Esper Sentinel

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Esper Sentinel

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

DemonDragonJ on Should I Keep Luminarch Ascension …

19 hours ago

I have a copy of Luminarch Ascension in my Jenara, Asura of War EDH deck, because I think that it is an awesome card that can quickly produce a massive army of tokens if it is left unchecked, but that same reason will also make its controller a major target, and it is highly unlikely that their opponents shall simply allow that card to reach its fullest potential, so I am contemplating removing it from that deck, and replacing it with another card.

At this moment, I am considering either Smothering Tithe, Windborn Muse, or Esper Sentinel as replacements for it, since each of those card is an excellent card in its own right, although there could be another card that would be even better for that deck.

What does everyone else say about this? Should I replace Luminarch Ascension, and, if I do, with which card should I replace it?

Mortlocke on The Queen's Egg

6 days ago

Slayroth, I added Smuggler's Share on a whim as I saw a lot of potential in it. It can hit off of many EDH and High Powered EDH meta staples such as Sylvan Library, Rhystic Study, Fetchlands, and Esper Sentinel. However after some thinking on it I decided to swap in Smothering Tithe as it's strictly better.

I didn't have any games with Smuggler's Share yet as i've been piloting other decks primarily. What made me go ahead and cut Smuggler's Share was just playing a game where one player had Smothering Tithe on the field. Everyone paying the tax reminded me of good ol' Rhystic Study - that unique interaction between players where everyone pays the 2 because no one wants the already oppressive Tymna the Weaver + Jeska, Thrice Reborn deck to get even more gas. I'll run Smuggler's Share though, but only in my decks meant for less competitive metas.

Idoneity on Let's make some TOAST!

2 weeks ago

Iluvmygirlfriend

Good day to you! I tend to sway away from staples given the choice, hence Esper Sentinel is elsewhere. As for the blink effects, the deck only has seventeen creatures, two of which with ETB triggers. Blinking, whilst powerful, only does so much here.

Have a great day!

Iluvmygirlfriend on Let's make some TOAST!

2 weeks ago

I absolutely love the idea of this deck and am thinking of making something similar. Have you thought about adding some blink cards like Teleportation Circle to double up on the token making etbs? Or for some card draw Esper Sentinel could be a good one. Teferi's Protection could also be a good addition. Just some food for thought and some possible suggestions lmk what you think.

griffstick on Elspeth is the cmdr

3 weeks ago

Thanks for the upvote

White has gotten some great toys of card draw.

Other cards like.

And to a lesser degree.

Also my cmdr Djeru, With Eyes Open will always replace its self with elspeth.

jarncards on You Compleat Me

1 month ago

I'm trying this one out. I'll be adding Halo Fountain and Esper Sentinel but that's basically the only new thing thats an auto include

lhetrick13 on G/W +1/+1 counters

1 month ago

Drestlin - If nothing else, any feedback is good feedback so you have some direction! But I am not actually surprised to hear that. I mean I think I'll Raise you +1/+1... is floating around $450 via Cardkingdom and yours is floating around $160 and the real only difference is the lands. I have fetch lands, shock lands, filter lands, and pain lands at my disposal that do not come in tapped and all allow me to "force" the mana I need when I need it, which is especially important for the three colors. I think keeping yours more green or white focused with the lands at your disposal is a solid play. Also in your defense, it seems like half my games getting like at least two lands in my opening hand (like a 70% chance with 21 lands in a 60 card deck) is a success as I still fight with the random number generator!

I also hear you with the training ability. Some games it is super awesome and literally crushes my opponent. An example is Hardened Scales + Hopeful Initiate + Luminarch Aspirant out and attacking with those two on turn 3. Savior of Ollenbock is also a love/hate relationship as he has to train to be effective and you are right, it is tough to trigger that at times. Thinking I might swap him out for something that fills a similar roll but is easier to do.

I look forward to seeing the new version of the deck! I have mostly just been playtesting stuff for mine so you have not seen much updates. With my recent addition of 4xEsper Sentinel, I no longer have need of Shapers' Sanctuary as the two are similar so trying out Driven / Despair...I like it for its upside but have not actually drawn it yet.

hoosteen on Revised Rin & Seri

1 month ago

IMO, as a removal spell, Decimate is neither an instant or low-mana. It can certainly do a lot of damage to the board state, but I would much rather have a Beast Within, Generous Gift, or perhaps a Swords to Plowshares or a Path to Exile.

I think you might be going a little heavy on the ramp. In a green three color deck, especially if you have all your shock and fetch lands, having three signets and three talismans is probably overkill.

Given that Rhythm of the Wild is under the ProtectMyBalls category, I'm assuming you're mostly using it for the can't be countered effect. In which case, I would consider how many of your creatures you think opponents are going to actually counter. Take a look through your list of creatures, then list all the ones you yourself would counter if an opponent played it. Then think if its really worth making those not counterable instead of some other card. While there may be a few which you don't want to be counterable, also consider the order these cards need to be played and that you will need Rhythm of the Wild out before you play your big stuff. IMO the chances are too slim.

I think the most glaring change I would make is adding some more card draw. There is very little if any explicit card draw in this deck. Given that your commander makes 1/1's left and right, consider a Skullclamp. Also, IMO Esper Sentinel belongs in any white deck. Since you're making tokens very often, a Welcoming Vampire would work well here, and also an Idol of Oblivion.

Looks like the vast majority of your Good Boys And Good Girls are actually girls and not many boys. Is that intentional? Or are the cats in MTG just generally better or more abundant than the dogs?

Otherwise, be on the lookout for the usefulness of Second Harvest. I've personally removed that from at least one of my decks since I think its kinda a "win-more" card. For it to be actually really valuable you already need to have at least a few tokens out. But, I've definitely drawn that card when I don't have any tokens out and its screwed me over. Granted, your deck makes tokens quite easily, so this might be a good card for this deck. Just something to maybe watch out for.

Lastly, take a look at your deck's average CMC. Its relatively low but you might be able to trim it down a bit. It might help to consider the CMC of a given card vs the CMC of your commander. In general, I like to make that comparison since in-game, if I have a card in my hand that is 4 CMC and my commander is 4 CMC, I am more likely to play my commander, then next turn I want to either play something 5 CMC or multiple lesser CMCs. Also, at the beginning of the game, you want to increase the chances that you're drawing cards which you can play before your commander, otherwise you have wasted turns at the beginning.

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