Oath of Nissa

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any colour to cast planeswalker spells.

artcwolf22 on Sisays' Legends

2 weeks ago

Some suggestions: Because you're running no fetches, have you tried running the vivid cycle? They may enter tapped but in a budget combo Sisay deck I ran, they were great. Murmuring Bosk is also decent.

Some deck manipulation and ramp: Oath of Nissa gets a land or creature. The Soul Stone is great, if not for its $80+ price for a mana rock. Radha, Heir to Keld I like just because it's true colors but I know what you have a lot of other Menards. Selvala, Eager Trailblazer is another combo piece just because it gets lots of mana. And the vigilant part helps with combat.

TheoryCrafter on 5c Bridge Walkers

10 months ago

Considering you have no basic lands in your deck, having those mana rocks in there is a good move since cards like Blood Moon can hobble your deck. Also, if you choose to add Tezzeret, Master of the Bridge, that would make for extra ramp.

I've noticed you have a lot of mana and draw cards with lifeloss. If this was intentional, I would recommend any combination of Font of Agonies, Vampire Scrivener, and Vilis, Broker of Blood. Otherwise, the lifeloss seems like an unnecessary risk even with all the control you have.

If not, replacing the Talismans with Signets(including, but not limited to, Azorius Signet and Dimir Signet) and replacing some of the other nonland cards with the "Oath of..." Cards (especially Oath of Nissa and Oath of Liliana) would also help to benefit not only from card and mana advantage, but ETB triggers as well.

I hope this helps. Happy Hunting!

Icbrgr on

1 year ago

considering the budget i think this looks pretty solid! some cards that i like in these sorts of builds is Oath of Nissa and Explore

DeinoStinkus on That movie with Jonah Hill and Michael Cera

1 year ago

Oath of Teferi or Oath of Nissa could probably pull some numbers.

Tur on People's Thoughts on Mommy Norn?

2 years ago

I agree with Sheldon to some extent.

First, it's incorrect to compare Elesh Norn, Mother of Machines's abilities to Panharmonicon and Torpor Orb. It's permanents not creatures.

(Nobody should care about the first ability, Yarok, the Desecrated is the second most popular Sultai commander and has been around forever. It's just extra stuff.)

It's the second ability which is problematic. Assume you play Elesh Norn, Mother of Machines. Not only do your permanents prevent your opponents permanents from triggering, it also prevents your opponents permanents from triggering from their own permanents. This is the first card in all of Magic: The Gathering with this effect.

Here are just some examples, I got from scrolling through the most popular commander Atraxa, Praetors' Voice on EDHREC (I do not own an Atraxa deck.) which would be effected by Elesh Norn:

Just thinking about all kinds of interactions which are possible gives me a headache.

Honestly, the Painter's Servant interactions are much easier to understand and that was a card which was banned for the interactions being too much.

If Elesh Norn, Mother of Machines had the errata to "Permanents you control entering the battlefield don't cause abilities of permanents your opponents control to trigger" it would be much more manageable.

nbarry223 on SlimeFromTheLoam [Modern Heartless Gitrog]

3 years ago

Well, there's also Elvish Reclaimer that could serve as a turn 1 play, since it would help to get out Urborg, Tomb of Yawgmoth early. There's also Oath of Nissa which doesn't really feed the graveyard, but it does let you place one in your hand. Grisly Salvage isn't quite 1 CMC, but it does what you are looking for. Abundant Harvest is another option for an early play as well.

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