
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player gains for each artifact they control.
Profet93 on
Colorless
3 days ago
Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"
Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.
A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.
Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.
Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.
Speaking of fodder, no Skullclamp?
If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.
A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.
Walking Balistic is a mana outlet to kill everyone should you wish to include it.
Profet93 on
Kozilek to soothe the colorless soul
3 months ago
Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Basalt + Forsaken = Infinite mana
Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck
Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana
Scorched Ruins + Deserted Temple + Rings = Infinite mana
Metalworker + voltaic + rings = Infinite mana
Mycosynth Lattice + Karn, the Great Creator = FUn
Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics
Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.
Profet93 on
The Inevitable Annihilation
3 months ago
Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless
Deserted Temple + Scorched Ruins + Rins = Infinite colorless
Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.
Field of the Dead - Zombies eat brains for breakfast. Yummy
Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck
Ugin, the Spirit Dragon - Wipe
Blinkmoth Urn - Ramp
Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.
Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?
Metalworker + rings + voltaic key = Infinite colorless
Grim Monolith + forsaken monument + rings = Infinite colorless
Chromatic Orrery + rings + voltaic key = Infinite colorless
Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.
Profet93 on
Liberating Surprise
3 months ago
Portal + Immortal - Fair points, be sure to let us know how it continues to play out
Cityscape - Oops, should have their comment more carefully. Got you
If not ancient tomb, maybe an Urza's Saga? I hope it isn't too expensive. Assuming it is, Cryptic Caves is decent. Can be used with crucible of worlds for draw should you run out of gas after ramping and dumping your entire hand like a green player
Speaking of ramp, Blinkmoth Urn? Should the above 2 land recommendations not tickle your fancy, perhaps a Blinkmoth Well that directly synergizes with it's Urn could be useful? Well itself can be used on their opposing artifacts during upkeep to force them to utilize the mana via instant spell or abilities.
Regarding Staff of Domination, I feel it's a bit winmore. In the Kozilek deck, you have much more draw that allows you a greater likelihood of combo. From what I understand, this is more beatdown with a potential combo back up that you might draw into. As such, Staff might be a dead card more often than not. If you had a Metalworker I would say maybe simply because it allows staff to become part of an infinite mana combo, rather than simply being that outlet for one. Although Metalworker is out of budget for now.
What does Mirage Mirror target? Is it simply a versatile utility piece or is there something specific?
_Potential Cut, _Crashing Drawbridge - Given you only have 18 creatures, most of which do not require haste, greaves + boots, do you need the redundancy? Especially given how you are utilizing flash, would you not be able to have "haste" once you cast the creature on their turn and proceed to yours?
Profet93 on
Druken Distortion
4 months ago
Blinkmoth Urn - HUGE ramp, can be even better with a tapping effect such as Clock of Omens or whatever tickles your fancy. Could even utilize a land such as Blinkmoth Well.
Mycosynth Lattice - Synergy with the above and Karn, the Great Creator. Not an entirely serious suggestion, but worth considering
Warping Wail - Additional counterspell.
Wurmcoil Engine - Not entirely serious but Wurm + Klan Ironworks + Nimdeathmantle = Infinite creatures and mana(?), I'm too tired to do math at the moment but I think it checks out
Cryptic Caves > Springjack pasture. Draws cards which is relevant for your commander and in a pinch. Can be copied with rings as well and recurred with crucible.
Field of the Dead > Rogue's passage. Do you often find yourself at a stalemate where rogue's passage would be actually beneficial? Field, while comes in tapped, can easily produce some zombie tokens to protect your boardstate, sac to trading post and more.
Cavern of Souls > Nephalia Academy. Do you find your opponents making you discard in your meta? If not, I dont see the purpose as you can't utilize your commander. Would you not be better served by protecting your creatures from counterspells despite getting the cast trigger? Budget restriction? No1 plays blue in the meta?
Skullclamp - Draw, is there a specific reason you're not running it?
Mindslaver - Given you run Emrakrul, it doesn't seem like you're against mind control effects. If so, then this is a worthwhile inclusion. Being able to effectively not only time skip them at worst, but make them lose (looking at u necropotence), keep their commander in exile, or just make them in such an unwinnable position that your victory is assured, the flexibility is strong and should not be overlooked. Also, politics! You did state the deck is archenemy, so perhaps no politics, but if you're already the enemy, might as well end their misery.
Also, Scorched Ruins + Rings + Deserted Temple = Infinite colorless mana.
To respond to your previous comment, I do not believe it is a worthwhile inclusion.
jek22 on
Cultivator of the Unnatural (RG Urza)
5 months ago
I like it a lot! I mean I'm going to hate playing against it, but that means it's good lol
If I had to cut cards that I found confusing or didn't fit, I'd go with Eye of Vecna, Blinkmoth Urn, Ratchet Bomb, Elsewhere Flask, Wedding Invitation, Cinder Glade, and Dragon's Rage Channeler.
Mystic Forge seems a little redundant with your commander and clashes with Grafdigger's Cage. Lightning Greaves and Swiftfoot Boots aren't that necessary unless you want protection. Haste would just be for attacking since there are no creatures with activated abilities in the list, and there are only one or two creatures that I think you'd want to attack with.
I know you're looking to cut cards, but I'd recommend Voltaic Construct, put Passionate Archaeologist back in the deck especially since you'd be paying 0 to ping people for 1 or 2 in most cases, and Blood Moon would be funny but it depends on who you play against.
Overall I think it's a great deck, I'm not sure what else you could cut to get you to 100 though.
Profet93 on
Eldrazi Artifact - Titan 2.0
6 months ago
The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.
Forsaken Monument + Basalt = Infinite mana
best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.
Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.
Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.
metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.
painters servant + grindstone = fun times
Blinkmoth Urn = Ramp, funny with myconsith lattice
Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).
Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.
Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).
Thespians stage + Dark Depths = 20/20
Scorched Ruins + Deserted Temple + rings = Infinite colorless
Crucible + Buried Ruins = Artifact + Land recursion.
BigBadE on Killing by giving opponents "positive" …
9 months ago
carpecanum: Wow, that's a cool card! Definitely going in the deck.
Epicurus: Oh my god, Yurlok of Scorch Thrash + Blinkmoth Urn is perfect. I wanted to somehow kill players with artifact tokens like treasures or food, and that fits the bill.
The deck right now is Kill 'em with kindness, I've written a description with all the win conditions I have so far. It should be enough, but any other deck suggestions or comments are welcome.
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