Artifact Creature — Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost/mana value.
|Have (2)||rockleemyhero ,|
Combos Browse all
- Alela, Artful Provocateur + Ornithopter + Scrap Trawler
- Blood Artist + Ornithopter + Scrap Trawler
- Aetherflux Reservoir + Ornithopter + Scrap Trawler
- Ornithopter + Scrap Trawler + Viscera Seer
|Commander / EDH||Legal|
Scrap Trawler occurrence in decks from the last year
- What happens when Yahenni's Expertise is cast with Scrap Trawlerin play?
- Question with Walking Ballista that came up at the Prerelease
- Scrap Trawler and failing to find
- If I have a Scrap Trawler in play, a Walking Ballista on the graveyard, and I sack a Expedition Map, would Walking Ballista return to my hand?
- Scrap Trawler, Pia's Revolution and artifact board wipes
Latest Decks as Commander
Scrap Trawler Discussion
3 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
1 month ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.
1 month ago
Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.
If you're interested, you can check out my artifact deck for some ideas.
1 month ago
in order of your thoughts/questions:
utilizing the Scrap Trawler loop i.e. Junk Diver + Myr Retriever and a sac outlet, you sacrifice the petal, it hits the yard, sacrifice either Myr Retriever or Junk Diver , Scrap Trawler ability on the stack target the Petal resolve the retriever ability targeting whatever . Then you play the petal, sac the petal, sac the Junk Diver / Myr Retriever , with the abilities on the stack target petal with the trawler ability and then myr/diver with the common ability shared between them(i.e. diver can target retriever/retriever can target diver). You will achieve infinite colored mana in this manner
We seem to share a philosophy in deck building, good to make common and relatable grounds with you. I respect you assessment and will keep an open mind to it, ill make sure to keep in touch about when i finally have the freedom to play.
What is it you're specifically referencing? I like Unearth because it hits all key creatures in the deck for one mana and unlike reanimate doesn't cost me life to do so.
where as i would agree with you in every case but this, i find that this correction will be made if or when i find that i can reliably trigger morbid consistently because yes, -13/-13 is great for 1cmc, however if I cannot trigger morbid it's 1cmc for -1/-1 where as i'd rather pay 2cmc for -4/-4. that being said I otherwise agree with you that Tragic Slip is a better option over Grasp of Darkness but until I can games in ill stick with the limit. (the sweet spot most people don't realize of most creatures is in fact 4)
Massacre Wurm is a love of mine however Noxious Gearhulk currently holds this slot. We could surely discuss the swap between the two, however Gearhulk has more direct synergy with the build. Both accomplish something similar and different at the same time
1 month ago
Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life
Why: Profet93 you are correct, much better value
Why: you right Profet93
Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death
Why: Profet93, you clearly point out the why, there is no contention with your logic and rational
Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)
Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot
1 month ago
Diabolic Intent was incorrectly labeled but is absolutely in the deck. Im a fan of all the other tutors you've mentioned, Grim Tutor originally was in the deck and but can't seem to find a space for it currently. the other tutors are however to constrained in their limitations. Generally speaking instant gratification is what i look for in tutors.
thank you again for the suggestions, that being said what are the potential cuts for both Junk Diver and Grim Tutor? Considering that Scrap Trawler is a much better recursion piece in the deck over Trading Post despite trawlers limitation, that is potentially overcome by the replacing T.Post with Junk Diver. Thoughts?
1 month ago
Yeah yeah yeah, Tergrid is pretty straight forward, however i'd like to think im choosing a more fringe route. The idea that came to mind was how disgusting it would be to utilize Memory Jar in a turgid deck. Yeah it's kinda of a one shot with Mem Jar, OR IS IT!!!! (looking at you Scrap Trawler & Trading Post )
I guess what im seeking is the viability or if im just trying to justify my individualism by going off angled with the grain. Some reviews and insight as this is practically a Mono Black Artifacts deck and secondly only the Second black deck of the +10yrs i've been playing.
I don't have a group to playlets with so if you wanna throw this deck together and keep in touch with me about your experiences with it I could use that experience and data to more finely tune the deck to a finished product. Thank you community for your time and insight.
Deck Link: Relics of Fear