppose it would depend on your meta's amount of blue players. My issue with it is that it, itself can be countered. My other issue is that sometimes there is a card thats 6cmc+ and you lose it because of it. It can produce some value for sure. If you're really worried about blue, then perhaps add some of the following....
E) Cavern of Souls - Easiest solution
F) Conqueror's Flail - Might not be the best but forces interaction pre-combat. Not just anti-blue either.
G) Defense Grid - The least impactful but easiest to use. You only have one instant and you don't need to equip anything.
Do be aware that they can still activate abilities, just not cast spells. Cursed totem could fix that of course, just worth mentioning. I love your numbering system, great job.
Other cards in your maybeboard worth including are....
H) Blinkmoth Urn - Synergy with blinkmoth well and will always put you ahead of everyone else.
I) Metalworker - Assuming this is due to $ or power limiting reasons?
McDeity on Eldrazi and Artifacts
1 year ago
To both empty your hand faster and ramp to the titans, you might go extra heavy on the ramp.
"Freebies"
Mana Crypt
Mana Vault
Sol Ring
Two drops Everflowing Chalice Coldsteel Heart Fellwar Stone Prismatic Lens Obsidian Obelisk Ebony Fly Fractured Powerstone Guardian Idol Liquimetal Torque Mind Stone Planar Atlas Thought Vessel The Irencrag
Three drops Basalt Monolith Metalworker Palladium Myr Worn Powerstone
Four drops Hedron Archive Ichor Elixir Sisay's Ring Stonespeaker Crystal Thran Dynamo Ur-Golem's Eye Firemind Vessel
Fives or Higher Gilded Lotus Dreamstone Hedron Chromatic Orrery
Weirder ones Blinkmoth Urn Foundry Inspector Metalworker Forsaken Monument
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