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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Can I add +1/+1 counters to Stonecoil Serpent with Ezuri, Claw of Progress’s experience counter ability?
- Volrath, the Shapestealer interaction with creatures with protection/shroud
- Does this combo work?
- Stonecoil Serpent
- If a creature enters the battlefield as a 0/0, can they receive a +1/+1 counter?
Artifact Creature — Snake
Reach, trample, protection from multicoloured (This can't be damaged, enchanted, equipped, blocked or targeted by anything multicoloured. Anything multicoloured attached to this immediately falls off.)
This enters the battlefield with X +1/+1 counters on this.
1 month ago
Your local table needs to research Magic rules more, there shouldn't be a debate. It's great that you know the rules to defend yourself because you're right.
If you have 6 counters on Animar, Stonecoil Serpent is free to cast as X=6. Declare the amount you want X to be. Animar lowers the amount you pay per counter on it, then you pay the difference if there's any. Your mates are not aware of how powerful Animar can be.
Animar can pay the generic mana cost of an effect that can be included with casting a creature (X, Squad, Kicker, etc.). It can also pay generic mana cost for alternative casting of a creature (Evoke, Mutate, Morph, Dash, Blitz, etc.). If you have 11 counters on Animar then you can cast Vanguard Suppressor + four Squad getting five Suppressors for . Animar with 11 counters pays for cost of Suppressor and cost of four Squad.
1 month ago
This has become a debate at my local table that needs resolution. I have Animar, Soul of Elements in play with six +1/+1 counters on it, and I wish to cast Stonecoil Serpent for X=6, effectively paid for by Animar, letting me cast it without paying any mana. Two of my mates have argued that I still need to pay "some" mana, being a minimum of one. My argument is that spell cost is announced at whatever I want it to be, cost additions go on, cost reductions come next, then I pay what's left. Since spells can be cast for 0, I'm not required to tap land and put any mana into the spell. But it would be nice to get a more professional explanation for the gents in my circle.
And a similar add-on question... will Animar's cost reductions pay for colorless kicker costs? Or say I have 11 counters on Animar, can I cast Vanguard Suppressor with its squad 2 paid four times by Animar, totaling 11 colorless overall, and then only have to pay one blue to cast the spell?
Cheers, and thanks in advance!
2 months ago
Madhava Yes i think I need to play around it to see how it works. By the way i have liquimetal torquees just in case . If i try that the artifact removal is redundant I'll try to swap tel jilad justice with the torquees. For the bigger beaters I was thinking to add something in the side , like Stonecoil Serpent maybe? Or do you think I have to put something in the maindeck? I was trying to build the deck with the idea of making the 4 drops the keys cards (Glissa, splinter and now karn) while mantaining the majority of the cards under the 3 mana cost mark. what do you think about Elvish Scrapper and Viridian Zealot ? And to play direct Land removal/ land fetch like [mwonvuli acid-moss] dont you think rethink the llanowar/mystic presence for more basic lands in main and room for another 3/4 cards? I had Hornet Sting for removal in side. I'll try the Blast Zone too
3 months ago
DrummerGarrett nooo! Ornithopter is OP in Meria! A Mox that doubles as a flying blocker? Count me in!
Mystic Forge is also very good as it enables synergies with Meria's second ability.
5 months ago
If you cast Stonecoil Serpent with X=0 it will enter with 0 +1/+1 counters (unless another effect like Renata, Called to the Hunt makes it enter with a counter). Even though Umori, the Collector lets you pay when you choose x=1, it does not prevent you from choosing x=0. You cannot choose a value less than 0 for X.
5 months ago
I have Umori, the Collector and Rayami, First of the Fallen out and Stonecoil Serpent in hand. I want to have Stonecoil Serpent enter the battlefield with toughness 0, so it does and gets exiled with Rayami's blood counter. Is the Serpent forced to enter with a +1/+1 counter if I cast if for X=0? Is it possible to cast Serpent with X=(-1)?
5 months ago
hmmmmm. it is looking better but i believe you have too many kill spells and not enough in the way of big stompy. 4 assassins trophy should be quite enough to suit your needs. looking more closely you no longer have much in the way of counter creation. the only things i can see are bloodhall ooze (which is a nice card that i didnt remember) and kalonian hydra, you need some quick consistent counter creation. i would suggest cutting the other 6 instants, 2 domris, all sorceries and 2 kalonian hydras (good when you can play him, bad when you cant so less is more in this case, should focus on counter creation then having him as a big card that comes in later) and all birds of paradise for 4 Hardened Scales, 4 Hangarback Walker, 3 Walking Ballista, 2 Nissa, Voice of Zendikar, and 4 Stonecoil Serpent. these creatures will give you consistent counter generation as well as being powerful deterrents to enemies. nissa will make your board larger every turn. stone coil is fuggin great. hangarback walker can get bigger every turn. walking ballista can kill basically anything with enough counters. pair that with hardened scales and and winding constrictor and you have a major board presence every turn no matter what you play. try these changes and lets see how it looks.
5 months ago
here are some good +1 counter synergy cards for modern right now. The Wandering Emperor, Walking Ballista, Lion Sash, Scavenging Ooze, Heliod, Sun-Crowned, Zabaz, the Glimmerwasp, Steel Overseer, Gruul Spellbreaker, Nissa, Voice of Zendikar, Stonecoil Serpent, Dreadhorde Butcher, Cleric Class, The Great Henge, Simic Ascendancy.