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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Tree of Tales
(This isn't a spell.)
: Add .
2 months ago
Great idea! +1
Speaking of ammo, Sporemound probably goes well with all those lands you got going there!
3 months ago
Ancient Den, Thornglint Bridge, and Tree of Tales are all also easy to include. They won't really slow down your mana, and can be sacrificed if you don't need them anymore. Power Depot might be worth considering as well- while you don't have much in the way of colored artifact costs, it also has modular to feed that theme.
5 months ago
11 months ago
Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.
I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.
Here are my candidates:
Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.
Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...
Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.
Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.
1 year ago
I know I'm a year late to this party, but infinite black mana is totally achievable in Golgari and it's the reason I want to build Ishkana as a non competitive commander.
Urborg, Tomb of Yawgmoth + Cabal Coffers + Deserted Temple + Rings of Brighthearth is infinite black. You can fetch it pretty easily with Scapeshift searching up the three lands mentioned above as well as Vault of Whispers, Tree of Tales, Darksteel Citadel and Inventors' Fair to get ahold of Rings.
It takes a full turn from casting Scapeshift which is why I say I want to build it as a 75% non-cEDH deck, but a Scapeshift combo that wins without Valakut is kinda cool in my opinion.
1 year ago
Cool deck! You might like these: Brass's Bounty, Bastion Protector, Druids' Repository, Bravado, Sigil of the Nayan Gods, Hope Against Hope, Great Furnace, Ancient Den, Tree of Tales, Jor Kadeen, the Prevailer, Slate of Ancestry, Ohran Frostfang, Hero's Blade, Pollenbright Wings, Cathars' Crusade, Hunter's Insight
2 years ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
2 years ago
I think more important than mana (land and artifact where all the $$$ is spent), is Sylvan Tutor and Worldly Tutor will give you a higher consistency on T3/T4 infect wins. Unfortunately they aren't cheap unless they get reprints.
Harrow is an under-utilized ramp, it's benefit over something like Cultivate is that the lands come in untapped, so your net cost for that extra land is CMC1 (sac the land you just tapped of course) and you can play something else that turn!
I have been getting tired of Kemba, Kha Regent lack of performance as lately in my budget deck, often feels like a mis-utilization of equipment, unless I have the equip on-board to re-purpose for combat, and now that Balan, Wandering Knight is out of budget for my deck now, makes it even worse for me. Felt like Pride Sovereign 2.0. But then again, some games I have high success with both those cats in my budget league with the go-wide they provide, so really can't exclude either.
Has a cohesive strategy, should be out to early aggro, has a couple built in mid-range ability to win, good lifegain. I would assume it's pretty fun to play too.