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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.
2 months ago
Hey Lucas_honorio_ !
Shirei was also my first commander deck. Its a really fun commander. Although she's a glass cannon, looping 1/1s is still my favorite. Here's my last budget build: Shirei/ Budget; and another that has a bunch of cards: Shirei/ Soft Stax [EDH].
You already have a lot of fun interactions, but you're gonna want consistency. I would play more draw and ramp, try to play almost exclusively low cmc, and only keep the best effects that are focused on your strategy. So -1 Open the Graves, -1 Genesis Chamber, etc... (you don't need tokens as much as you need sacrifice outlets and draw).
You want all your draw and ramp BEFORE Shirei hits the board. It'll help smooth the early game. Look for cards like Village Rites, Deadly Dispute, Plumb the Forbidden... pure gas to set up your wincon (Shirei).
Pro tip: Expect to play some archenemy. This is a deck that's "taking turns" on everyone's end step and is very easy to disrupt by forcing out Shirei.
btw you can list shirei as your commander like so:
1x Shirei, Shizo's Caretaker *CMDR*
2 months ago
Interesting choice going without , just a preference for Teysa?
The Hunted above are great options.
Plague of Vermin won't force opponents to take tokens but if they don't and you grab say 20, that'll be brutal. Since you gain life it should be a good card for you no matter the outcome.
Gallows at Willow Hill seems neat. You'll need to make sure you have a decent number of humans to make it work consistently. With 19 creatures I'd say if ~10 are human strongly consider it.
3 months ago
Yawgmoth's will - Not adding because of $?
Syphon mind - It's card draw without the lifeloss, it should fit within your parameters
I mentioned those 2 but was unsure what you think about them....
To add, Genesis Chamber might work for you.
Infernal Darkness - Works as a contamination that doesn't stop coffers/stronghold. Easy to maintain for a turn, or 2. At best, it skips their turns. At worst, it's counterspell bait. Not needed in this build but worth mentioning depending on your set-up
Mind Stone > Charcoal diamond - You are mono colored with enough basics to be good on colors. The additional potential for draw as well as tempo gain seem to outweigh the diamond's benefits of producing color
Forcefield - Unsure if this is even worth cutting. How has your experience been with it? I am unsure of how the rules work, but if an opponent attacks your PW commander, can you use forcefield to make your commander only take 1? I know they had an update a few years back but an unclear....
Planar Bridge > Planar Portal/Ring 3 wish - Might as well pay 2 more for the card to go to the field, unless you're specifically looking for a non-permanent card. Even then, black has the best tutors so this is redundant and unnecessary unless I'm missing something. I personally wouldn't run bridge,portal or rings 3 wish as they are too costly.
Soldevi Digger - I don't see it's purpose, what am I missing?
Lux Cannon - I understand its to remove artifacts and enchantments that black has trouble targeting. But how often does this stay around for the 3-4 turns necessary to actually remove one thing, and even then, is it worth it? Would you not be better served with something along the lines of Ugin, the Ineffable? It does cost more, but it provides such a host of benefits. Makes 20% of your deck cost less, exile rather than destroy, provides card draw, token production. Seems to help you in all ways you need for just a bit more mana. Feed the Swarm is worth noting to help as well. I understand you don't like lifeloss but worth mentioning given the low CMC.
Witchbane Orb - Meta call? Why do YOU need hexproof?
Karn + Lili - Karn is a more expensive version of ugin ineffable that can hit hands and work as alt-wincon. But is that really needed/worth it? Lili is an expensive (CMC based) imperial seal, it's discard is weak, ult unlikely and unreliable.
Conspiracy - What is the purpose/combo here? I feel it's looking me in the face but I can't see it
Haunted Crossroads - With all of black's powerful recursion, why run this?
I would cut 1 land, probably a swamp or rogue's passage. With your ramp, avg cmc and tutors, I feel the slot would be better used fueling your game plan. I hate cutting lands, rarely run less than 37 myself. 39 I've found to be a bit much, would love to hear your thoughts on everything :)
3 months ago
I don't think that Braids is as bad as most people seem to think she is. I think her ban is mainly due to the fact that people could play her as a commander on turn two with Sol Ring or something and then basically no one else can play the game because they might have to start sacrificing lands. As long as she's played past like turn three or four, I'd have no problems with it!
You might want to look into cards that give creatures to your opponents so they have something to sacrifice, though. Cards like Genesis Chamber, Grismold, the Dreadsower and stuff like that.Hardened Scales, The Ozolith and Inspiring Call are definitely worth looking into, as well!
3 months ago
I see. Looking at Eloise, artifact creature tokens seems to be what you'd be going with. So how about Genesis Chamber?
4 months ago
troyisepic taking another look at Altar of the Brood it's not quite as bad as I thought it was because of the support you can get from some of the other cards in the deck like Krenko, Mob Boss and Mogg Infestation. So it works a lot better with the deck than with norin. If you add in Genesis Chamber and Molten Echoes you could make it pretty devastating. I'm not sure its better than using the etb damage win cons though. It's easier to etb through 40 life than 100 cards.
4 months ago
DragonWolf420 lol, just thinking about what you said more and I feel like I have more to say XD. First, I want to apologize for being a little too dismissive about your point. After re-reading it you said "opponent's artifact strategies... [like] Dockside Extortionist." I actually get this. What I would say to this is that every MTG deck has decks that it pairs poorly against. It's basically a convoluted game of rock, paper, scissors. In my anecdotal experience, I don't find that artifact affinity decks are very popular in EDH. So I still think that you ususally get more use out of Genesis Chamber than your opponents. Even against a Brudiclad, Telchor Engineer deck, they aren't summoning a lot of non-token creatures so a few myrs isn't going to super charge them all that much. If you build your deck around etb synergies you will definitely get more mileage out of it anyway. Secondly, about Genesis Chamber making your enemies Dockside Extortionist better, well I still stand by what I said about the single card argument, but I would also like to add that it makes your Dockside Extortionist better too.
4 months ago
DragonWolf420 have you looked at the rest of the deck? Norin isn't a competitive commander in the first place. In the many games I've played with my norin deck Genesis Chamber is easily the most broken card in the deck. In fact, it is the only card in my norin deck that my playgroup considers kill on sight. 5 turns to generate 20 power for a 2 mana investment is crazy. And it's not just 20 power. If you have Purphoros in play its also 40 damage to all opponents. The most appealing thing about Genesis Chamber is its potential vs its mana cost. If you get it down on turn 2 and its not answered, it will win you the game. Someone will have to spend mana to answer it. Getting rid of someone's removal for a 2 mana artifact is also good. Also, saying that it's bad because of 1 card,(Dockside Extortionist), is a bad faith argument. It's pretty close to a "dies to removal" argument. Going back to what I said before, even at 1 turn rotation at 4 myrs for 2 mana its a good deal.