Stonecoil Serpent

Stonecoil Serpent

Artifact Creature — Snake

Reach, trample, protection from multicoloured (This can't be damaged, enchanted, equipped, blocked or targeted by anything multicoloured. Anything multicoloured attached to this immediately falls off.)

This enters the battlefield with X +1/+1 counters on this.

Browse Alters

Trade

Have (3) TrystonSpencer , IcyLightning , Azdranax
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stonecoil Serpent Discussion

R492 on Colours? In standard?? Please.

1 month ago

Sorin_Markov_1947 thanks for the suggestions! I did consider the sentinels at one point but I found that with Stonecoil it's not that difficult to deal with opposing fliers and my other creatures just work too well in the deck to be able to cut for it anyway, I couldn't find a niche in practice where I wished I had a sentinel over whatever else I happened to draw outside of games where I flooded. Generally a stonecoil on turn 3 or 4 can block as much as needed to let the deck scale up to find other answers, and if my opponent isn't intent on playing the board early a crystalline giant tends to take care of our needs.

The main idea of the deck is to play through Forsaken Monument to aim for either Ugin or straight card advantage, we set up a factory with Lithoform Engine and look to do things like tap 5 lands to cast Chrome Replicator and copy it with lithoform to get 4 6/6 creatures, or stack up a Crawling Barrens to a 30/30 or so, or cast and copy a Stonecoil Serpent at x=16 for a pair of 18/18 tramplers. Everything else is pretty much card advantage and protection.

To this end I do agree that 4 Ugins and Mazeminds would be a great move, and since this list hasn't been upgraded since the days of Tergrid meta I'd be happy to cut Weathered Runestone to complete those playsets and add something like a Shadowspear in the spare slot. The other thing I noticed I didn't include in this build was Skyclave Relic , my other ramp piece in case I don't find my Palladium Myr and the reason that Throne of Makindi gets a spot on the mana base. I think from the list above I'd probably just take out all 3 runestones and 1 copy of Cosmos Elixir to add a 4th each of Ugin and Mazemind as well as 2 Relics.

liquid_water on Green/black counter +1+1 modern

1 month ago

I'd cut the spiders for Stonecoil Serpent s

legendofa on Black Green Gain/Drain Midrange WIP

1 month ago

Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?

For at least a couple of starting thoughts, Ivy Elemental is worse here than Endless One , and both of those are worse than Stonecoil Serpent .

You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .

Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.

Named_Tawyny on Stonecoil Serpent

2 months ago

Yes. Protection stops multicoloured creatures from blocking the Stonecoil Serpent but it doesn't stop the Serpent from blocking those creatures.

(Those creatures won't deal damage to the Serpent; the Serpent will deal damage to those creatures).

Protection is a one way transaction. =)

Wbg1415 on Stonecoil Serpent

2 months ago

Since Stonecoil Serpent has protection from multicolored, can I use this creature to block a multi-colored creature an opponent is swinging with?

EvilArcher85 on Abzan Counters

3 months ago

Also maybe Gemrazer in the sideboard? T2 Stonecoil Serpent into T3 Gemrazer mutate gives you a T3 6/6 Trample/Reach to swing in with, and also blow up an artifact/enchantment if they have one out... Sorry for double commenting..

9-lives on Prowess Counters

3 months ago

Stonecoil Serpent is one of my favorite cards! What about adding Nissa, Voice of Zendikar ? And I think you can get better cards than the instants you're using that give +P/+T for a turn. Instead of one of those that only give per turn, maybe use Inspiring Call ? How about Avatar of the Resolute as a creature choice?

awmyers7216 on vorel hydras/+1/+1

4 months ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

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