Artifact Creature — Snake
Reach, trample, protection from multicoloured (This can't be damaged, enchanted, equipped, blocked or targeted by anything multicoloured. Anything multicoloured attached to this immediately falls off.)
This enters the battlefield with X +1/+1 counters on this.
|Have (2)||, CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Can I add +1/+1 counters to Stonecoil Serpent with Ezuri, Claw of Progress’s experience counter ability?
- Volrath, the Shapestealer interaction with creatures with protection/shroud
- Does this combo work?
- Stonecoil Serpent
- If a creature enters the battlefield as a 0/0, can they receive a +1/+1 counter?
Latest Decks as Commander
Stonecoil Serpent Discussion
5 days ago
mono green stompy wants to come out fast, and come out swinging. My main concern is that your deck is quite slow & clumsy, with lots of mana dorks and lots of very-high-costing cards which are going to gum up your hand.
Some cards, like Colossal Dreadmaw, are just bad. Regardless of how casual you’re playing, this card is never worth it.
I would suggest ditching all 12 of your mana dorks, as well as Dreadmaw, to get some more aggressive low cmc creatures into the deck. I would also suggest dropping Stonecoil Serpent (it’s not great for stompy/aggro), and limit yourself to no-more than 2-copies each of Ghalta, Primal Hunger and Khalni Hydra (drawing multiple will make for bad, hard to play hands)
Creatures you should consider replacing the above with include: Avatar of the Resolute, Barkhide Troll, Experiment One, Pelt Collector, Steel Leaf Champion, Strangleroot Geist, and Yorvo, Lord of Garenbrig
Overwhelming Stampede is too slow a card, and often overkill. I would suggest running Aspect of Hydra instead, as it can get you wins much, much faster, and more reliably. You should also consider Rancor as another noncreature option.
Stompy/aggro has no real reason to run Utopia Sprawl imo. Also, 24 lands feels very excessive. Most mono-green stompy decks are generally looking to run around 18 (maybe 20 at a push).
There are a lot of existing decks built in modern for mono-green-stompy, including budget-builds. Have a google of “modern mono green stompy” should yield a ton of results to help you with your brew
1 month ago
Thanks for your suggestions, I really appreciated them.
Let me know
1 month ago
Thanks for the advices!
Stonecoil Serpent seems really flexible and hard to deal with, i will surely try it out. But I really like the value of Aquastrand Spider when it gives multiples counters on new creatures entering the field with scales and Constrictor serpent already on the board.
I also really want to try out Mindless Automaton for cards draw, but I'm afraid it will be too slow in modern.
Same thing for Hangarback Walker, I really like this card but maybe too awkward in this decklist. My deck is not really an artifact synergiser
1 month ago
3 months ago
Sorin_Markov_1947 thanks for the suggestions! I did consider the sentinels at one point but I found that with Stonecoil it's not that difficult to deal with opposing fliers and my other creatures just work too well in the deck to be able to cut for it anyway, I couldn't find a niche in practice where I wished I had a sentinel over whatever else I happened to draw outside of games where I flooded. Generally a stonecoil on turn 3 or 4 can block as much as needed to let the deck scale up to find other answers, and if my opponent isn't intent on playing the board early a crystalline giant tends to take care of our needs.
The main idea of the deck is to play through Forsaken Monument to aim for either Ugin or straight card advantage, we set up a factory with Lithoform Engine and look to do things like tap 5 lands to cast Chrome Replicator and copy it with lithoform to get 4 6/6 creatures, or stack up a Crawling Barrens to a 30/30 or so, or cast and copy a Stonecoil Serpent at x=16 for a pair of 18/18 tramplers. Everything else is pretty much card advantage and protection.
To this end I do agree that 4 Ugins and Mazeminds would be a great move, and since this list hasn't been upgraded since the days of Tergrid meta I'd be happy to cut Weathered Runestone to complete those playsets and add something like a Shadowspear in the spare slot. The other thing I noticed I didn't include in this build was Skyclave Relic , my other ramp piece in case I don't find my Palladium Myr and the reason that Throne of Makindi gets a spot on the mana base. I think from the list above I'd probably just take out all 3 runestones and 1 copy of Cosmos Elixir to add a 4th each of Ugin and Mazemind as well as 2 Relics.
4 months ago
I'd cut the spiders for Stonecoil Serpents
4 months ago
Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?
You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .
Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.
4 months ago
Yes. Protection stops multicoloured creatures from blocking the Stonecoil Serpent but it doesn't stop the Serpent from blocking those creatures.
(Those creatures won't deal damage to the Serpent; the Serpent will deal damage to those creatures).
Protection is a one way transaction. =)