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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player gains for each artifact they control.


Profet93 on
War of the Machines
2 months ago
z2aaa - Pardon the delayed response
Rings of Brighthearth + Basalt + =
Basalt + forsaken =
metalworker + Voltaic Key + rings =
Everflowing Chalice (4 counters) + rings + voltaic key =
scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.
Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck
Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.
Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.
If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.
Potential Cuts
Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.
Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.
Profet93 on
Karn, Collector of Trinkets
3 months ago
Basalt Monolith + Forsaken Monument =
Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw
Mystic Forge + Top = Synergy. Top + Forge + = draw
Ugin ineffable/artifact cost reducer + top + forge = draw
Everflowing Chalice (4 counters) + voltaic key + rings =
Metalworker + voltaic key + rings =
Sanctum of Ugin - Tutor
Karn, the Great Creator + Mysconsith lattice = Hard lock
Blinkmoth Well - Politics
Blinkmoth Urn - Ramp + Well = One sided ramp
Profet93 on
Tentacles 2.0
4 months ago
Ancient Tomb - Ramp
U already have 2 combos.
Basalt + Forsaken = mana
Top + Forge + Ugin Ineffable = draw
Sanctum of Ugin - Tutor
Rings of Brighthearth + Basalt + 2 mana = mana
Rings + Metalworker + Voltaic Key = mana
Everflowing Chalice (4 counters) + Voltaic + rings = mana
Blinkmoth Urn = Ramp
Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns
Profet93 on
The Capitoline Triad, or the Chronikoid
7 months ago
I agree with the previous user's suggestion of Basalt Monolith. It's ramp on it's own and combos with Rings of Brighthearth +2 mana to make . Basalt also combos with forsaken monument
Everflowing Chalice (4 counters) + rings + Voltaic Key = . Voltaic key is also useful for politics or ramping with artifact such as the below....
Mana Vault - Ramp
Liquimetal Torque - Ramp which can make something an artifact for politics.
Cloud Key/Semblance Anvil - Ramp. Cloud key also synergizes with Mystic Forge and Sensei's Divining Top to draw your entire deck. All pieces are helpful on their own.
Blinkmoth Urn - Ramp, combine it with Blinkmoth Well for only you to benefit. Well also acts as a political tool.
Profet93 on
Colorless Artifact Combo Deck
9 months ago
How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.
Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =
Forsaken Monument + basalt =
metalworker + voltaic + rings =
How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.
Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top
Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?
I highly recommend the urza lands in your maybeboard!
Profet93 on
Hangry Boi Needs a Snack
11 months ago
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =
Metalworker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Profet93 on
Eldrazi 2.0
11 months ago
FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =
Metal worker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Scorched ruin + rings + Deserted Temple =
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.
Profet93 on
Kozilek - cEDH
1 year ago
haki2022 +1
Voltaic + rings + Everflowing Chalice (4 counters) =
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo
Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)
Karn, Legacy Reforged - Ramp
Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).
Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.
Potential cuts....
- Blast Zone - Too slow, especially for potential higher powered or cEDH games.
- God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.
Very solid deck and low avg cmc, great job
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