Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Esper Sentinel Discussion

Aj1p9 on EDH Card-Draw Master List

4 days ago

Also Esper Sentinel and possibly any other Courts, there's one for each color.

Sevelantis on Blinking Contest

5 days ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

Guerric on Mono White Ramp/Draw

1 week ago

I do think Esper Sentinel is moving in the right direction, we just need more of this type of effect, and it already needs to be reprinted because like anything that draws cards in white, it is pricey in real-world money. When I spend money on my decks, it never feels good to do it on ramp and draw, those should be the cheap cards so that we can spend money on fun ones! I do think taxing card draw is a great way to go for white though. Taxes has always been true to color, and Rhystic Study is really off-color by today's standards.

zapyourtumor on V A L U E T O W N

2 weeks ago

Deck looks good overall, here are some thoughts I had after reading it:

Pacifism is pretty bad, and you don't really have any aura synergies with it. Iff you really want 8 removal spells, Journey to Nowhere is just way better. I think you could probably cut down to 6 total removal spells though since you have Skyclave Apparition . You could also try running Prismatic Ending , replacing a plains with a Sacred Foundry or something like that for a third color (and maybe adding some extra fetches).

I can't help noticing that you don't have any dig like Collected Company or tutors like Chord of Calling . CoCo is might not be the best here since you only have 22 hits which is far from enough. I think Chord of Calling is worth considering, especially if you decide to go for a more toolbox-valuetown build (maybe with some Sanctifier en-Vec , Auriok Champion , and Sanctum Prelate mainboard). It's probably fine without either of those but I just wanted to throw out some ideas.

You also don't have any real turn 1 plays, since Path to Exile and Rancor don't really count. Imo you should really have at least a few, so you don't start off every game already losing tempo on the first turn. The first suggestion I have for a 1 drop is Noble Hierarch , which makes all the types of mana you need early game and has some use mid-late game with exalted. She can also make blue mana if you want to exile a 3 cmc permanent with Prismatic Ending (so the foundry is probably not needed). My other suggestion is Esper Sentinel , since he either stalls the game by taxing your opponent or gives you tons of card advantage. Stick a Rancor , Angelic Destiny , or Wilt-Leaf Liege and you'll be drawing cards all day.

Happy brewing :)

RambIe on Mono White Ramp/Draw

2 weeks ago

Lol, and then this happened Esper Sentinel

darkmus on Serra's Descendants, competitive Angel Tribal

2 weeks ago

zapyourtumor hahaha, true, probably the best white card doesn't even work in monowhite... I think Esper Sentinel is pretty neat, and all the incarnations are pretty good, including Solitude . But yeah, not a great set for white, specially for a set with supposedly a higher power level than the average sets.

Gidgetimer on Osgir's Scrapyard

2 weeks ago

Right off the bat you can cut 2 lands, possibly more after play testing. But 39 is entirely too many.

The white counters are usually not worth it. So Dawn Charm , Lapse of Certainty , and Mana Tithe are another three easy cuts IMO.

Esper Sentinel probably doesn't do enough without ways to pump his power.

You don't really want your artifacts in hand, so Junk Diver and Scrap Trawler could probably be cut.

Meteor Golem is expensive to cast and doesn't seem like something you would want to reanimate with all of the other targets.

Boros Charm usually doesn't do enough in Commander.

Endless Atlas doesn't seem like it would be turned on enough of the time to be worth it.

Illusionist's Bracers is a straight upgrade to Battlemage's Bracers .

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