Sunbaked Canyon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sunbaked Canyon

Land

, Pay 1 life: Add or .

, , Sacrifice Sunbaked Canyon: Draw a card.

StopShot on Two rules change suggestions to …

5 months ago

[My EDH Background]

I used to be an avid EDH player until my old playgroup dissolved. It was only until recently that I built an EDH deck after more than half a decade and felt lost after two recent commander nights. I had dropped off after Hour of Devestation only to find the present-day meta feels like a completely different format than the one I had enjoyed. Seeing the prEDH format caught my attention but given I had gotten into EDH around Fate Reforged, the prEDH card restrictions seemed to dial things too far back for me, and I feel like a lot of players who got into EDH around the same time period as myself might feel the same way. As such, this format may feel just as alien to a good portion of left out players today, but I'd like to discuss if maybe that aspect could be improved upon.

[The New Phyrexia cut-off should not be extended]

I'd like to make two suggestions to adjust the scope of this format. One suggestion I will not ask though, is that the set cutoff point be extended past New Phyrexia. I agree with the rationale for excluding all of MTG that took place during and after the first commander preconstructed products were released. This is in place to make the format 100% organic and extending the cut-off to any other set would be highly arbitrary and subject to much disagreement.

[Issue #1 - OG Duals and Patchy Manabases]

But there are some issues that should be addressed and remedied regarding this format. One being at the time of New Phyrexia's release the monetary cost of OG dual lands were significantly cheaper then than as they are now. Given the best manabases for prEDH would use OG Duals, Fetchlands, and Shocklands, not having easy access to one (or more) of them puts non-legacy players in the rough spot of relying on prEDH's limited and patchy color-fixing options which can leave new decks performing at a more clunky pace than they otherwise would be if built back in New Phyrexia. Now I'm not against players using proxies but I think a format does a lot better at attracting a wider audience if they're not inclined to feel like they have to proxy reserve list cards to fully enjoy the format as intended.

[Rules Change Suggestion to Address Issue #1]

I believe that if there is a land or mana-rock cycle that started before New Phyrexia, but was completed sometime after New Phyrexia, then all cards of that cycle should be made legal in prEDH just so that all color identities have equal access to their colors, because prEDH has a surprising number of incomplete mana cycles. This change would make the following cards and their colorshifted counterparts legal in prEDH despite being printed after New Phyrexia: (Clifftop Retreat), (Inspiring Vantage), (Needle Spires), (Nomad Outpost), (Snow-Covered Wastes), (Stone Quarry), (Sunbaked Canyon), (Sunscorched Divide), (Talisman of Conviction), (Wastes), and (Wind-Scarred Crag). This rule would also still apply to any new cards that would complete any of the cycles that have yet to be completed as well such as if Wizards were to ever complete the cycles for (Crosis's Catacombs), (Grove of the Burnwillows), (Nimbus Maze), (Wildfield Borderpost), etc.

[Issue #2 - Lack of Color Identity Options]

One aspect that made EDH novel is its color restriction on deck-building. From its inception, you would pick any of 5 Elder Dragons to be your Highlander and you would be barred from utilizing whatever 2 colors were not part of that dragon's identity. As the game grew into commander you could pick any legendary creature to be your commander instead and the color restriction carried over to your commander's color identity. The issue is prEDH's list of legal commanders provides a very limited line-up of commanders for any multicolored identity. Some color identities only have 1 commander legal for that color identity, and a vast majority of legal commanders are mono-colored which imposes a much heavier restriction than EDH had first set out to be with its 3-color dragons. This can lead to an over-saturation of players picking the same commander from the limited multicolor roster and more players picking up 5-color commanders, because their favorite color combination is restricted to just Numot, the Devastator, or Oros, the Avenger, or Vorosh, the Hunter. This isn't to say there won't be players playing mono-colored or everyone will be playing Reaper King because their favorite color-combination is underrepresented, but that prEDH restricts cards not just by set, but also much more heavily with color as well which can result in a poorer deck diversity than modern day EDH; (an issue that was not present when Commander was a much smaller and niche format). It's to this end I feel color restrictions could be opened up a bit to counteract the set restriction as a trade-off and that by doing so with the EDH philosophy in mind won't warp or distort the power level or vibe of prEDH.

[Rules Change Suggestion to Address Issue #2]

In order to open up the commander color restriction, prEDH decks would have a land in the command zone in addition to the commander with this land serving as the "Commander's Domain." The color identity or basic land type of the Commander's Domain would set the color restriction on what cards can be included in the deck including the commander instead of it being the commander's color identity that restricts card inclusion. The lands that can be chosen to be your Commander's Domain consist only of: any of the 10 trilands such as Seaside Citadel, any of the 10 match-lands such as Glacial Fortress, or any basic land such as Plains or Wastes. The Commander's Domain would not be subject to the command tax and can be played as your land for turn by either exiling a basic land card from your hand or by exiling a basic land you own on the battlefield. One exception to this rule will be made for all 5-color legendary commanders. 5-color legendary creatures may be used as your commander regardless of your Commander's Domain and if your commander is 5-color you may run any basic land in your deck regardless of your Commander's Domain. Your Commander's Domain will still restrict what spells and non-basic lands you can include in your deck, however. This proposal seeks to expand deck diversity and creativity while still abiding to the original EDH tenant of limiting what colors may be included in your deck as well as provide an additional means of color fixing due to the greater lack of lands that are both decent and affordable in this format.

[Concluding Thoughts - The goal is not to make prEDH more like modern EDH]

The sake of these proposals isn't to make something new and flashy for the sake of making something new and flashy, but to make prEDH feel more like everyone's first EDH experience including for those who got into the format well after New Phyrexia but well before the current meta. That is not to say "make prEDH more like EDH" as that is the furthest thing from this thread's intention. This is more of a belief that a lot more can be gained while sacrificing very little and that much could benefit current prEDH players who would like to see more people play their format. It's possible my proposals may have missed this mark, but I would like to start a discussion on whether there are current shortcomings in this format and if it would be worth it to make changes to mitigate them or not to better the health and/or standing of this format.

Icbrgr on

1 year ago

@jdogz32 true but you can also activate fetch lands on the opponent's turn so the landfall trigger can be online in order to be able to respond to them resolving a creature and hit both for 3 damage... also fetch lands technically help with deck thinning/reducing the odds of top decking a land (ever so slightly).

As someone who was gatekept from Modern for years due to the astronomical price they once were.... yes you can technically play with all basics but the fetches just help. And it's very frustrating... the same can be said about cards like Sunbaked Canyon sometimes a little bit of utility can put a game in your favor... draw the canyon and not need it... cycle it away and get lucky by drawing a game winning Lightning Bolt instead.

Macaronigrill5150 on Heroic Test Build

1 year ago

thegreatgodloki well Sunbaked Canyon costs 18 dollars, I'm going for more of a budget deck, but I will think about it. As for Satyr Hoplite not too sure I have Favored Hoplite and Fabled Hero has proved to be pretty useful, as a distraction, or damage. but I will put it in my sideboard and give it a shot. Thanks for the suggestions and the upvote!

thegreatgodloki on Heroic Test Build

1 year ago

Have you considered Sunbaked Canyon Over your snarls? Would pair well with your Tormenting Voice or even allow you to remove those altogether for something else. Even if they aren't too budget friendly.

Crow_Umbra on

1 year ago

Yo, I saw your post on Reddit & thought I'd leave my feedback here. Overall pretty solid start, but there are a few spots that are worth re-evaluating. I have a few suggestions for additions & swaps:

  • I think you could stand to use a bit more instant speed removal like Anguished Unmaking, and you can probably swap Vandalblast for Wear / Tear. Dismantling Wave and Grasp of Fate are also options that can hit multiple targets without necessarily being a wipe. I think Vandalblast can be more of a meta-dependent call.

  • As the person stated on Reddit, I second that Reconnaissance, Dolmen Gate, and Rising of the Day are all additions that should be made to the deck.

  • I'd suggest swapping out Cathars' Crusade with Flowering of the White Tree. Cathar's Crusade can be annoying to track, especially with the amount of tokens Isshin can pump out. Flowering is lower to the ground and offers some additional blanket protection to all your legends. I've played Flowering of the White Tree in my Burakos and Isshin decks, and have really enjoyed how well it performed in both.

  • I'd suggest swapping Phyrexian Arena for Plumb the Forbidden, especially as a response to board wipes, and because you're already running Necropotence.

  • Minas Tirith could be a decent addition to your mana base, and the Temple of ___ cycle can likely get swapped out with more of the Battlebond cycle like Spectator Seating. As the person on Reddit stated, I second replacing the Snarl Cycle, and as many of your lands that ETB tapped. Canyon Slough and Sunbaked Canyon can be potential additions, especially since they offer some additional utility if you don't really need them.

  • I think it could be worth while to add in Talisman of Hierarchy and Talisman of Indulgence to round out your ramp a bit more.

I hope these suggestions are helpful. Down to bounce ideas for any other swaps if you're interested. Best of luck with brewing and playing Isshin, he's a lot of fun!

zretrareo27 on RW EDH Brion Stoutarm 2022

2 years ago

Dropped some new cards in, most notably: Phyrexian Dreadnought, Sunbaked Canyon, and Loran of the Third Path

CommanderNeyo on Musashi's Mosh Pit [Primer]

2 years ago

Almost forgot, two lands you might want to look into are Silent Clearing and Sunbaked Canyon, as they help mana-fix early and then can be ditched for cards in case you start to run out of fuel.

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