Tribute to the World Tree

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tribute to the World Tree


Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

SaberTech on The Charnel Army

2 weeks ago

I also like the idea of having Jarad, Golgari Lich Lord and Yargle and Multani in the deck to go along with the Lord of Extinction. It gives the deck a backup win condition outside of commander damage to help close out the game through a clogged up board.

I think another card worth considering is Titanoth Rex. Draw a card and permanently give your commander trample for just 2 mana while putting an 11 power body into the graveyard.

A lot of your creatures have 3 or more toughness so Elemental Bond/Tribute to the World Tree would be effects ways to draw more cards. Greater Good would also be a strong choice.

If you end up adding more sac effects as you develop the deck then Ghouls' Night Out might be a card worth considering. Being able to get up to 4 creatures for 5 mana is a good deal, even if they don't stick around after attacking with them. Sac them off for value or just don't attack so that you can make use of their abilities. If you end up reanimating Sepulchral Primordial as the card from your graveyard then that would end up being up to 7 creatures total for just 5 mana.

SteelSentry on Improve my Magus Lucea Kane …

3 months ago

Welcome to both Commander and the Genestealers! I have a deck very similar to this, since the Tyranid precon is perfectly fine out of the box. On a budget, the land base is definitely top priority; I see you're not running any guild signets (Izzet, Simic, Gruul) which on top of ramp can also fix your colors depending on what color balance you end up having. On that topic, with a budget manabase, you may have to part ways with some of the more color intensive spells, as they might get stuck in your hand, and your general only produces colorless. Tribute to the World Tree, Diviner's Portent, etc. having three of the same symbol can be rough on a budget manabase. Fathom Mage is a pretty good draw engine, and you could replace a big burst draw spell with a small burst spell like Quick Study which is better early game and perfectly fine later. I also like Abundance which was in the precon. Shigeki, Jukai Visionary is a card I'm happy to draw every time I see him; he blocks, he ramps, he regrowths, he slices, he dices!

If you're looking for cuts for other cards, two that jumped out that I cut from mine are Bone Sabres and Hierophant Bio-Titan. They're alright if you're already winning, but often I'd rather have anything else than one more big creature.

Themysticbub on Green Stompy - Modern

6 months ago

I would recommend adding Counters to the hubs. You could use Wildwood Scourge since it can get counters pretty easily from your other creatures. Gala Greeters would also flow nicely with it's ability to gain you life, ramp with treasure tokens or put counters on itself. This is a maybe but you could use Duskshell Crawler or Gnarlid Colony for it's ability to make creatures with counters have trample. Also, with what Dead_Blue_ recommended, Old-Growth Troll it's pretty good value, ramping after death then the ability to come back as a token of itself. Last thing, I would recommend using Tribute to the World Tree but it's a little pricey for the budget. It can provide card draw from the bigger creatures and more counters from the smaller ones.

Forkbeard on Runadi, Behemoth Caller: Beef Chief

7 months ago

Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:


  • Ancient Tomb
  • Garruk's Uprising
  • Heroic Intervention
  • Kenrith's Transformation
  • Last March of the Ents
  • Monster Manual
  • Return of the Wildspeaker
  • Sanctum of Ugin
  • Thought Vessel
  • Tribute to the World Tree

  • Out:

  • Archetype of Endurance - I've had success Tooth & Nailing this lad + Platinum Emperion into play for a soft lock, but I agree that the redundancy for the cost is really unnecessary + is not core to the game plan.
  • Dryad Arbor - Kept it in here for that rare but sweet GSZ tutor for turn 1 ramp, but Ancient Tomb is the superior choice by a wide margin, lol.
  • Eldrazi Conscription - Win-more and unnecessary.
  • Endless Atlas - As mentioned, better draw exists in green.
  • Green Sun's Zenith - Removed as my green targets are limited and I think I have enough tutors already.
  • Platinum Emperion - An expensive to cast, unnecessary defense card.
  • Strip Mine - Swapped in Sanctum of Ugin for this. I think the tutor potential might be more handy than land removal.
  • Vorinclex, Voice of Hunger - The douche of all douches, this guy is so expensive and is such a kill on sight boi - because he hoses the whole table & typically just makes me the enemy/target, it usually dies to removal. Like, immediately.
  • World Breaker - Swapped out for the more efficient removal spell, Kenrith's Transformation
  • Zhulodok, Void Gorger - I've had a chance to play this guy a couple times now and he's just too clunky in a non-fully colourless build

  • The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.

    joni1707x on Merfolks Counting

    7 months ago

    Rasaru Thanks alot for your recommendations. I will update the Decklist as soon as my cards arrived. I will comment later, as I am planning to play it in a real game on this sunday, to give a quick update on how it worked against my playgroup. Tribute to the World Tree went straight onto my wishlist :)

    Rasaru on Merfolks Counting

    7 months ago

    oooh, I'd also throw in Tribute to the World Tree!

    Darb_the_Bard on Emiel: Flickering Unicorn

    7 months ago

    rwn1971 Emiel is one of my favorite decks. Outlast would be decent. I know I have run Tuskguard Captain in decks before, but I seem to always cut it for something more powerful that comes along. I just did a scryfall search to see what other outlast creatures would be available in these colors. Abzan Battle Priest, Abzan Falconer, and Arcus Acolyte could be helpful, but the main focus of the deck has been ETB creatures. The +1/+1 counters is more a sub-theme, which means I prioritize cards that add +1/+1 counters while also synergizing with Emiel's ability to blink them over and over. Hence, the inclusion of cards like Filigree Vector, Primeval Protector, Rishkar, Peema Renegade, Champion of Lambholt, and Armorcraft Judge. Even Conclave Mentor, Cathars' Crusade, and Tribute to the World Tree get a lot stronger when I'm blinking one or more creatures over and over.

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