When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
, , Sacrifice Soul-Guide Lantern: Draw a card.
Combos Browse all
|Commander / EDH||Legal|
Soul-Guide Lantern occurrence in decks from the last year
Latest Decks as Commander
Soul-Guide Lantern Discussion
5 days ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
Grind on Mind Death
1 week ago
Just my two cents, When you run mill, it is important to run graveyard hate too. Otherwise your opponents playing muldrotha or Kess or the like get a big advantage for free.
Bojuka Bog is great, Nihil Spellbomb is good, Soul-Guide Lantern is good, Scavenger Grounds is a bit extreme but an option.
3 weeks ago
Starfield Mystic can be good in these sorts of decks! I'd recommend more graveyard interaction personally, but my meta's pretty graveyard heavy. Rest in Peace , Scavenger Grounds , Angel of Finality , Soul-Guide Lantern etc.
1 month ago
I got a game in against a casually optimized Torbran.
What I learned
Land count good, need better access to colored mana (would have resulted in a L1 W2 record)
Memory Jar is as quoted " .....devastating, breaking my back..."
the emotions of response I hoped achieved from foes has been realized.
-TO BE DISCUSSED -
Why: Dreamstealer felt "cute" not impactful, preforms poorly overall as there are "better things to be doing". Varragoth, Bloodsky Sire on the other hands has a good body, deathtouch, and tutors. seems like a more impactful cards overall. Maybe add Opposition Agent instead?
1 month ago
Thanks for reply !
Now I understand your point of view. There's many things I didn't think about. You convinced me about the Robe of Mirrors , even more with Tyrite Sanctum . And Soul-Guide Lantern is the perfect card, nice suggestion.
Btw the update made my day. There so much Chaos in this deck, it must be an RNG fiesta every saturday night. Best of luck to you and long live to The Mother Goats.
1 month ago
Hi Exoflo , Thank you for your feedback!
I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.
Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.
Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.
Soul-Guide Lantern might be a good graveyard-hate card for you.
Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.
I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.
I don't run the Illusions for it's lifegain-effect in the first place. The
Illusions of Grandeur
has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.
Seems like perfect timing, as the new update just hit today! ;)
I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!
1 month ago
Why: Sword is good AF don't get wrong, but the ability to get the lands you need/ want out weights to me the benefits of sword
Why: Disciple sees the whole board, and combos with the lotus petal infinite line within the deck itself
Why: Homeward Path will be replacing what functionally im using Shepherd for(defense against other Tergrid decks), secondly Massacre Wurm applies more pressure, is great against token strategies, and has a pressure cooker kind of weight to it in the deck which helps with killing opponents
Why: Defense against other Tergrid Decks, as well as Soul-Guide Lantern does this job better
1 month ago
More cuts/updates through discussion for more experienced players in this playstyle
why: Gearhulk is spot removal, a big recurable body, interacts with half the deck through trawler and gains life, Reaver costs cards and isn't a guarantee
why: The deck is fairly low to the ground as is, most spells are double costed secondly does nothing for the cost of the artifacts in he deck which are at this point in the build the backbone as such due to minimal value was cut for graveyard control, I choose the lantern over Tormod's Crypt for several reasons, those being; (1) the foil art is gorgeous, (2) hits all opponents yards at once, (3) exiles something on ETB and draws a card
why: This one was really hard, and is still really hard for me to justify. what i like about Szat is that it better synergies with Skullclamp , gives me fodder for Grave Pact , Ashnod's Altar , and Phyrexian Altar . Szat in an ideal situation allows me to draw up to 4 cards with clamp at no loss to a board state compared to Haruspex which is more defensive in terms of boards wipes spot removal etc. I still feel that Tevesh offers more to the deck however thus the decision
Why: the "oh shit" factor