When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
, , Sacrifice Soul-Guide Lantern: Draw a card.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Soul-Guide Lantern Discussion
3 days ago
Esper Sentinel is a great one drop, I recommend you run all 4. And it becomes even better with Tempered Steel.
I'd cut Shrapnel Blast, 4 Galvanic is already good.
I do love Nettlecyst, but I'm unsure how good it is here because the germ token actually isn't an artifact creature, so it isn't buffed by Tempered Steel.
2 weeks ago
You can't play Jegantha as companion with Ayula, but you can actually play Zirda, the Dawnwaker which is better anyways.
I don't think Zuran Orb is worth running without Titania.
Relic is also kind of bad for your own graveyard stuff so I'd run Soul-Guide Lantern.
1 month ago
In a Modern setting Nighthawk Scavenger is almost always going to be a strictly better Vampire Nighthawk, since it's really common for at least two card types to be in your opponents graveyard. Another upgrade is Phyrexian Arena over Dark Tutelage. To make the most of Vampire Nocturnus you probably want a couple of copies of Agadeem's Awakening Flip (move Elixir of Immortality to the sideboard) and cut Distress for a couple of copies of Pelakka Predation Flip (which will mostly be a land, but can grab a board wipe) lastly run one Hive of the Eye Tyrant which is basically a free include.
1 month ago
Lantern of the Lost isn't good enough. Soul-Guide Lantern has set the bar extremely high for Grave-hate options. Not touching my 'yard or exiling itself are unique qualities that future full-purge cards will have to posses in order to measure up. Remorseful Cleric was in this deck before, but it didn't last very long.
Allowing Halvar Flip to two-shot is a low bar to cross. A power boost of at least 2 isn't a particular trait that automatically makes an Equipment worthwhile. Heirloom Blade's death trigger would vary too wildly, and I don't have the space for cards to make it function properly.
Field of the Dead doesn't do anything relevant. I don't necessarily go wide in combat and a bunch of vanilla 2/2s wouldn't do much beyond being chump block fodder.
1 month ago
As wallisface rightfully stated: (btw. you just have to add the username in the bracket, the website will do the formatting itself) Noble Hierarch provides Ramp and Buffs for your creatures.
So the evaluation for Noble Hierarch VS. Thoughtseize, Inquisition of Kozilek, Fatal Push, etc. comes down to Speed VS. Interaction.
Both strategies are viable, the question is what strategy do you prefer and what performs better in your local meta.
The carddraw from Nihil Spellbomb is a nice-to-have, its main purpose is still to remove all cards in a graveyard from the game; keeping mana up to protect your creatues has higher priority. But there were situations where spellbomb even was just a ": Cycling"-card ^^
You can try a lot of differend graveyard hate: Relic of Progenitus, Soul-Guide Lantern, Lantern of the Lost, Grafdigger's Cage, Leyline of the Void, Return to Nature. Whatever works best for you :)
1 month ago
It’s really tough to choose what I’d cut for more removal, but you have a few flex spots. It’s also meta-dependent.
Plunge into Darkness can be useful, but the first mode requires creatures to sac, and the second costs life, which is already precious enough, and exiles your own cards while searching. I’d rather run Damnation as a back-up creature sweeper, since Toxic Deluge is so life-intensive and sometimes I want a choice between the two.
Zombie Infestation is an occasional win-con but is weak on its own, I would swap it for Font of Agonies. Font is a nightmare for creature-heavy decks, allowing you to lock-down the board until an opponent removes it. As an alternative, Oubliette with K’rrik costs only 1 mana and is pretty nasty too. Or Baleful Mastery or Murderous Rider, since you aren’t running any Planeswalker removal.
Personally I’m not a fan of Skirge Familiar, it’s expensive at 4 mana (with K’rrik) and it’s usefulness depends on cards in hand. I’d rather run Bolas's Citadel (3 mana with K’rrik), which can combo off by itself, plus I can complete the infinite combo with Sensei's Divining Top and Aetherflux Reservoir.
I’m not a big fan of Torment of Hailfire either. You need lots of mana to pull it off and it’s a dead card during early turns. I’d rather run Soul-Guide Lantern for one-sided graveyard hate, since I don’t see any in the deck. Plus you can search for it with Urza's Saga.
These are nitpicky suggestions, just food for thought :)
2 months ago
Also, any time you, say, activate Soul-Guide Lantern to exile opponents' graveyards, Consuming Aberration will die immediately after the ability resolves from being a 0/0, unless you have some kind of anthem effect that can raise its toughness.
For a little background to how these things work: Consuming Aberration's power and toughness are a characteristic of the card. There's no delay to it updating; its power and toughness are always equal to however many cards are in your opponents' graveyards at any given moment.
State-based actions are checked when players get priority like Named_Tawyny said - generally right after something (a spell or an ability) goes on the stack, right after something resolves, and at the beginning of most steps. If it's ever a 0/0 at any of those times, it will die (possibly triggering abilities) and then another round of priority will happen. You will not have time to respond to it being 0/0 before it dies.
There are rare situations where it could dip to 0 toughness momentarily without dying (for example, if a card said "exile all graveyards, then each player mills a card"). By the time state-based actions are checked, your opponents would have cards in their graveyards again.
2 months ago
Hi everybody, I rarely post so apologies if I've incorrectly set this up or asked in the incorrect area. Anyhow, I was thinking of creating an Umbris, Fear Manifest deck, and with it, wanted to use Consuming Aberration. Since I care so much about exile, I planned to use cards like Silent Gravestone and Soul-Guide Lantern to mill and constantly exile opponents graveyards. Keeping that in mind, I was wondering if it was possible to play Consuming Aberration as a 0/0 and then respond to either:
- The enter-the-field trigger
- Or the On-death trigger
I was speaking to a friend that said that since Consuming Aberration has Star/Star, it is a constant state based card or something, and therefore cannot be interacted with once it enters (It just dies). Thanks!