Soul-Guide Lantern

Soul-Guide Lantern

Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

, , Sacrifice Soul-Guide Lantern: Draw a card.

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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Brawl Legal
Standard Legal
Casual Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Pre-release Legal
Limited Legal

Soul-Guide Lantern occurrence in decks from the last year

Latest Decks as Commander

Soul-Guide Lantern Discussion

Red_X on Eldrazi Exile

2 weeks ago

Your only way to cast Thought-Knot Seer and Reality Smasher is Blight Herder right now, which means you're casting 4 and 5 drops on turn 7 at the earliest. I'd add in some lands that create colorless mana. The first ones that stand out looking at it are Corrupted Crossroads and Unclaimed Territory, but you'll need to look through other options.
Your curve also doesn't really start till 3, so I'd add in more 1 and 2 mana spells. Probably removal and discard, look at things like Heartless Act and Thoughtseize. You might also consider Hedron Crawler, which both ramps and provides the colorless mana, but its a weak card in general and might not be good enough.
I'm confused by the Unsummon, Necromentia, Unmoored Ego, and the Ashiok. Your deck generally wants to play a creature on each turn from 3 to 6 so you can kill creatures and then win the game. If you're spending mana casting cards to tear apart your opponent's deck, you're not winning the game. If you want more ways to exile cards, try something like Soul-Guide Lantern or Cling to Dust to help fill out your curve and give you some more utility. You can run the big exile cards in the sideboard for combo matchups. I like the deck.

RambIe on Biggest, Dumbest, Craziest Enchantments/Instants/Sorceries

4 weeks ago

food for though if you go enchantments
Mana Echoes
Kindred Discovery
Mirrormade

as for flashback wheel
he opened the game with Mountain, Mana Crypt, Wheel of Fortune
i don't think most understand how devastating that was
then followed it up with a Soul-Guide Lantern 2 turns later

atingtdm on Built From Scratch Upgrade

1 month ago

hunter17 First of all, thank you for your suggestions.

The reason why Soul-Guide Lantern was chosen is that this card will only remove the opponent’s graveyard without affecting me. It's very important to operate this deck. Before that, I chose Tormod's Crypt.

The second is The Immortal Sun, which will directly turn our commander into a brick. Chromatic Orrery is an excellent grave digging target, using other tapped mana rock for exchange can give great mana progress, which can be used to activate Planar Bridge or use more than two spells at the same time. Especially I use a lot of red spells like Kiki-Jiki, Mirror Breaker or Cavalier of Flame, and I no longer need to worry that mana rock can only give me colorless.

Mind's Eye Not bad, although I prefer spells that draw cards directly.

hunter17 on Built From Scratch Upgrade

1 month ago

A couple of ideas. Don't play Soul-Guide Lantern, I feel like singular hate is very mediocre. If you want hate replace it with Relic of Progenitus. Add Mind's Eye and The Immortal Sun for better card draw. Replace Chromatic Orrery with Treasure Nabber for more efficient ramp, because Chromatic Orrery only will draw one card and at 7 mana it won't help in a mono-red deck because red does not have a lot of card draw. I do like the deck though, very nice job!

GingerHobbit2 on Slow and Steady Wins the Race

2 months ago

Awesome deck. Some suggestions I have: You could consider running Sensei's Divining Top instead of Ponder if you have the funds, as it's basically just a repeatable ponder. Your deck could also easily slot in Demonic Consultation/Tainted Pact, as you're already running Thassa's Oracle, Jace, Wielder of Mysteries and Spellseeker, but that might be boring. Is there a reason for running Swiftfoot Boots instead of Lightning Greaves? And likewise, Tormod's Crypt over Soul-Guide Lantern?

Omniscience_is_life on Finishing Touches On A Very …

2 months ago

I like the ability to just cantrip the Scarab Feast away when graveyard hate isn't relevant, but Soul-Guide Lantern fits that bill. Appreciate it!

Master_Keeby on Finishing Touches On A Very …

2 months ago

I'm not too sure about Scarab Feast. As far as graveyard hate goes, I think you'll be a lot better off with Relic of Progenitus, Soul-Guide Lantern, Scrabbling Claws, Scavenger Grounds or my personal favorite, Bojuka Bog. Also, while I fully understand the allure of playing Tetzimoc, Horobi, Death's Wail has a similar strategy but is a lot smoother IMO.

zAzen7977 on Tinybones, Bladerunner [PRIMER]

2 months ago

Hey Icaruskid, thanks for the +1 and nice comment! I like your list too. I have a few suggestions -

I think you should run more graveyard-hate. I only see Planar Void, but you need more ways to wipe your opponent’s graveyard. If your graveyard gets wiped too, that’s fine. Some deck types love it when you discard their cards for them, like The Gitrog Monster and Reanimator decks, and those decks are your main weakness. I’ve learned this from other T/O users who saw the same problem with my deck. You need to be able to draw more options without having to tutor for them all the time. Cards like Leyline of the Void, Tormod's Crypt, Cremate, Cling to Dust, Nihil Spellbomb, Soul-Guide Lantern, Relic of Progenitus, etc.

Another card I really like is Praetor's Grasp because it allows you to take out the card you think your opponent needs the most for their strategy. It has served me well several times.

Also I think Peer into the Abyss is expensive mana-wise. I would swap it out for Ad Nauseam, which is more effective and cheaper (mana-wise and now price-wise after it was reprinted).

Happy Halloween! :)

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