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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.
7 months ago
Je hebt veel removal spels (32!). Ik begrijp dat je de artifacts wil slopen om je apen sterker te maken, alleen moet je ze eerst casten.
Omdat je veel creatures wilt om daar +1/+1 counters op wilt leggen. Daarom moet je minder 4+ mana creatures spelen. Je kan makkelijk wat goedkopere creatures spelen! Er zijn een aantal changelings die je kan spelen Universal Automaton, Realmwalker en Masked Vandal (-> is ook meteen removal).
Je speelt Slippery Boogbonder, maar waarom? Als je protection wilt open houden dan moet je 4 mana gebruiken! Je kan beter Greaves en boots spelen voordat je deze speelt.
Een paar andere kaarten die ik zou aanraden:
Hoe ik het zou spelen is dat ik veel apen op het veld snel wil krijgen. Dan zorg ik dat ik Kibo het veld op krjig en het leger kan laten groeien. Omdat je curve nu te hoog is, gaat dat langzaam tot niet.
9 months ago
I am a big fan of Urtet, and I am so glad that there is finally a Myr commander that is a Myr.
There are some deck building decisions I am curious about.
The first of which is the purpose of Temur Sabertooth. I may just be missing it, but I don't see any of the usual suspects when it comes to Temur Sabertooth synergy. I know that generally it provides good value by giving you several casts of Myr, though is that the sole purpose? I can see a three card combo with the likes of Urza and some artifact cost reducers to make the cost to do the flickering rather cheep. Though I don't see it going infinite with the current deck construction. (Which might be on purpose! I don't know what the standards of Game Knight's lists are.)
Intruder Alarm seems really good for this deck. Is it cut for power reasons? I think cards like this make Temur Sabertooth make more sense, since you could get a good mana engine going with Temur Sabertooth, some existing mana dork creatures, and intruder alarm. If you have any of your draw effects too you could basically go through your deck. (Which may be the reason it's not in there!)
Is there a reason for not running artifact matters synergies? I am aware of there being the cycle of artifact lands, and artifact dual lands. I feel like this list could take easy advantage of metalcraft cards, affinity etc for cool payoffs! Is that an intentional decision due to cards like Karn, the Great Creator?
Do cards like Elesh Norn and Crystal Shard make the cut for you personally off the show?
Big fan looking to build the deck myself and would love any insights you could give on why the deck was built the way it was. I may lean into the Myr tribal synergies more, but that is just because I love the tribe so gosh dang much. I plan on including cards like Myr Matrix, Genesis Chamber and Myr Reservoir
10 months ago
I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.
In terms of protection spells, Inkshield seems like a great effect in this deck.
Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.
10 months ago
If you put in a red "take an extra attack phase after this one" card you can either attack two opponents OR attack one, murder all his creatures and then attack again while you still have the massive bonus to stats
11 months ago
Elsdragon is definitely an interesting commander. I love the designs of commanders with weird but still useful effects like this. It makes the game so interesting!
11 months ago
Kelsien was probably my favorite commander from C20. He's so edgy and cool. Plus, his lore makes him sound kind of insane, which only enhances his edginess. So cool.
Definitely recommend Chandra's Ignition and Genesis Chamber and/or Forbidden Orchard. Chamber and Orchard make sure that Kelsien has targets and Ignition is a fantastic board wipe for this kind of deck.
1 year ago
lagotripha You're absolutely right , sometimes It feels like the hand or the board is missing the bigpayoff. I thought about adding some green but I'd love to stick with the colorless , at least for a couple of months to try to figure it out how to make the list work decently. The Idea behind this , and feel free to correct my point of view, is to have a few big threats to drop using the lands but still being able to play around the tribal synergies of the little creatures if im out of big threats or tronlands , so that the deck could be played even with an aggro/token style without relying purely on the big hitters. The cards in the list are the ones I currently own and I was considering to maybe remove one Myr Superion , oneMyr Reservoir and one Myr Turbine . The first to avoid being stuck with an hand that dont let me cast the creature the other two to avoid too much redundancy. Kuldotha Forgemaster is a card I'm considering to make easier to play the big payoff but I was afraid that It could've been to much paired with Myr Turbine and Inventors' Fair considering that the only ''real'' big payoff I have is the Myr Battlesphere
As a good big payoff Im considering Myr Incubator too , that theorically seems to have good synergies with the way i want to deck to go. It could thin the deck , let me swarm with tokens and help the Myr Turbine to search the deck for the Myr I need. Lodestone Myr could also benefit from that card. Mimic Vat Is a card I'd love to try with the deck but I dont know how really could improve it ( maybe I just love that thing ahah) Bonders' Enclave is another card I'm thinking of . Genesis Chamber too but for now I think is a bit risky for how the deck is built. By the way thank you for your time , i'll appreciate any advice you would give me :)
1 year ago
I like this idea, but I feel like it needs some draw power and big payoffs - a couple playtests and I was sitting on lands and myr without a big 'this is how I win the game'.
I think the biggest thing would be leaning into green for Winding Way. It would let you grab myrs for the myr gameplan or grab tronlands in the top cards of your library, as well as opening up Ancient Stirrings which finds every card in your deck.
The difference between 'big mana' tron myr rather than more 'artifacts cost less' myr is that it changes combo options - Myr Retriever loops and Heartless Summoning isn't going to do well. You need some big artifacts that stick and turn your myr into big threats - the myr tribal artifacts only do sorta okay at this, but they're a little light on synergy with each other.
If you want big winning combos, its more likely to be Kuldotha Forgemaster type cards that grab a big artifact threat - most of which would be lore appropriate.
I've had fun with Trading Post in these lists, alongside Myr Sire/Genesis Chamber to create a 'value until your opponent runs out of cards' style, but it does need the myr to be able to trade efficiently.
Trying to stick something like Vanquisher's Banner then play your entire deck, or run things like Thoughtcast, Lead the Stampede or Thought Monitor (with the artifact taplands) are all neat options but would take a lot bigger changes. A slow list built around using myr as mana dorks, artifact lands and Storage Matrix has some potential too, but all these options are getting further away from what the list currently is.
Have fun, and good luck with the playtesting.