Oath of Nissa
When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any colour to cast planeswalker spells.
|Have (3)||Auriel , DudeMan1031 , sepheroth119|
|Want (3)||jw560211_magic , Pumpernickel_McSwagnugget , DukeBazaar|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Oath of Nissa Discussion
3 months ago
Well, there's also Elvish Reclaimer that could serve as a turn 1 play, since it would help to get out Urborg, Tomb of Yawgmoth early. There's also Oath of Nissa which doesn't really feed the graveyard, but it does let you place one in your hand. Grisly Salvage isn't quite 1 CMC, but it does what you are looking for. Abundant Harvest is another option for an early play as well.
3 months ago
Goryo's decks tend to be in red for Through the Breach or Nahiri, the Harbinger or in green for Oath of Nissa this is something worth considering... In this sort of deck Bloodchief's Thirst should almost certainly be Bone Shards and you might want to consider some number of Obzedat, Ghost Council which can get round the goryo's exile clause because of how the triggers can be stacked. Also you probably want 4 copies of Goryo's Vengeance...
Your sideboard is lacking a plan for graveyard hate, the relatively recent Fracture is a good choice since it can deal with all of the most common forms of graveyard hate, outside of creatures, which you have plenty of other answers to.
4 months ago
cyeRunner, Oath of Nissa is a good suggestion, and I did try it out. The issue is that it kind of works against the deck's strategy. The deck is built to control/pressure the early game with discard, removal and the Tarmogoyfs, in preparation for Carth the Lion and Superfriends to come down and take over the game. If Oath of Nissa comes down early, then it can skip past the spells that are needed for the early game.
4 months ago
5 months ago
8 months ago
1 year ago
Your mana doesn't work for Counterspell . I'd include 4x Shivan Reef (cut 3 mountain 1 island). I'd also cut 3 swamp 1 island for 4 River of Tears . Obviously there's better lands, but I'm suggesting based on a low budget.
I'm assuming since you're playing casual, you can afford the taplands in Crumbling Necropolis . If your friends are running taplands as well, they're the absolute best thing in that slot.
Beyond that, Interplanar Beacon is . . . fine. I wouldn't run it in 3 color, honestly.
Also, Sarkhan the Masterless is the single best win con for a superfriends list. Actually, I used it alongside Elspeth, Sun's Champion in a deck as a one of to tutor with Fae of Wishes . I did have a few walkers, but that was mostly because it was a Oath of Nissa Narset, Parter of Veils deck.
1 year ago
Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.
Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.
Let me know if you have any questions and good luck with your build!