Scrap Trawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost/mana value.

Niko9 on We've Been Duped!

1 month ago

Awesome deck! And one weird thought, and no idea how well it would work, but what do you think about Lifeline? You can't bring back the tokens, but it seems like you will always have a duped creature on board and would free you up to do things like Scrap Trawler and Ashnods alter loops.

Also, not sure how relevant it is to your meta, but I feel like cards like Relic of Progenitus hit graveyard decks really hard if you are duplicating them turn to turn.

Oh, and Leyline Tyrant might be decent at helping you save red mana from duped Coveted Jewel or something. I really like the tyrant in general, because it lets you just tap out on red before your turn and battery up some mana, and then always has fun interactions too.

Again, such a cool deck. Makes me want to give this commander a try : )

Monomanamaniac on Affinity for Rubber Chickens (Chiss-Goria EDH)

1 month ago

I like the deck and I think it is pretty interesting. You might add Darksteel Citadel and Great Furnace to help with affinity. Mind Stone and Liquimetal Torque are great rocks that would add value. Scrap Trawler and Myr Retriever are also pretty great and maybe Daretti, Scrap Savant.

Profet93 on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶

2 months ago
Kozilek, the Great Distortion - Draw and counter! Super helpful and useful. With these types of decks (especially your version), you typically ramp hard into your commander, you draw cards from it's cast, they remove it, you play a couple more ramp spells and they destroy some. You hopefully have enough to recast commander to keep the cycle going. Worst case, you fizzle out. Moreover, having Kozilek Distortion allows you to counter! Countering a pact of negation by discarding a land, proactively neutralizing threats and bluff is powerful. Don't sleep on it.

Skullclamp - Draw

Expedition Map - "Tutor" - Helps you find eye of ugin, Field of the Dead or any other utiltiy land such as Blinkmoth Well, which goes "well" with winter orb

The following combos are all synergistic with your deck, ensuring little to no dead cards. Some of these combos you already have and want to ensure you are aware of them so you can put them in the description for reference.

Mystic Forge + Sensei's Divining Top + cost reducer/ugin ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Rings + top = Draw and cast your entire deck

Basalt Monolith + forsaken monument = Infinite colorless

Scorched Ruins + Rings of Brighthearth + Deserted Temple = Infinite colorless

Voltaic Key > Manifold - You don't really need unblockability as your commander has evasion and usually paves a way. Voltaic allows for mana combos given it can target itself unlike manifold

metalworker + Voltaic Key + Rings of Brighthearth = Infinite colorless

Everflowing Chalice (4 counters) + Voltaic Key + Rings of Brighthearth = Infinite colorless

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Dive

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer

Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Pageofheart on Alibou, Ancient Witness to the Artificial Sickness

6 months ago

I really like your Alibou list! It's a fair chunk different than mine, but my guess is that we play is fairly different metas. My playgroup doesn't do stax too much, so i've stayed away from them in my build. It's cool to see a deck list that utilizes cards like Ethersworn Canonist and Lodestone Golem. Sands of Time looks chaotic as hell, and pretty synergistic with Alibou.

Also, the infect win conditions are fun. Grafted Exoskeleton is terrifying on Alibou.

I like seeing the graveyard interactions in the deck, I ended up cutting a lot of that from my deck as it doesn't directly synergize with Alibou, but Scrap Trawler, Goblin Welder and Sun Titan can do wonderful things together.

I have a question somewhat unrelated to this deck, I have an Imotekh the Stormlord deck which does a lot of artifact graveyard shennanigans and runs Kuldotha Forgemaster. How has that card played out for you? I've found it a little slow sometimes, but it also looks like it can do insane things. What makes for a good artifact shell around Kuldotha?

king-saproling on Momo: Twice the horns, twice the fun

6 months ago

Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.

Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha

Hi_diddly_ho_neighbor on Rule 0 - Urza and …

6 months ago

Neat idea!

Are you asking for just self-recurring artifacts or artifact recursion in general because and are very good at the latter. For the former, your options are a little limited without . I'd look at artifacts with "unearth", or artifacts like Spine of Ish Sah, Scrap Trawler or Myr Retriever. If you want more general artifact recursion then I'd recommend Daretti, Scrap Savant, Goblin Engineer, Scrap Mastery, Trading Post, and Trash for Treasure. Most of these can be safely played at the precon power level. Some recursion effects that are on the stronger end are Goblin Welder, Portal to Phyrexia, Emry, Lurker of the Loch, and Academy Ruins. These are stronger in my opinion because of their efficiency, repeatability, and they possess fewer constraints.

As far as "how to build a precon level deck" goes, I wouldn't worry about purposely nerfing the deck per say, but maybe asking yourself "could a precon handle the synergies, resiliency, and value engines that my deck creates?". Ultimately though, I think the best advice I can give is to build the deck that you want to build, and that you think is precon level. Then play it against some precons. That will give you the best feel for where you deck is at and if you need to add or remove things.

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