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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
NV_1980 on
Mean green
2 months ago
Imho, green good-stuff rly needs a Goreclaw, Terror of Qal Sisma. Also, you have next to no cheap card-advantage options available in the deck. Some I would recommend: Garruk's Packleader, Garruk's Uprising, Soul of the Harvest, Elemental Bond, Tribute to the World Tree.
Headers13 on
Counting on Life
2 months ago
SufferFromEDHD, thanks for the suggestions.
I like the rings but not sure what I'd potentially drop to fit them in yet, still heavily play testing the deck. Whilst the regular counter addition is good the existing equipment is either to prevent against removal of S&H (and/or one of the heavy hitters this deck develops) or to give things lifelink which then more consistently enables some of the infinite combo's in the deck.
Sword of Truth and Justice is beyond my budget so would have to pass on that.
Not sure Phantom Nantuko is strong enough to displace any of the current creatures in the deck but can see it would be nice to declare it as a blocker, tap it which then replaces the counter it would lose as it prevents the damage to itself.
I think Renegade Krasis didn't make the cut as I didn't think it would be a good return on investment as it wouldn't reliably evolve enough times with the other creatures in the deck. This deck also went from a go-wide style deck which Krasis would be better in I think to a voltron style-deck where I've only got 2 or 3 heavy hitters out there which only get bigger after being played, hence Krasis would only add a couple of counters in a limited number of situations.
Afiya Grove falls prey to my dislike of old art cards unfortunately, lol. It's also quite situational as you wouldn't want to play it early game if you don't have a creature out pre-turn 3 and also needs 'additional' counter effects to be on the board to be effective.
Branching Evolution also falls foul of my budgetary limits but Hardened Scales should really be on my maybe board with some play testing in the near future.
Tribute to the World Tree is a good shout, I just need to figure out where to fit it in (and just scrapes under my budget cap :-))
I don't think Ordeal of Nylea is a upgrade to a sorcery speed ramp spell due to all the caveats that it comes with, not only would I need a creature out to play it on but then depending on fast I can get counters on that creature might be 3 turns, provided I can attack without the creature dying, until I see the lands. Think I'd rather stick with plain ramp spells with less situational restrictions for the sake of consistency.
Hope that covers the thinking behind adding some of these to the maybe board and leaving some out. Happy to be corrected if I've missed some really powerful combo some of these cards might enable.
SufferFromEDHD on
Counting on Life
2 months ago
Ring of Kalonia and/or Ring of Valkas nothing crazy but serious potential.
Sword of Truth and Justice all gas. Pure power.
Phantom Nantuko a jank rare turns into an efficient engine piece.
Renegade Krasis serious engine. Was surprised it wasn't in your solid list of creatures.
Afiya Grove this janky reserved list rare might be worth a spot.
Branching Evolution and Hardened Scales not janky and both are worthy a spot.
Tribute to the World Tree card draw or counters. Seems good.
Ordeal of Nylea an upgrade to one of your sorcery speed ramp spells.
CommissarZombie on
Lathril's Elf Ball
3 months ago
Update: 6/13/2023
Removed: - Elvish Mystic - Copperhorn Scout - Freyalise, Llanowar's Fury - Tyvar Kell
Added: - Nissa, Resurgent Animist - Tribute to the World Tree - Tyvar the Bellicose - Invasion of Lorwyn Flip
Guerte on
[[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)
4 months ago
VexenX: I’m very happy to see an update from you. I no longer maintain my list here (I do on Moxfield), but I still check here from time to time and compare our lists, as they used to be pretty familiar.
Omrath is still my best deck and the one I maintain and am currently known for in my group, and the LGS two hours away from me. I’ve taken it there for two tournaments, the first I won and went undefeated (and took out all players myself in each pod) and the second I did win first round, but lost out in the remaining rounds to a Captain Sisay deck. I also took it to MagicCon Minneapolis and had a very good showing.
As far as your current decklist goes, here are some of my observations. First up will be the additions:
Conduit of Worlds: At its core, Conduit is just Crucible, which is a strong enough card in our deck. But it allows us to recast our super strong permanents, like Doubling Season and Terror of the Peaks. Hell, even lets you keep recasting Omnath for 7. The one spell a turn isn’t a big deal, especially if we can rebuild and get super good value out of whatever we cast. Redundancy isn’t a bad thing, but I feel like this is a replacement for Crucible, not an addition to.
Burgeoning: I also picked up the pretty copy and through it and Ghost Town back in the deck (not only for nostalgic purposes, but also for a House Rules EDH tournament). Unfortunately, I personally don’t think it’s good enough anymore. It was only really good enough with Ghost Town to take advantage of making tokens during everyone’s turn. But having to rely on lands in hand to take advantage of it makes this a dead card most of the time, at least in my trials.
City on Fire: While it is nice to have a damage tripler, especially one in which you can Convoke out, I’m not sure it’s really necessary. I dropped Emancipation from my list and haven’t missed it at all. It feels just win-more to me.
Gruul Turf: Absolutely yes! This is an awesome card to have, and haven’t regretted adding it in. However, I feel like you are missing out on taking full advantage of it my not having Kodama of the East Tree in your list. Having those two and a token generator like Omnath, Field of the Dead, and Scute Swarm (which is also not in your list and an absolute powerhouse in the deck) you can generate infinite tokens, which gets even better with Terror of the Peaks and Warstorm Surge.
Now, onto the subtractions:
Dire-Strain Rampage: I’m not entirely too sure on this cut. It’s ramp and removal in one spell, but it also has Flashback. Ramp twice, remove things twice, or mix it up. It’s a pretty versatile card.
Rishkar's Expertise: I don’t think I can agree with this cut at all. The deck needs card draw, and this is one of the most powerful for the deck. Most of the time it’s a draw 5 and a free spell. Hell I’ve gotten a free Terror off of it and that meant game.
Finally, onto the cards I think you should be playing:
Tribute to the World Tree: I know you said you were looking for a cut above, but I can’t stress enough how you definitely need to. It’s an awesome card draw enchantment, and also buffs your smaller creatures, even tokens generated from Field and Scute.
Scute Swarm: I like to consider this the secret commander of the deck. It gets out of hand so fast. I’ve gotten a turn 4 win off the back of this little critter.
Kodama of the East Tree: Value engine. Not only does it enable you to make infinite tokens with Turf, just the value you get for dumping extra lands or other free permanents is insane.
Jeweled Lotus: I know it’s an expensive card, and a one-time use, but getting Omnath out earlier is super strong.
Dockside Extortionist/Jeska's Will: Much like Lotus, these guys help get Omnath out super early, but Will also helps ramp into other spells and draws you cards if he’s already out.
Earthcraft: This is probably one of the most powerful cards the deck can have. With as many tokens as we can potentially make, this card can ramp us like no other. I was hesitant to run it at first, but when I finally did, I regretted not doing it sooner.
That’s my two cents. I know it’s a lot to read, but hopefully it’ll give you something to think about!
RCD2023 on
Lathiel, Who Blots Out the Sun
4 months ago
hello rakdosrunner!!
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)
glhfJKiHax on
Lathril 3.0, my ultimate precon upgrade
4 months ago
I personally was never sold on Sylvan Anthem but the new Tribute to the World Tree packs a punch so far. Would that be something you would consider?
Barbarian_Sun_Pope on
Werewolves - Suggestions Appreciated!
4 months ago
Have you considered Tribute to the World Tree? It just came out and provides a pretty nice buff for most of your creatures/tokens. Feels like would be better than Neglected Heirloom Flip. Hope this helps.
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