Cryptolith Rite

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any colour to your mana pool."

buffo on GW Emiel EDH: ETB Toolbox PRIMER

4 weeks ago

jpmaster321, it works because it’s not adding the tap ability to the creature. You’re activating the ability on the Earthcraft. Summoning sickness is that you cannot tap a creature to attack or activate an ability on itself during the first turn it comes into play. But you can tap the creature to activate a DIFFERENT card. Like Earthcraft or Glare of Subdual.

For example, Squirrel Nest works with Earthcraft and not with Cryptolith Rite, because Cryptolith Rite gives the tap ability to the creature. Essentially the difference between activating the creature vs. activating the enchantment.

ThatWeirdPerson I do know about that combo, but try to do mostly creature based combos so that I can efficiently find pieces that I need. Earthcraft works with my creature based theme, but Squirrel Nest isn’t really on theme. It’s good, and it will draw into some wins, but I’m min-maxing hard, so I don’t have it in the deck.

GregariousG on Jinnie Got the Truck Jewels | *Primer*

1 month ago

To slayingmatt1234,

Thanks for stopping by! It is funny that you mentioned Prosperous Partnership. During the barebones phase, Partnership was in the deck. However, I cut it because I thought it clashed too much with Cryptolith Rite. Now that you pointed out that combo, it has to go back in the deck. That combo and any ETB burn card just wins the game. Same thing with Elemental Bond. It was in the deck originally, but I benched it due to other draw engines. At this point through playtesting, I'm rather pleased with Rumor Gatherer, though it is the weskest of my draw engines. I will keep it in mind.

FelixCarter on You'll be Najello after I'm done with you

1 month ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

MagicMarc on 5color Sliver

2 months ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

TheOfficialCreator on New Cards with Convoke

3 months ago

I definitely think we should see convoke on more than Selesnya cards. It deserves that much XD

As for the cards themselves, I don't get the feeling that any of them are particularly broken. Collective Aggression is, like you said, an expensive Rolling Thunder, and although it does have a benefit you're ultimately also weighing that against the cost of having tapped creatures. Though I might personally make it a sorcery just to avoid combat step shenanigans, it's pretty balanced as is.

I really like Grand Festivities. It feels very on color, lol, and gives me images of Boros soldiers at a party giving each other vicious noogies. Honestly though, I like how this continues the March/Sphinx's Insight unofficial cycle, and it seems fairly balanced, especially given the uneven distribution of colored mana types. I can't abide by your color ordering, though. For shame... XD

Courageous Convoker seems strong as well, though as shadow pointed out it's not the worst thing to exist. The only thing I'd watch out for is that in most cases it would be a strictly better Cryptolith Rite; not only that but in most formats it can be run in monowhite... gasps

Though Courageous Convoker woukd be a sweet way for white to gain assymetrical ramp, now that I think about it.

Overall, love the designs, as always! Keep up the great work!

shadow63 on New Cards with Convoke

3 months ago

Collective aggression seems pushed but depending on the format its for it determines the power level. Grand festivities seems pretty weak. Maybe make it X+1 or something. Courageous convoker might be broken. But it does compare to Cryptolith Rite so it's most likely fair

TypicalTimmy on If you're building Chishiro, include …

4 months ago

Chishiro, the Shattered Blade is a new Commander from Kamigawa: Neon Dynasty. If you decide to build him, Crown of Flames and Whip Silk will be great staples as they each cost 1 mana and can be returned for 1 mana. This is a cheap and fast way to build out an entire boardstate of 2/2 tokens who have menace.

If they also have haste, such as with Fervor or Fires of Yavimaya, you can also tap them for mana using something such as Cryptolith Rite. What this does is it will effectively double your mana production.

For example, suppose you have enough mana available to you for 3x castings of Crown of Flames and 2x returns, or a total of five mana. With haste and Cryptolith Rite, you can pay and that'll get you a 2/2 token. You can tap the token for to return the aura to your hand. From here, you still have 4x sources left. Each one will get you another 2/2, which can be immediately tapped to return the aura to your hand.

So rather than getting a total of two 2/2 tokens with five red mana, you get five 2/2 tokens. Now they all become tapped, but with any ETB damage effect, this can rapidly hurt everyone.

You can actually go infinite and win the game with this combo, too.

Now when the aura ETB, you get two 2/2 tokens. Tap one to return the aura, tap the second to cast it. It ETB, you get two more 2/2 tokens. Tap one to return, tap the other to cast. Two more 2/2 tokens.

Each time this happens, you stack damage.

It's a complex combo, but with so many redundant cards in Gruul, it'll easily be made.

So if you enjoy these sorts of combos, this one might just be for you.

You can also replace the haste and Cryptolith Rite with Mana Echoes and Chromatic Orrery.

Xenagos, the Reveler immediately comes to mind for far more mana, as does Nissa, Who Shakes the World. Her ability to make Forests add a second partners nicely with Whip Silk. Now each land pays for both the cost to cast and the cost to return. Merely having Nissa and Whip Silk equates to haste + Cryptolith Rite + token doubler.

Want to draw out your library? Boom, now you can.

Want to make sure pesky blue players can't stop you? Boom, now you can.

Want just one more way to deal damage to face? Boom, you got it.

Need some life? Boom, we got you.

Wanna swing for lethal? Boom, we got that too.

:) Gruul Enchantments just became a thing <3


Oh, and don't forget Storm ;D

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