, , Sacrifice Chromatic Sphere: Gain one mana of any colour. Draw a card.
|Have (3)||, MrShhh , gpuddleduck|
|Want (2)||Ghave_Guru_of_Gonads , Jungian_Thing|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Chromatic Sphere Discussion
3 months ago
I don’t think Altar of the Brood helps you here. You’re never likely to mill your opponent out this way, and i’m not sure its a strategy you want to be pushing.
the upcoming card Consider seems useful for this deck, for helping you find Mirrodin Besieged while also filling your graveyard. Mishra's Bauble is also amazing for the same reason. Likewise, Chromatic Sphere and Chromatic Star hugely accelerate your gameplan - you could easily end up running a bunch of these effects and creating a very fast & consistent engine.
I’m surprised you’re not running more copies of Salvage Titan - it seems like a great way to fill the grave and accelerate your win.
You need Mirrodin Besieged to have a chance of winning: you should be running the full playset.
I don’t think you need Etherium Sculptor. It’s not an artifact, and most your stuff is cheap. I get it helps with Mystic Forge but that feels far too narrow a use-case (Personally i’d also ditch the forge).
Relic of Progenitus is better than Tormod's Crypt here because it draws you a card. This ties in with many of my suggestions above, bug you really want your artifacts to be cheap, and replace themselves. That way you’ll find your win condition quickly, and have the fuel required to achieve it fast.
4 months ago
PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).
The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.
It just really feels like the Etched creatures require a massive amount of setup for very little gain…
I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron
4 months ago
6 months ago
Interesting deck built around Pia's Revolution , I didn't actually know that card existed.
6 months ago
When ~ enters the battlefield, add two mana of any colour if you control a legendary permanent.
, sacrifice ~: Draw a card and gain 1 life. Only use this ability if you control three or more legendary creatures.
MtG inside joke with an added AtlA reference? WHAT?
Create an egg that is both creature type egg and an egg in MtG slang ( Chromatic Sphere etc).
Or just do the ninja. Btw, nice card CordellWambach
6 months ago
Ond card I'd like to see in here is Sensei's Divining Top . I ran a few hands, and I kept getting stagnated; Top would help a lot with that. More to the point, it has disgusting synergy with Mystic Forge . Top+Forge means you can, with enough mana, draw every single card in the deck every time and never get stuck.
Possibly instead of Manamorphose , Chromatic Sphere ? I don't know how much that would help as the net loss of 1 mana, but it doesn't require red/green to activate, plus it feeds Academy/Forge better.
This is probably not important, but I would like a second Deserted Temple that way with Academy out I can crop rotate one into the other and blessing the first one back (repeat)
Just a thought. Mostly, the top.
7 months ago
Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.
How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?
I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.
I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?
This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .
For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.
And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?
At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.
7 months ago
You could go with what they call eggs
Mazemind Tome gives you some extra draw or scry
When i used eggs in my mono red I went with ones I could get extra benefit from
There are more but you get the idea