Sunbaked Canyon

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sunbaked Canyon

Land

, Pay 1 life: Gain or .

, , Sacrifice Sunbaked Canyon: Draw a card.

SufferFromEDHD on Adventures in Legacy Burn

1 month ago

Sunbaked Canyon is a must add. Card draw for burn is crucial. White opens up the sideboard for unique tech.

Skewer the Critics another playset of lightning bolts.

Grim Lavamancer I'm still a fan but has fallen out of favor.

abbatromebone on Jeskai Poppet

3 months ago
  • Poppet Stitcher  Flip Is great when you have 1/1s but bad if they do anything more. Prowess is an ability so you tokens wouldn't be as strong. 3 mana is also fairly espensive. We would want to slow the game down more. I might suggest Luminarch Ascension being this is a value control deck. It helps keep card advantage and if you are holding mana you can sink it here at the end step.
  • Manamorphose also seems pretty good in the deck its a spell that gives you your mana back/fixes it into any of your needed colors and is card neutral.
  • Hard Evidence might be replaced with Slight of Hand or Serum Visions being you want to filter your deck better.
  • You are sitting a 8 fetchlands i wouldnt go past 6, 6 shock lands is also high Jeskai control is current running 7 fetch and 3 shock lands.
  • Consider Mystic Gate Castle Vantress Celestial Colonnade 1x Raugrin Triome Hall of Storm Giants 1x Eiganjo, Seat of the Empire The creature lands can help close games or stall games when needed.They also are more evasive which can help. Utility lands are worth it they really help. Fiery Islet and Sunbaked Canyon can also help draw cards and filter. I run 5 in my burn deck.
  • I also think 6 basics is a lot i would only do 2-3 personally. Espically when Seachrome Coast Inspiring Vantage and Spirebluff Canal exist.
  • Spectral Procession is a good value card to think about, Lingering Souls is also a card but i wouldnt go that route personally.
  • Boros Charm is also a great card that can protect against board wipes or give some burst with a mentor token or just give you the needed reach to close some games.
  • Let me know if you want me to look at the deck some more

SufferFromEDHD on Roasted

3 months ago

Although I am an EDH aficionado I too am a fan of the cheapest and fastest deck in Legacy.

Risk Factor might be worth a spot.

Skewer the Critics definetly worth a spot.

Sunbaked Canyon easy add. Opens up white utility in the sideboard.

wallisface on best draw cards for modern …

3 months ago

Yeah as has been eluded to above, the only truely viable draw card in a burn deck is Sunbaked Canyon. Anything else is really just letting your opponent live for a turn longer than they should be.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

5 months ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

zapyourtumor on Gold Medal in Hammer Throw, 2022 Olympics

7 months ago

Without the Puresteel Paladin, you only have 4 ways to cheat hammer in which is nowhere near enough. Luckily, you're in WR which means you have access to Magnetic Theft. I'd run a full playset else the deck isn't consistent enough. I'd probably cut paths or flings to make space.

Swiftblade Vindicator is a really good creature to equip as well. Although not a 1 drop (if only it had haste) but 11/11 double strike vigilance trample is basically gg.

For lands Sunbaked Canyon guards against flooding. It does make On Thin Ice bad but 10 removal spells for hammer is kind of insane. Inspiring Vantage more good duals.

cyeRunner on Boros Knight Tribal

9 months ago

Deck looks nice, but still a bit rough around the edges
I recommend following changes:
Cut 1 Embercleave for 1 Gideon, Ally of Zendikar: having a 4-of legendary card is quite difficult, because you can only have 1 Embercleave on the field and the second one might get stuck in your hand. Gideon can be a wincon on his own and his Tokens are Knights.
For the lands: depending if you own the fetchlands and shocklands already or still have to invest in them, you still have cheaper options (or add them instead of the basic lands) : Tournament Grounds (ignore the ), Needleverge Pathway  Flip, Inspiring Vantage, Sunbaked Canyon, Clifftop Retreat.
For the sideboard add following cards:
1-2 Blossoming Calm against Burn
3-4 Rest in Peace against Graveyard-Decks
2-3 Damping Sphere against Tron, Storm and Amulett Titan

Unlife on Boros Infect

10 months ago

I think this is great, I love the new take on infect. Most of my suggestions have to do with the manabase, I know you're running a fairly limited base but I would consider Inkmoth Nexus, just so you have one more option to get infect damage through along with Tainted Strike and Phyresis. I think you could also lose a Sunbaked Canyon and an Inspiring Vantage for a Silent Clearing, and either Fetid Heath or Graven Cairns, so you can turn red or white mana into more black sources.

How's your luck been in drawing creatures overall?

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