Karplusan Forest

Karplusan Forest

Land

: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Karplusan Forest Discussion

multimedia on Goddess of the Dragons | Tiamat

1 day ago

Hey, nice job so far. Old Gnawbone is a huge boon for Dragon combos.

Are you not playing any tutors in the 99 because you don't like them? There's some upgrades you could make especially tutors, but the main area to improve is the manabase. With 700+ budget I think you can do better than 24 basic lands since with five colors this is subpar color fixing without relying on other cards. The lands in the manabase should color fix well enough for your deck to function with five colors without help. I'm guessing Fetch lands are not within the budget because you're not playing any.

There's lots of directions you could go for more land upgrades depending on the amount you can spend for upgrades. Mana Confluence , Forbidden Orchard , Haven of the Spirit Dragon and Unclaimed Territory are first options. Bond lands if playing multiplayer would be second options, Pain lands third, Filter lands fourth and Check lands fifth. Some combination of all these is of course is also an option, but I would make lands that ETB untapped to make green or red a priority for upgrades such as Mana Confluence , Spire Garden and Karplusan Forest .

Good luck with your deck.

enpc on Manabase for Ur-Dragon

2 months ago

generally with 5 colour mana bases, you want to lean more heavily towards green so that you can cast your ramp spells. I would be using cards like Spire Garden and Karplusan Forest to help assist with this. Here, you care more about having access to green than running Godless Shrine for example.

I would also be looking to make space for Nature's Lore nad Three Visits as they are cheap ramp that will help mana fix.

Nerdytimesorwhatever on Korvold's Light-Speed Garbage (cEDH)

4 months ago

- Deflecting Swat

Often if I have my commander on the stack, I am winning the game and cant use this to protect casting Korvold.

- Karplusan Forest

Less red prevalence.

+ Necropotence

Third Naus, I didn't include it because I couldnt find my promo lol and EOT is rough. Its functioning as a CA engine as often as a wincon tbh. Probably not worth the changes.

+ Llanowar Wastes

Higher black prevalence.

Considering:

Emergence Zone . With Krosan Wayfarer and Crop Rotation , it may be worthwhile to include EZ. Im not looking forward to less colored mana in my starting hands though.

multimedia on Animar Crossing

4 months ago

Hey, nice Cloudstone Curio :)

Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.

Some options within your budget to consider, ordered from less expensive to more:

20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.

Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.

Good luck with your deck.

multimedia on The Ur Dragon

4 months ago

Hey, well done for being new to Commander.

Because you have the three Forest Triomes, Stomping and Tomb then Rampant Growth and Kodama's Reach could be upgraded to Three Visits and Nature's Lore . 10 Tri lands is a lot since you also have the Triomes and all these lands always ETB tapped which is slow. Currently there's 18 lands that always ETB tapped which is really too many.

The advantage of cutting the Tri lands for lands that can ETB untapped is it can help you to cast ramp turn two or three. To speed up game play consider cutting Tri lands for other lands? The Trimoes and Shock lands have interaction with Check lands with 19 lands that can activate a Check. Pain lands and Filter lands always ETB untapped.


An example of an upgraded manabase with most lands you already have:

Good luck with your deck.

multimedia on The Ur-Dragon irl list rn

5 months ago

Hey, Jodah, Archmage Eternal is fun/powerful with Ur-Dragon since his effect lets you cast it for five mana instead of nine. Faeburrow Elder and Jodah team up to make a lot of ramp or easily cast cards; just lacking a black permanent in your control for Elder to make all five colors. Jodah could replace Kolaghan, the Storm's Fury .

Bladewing the Risen is a combo with Scion and Teneb. For seven mana total: four mana Scion can tutor for both of them and three mana to trigger Teneb to cheat them onto the battlefield. Bladewing could replace Amareth, the Lustrous .

Green Battlebond lands: Spire Garden , Rejuvenating Springs and Undergrowth Stadium or less expensive price Green Pain lands: Karplusan Forest , Yavimaya Coast and Llanowar Wastes are nice since they can ETB untapped turn two or three to cast a green ramp spell or mana rock. They could replace Ancient Ziggurat and some basic lands.

Good luck with your deck.

abierto on The Queen's Egg

5 months ago

Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?

Adarkar Wastes - Underground River - Sulfurous Springs - Karplusan Forest - Brushland - Caves of Koilos - Shivan Reef - Llanowar Wastes - Battlefield Forge - Yavimaya Coast

Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.

Horizon Canopy - Silent Clearing - Fiery Islet - Nurturing Peatland - Sunbaked Canyon - Waterlogged Grove

I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.

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