Copperline Gorge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add {{R}} or {{G}} to your mana pool.

Copperline Gorge Discussion

DemMeowsephs on Raging Omnath

1 month ago

Personally, lands are my favorite part of magic, so I'm very specific about them. There are many types I would recommend you put in your deck, some that require a high budget and some low so be careful what you put in the deck. Nonetheless, I would recommend the following lands: Stomping Ground , Prismatic Vista , Rootbound Crag , Copperline Gorge , Game Trail , Cinder Glade , Karplusan Forest , Wooded Foothills , Temple Garden , Sunpetal Grove , Razorverge Thicket , Fortified Village , Canopy Vista , Brushland , Windswept Heath , Sacred Foundry , Clifftop Retreat , Battlefield Forge , Arid Mesa , Sunbaked Canyon , Inspiring Vantage , Rugged Prairie , Wooded Bastion , and finally Fire-Lit Thicket . If you end up using these lands and find them helpful, I would appreciate it if you upvote and support my deck: A Deal with the Devil! Thanks, have a nice day and good luck on your deck!

DemMeowsephs on Nikya - Gruul Creature Smash [Budget]

1 month ago

Nice deck, but I have some suggestions. First off, add in some better lands. I would suggest Stomping Ground , Rootbound Crag , Prismatic Vista , Copperline Gorge , Cinder Glade , Karplusan Forest , and Wooded Foothills . I'd also add Sol Ring , I know it's not a noncreature spell but if you can get it out before you cast your commander it could be very helpful for the remainder of the game. Now if you have like a very very very very very big budget, get Gaea's Cradle . It would be amazing for you.

tenthdoctorfan on Werewolves

2 months ago

Copperline Gorge isn't as good as Stomping Ground but defiantly an improvement over the Guildgates. Lightning Bolts are good. I think Nightpack Ambusher should be in here because it makes wolves that can be buffed without worrying about flipping over and it fits the same gameplan as the flip-cards: don't cast spells on your turn. Then with the other two walkers maybe take out a couple Reckless Waif  Flip (not all) and one or two of each enchantment.

Wolfman1546 on Werewolves

2 months ago

I have 4 copies of Copperline Gorge would that work as a replacement for the gates as opposed to Stomping Ground ? I've also ordered 8 Lightning Bolt s and 4 of them will be added to this deck once they arrive. I added Domri for the ability to search my deck and for his emblem in late game. Im open to swapping him out for Nightpack Ambusher

VaultSkirge on

3 months ago

Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.

Servo_Token on Free Real-Estate (RG Lands)

4 months ago

Hey bud, just wanted to drop some advice as resident Loam expert.

Your mana base is a little funky for this style of deck. Since you have so many of the triple cost enchantments, Fire-Lit Thicket is a must because it helps you cast either as easily as possible. 2 is enough, but I saw some other guy suggest taking them out without knowing what they're talking about.

You also don't have enough draw lands. I like 5-7 in a two color build. Forgotten Cave , Tranquil Thicket or the horizon lands need to be in here in full force. The cycle lands are about twice as good as the horizon lands, so definitely more of them in the mix.

Some lands to take out: Copperline Gorge and Cinder Glade aren't doing much for you and are kind of a wasted land slot. You're a loam deck, take advantage of that. you can also go down to 2 creature lands.

As far as your main deck goes, Throes of Chaos is a terrible card. Sure, it's fun, but if you want that effect just play Bloodbraid Elf . Throes is really just kind of a waste of mana because you could be doing so many other things. Flame Jab and Worm Harvest can go up in numbers. If you feel like you have to play throes for the fun factor, just play one and use it when you have nothing else to do. Or you can play like Lightning Axe or some other burn.

Anyway, I like the deck, I just think these few little fixes could make it a lot more effective. Have fun Loaming!

liquid_water on Jund Dragons EDH

5 months ago

Copperline Gorge and the other "fastlands" seem really suboptimal in a deck with such a high curve. I'd recommend the scrylands ( Temple of Abandon and others) over them to help smooth out your draws, which are also much cheaper.

Sarios254 on My take on RG Pummler

6 months ago

The first suggestions are for ur landbase, I think u allready know them and didn´t bought for buget reason, but a solide landbase is important for semicompetitive play at FNM.: - 4x Stomping Ground - 4x Wooded Foothills - 4x Copperline Gorge

Thats a standard aggro/midrange 2clolored competetive manabase.

I would defenitly include 4x Lightning Bolt

Aetherworks Marvel isn´t a good card for this deck there are deck entirly build around it to cheat heavy creature´s into play like this one: My Friendo Emrakul Turn Four!!!. The problem with you´re deck is energy is really only playable in modern with Aetherworks Marvel as a combo piece for giant Eldrazis/Hydra´s, etc. At my FNM you would get wrecked by almost every deck, I know how that feels I came to a Modern Tournament with a casual standard deck at first, it can be really frustrating :D.

Here are cards I would cut for strictly more powerful alternatives:

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Copperline Gorge occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%